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August 5, 2013 Version Update
Server: Sylph
Game: FFXI
Posts: 1009
By Sylph.Mirvana 2013-08-05 11:52:47
Knowing SE, those caps may be going away at some point just like some of the other caps.
By Lyncath 2013-08-05 11:53:34
Runiste Boots (item level 109)
DEF:61 HP+36
STR+8 DEX+15 VIT+8 AGI+23 MND+8 CHR+19
Evasion+48 Magic Evasion+47 Magic Defense+2
Haste+4%
Enhances "Pflug" effect
I like where this set is going. If that adjustment to Pflug does what I hope it does (makes it AoE), then wow... just wow.
[+]
Lakshmi.Rooks
Administrator
Server: Lakshmi
Game: FFXI
Posts: 1566
By Lakshmi.Rooks 2013-08-05 11:55:35
Enhances "Pflug" effect
I like where this set is going. If that adjustment to Pflug does what I hope it does (makes it AoE), then wow... just wow.
Not to burst your bubble, but that says "Enhances" which generally means "improves, but does not alter". Generally SE uses "Augments Pflug" for something like that.
Leviathan.Mckeag
Server: Leviathan
Game: FFXI
Posts: 204
By Leviathan.Mckeag 2013-08-05 11:55:51
In before you use a stone on shield and get aug of -25 more mdt lol
Server: Bahamut
Game: FFXI
Posts: 128
By Bahamut.Jaggerjack 2013-08-05 11:56:04
least someone's happy!
By Lyncath 2013-08-05 11:56:46
Yeah you're probably right, I'm still baffled as to why Pflug is not party-wide as it is.
[+]
Lakshmi.Rooks
Administrator
Server: Lakshmi
Game: FFXI
Posts: 1566
By Lakshmi.Rooks 2013-08-05 11:57:14
In before you use a stone on shield and get aug of -25 more mdt lol
Again, if it doesn't break the cap, it doesn't matter. Aegis's value lies entirely in getting you to 87.5% MDT.
Leviathan.Mckeag
Server: Leviathan
Game: FFXI
Posts: 204
By Leviathan.Mckeag 2013-08-05 12:01:32
Never know! SE has done crazier things.
Asura.Lewyo
Server: Asura
Game: FFXI
Posts: 84
By Asura.Lewyo 2013-08-05 12:04:43
Think i missed the bit in that update where they said we are gona store all this new armor on top of all the previous stuff they gave us.
[+]
By Angelon 2013-08-05 12:11:58
Sorry if it was said before or something but i don't get it... Is this the update or are we having another (longer) maintenance with a heavier update tomorrow ? They've always said 6th of August and today is the 5th
Server: Bahamut
Game: FFXI
Posts: 128
By Bahamut.Jaggerjack 2013-08-05 12:14:23
Geomancer and Rune Fencer job abilities and weapons skills learned from merit points have been added. hmm weapon skill...
Carbuncle.Hakubo
Server: Carbuncle
Game: FFXI
Posts: 9
By Carbuncle.Hakubo 2013-08-05 12:14:28
They always take the date that it is in Japan, which is now the 6th since its after midnight there.
[+]
Server: Siren
Game: FFXI
Posts: 1
By Siren.Angelon 2013-08-05 12:16:49
Hmmm okay, i was aware its the 6th in japan but it still seems weird to me that they would announce a JP date on the EU / NA forums...
And isn't the file size really small compared to usual updates ?
Anyway thanks
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-08-05 12:17:51
Bahamut.Jaggerjack said: »Geomancer and Rune Fencer job abilities and weapons skills learned from merit points have been added. hmm weapon skill... Merit ws were never added to translate till now.
[+]
Ragnarok.Alahra
Server: Ragnarok
Game: FFXI
Posts: 296
By Ragnarok.Alahra 2013-08-05 12:19:22
Bahamut.Jaggerjack said: »Geomancer and Rune Fencer job abilities and weapons skills learned from merit points have been added. hmm weapon skill... Merit ws were never added to translate till now.
I'm unreasonably excited about this. I love the auto-translate function. >.>
By Krysten 2013-08-05 12:19:33
Will you be able to party with monsterity or is that at a later date?
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-08-05 12:21:03
Will you be able to party with monsterity or is that at a later date? Party play content is under "upcoming updates", so it's a future feature.
By Tickmeoff 2013-08-05 12:21:19
Quetzalcoatl.Razorfang said: »Cross hybrid shield, should not be implemented imo, unless they giving Aegis/Ochain adjustments also, just imo, basically a brand new Aegis in 2 days no doubt
Oh nooo, how terrible it would be if people could play PLD without investing in a relic and empy first.
[+]
Server: Asura
Game: FFXI
Posts: 4307
By Asura.Ackeronll 2013-08-05 12:22:32
Maybe I missed it but .... wheres the BLU spells they promised this update ; ;?
By Kalila 2013-08-05 12:23:14
nvm, think this was last update
This isn't really new news, but posting it anyways:
Taken directly from: http://www.bluegartr.com/threads/117087-Translated-Gear-Take-these-for-granite
credit goes to Yugl and Slycer
So SE showed their unconditional favoritism by displaying gear revamps to JP clients onry. To no one's surprise, Slycer translated this for us with exception of the pieces he plans to make bank from (Not really; preposition noted). If you have integrated BGWiki set, you can compare sets by hovering over the equipment term like a champ. The rest of you suffer and go look them up. Kapow.
---
Slycer ninja edit: Here's everything!
