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August 5, 2013 Version Update
By sorge74 2013-07-26 16:28:24
It's easier to blame it on mobs that melee soloers are getting mauled by as a reason for why people are avoiding doing reives in Yorica instead of accepting people don't do much out there due to the completely worthless map and less than a handful of colonization reives to participate in. Do they even plan to fix that map, or do they honestly feel that it's good as is?
Interested to see what the Gil
Saving Box does, once it hits.
It would take me an hour to get through to the Wildskeeper, just due to how bad the map is. And that is with an online detailed map.
Server: Fenrir
Game: FFXI
Posts: 3351
By Fenrir.Terminus 2013-07-26 16:44:42
What is a " weald," anyway?
Quote: Definition of WEALD
1
: a heavily wooded area : forest <the Weald of Kent>
2
: a wild or uncultivated usually upland region
So goddamned tired of people whining that their map isn't good enough. "I can't autorun from A to B and this place is big and scary and confusing!" Boohoo. The entire idea is that we're going into the more unexplored parts of the continent. No ***your map isn't very good.
"Adventurers" my ***.
Lakshmi.Chilzen
Server: Lakshmi
Game: FFXI
Posts: 373
By Lakshmi.Chilzen 2013-07-26 16:57:36
What is a " weald," anyway?
Quote: Definition of WEALD
1
: a heavily wooded area : forest <the Weald of Kent>
2
: a wild or uncultivated usually upland region
So goddamned tired of people whining that their map isn't good enough. "I can't autorun from A to B and this place is big and scary and confusing!" Boohoo. The entire idea is that we're going into the more unexplored parts of the continent. No ***your map isn't very good.
"Adventurers" my ***.
Then clearly SE should have some trickery up their sleeves where scout coalition can unlock a better map after some criteria is done, even though I'm sure such a thing is impossible with XI. As it is, it's literally just a bunch of brush strokes on a map screen and thrown at the players for about 2k bayld as a map to use in an area that's clearly not going to see much action if the playerbase has any say on it.
I'm sure I'm not the only one who prefers to just pull up the ingame map for information instead of having to constantly consult a wiki to get something functional. This is Gridania all over again in the "I can't believe someone got paid money to think this was a good idea" department.
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-07-26 17:02:09
If you compare the map to the player created one, you can see that the paths are actually shown between the hot mess of trees. It's just that the player's relative position isn't correctly shown.
By volkom 2013-07-26 17:04:09
could always draw a pathway with your markers
Or do what they did in .hack and make a map with pen/paper
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-07-26 17:06:35
Is Arciela a geomancer? :O
By Quetzacoatl 2013-07-26 17:08:41
Is Arciela a geomancer? :O I'm actually speculating both GEO and RUN :o
If you look closely, there's a GEO hat on the floor behind her (probably had fallen off the mithra).
[+]
Bismarck.Aselin
Server: Bismarck
Game: FFXI
Posts: 397
By Bismarck.Aselin 2013-07-26 17:23:39
What is a " weald," anyway?
Quote: Definition of WEALD
1
: a heavily wooded area : forest <the Weald of Kent>
2
: a wild or uncultivated usually upland region
So goddamned tired of people whining that their map isn't good enough. "I can't autorun from A to B and this place is big and scary and confusing!" Boohoo. The entire idea is that we're going into the more unexplored parts of the continent. No ***your map isn't very good.
"Adventurers" my ***.
So very true.
If going by the actual lore of the game, the Ulbukan Continent is largely UNEXPLORED TERRITORY.
These maps, if SE continues with following a lot of the Vana'diel lore, the far North should also have maps that are equally confusing and uncharted. The opposite for the Far East, Far South and Mithran lands as those would be already explored and mapped out.
[+]
By applecrunch 2013-07-26 18:00:10
Casual is like 2-3 hours a week. 2-3 hours a night is just an average player, not hardcore.
Casual for me is like once every three months.
Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-07-26 18:41:11
What is a " weald," anyway?