Stats below reflect the JAPANESE test server update as of 7/19/13. There are several things which I found spurious while translating and I made notes below those individual items. Remember, values are subject to change between now and introduction (for example, Oatixur was specifically pointed out as one which will have a higher DMG rating than currently on the test server). Note that the armor itself has been updated for the English client (i.e. you will receive the correct stats as listed below when you equip any of the affected pieces), but the help text has not been translated on the test server and still shows the old statistics.
As Yugl stated above, I strongly recommend you activate BG Wiki integration if you disabled it so that you can hover over the item names to immediately compare the old stats to the new ones.
Reive Armor (Orvail/Thurandaut/Karieyh)
Orvail Corona
DEF:43 MP+22
STR+12 DEX+12 VIT+12 AGI+12 INT+14 MND+14 CHR+14
Magic Accuracy+8
Magic Evasion+29
MP Recovered While Healing +4
Orvail Robe
DEF:56 MP+40
STR+9 DEX+9 VIT+9 AGI+9 INT+18 MND+18 CHR+18
Magic Evasion+31
Enmity-5
Adds "Refresh" effect
Orvail Cuffs
DEF:37 MP+10
STR+2 DEX+8 VIT+8 AGI+1 INT+6 MND+15 CHR+15
Magic Accuracy+5
Magic Evasion+14
Enmity-4 Haste+3%
[[INT+6 may be a typo, there's no reason it should have been dropped from 15]]
Orvail Pants
DEF:48 MP+20
STR+8 VIT+4 AGI+5 INT+16 MND+7 CHR+6
Magic Accuracy+6
Magic Evasion+42
Enhances "Fast Cast" effect
Orvail Souliers
DEF:29 MP+10
STR+3 DEX+3 VIT+3 AGI+10 INT+5 MND+14 CHR+10
Magic Accuracy+8
Magic Evasion+42
Enmity-5
Thurandaut Chapeau
DEF:46 MP+16
STR+12 DEX+14 VIT+4 AGI+6 INT+4 MND+4 CHR+5
Accuracy+10
Magic Evasion+21
Enhances "Dual Wield" effect
Thurandaut Tabard
DEF:64 MP+30
STR+17 DEX+9 VIT+7 AGI+17 INT+7 MND+7 CHR+7
Attack+15
Magic Evasion+25
Haste+5%
Thurandaut Gloves
DEF:40
STR+3 DEX+14 VIT+10 AGI+14 INT+4 MND+9 CHR+5
Accuracy+10
Magic Evasion+14
Haste+3%
Thurandaut Tights
DEF:51
STR+9 VIT+5 AGI+17 INT+9 MND+5 CHR+3
Ranged Accuracy+17
Magic Evasion+27
Enmity-5
Thurandaut Boots
DEF:32
STR+4 DEX+7 VIT+14 AGI+11 MND+14 CHR+9
Magic Evasion+27 Physical Damage Taken-3%
Haste+3%
Karieyh Morion
DEF:51 MP+16
STR+16 DEX+16 VIT+9 AGI+7 INT+7 MND+7 CHR+7
Accuracy+10
Magic Evasion+12
Haste+6%
Karieyh Haubert
DEF:79 MP+24
STR+18 DEX+18 VIT+9 AGI+6 INT+6 MND+6 CHR+6
Attack+25
Magic Evasion+18
Double Attack+2% Haste+2%
Karieyh Moufles
DEF:46
STR+3 DEX+14 VIT+14 INT+2 MND+8 CHR+6
Accuracy+10
Magic Evasion+10
Haste+4%
Karieyh Brayettes
DEF:56 MP+65
STR+16 VIT+16 AGI+5 INT+8 MND+4 CHR+3
Attack+20
Magic Evasion+25
Haste+4%
Karieyh Sollerets
DEF:37
STR+11 DEX+11 VIT+11 AGI+9 MND+3 CHR+8
Accuracy+10 Attack+10
Magic Evasion+25
Store TP+5 Haste+2%
Reive WeaponsForefront Axe
DMG:83 Delay:288
Accuracy+15
Axe skill+67 Parrying skill+67
Reives: DMG:104 Accuracy+25
Forefront Blade
DMG:71 Delay:247
Accuracy+11 Attack+7
Sword skill+63 Parrying skill+63
Reives: DMG:89 Accuracy+25
Forefront Bow
DMG:126 Delay:540
Ranged Accuracy+15
Archery skill+67
Reives: DMG:157 Ranged Accuracy+25
Forefront Bowgun
DMG:72 Delay:432
Ranged Accuracy+15
Marksmanship skill+67
Reives: DMG:90 Ranged Accuracy+25
Forefront Cesti
DMG+52 Delay+60
Accuracy+15 Evasion+4
Hand-to-hand skill+63 Guard skill+63
Reives: DMG+66 Accuracy+25
Forefront Claymore
DMG:128 Delay:444
Accuracy+15
Great sword skill+67 Parrying skill+67
Reives: DMG:160 Accuracy+25
Forefront Dagger
DMG:53 Delay:183
Accuracy+15
Evasion+8
Dagger skill+63 Parrying skill+63
Reives: DMG:66 Accuracy+25
Forefront Flute (NO CHANGE)
Forefront Gun
DMG:60 Delay:600
Ranged Accuracy+15
Marksmanship skill+67
Reives: DMG:75 Ranged Accuracy+25
Forefront Labrys
DMG:146 Delay:504
Accuracy+15
Great axe skill+67 Parrying skill+67
Reives: DMG:182 Accuracy+25
Forefront Lance
DMG:142 Delay:492
Accuracy+15
Polearm skill+67 Parrying skill+67
Reives: DMG:177 Accuracy+25
Forefront Scepter
DMG:106 Delay:402
MP+69
Staff skill+67 Parrying skill+67
Avatar: Increases Magic Accuracy
Reives: Avatar: Increases Magic Accuracy Magic Attack Bonus+50
Forefront Scythe
DMG:152 Delay:528
Accuracy+15
Scythe skill+67 Parrying skill+67
Reives: DMG:190 Accuracy+25
Forefront Staff
DMG:106 Delay:366
INT+6 MND+6
Magic Accuracy+20 Magic Attack Bonus+9
Magic Damage+75
Staff skill+67 Parrying skill+67
Reives: Magic Accuracy+56 Magic Attack Bonus+60
Forefront Wand
DMG:62 Delay:216
INT+3 MND+3
Accuracy+15 Magic Accuracy+32 Magic Attack Bonus+5
Magic Damage+43
Club skill+63 Parrying skill+63
Reives: DMG:78 Accuracy+25
Ichijinto
DMG:121 Delay:420
Accuracy+15
Great katana skill+63 Parrying skill+63
Reives: DMG:151 Accuracy+25
Ichijintanto
DMG:56 Delay:190
Accuracy+15
Katana skill+63 Parrying skill+63
Reives: DMG:68 Accuracy+25
Delve NM Armor (Bokwus/Mikinaak/Manibozho)Bokwus Circlet
DEF:68 HP+19 MP+70
STR+9 DEX+9 VIT+9 AGI+9 INT+13 MND+13 CHR+13
Summoning magic skill+7
Evasion+18 Magic Evasion+53 Magic Defense+1
Avatar: Enhances Magic Accuracy, Magic Attack Bonus +10
Bokwus Robe
DEF:89 HP+28 MP+50
STR+7 DEX+7 VIT+7 AGI+7 INT+13 MND+13 CHR+13
Magic Attack Bonus+13
Evasion+21 Magic Evasion+57 Magic Defense+3
Adds Refresh effect
Bokwus Gloves
DEF:59 HP+12 MP+50
STR+1 DEX+10 VIT+8 INT+10 MND+13 CHR+4
Evasion+11 Magic Evasion+26 Magic Defense+3
Cure Potency+13% Enmity-3 Haste+4%
Bokwus Slops
DEF:76 HP+22 MP+25
STR+5 VIT+8 INT+11 MND+4 CHR+1
Magic Accuracy+10
Evasion+14 Magic Evasion+76 Magic Defense+1 Magic Damage Taken-4%
Enmity-6
Bokwus Boots
DEF:46 HP+7 MP+12
DEX+1 AGI+12 INT+2 MND+3 CHR+13
Wind instrument skill+10 Magic Accuracy+7
Evasion+28 Magic Evasion+76 Magic Defense+3
Song spellcasting time-6%
Haste+6%
Mikinaak Helm
DEF:80 HP+21 MP+40
STR+13 DEX+12 VIT+13 AGI+9 INT+8 MND+8 CHR+8
Attack+10
Evasion+17 Magic Evasion+22 Magic Defense+1
Haste+7%
Mikinaak Breastplate
DEF:102 HP+33 MP+30
STR+15 DEX+13 VIT+15 AGI+13 INT+13 MND+13 CHR+13
Accuracy+18 Attack+18
Evasion+21 Magic Evasion+34 Magic Defense +2 Physical Damage Taken -3%
Mikinaak Gauntlets
DEF:72 HP+15
STR+6 DEX+20 VIT+22 INT+13 MND+17 CHR+13
Attack+13
Evasion+11 Magic Evasion+19
Haste+4%
Mikinaak Cuisses
DEF:89 HP+27
STR+13 VIT+14 AGI+11 INT+17 MND+8 CHR+6
Attack+20
Evasion+11 Magic Evasion+45 Magic Defense+1
Weapon Skill Accuracy+10
Mikinaak Greaves
DEF:59 HP+9
STR+6 DEX+3 VIT+7 AGI+15 MND+1 CHR+13
Attack+10
Evasion+25 Magic Evasion+45
Store TP+5 Haste+4%
Manibozho Beret
DEF:80 HP+25
STR+13 DEX+12 VIT+4 AGI+6 INT+13 MND+5
Accuracy+15
Evasion+19 Magic Evasion+49 Magic Defense +2
Haste+6%
Manibozho Jerkin
DEF:93 HP+31 MP+37
STR+11 DEX+15 VIT+16 AGI+15 INT+15 MND+15 CHR+15
Accuracy+17 Attack+17
Evasion+25 Magic Evasion+45 Magic Defense+3
Haste+4%
Manibozho Gloves
DEF:63 HP+13
DEX+17 VIT+14 INT+1 MND+13 CHR+5
Ranged Attack+15