Quote: Definition of WEALD
1
: a heavily wooded area : forest <the Weald of Kent>
2
: a wild or uncultivated usually upland region
So goddamned tired of people whining that their map isn't good enough. "I can't autorun from A to B and this place is big and scary and confusing!" Boohoo. The entire idea is that we're going into the more unexplored parts of the continent. No ***your map isn't very good.
"Adventurers" my ***.
The lore argument is a weak one since the game doesn't accommodate or reward adventuring.
If you were to get or unlock an improved map after doing X,Y,Z for the server then you'd have incentive to go playing around in a dangerous zone that's a living labyrinth. Since all that's in the zone are Reives (Col, Lair and the WK) it is frustrating and a huge waste of time trying to cycle the reives when it's so easy to get lost or get stuck behind those bush obstacles.
Even if you manage to get to the reive without others it's a wash and you're left waiting hours for people to show up. SoA wants to be about cooperation then fails to deliver the tools to do so.
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-07-26 19:12:41
I mean there will be other stuff in the zone later
It's not THAT bad but if you REALLY can't navigate Yorcia there's always British Airways!
By Enuyasha 2013-07-26 20:21:54
Why do people keep saying you wont get R/E gear on GEO and RUN...they said they would, but are releasing AF first :o
It might be easy for one to misinterpret intent when they are giving you basically relic+2/Empyrean+2 as AF...but that doesnt mean they've said they're never releasing those sets.
Please...for the love of god SE...release a mog slip for Adoulin gear like you did for treasures stuff, not a Delve slip,a bayld slip, and a wildskeeper slip.
Server: Bismarck
Game: FFXI
Posts: 1346
By Bismarck.Kuroganashi 2013-07-26 21:53:49
Give me a way to use relic/empy weaponskills without the weapon so I can use for example: torcleaver on a Senbaak Nagan
R/M/E update
End of next year
................/dies...................
Dang was hoping it to be now......... or before new years....... :(
Fenrir.Dingie
Server: Fenrir
Game: FFXI
Posts: 27
By Fenrir.Dingie 2013-07-26 22:30:38
does anyone know 1) are there more Wildskeeper reives? (i thought there were 2 more) 2) when are those going to be released? :/
By Alpheus 2013-07-26 22:54:42
Going by the elements there are 3 possible ones they could add but no word as to when they'd do so and in what manner. The remaining elements are Ice, Darkness and Light.
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-07-26 23:00:13
The next will be Kumhau, the Flashfrost Naakual of Kamihr Piedmont.
Bismarck.Xzeikx
Server: Bismarck
Game: FFXI
Posts: 588
By Bismarck.Xzeikx 2013-07-26 23:02:36
The KI from them says "One of seven.. " So..
By Alpheus 2013-07-26 23:08:40
Then maybe they'll skip an element then XD or the Last Boss for the Expansion's storyline will be where the 8th is implemented and it won't have a proper Reive/Delve battlefield.
Server: Sylph
Game: FFXI
Posts: 1009
By Sylph.Mirvana 2013-07-26 23:10:30
I'm betting Light/Dark will be 1 Naakual
Server: Asura
Game: FFXI
Posts: 4307
By Asura.Ackeronll 2013-07-26 23:15:24
I'm betting Light/Dark will be 1 Naakual
And it will also take an army of CORs SMNs and PLDs like every other Naakual. Wish they would make them a little bit different from one another.
[+]
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2013-07-26 23:27:42
I'm betting Light/Dark will be 1 Naakual They could make it only take light/dark damage and switch aura between the two, rendering the army of QD corsairs that show up to spank it completely useless xD
By Kimble2013 2013-07-26 23:45:59
Further proof tat FFXI is dying!
Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-07-27 00:21:21
Concept art promised a white dragon so odds are that'll be associated with the endgame area.
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-07-27 00:56:05
If you compare the map to the player created one, you can see that the paths are actually shown between the hot mess of trees. It's just that the player's relative position isn't correctly shown.