Evasion+12 Magic Evasion+26 Magic Defense+1
Enmity-7 Enhances "Snapshot" effect "Recycle"
Haste+4%
Manibozho Brais
DEF:80 HP+25
STR+13 DEX+12 VIT+4 AGI+6 INT+13 MND+5
Attack+15
Evasion+19 Magic Evasion+49 Magic Defense+2
Haste+6%
Manibozho Boots
DEF:51 HP+7 MP+45
DEX+8 AGI+17 CHR+12
Attack+12
Evasion+36 Magic Evasion+49 Magic Defense+2
Double Attack+2% Haste+4%
Delve NM WeaponsAphotic Kukri
DMG:91 Delay:200
STR+6 Accuracy+5 Evasion(??)+15
Evasion+10
Dagger skill+162 Parrying skill+162
Bereaver
DMG:209 Delay:456
Accuracy+8 Attack+8
Great sword skill+162 Parrying skill+162
Bloodbath Axe
DMG:231 Delay:504
Accuracy+8
Great axe skill+162 Parrying skill+162
Double Attack+2%
Brethren Axe
DMG:132 Delay:288
Accuracy+6
Axe skill+162 Parrying skill+162
Enmity-4
Pet: Accuracy+20
Dimmet Scythe
DMG:242 Delay:528
Accuracy+3 Attack+10
Scythe skill+162 Parrying skill+162
Halachuinic Sword
DMG:104 Delay:228
Accuracy+6 Attack+5
Sword skill+162 Parrying skill+162
Kiji
DMG:87 Delay:190
Accuracy+18 Evasion+18
Katana skill+153 Parrying skill+153
Mondaha Cudgel
DMG:130 Delay:340
MP+30 INT+5 MND+10
Accuracy+18 Magic Accuracy+58
Club skill+153 Parrying skill+153
Ophidian Trident
DMG:181 Delay:396
DEX+8 VIT+8
Accuracy+18
Polearm skill+153 Parrying skill+153
Wyvern: Accuracy bonus
Rigor Baghnakhs
DMG+90 Delay+60
Hand-to-hand skill+162 Guard skill+162
Automaton: Accuracy+20 Ranged Accuracy+20 Magic Accuracy+20
Soothsayer Staff
DMG:145 Delay:366
MP+50 INT+10 MND+10
Magic Accuracy+135 Magic Attack Bonus+19
Magic Damage+151
Staff skill+162 Parrying skill+162
Speleogen Bow
DMG:221 Delay:600
Ranged Accuracy+8 Ranged Attack+5
Archery skill+162
Surefire Arquebus
DMG:96 Delay:600
Ranged Accuracy+18 Ranged Attack+5
Marksmanship skill+162
Enmity-4
Steadfast Shield
DEF:50 MP+60
Shield skill+64 Damage taken-7%
Uguisumaru
DMG:192 Delay:420
STR+7 Accuracy+18
Great katana skill+153 Parrying skill+153
Yaskomo's Pole
DMG:150 Delay:402
MP+100
Staff skill+162 Parrying skill+162
Avatar: Magic Accuracy+18 Magic Attack Bonus+42
Delve Boss Armor (Yaoyotl/Nahtirah/Whirlpool)Yaoyotl Helm
DEF:114 HP+41 MP+23
STR+25 DEX+19 VIT+25 AGI+19 INT+17 MND+17 CHR+17
Accuracy+25 Attack+25
Evasion+33 Magic Evasion+32 Magic Defense+2
Store TP+4 Haste+7%
Yaoyotl Gloves
DEF:84 HP+22 MP+14
ATR+6 DEX+28 VIT+25 AGI+5 INT+19 MND+33 CHR+19
Magic Attack Bonus+15 Magic Accuracy+15
Evasion+22 Magic Evasion+37 Magic Defense+3
Enmity-6
Nahtirah Hat
DEF:96 HP+70 MP+70
STR+17 DEX+17 VIT+17 AGI+17 INT+25 MND+25 CHR+25
Magic Accuracy+10
Evasion+36 Magic Evasion+75 Magic Defense+5
Enhances Fast Cast effect
Haste+5%
Nahtirah Trousers
DEF:114 HP+47
STR+29 VIT+16 AGI+25 INT+30 MND+17 CHR+11
Ranged Attack+30
Evasion+38 Magic Evasion+69 Magic Defense+5
Enhances "Snapshot" effect
Whirlpool Mask
DEF:102 HP+38 MP+23
STR+24 DEX+20 VIT+22 AGI+20 INT+19 MND+19 CHR+19
Accuracy+25 Attack+25
Evasion+33 Magic Evasion+43 Magic Defense+2
Subtle Blow+4 Haste+7%
Whirlpool Greaves
DEF:84 HP+15
STR+15 DEX+17 VIT+15 AGI+32 MND+15 CHR+26
Accuracy+13 Attack+20
Evasion+52 Magic Evasion+75 Magic Defense+2
Haste+5%
Delve Boss Weapons (Dropped/Plasm)Oatixur
DMG+126 Delay+96
Attack+26
Evasion+27
Hand-to-hand skill+228 Guard skill+232
Physical damage taken-3%
(Currently DMG+107 on test server but follow up dev post indicates this will be bumped to 126. Also, I'm guessing evasion is a typo and should be accuracy.)
Buramenk'ah
DMG:130 Delay:240
STR+13 Accuracy+10 Attack+10
Sword Skill+242 Parrying Skill+242
Double Attack+3%
Upukirex
DMG:266 Delay:492
STR+13 Accuracy+15 Attack+10
Polearm Skill+242 Parrying Skill+242
Critical Hit Rate+2%
Kerehcatl
DMG:156 Delay:288
Accuracy+13 Attack+13
Axe Skill+242 Parrying Skill+242
Pet: Accuracy+13 Attack+13
Izhiikoh
DMG:108 Delay:200
DEX+15 Accuracy+10 Attack+8
Evasion+22
Dagger Skill+242 Parrying Skill+242
Triple Attack+2%
Tsurumaru
DMG:243 Delay:450
Accuracy+15 Attack+10
Great Katana Skill+242 Parrying Skill+242
Save TP+25
Illapa
DMG:135 Delay:432
Ranged Accuracy+15 Ranged Attack+5
Marksmanship Skill+242
Enmity-5 Subtle Blow+10
Delve Boss Weapons (Crafted)Atinian Staff
DMG:157 Delay:366
INT+12 MND+12
Magic Accuracy+180 Magic Attack Bonus+25
Magic Damage+195
Staff Skill+215 Parrying Skill+215
Atinian Staff +1
DMG:158 Delay:356
INT+13 MND+13
Magic Accuracy+191 Magic Attack Bonus+26
Magic Damage+205
Staff Skill+228 Parrying Skill+228
Balsam Staff
DMG:157 Delay:366
MP+85
Staff skill+215 Parrying skill+215
Avatar: Magic Attack Bonus+120
Astralwatcher
DMG:158 Delay:356
MP+87
Staff skill+228 Parrying skill+228
Avatar: Magic Attack Bonus+121
Donderbuss
DMG:107 Delay:600
Marksmanship skill+220
Donderbuss +1
DMG:108 Delay:582
Marksmanship skill+233
Echidna's Bow
DMG:248 Delay:600
Archery skill+215
Store TP+4
Echidna's Bow +1
DMG:249 Delay:582
Archery skill+228
Store TP+5
Lacryma Sickle
DMG:271 Delay:528
Scythe skill+220 Parrying skill+215
Lacryma Sickle +1
DMG:272 Delay:513
Scythe skill+233 Parrying skill+228
Killedar Shield
DEF:60
HP+80 VIT+10
Magic Defense +5 Physical Damage Taken-7%
Shield skill+215
Killedar Shield +1
DEF:61
HP+85 VIT+11
Magic Defense+6 Physical Damage Taken-8%
Shield skill+228
Pamun
DMG:124 Delay:242
DEX+7 Attack+23 Evasion+12
Katana skill+203 Parrying skill+203
Pamun +1
DMG+125 Delay:234
DEX+8 Attack+25 Evasion+13
Katana skill+215 Parrying skill+215
Razorfury
DMG:259 Delay:504
STR+7 VIT+7
Great axe skill+215 Parrying skill+215
Razorfury +1
DMG:260 Delay:489
STR+8 VIT+8
Great axe skill+228 Parrying skill+228
Senbaak Nagan
DMG:246 Delay:480
HP+40 STR+7
Great sword skill+215 Parrying skill+215
Senbaak Nagan +1
DMG:247 Delay:466
HP+45 STR+8
Great sword skill+228 Parrying skill+228
Sharur
DMG:174 Delay:340
MP+30 INT+6 MND+6
Accuracy+24 Magic Accuracy+77
Club skill+203 Parrying skill+203
Sharur +1
DMG:175 Delay:334
MP+35 INT+7 MND+7
Accuracy+26 Magic Accuracy+82
Club skill+215 Parrying skill+215
Naakual WeaponsSuijingiri Kanemitsu
DMG:144 Delay:450
STR+8 Water Resistance+20
Great Katana Skill+67 Parrying Skill+67
Enhances effect of skillchain bonuses
Macoquetza
DMG:64 Delay:200
AGI+8 Water Resistance+20 Evasion+6
Dagger Skill+67 Parrying Skill+67
Subtle Blow+7
Zoquittihuitz
DMG:90 Delay:432
AGI+8 Water Resistance+20
Marksmanship Skill+67
Enmity-8
Camatlatia
DMG:76 Delay:240
STR+8 Fire Resistance+20
Sword Skill+67 Parrying Skill+67
Physical Damage Taken-4%
Tlalpoloani
DMG+74 Delay+96
DEX+8 Fire Resistance+20
Attack+7
Evasion+8
Hand-to-hand Skill+63 Guard Skill+63
Store TP+5
[[spangain, evasion may be a typo and it might be accuracy]]
Tlamini
DMG:158 Delay:492
STR+8 Wind Resistance+20
Polearm Skill+67 Parrying Skill+67
Haste+2%
Icoyoca
DMG:92 Delay:288
STR+8 Wind Resistance+20
Axe Skill+67 Parrying Skill+67
Double Attack+2%
Naakual Armor (Xux/Quauhpilli/Chocalitzli)Xux Hat
DEF:61 HP+11 MP+70
STR+11 DEX+11 VIT+11 AGI+11 INT+20 MND+20 CHR+20
Magic Accuracy+15
Evasion+10 Magic Evasion+43 Magic Defense+1
Haste+5%
Xux Trousers
DEF:72 HP+15
STR+15 VIT+8 AGI+15 INT+16 MND+9 CHR+6
Accuracy+10 Attack+10
Evasion+11 Magic Evasion+40 Magic Defense+1
Haste+7%
Quauhpilli Helm
DEF:72 HP+12 MP+18
STR+20 DEX+12 VIT+15 AGI+12 INT+11 MND+11 CHR+11
Attack+20
Evasion+9 Magic Evasion+18
Double Attack+2% Haste+7%
Quauhpilli Gloves
DEF:52 HP+7 MP+70
STR+3 DEX+14 VIT+13 AGI+2 INT+10 MND+17 CHR+10
Magic Accuracy+8 Magic Attack Bonus+13
Evasion+6 Magic Evasion+21 Magic Defense+1
Haste+2%
[[Enmity-5 is not on them, probably missed]]
Chocaliztli Mask
DEF:64 HP+12 MP+18
STR+18 DEX+13 VIT+14 AGI+16 INT+12 MND+15 CHR+12
Accuracy+15
Evasion+9 Magic Evasion+25 Magic Defense+2
Haste +7%
Chocaliztli Boots
DEF:53 HP+45 MP+40
STR+12 DEX+9 VIT+8 AGI+17 MND+5 CHR+14
Accuracy+10
Evasion+15 Magic Evasion+43
Haste+4%
Skirmish WeaponsAedold
INT+3 MND+3
Accuracy+6 Magic Accuracy+19
Club skill+51 Parrying skill+51