That would explain a lot, the map for Weald kept confusing me. People kept comparing it to the Yuhtunga/Yhoator maps but I never had any problem with those because I never found it too hard to extend the paths logically (I mean you have to do that with the Ravine too anyway until you get really familiar with the reive pathway), and I couldn't really do that with the Weald map.
By Kalila 2013-08-02 01:47:44
Begins:
Aug 05, 2013 10:00 PDT | Ends:
Aug 05, 2013 11:30 PDT | Automatically converted to your timezone |
By Enuyasha 2013-08-02 02:35:23
Nice, hour and 30 minute "maintenance" then a 16 hour update :<
[+]
Bismarck.Snprphnx
Server: Bismarck
Game: FFXI
Posts: 2692
By Bismarck.Snprphnx 2013-08-02 03:01:18
Bismarck.Kuroganashi said: »Give me a way to use relic/empy weaponskills without the weapon so I can use for example: torcleaver on a Senbaak Nagan
R/M/E update
End of next year
................/dies...................
Dang was hoping it to be now......... or before new years....... :(
because you have a 99 R/E/M?
Bismarck.Helel
Server: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2013-08-02 05:12:40
Actually, the DL size is really small compared to the usual.
By Enuyasha 2013-08-02 05:28:56
Actually, the DL size is really small compared to the usual. you know everyone and their mother is going to be downloading it at the same time...so SE's servers on some random *** mountain in the middle of nowhere are going to kick you out for 16 hours :|
Begins:
Aug 05, 2013 10:00 PDT | Ends:
Aug 05, 2013 11:30 PDT | Automatically converted to your timezone |
| | | An Announcement Regarding the Next Version Update |
In the version update scheduled for August 6 2013, we will be adding new Seekers of Adoulin missions, introducing the brand-new Monstrosity system, and, at long last, rune fencers and geomancers will be able to obtain their artifact equipment. Additionally, we will be making various adjustments to stats for equipment with item levels, colonization and lair reives, and much more.
Previously, we announced that the August version update would include new skirmishes and that additional adjustments would be made to certain coalition assignments so that bonuses would be granted depending on the distance to the objective. However, these elements will be introduced in an additional version update once they have undergone further testing.
The additional version update will be implemented in late August.
An announcement will be made regarding the details for the additional version update at a later time. We apologize for the delay and will continue to work hard so this content meets its new release date. |
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(*) Will not be in this update as it is still in testing
(#) Will only be partially implemented in the version update.
07-26-2013 10:44 AM | Slycer | BG Translator | |
| | Matsui: August Version Update
Hello, it's Matsui.
Sorry to have kept you waiting. The purpose of this post is to provide information about the August version update.
The August version update is scheduled for Tuesday, August 6.
In this update, we will be implementing the next portion of the "Seekers of Adoulin" missions, Monstrosity, Rune Fencer and Geomancer artifact equipment, and Reive adjustments, and the development team has been hard at work to get this content ready.
With that said, here's a quick glimpse from the new missions:
I would also like to apologize to people who have been looking forward to the addition of new Skirmish and the adjustment of coalition assignments that was initially planned. Because of QA validation and balance adjustments, we have delayed this portion originally planned August 6 version update to an additional version update to be implemented later.
However, the simulacrum segments for new Skirmish will be available starting on Tuesday, August 6 (this is because players will benefit from a large distribution of these segments prior to its addition). Also, in addition to the new segments and raising the probability of obtaining segments in general, we will also be increasing the availability of higher rank segments.
We are hard at work to prepare this content for an additional version update to be carried out around the end of August. For more information regarding new Bayld equipment or Skirmish weapons, please hold on a little bit longer (I will continue to provide progress reports once we schedule the subsequent update).
By the way, in the new Skirmish, monsters will attack bases such as this, and you will need to defeat the monsters as they appear to defend the base.
Fences can also be installed at the center (up to four can be installed).
Since the continuous login campaign in August will be affected by this additional update, we are taking that into account while setting the campaign period.