Bocluamni
DMG:121 Delay:540
Archery skill+54
Crobaci
DMG:141 Delay:501
Great sword skill+54 Parrying skill+54
Faizzeer
DMG:81 Delay:288
Axe skill+54 Parrying skill+54
Hgafircian
DMG:70 Delay:660
Marksmanship skill+54
Iclamar
DMG:143 Delay:504
Great axe skill+54 Parrying skill+54
Iizamal
DMG:153 Delay:528
Scythe skill+54 Parrying skill+54
Iztaasu
DMG:68 Delay:236
Sword skill+54 Parrying skill+54
Kannakiri
DMG:58 Delay:227
Evasion+5
Katana skill+54 Parrying skill+54
Lehbrailg
DMG:96 Delay:366
INT+6 MND+6
Magic Accuracy+45 Magic Attack Bonus+40
Magic Damage+65
Staff skill+51 Parrying skill+51
[[spanlso modified to be equippable by all mage jobs: WHM/BLM/RDM/BRD/SMN/SCH/GEO]]
Leisilonu
DMG:52 Delay:183
Evasion+5
Dagger skill+54 Parrying skill+54
Ninza
DMG+28 Delay+51
Hand-to-hand skill+54 Guard skill+54
Qatsunoci
DMG:146 Delay:492
Polearm skill+54 Parrying skill+54
Shichishito
DMG:126 Delay:450
Great katana skill+54 Parrying skill+54
Uffrat
DMG:96 Delay:402
MP+67
Staff skill+51 Parrying skill+51
Avatar: Magic Attack Bonus+25
Other Crafted Weapons/Armor (Pak/Voay)Pak Corselet
DEF:68
MP+30 STR+16 DEX+9 VIT+7 AGI+8 INT+7 MND+7 CHR+7
Accuracy+18 Attack+18
Magic Evasion+25
Store TP+3 Double Attack+3% Haste+3%
Pak Corselet +1
DEF:69
HP+3 MP+30 STR+17 DEX+10 VIT+8 AGI+9 INT+7 MND+7 CHR+7
Accuracy+19 Attack+19
Evasion+1 Magic Evasion+27
Store TP+4 Double Attack+4% Haste+3%
Voay Staff -1
DMG:143 Delay:412
INT+6 MND+6
Accuracy-50 Magic Accuracy-50
Magic Attack Bonus+8
Magic Damage+65
Staff skill+54 Parrying skill+54
Voay Staff
DMG:154 Delay:412
INT+7 MND+7
Accuracy-30 Magic Accuracy+60
Magic Attack Bonus+60
Magic Damage+86
Staff skill+81 Parrying skill+81
[[Enmity-15 missing, likely a typo]]
Voay Staff +1
DMG:160 Delay:402
INT+7 MND+7
Accuracy-20 Magic Accuracy+70
Magic Attack Bonus+70
Magic Damage+97
Staff skill+94 Parrying skill+94
Enmity-20
Voay Sword -1
DMG:135 Delay:504
Accuracy-50
Great sword skill+51 Parrying skill+51
Voay Sword
DMG:189 Delay:504
Accuracy+20
Great sword skill+63 Parrying skill+63
Enmity+15
Voay Sword +1
DMG:190 Delay:489
Accuracy+30
Great sword skill+89 Parrying skill+89
Enmity+20
[+]
Server: Odin
Game: FFXI
Posts: 136
By Odin.Boleslaus 2013-08-05 12:23:24
*over there*
Ragnarok.Alahra
Server: Ragnarok
Game: FFXI
Posts: 296
By Ragnarok.Alahra 2013-08-05 12:27:27
Quetzalcoatl.Razorfang said: »Cross hybrid shield, should not be implemented imo, unless they giving Aegis/Ochain adjustments also, just imo, basically a brand new Aegis in 2 days no doubt
Oh nooo, how terrible it would be if people could play PLD without investing in a relic and empy first.
If it doesn't break the -DT caps, I'm not sure it's going to matter.
By Krysten 2013-08-05 12:29:56
makes me even more mad i got my h2h taken from me from skirmish >< everyone seems want h2h lol.
Ragnarok.Alahra
Server: Ragnarok
Game: FFXI
Posts: 296
By Ragnarok.Alahra 2013-08-05 12:31:21
Maybe I missed it but .... wheres the BLU spells they promised this update ; ;?
I thought BLU spells were coming after the Skirmish update (which would have been today but is now later this month).
I'd guess we'll see them around October sometime.
Valefor.Angelous
Server: Valefor
Game: FFXI
Posts: 79
By Valefor.Angelous 2013-08-05 12:38:27
Hmm is update coming today or tomorrow?
Server: Sylph
Game: FFXI
Posts: 294
By Sylph.Agentblade 2013-08-05 12:39:06
Quote: Shunedek Tights
DEF:71 HP+15
STR+15 VIT+8 AGI+10 INT+16 MND+9 CHR+6
Magic Attack+15 (<--not a typo)
Evasion+11 Magic Evasion+40 Magic Defense+1
Makes me wanna cry a lil thinking about all those w tatters I went through lol. ^This Indeed
[+]
Carbuncle.Arcksan
Server: Carbuncle
Game: FFXI
Posts: 137
By Carbuncle.Arcksan 2013-08-05 12:39:18
Hmm is update coming today or tomorrow? Right now :o
[+]
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-08-05 12:39:26
[+]
Begins:
Aug 05, 2013 10:00 PDT | Ends:
Aug 05, 2013 11:30 PDT | Automatically converted to your timezone |
| | | An Announcement Regarding the Next Version Update |
In the version update scheduled for August 6 2013, we will be adding new Seekers of Adoulin missions, introducing the brand-new Monstrosity system, and, at long last, rune fencers and geomancers will be able to obtain their artifact equipment. Additionally, we will be making various adjustments to stats for equipment with item levels, colonization and lair reives, and much more.
Previously, we announced that the August version update would include new skirmishes and that additional adjustments would be made to certain coalition assignments so that bonuses would be granted depending on the distance to the objective. However, these elements will be introduced in an additional version update once they have undergone further testing.
The additional version update will be implemented in late August.
An announcement will be made regarding the details for the additional version update at a later time. We apologize for the delay and will continue to work hard so this content meets its new release date. |
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(*) Will not be in this update as it is still in testing
(#) Will only be partially implemented in the version update.
07-26-2013 10:44 AM | Slycer | BG Translator | |
| | Matsui: August Version Update
Hello, it's Matsui.
Sorry to have kept you waiting. The purpose of this post is to provide information about the August version update.
The August version update is scheduled for Tuesday, August 6.
In this update, we will be implementing the next portion of the "Seekers of Adoulin" missions, Monstrosity, Rune Fencer and Geomancer artifact equipment, and Reive adjustments, and the development team has been hard at work to get this content ready.
With that said, here's a quick glimpse from the new missions:
I would also like to apologize to people who have been looking forward to the addition of new Skirmish and the adjustment of coalition assignments that was initially planned. Because of QA validation and balance adjustments, we have delayed this portion originally planned August 6 version update to an additional version update to be implemented later.
However, the simulacrum segments for new Skirmish will be available starting on Tuesday, August 6 (this is because players will benefit from a large distribution of these segments prior to its addition). Also, in addition to the new segments and raising the probability of obtaining segments in general, we will also be increasing the availability of higher rank segments.
We are hard at work to prepare this content for an additional version update to be carried out around the end of August. For more information regarding new Bayld equipment or Skirmish weapons, please hold on a little bit longer (I will continue to provide progress reports once we schedule the subsequent update).
By the way, in the new Skirmish, monsters will attack bases such as this, and you will need to defeat the monsters as they appear to defend the base.
Fences can also be installed at the center (up to four can be installed).
Since the continuous login campaign in August will be affected by this additional update, we are taking that into account while setting the campaign period.
Also, on another note, the implementation period for the scheduled adjustments to add effects to Reive trophies has been changed in order to prioritize the implementation of other Reive adjustments.
In the August 6 version update, the evaluation method for colonization reives, lair reives, and wildskeeper reives will be adjusted, and we will also be making other adjustments to lair and colonization reives in Yahse Hunting Grounds, Ceizak Battlegrounds, Moh Gates, Morimar Basalt Fields, Sih Gates, and Foret de Hennetiel.
In conjunction with the above adjustments, in order to make Lair Reives easier to complete in Yorcia Weald, we will temporarily be removing the Panopt family monster "Shortsighted Panopt" from Yorcia Weald. This should help to increase the rate of increase for the colonization rate there, allowing the Wildskeeper Reive to be easier to take on.
The addition of the Reive trophy effects and relocation of "Shortsighted Panopt" will be carried out in a version update before the end of August.
Because we received a wide variety of feedback about the performance adjustments to equipment, I had prepared a response, but the volume of posts has continued to increase greatly, so I'd like some more time to organize my thoughts and I will post it at a later date.
Regarding PS2 black-outs and other Mog Garden updates, Fujito has posted separately, so please refer to his posts.
Listed below are the contents of the August version update scheduled at this time:
Missions/QuestsAugust 6 - Additional Seekers of Adoulin missions: Continuation of the main storyline
- Additional Seekers of Adoulin quests: Addition of quests in newly added areas.
- [NEW]: Monstrosity Quests
- New Jobs' Artifact Quests
- [NEW]: Adjustment of Couriers' Coalition assignments for frontier supplies: The amount of Bayld for completing Yorcia and Marjami assignments will be increased.
- [NEW]: Continuous Login Event: New items will be added.
- [NEW]: Abyssea and Atma Axtravaganza Event
Late August - Adjustment of Couriers' Coalition assignments for frontier supplies: Additional bonuses will be set depending on the distance to the Frontier Bivouac.
- Adjustment of Scouts' Coalition Ergon Locus survey assignments: Additional bonuses will be set depending on the difficulty.
Areas/MonstersAugust 6 - [NEW]: Monster Placement Adjustment: Relocation of monsters near climbing spots in Marjami and Dho Gates to allow for safe movement. Temporary removal of Shortsighted Panopt from Yorcia Weald, to be relocated in a subsequent update.
- [NEW]: New mission battles
- [NEW]: New battles associated with new Artifact quests
- [NEW]: Additional monster data added for Monstrosity
- [NEW]: Adjustment of monster respawn time: The respawn timing for non-aggressive monsters (not including notorious monsters) in the following zones will be reduced: East Ronfaure, West Ronfaure, North Gustaberg, South Gustaberg, East Sarutabaruta, West Sarutabaruta
Late August - New Areas opened: Areas associated with new Skirmish will be added.
- New Skirmish monsters added
Content/SystemAugust 6 - Mog Gardens Enhancements
- [NEW]: Adding an exchange system and the "twinkle star"
- [NEW]: Increase the rank limit on collection points to 5.
- [NEW]: Add new items available in Mog Garden: Meal items, fireworks, crystals, movement, and costume items.
- [NEW]: Add new items that can be used as fertilizers and seed
- Add Monstrosity system: Players will be able to transform into monsters and battle against other monsters.
- Increase Coalition Rank limit: The rank limit will be raised to 7, along with associated appearance and service upgrades and new items.
- Blackout Countermeasures: Add ability to set maximum character display for all areas. [NEW]: Add ability to limit the effect of weather and terrain displays. [NEW]: Add the ability to limit the display of equipment (armor) on other players.
- Update the messages displayed when examining enemies based on item level: The messages will be changed depending on the average item level of equipment upon examination.
- [NEW]: Add new examine message: A new message will be added for "incredibly easy" opponents.
- Adjust EXP acquisition value: From player level 99, experience will be adjusted when the level difference with the enemy is 6 or more.
- [NEW] Reduce the display effects for Geocolure geomancy.
- [NEW] Abyssea Adjustments:
- Increase the probability of obtaining armor seals from quests in Abyssea - Misareaux, Vunkerl, Attohwa, Altepa, Grauberg, and Uleguerand.
- Reduce the cruor required to exchange for Empyrean armor.
- Reduce the resistance credits required to exchange for Empyrean armor.
- Add a mechanism to allow for any three Empyrean feet equipment pieces to be exchanged for any one other Empyrean feet equipment piece.
Late August - New Skirmish
- Adjust retention rate of Bivouacs
- Adjust retention rate of Ergon Loci
Reive-relatedAugust 6 - [NEW] Adjust evaluation method of Colonization/Lair/Wildskeeper Reives: We will raise the evaluation value granted for attacks.
- [NEW] Lair Reive Adjustments
- Reduce the respawn interval and adjust the difficulty of Lair Reives in Morimar Basalt Fields and Foret de Hennetiel. Lair Reives located deeper within the areas will include nests with higher HP and yield increased bayld and EXP rewards.
- Add simulacrum segments for the new Skirmish as potential rewards.
- Increase the probability of obtaining simulacrum segments.
- Increase the probability of obtaining higher ranked simulacrum segments.
- Reduce the HP of nests in Yahse Hunting Grounds and Ceizak Battlegrounds.
- [NEW] Colonization Reive Adjustments
- Adjust the difficulty of colonization reives in Morimar Basalt Fields and Foret de Hennetiel. The HP of obstacles will be reduced, while the bayld and EXP values obtained will be increased.
- Add simulacrum segments for the new Skirmish as potential rewards.
- Increase the probability of obtaining simulacrum segments.
- Increase the probability of obtaining higher ranked simulacrum segments.
- Reduce the HP of obstacles in Sih Gates, Moh Gates, Ceizak Battlegrounds, and Yahse Hunting Grounds.
Later Date - Add effects to Reive trophies: This has been delayed from the August version update in order to prioritize the implementation of colonization and lair reive adjustments.
Battle System-relatedAugust 6 - [NEW] Adjustment of spell interruption rate: If combat skill+ and a visible item level are granted to the equipped main weapon, spell interruption rate will be decreased.
- [NEW] Ninjutsu adjustment: If combat skill+ and a visible item level are granted to the equipped main weapon, the number of Utsusemi shadow images consumed when attacked will be decreased.
Item-relatedAugust 6 - [NEW]: Additional items on Mog Storage slips: Geomancer and Rune Fencer artifact equipment
- [NEW]: Simulacrum Segment adjustments
- The probability of obtaining segments from colonization and lair reives will be increased.
- The probability of obtaining higher tier segments from colonization and lair reives, coalition assigments, soul pyres, and gathering activities wil be increased.
- Simulacrum segments for the new Skirmish will be added to potential rewards for colonization and lair reives, coalition assignments, soul pyres, and gathering activities.
- Add new equipment
- Add new bayld exchange items: New armor will be added.
- Add new synthesis recipes
- [NEW] Adjust equipment performance: The performance of equipment with item levels will be adjusted.
- Add new artifact equipment: Geomancer and Rune Fencer
UI-relatedAugust 6 - [NEW]: Add new UI components for Monstrosity
Translated by: Slycer | |
07-26-2013 12:29 AM | Slycer | BG Translator | |
| | Fujito: Mog Gardens August Update
Hello everyone!
I hope you've been enjoying your Mog Gardens so far. In this post, I want to talk about what we plan to implement in the August version update.
Moogle Menu Updates
An item will be added to the Moogle menu which will provide more information about the "Twinkle Star." The stars are what the GPS crystal has been accumulating each new day you enter the Mog Garden, and they will be exchangeable for useful items and services.
Like what, specifically?
- Mog Teleport Service
This will be a one-way teleport to your Mog House in San d'Oria, Bastok, or Windurst. Moogle magic will allow you to move through the hidden Moogle passages.
- Assistant Employment Extension
In exchange for stars, you can higher an assistant for one week instead of paying 10,000 gil.
- Obtaining Fertilizers
You will be able to obtain the fertilizers that you can also buy from coalitions for stars instead of Bayld.
- Gil Savings Box
We have prepared a gil savings box by request. You can put gil into the box and see how much gil you've accumulated. You can put gil into savings either via a numeric input when speaking, or by trading directly. What will happen when you save up a lot of gil...?
- Crab Invitation
You can increase the amount of friends on the beach.
Additional content is scheduled to be added in future version updates.
Addition of Ranks 4 and 5
The rank limit on the collection points in the Garden will be raised to 5. The limits will be raised gradually from more articles which you'll be able to acquire.
Support Item Availability
This list is not complete, but we will be adding items that belong to th following categories. Additionally, some of these affect the entire party, but we haven't talked about special behavior.
- Fireworks
- Food
- Costumes
- Movement speed items
- Crystal Clusters
The available items will be consumable or enchanted-type items.
New Plants
We will increase the amount of items that can be planted in the furrows. This time, we're looking into supporting roots-type items, so please try planting new things.
It feels like a lot of stuff! We're also adjusting items available from the moogle as well as employment extension of the assistant via items, and we hope you enjoy all of these new features on the day of the version update.
Also, just to touch on this, while we don't have an immediate response yet, we are still looking into various methods for increasing inventory capacity, so we'll follow up on that.
Translated by: Slycer | |
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