Also, on another note, the implementation period for the scheduled adjustments to add effects to Reive trophies has been changed in order to prioritize the implementation of other Reive adjustments.
In the August 6 version update, the evaluation method for colonization reives, lair reives, and wildskeeper reives will be adjusted, and we will also be making other adjustments to lair and colonization reives in Yahse Hunting Grounds, Ceizak Battlegrounds, Moh Gates, Morimar Basalt Fields, Sih Gates, and Foret de Hennetiel.
In conjunction with the above adjustments, in order to make Lair Reives easier to complete in Yorcia Weald, we will temporarily be removing the Panopt family monster "Shortsighted Panopt" from Yorcia Weald. This should help to increase the rate of increase for the colonization rate there, allowing the Wildskeeper Reive to be easier to take on.
The addition of the Reive trophy effects and relocation of "Shortsighted Panopt" will be carried out in a version update before the end of August.
Because we received a wide variety of feedback about the performance adjustments to equipment, I had prepared a response, but the volume of posts has continued to increase greatly, so I'd like some more time to organize my thoughts and I will post it at a later date.
Regarding PS2 black-outs and other Mog Garden updates, Fujito has posted separately, so please refer to his posts.
Listed below are the contents of the August version update scheduled at this time:
Missions/QuestsAugust 6 - Additional Seekers of Adoulin missions: Continuation of the main storyline
- Additional Seekers of Adoulin quests: Addition of quests in newly added areas.
- [NEW]: Monstrosity Quests
- New Jobs' Artifact Quests
- [NEW]: Adjustment of Couriers' Coalition assignments for frontier supplies: The amount of Bayld for completing Yorcia and Marjami assignments will be increased.
- [NEW]: Continuous Login Event: New items will be added.
- [NEW]: Abyssea and Atma Axtravaganza Event
Late August - Adjustment of Couriers' Coalition assignments for frontier supplies: Additional bonuses will be set depending on the distance to the Frontier Bivouac.
- Adjustment of Scouts' Coalition Ergon Locus survey assignments: Additional bonuses will be set depending on the difficulty.
Areas/MonstersAugust 6 - [NEW]: Monster Placement Adjustment: Relocation of monsters near climbing spots in Marjami and Dho Gates to allow for safe movement. Temporary removal of Shortsighted Panopt from Yorcia Weald, to be relocated in a subsequent update.
- [NEW]: New mission battles
- [NEW]: New battles associated with new Artifact quests
- [NEW]: Additional monster data added for Monstrosity
- [NEW]: Adjustment of monster respawn time: The respawn timing for non-aggressive monsters (not including notorious monsters) in the following zones will be reduced: East Ronfaure, West Ronfaure, North Gustaberg, South Gustaberg, East Sarutabaruta, West Sarutabaruta
Late August - New Areas opened: Areas associated with new Skirmish will be added.
- New Skirmish monsters added
Content/SystemAugust 6 - Mog Gardens Enhancements
- [NEW]: Adding an exchange system and the "twinkle star"
- [NEW]: Increase the rank limit on collection points to 5.
- [NEW]: Add new items available in Mog Garden: Meal items, fireworks, crystals, movement, and costume items.
- [NEW]: Add new items that can be used as fertilizers and seed
- Add Monstrosity system: Players will be able to transform into monsters and battle against other monsters.
- Increase Coalition Rank limit: The rank limit will be raised to 7, along with associated appearance and service upgrades and new items.
- Blackout Countermeasures: Add ability to set maximum character display for all areas. [NEW]: Add ability to limit the effect of weather and terrain displays. [NEW]: Add the ability to limit the display of equipment (armor) on other players.
- Update the messages displayed when examining enemies based on item level: The messages will be changed depending on the average item level of equipment upon examination.
- [NEW]: Add new examine message: A new message will be added for "incredibly easy" opponents.
- Adjust EXP acquisition value: From player level 99, experience will be adjusted when the level difference with the enemy is 6 or more.
- [NEW] Reduce the display effects for Geocolure geomancy.
- [NEW] Abyssea Adjustments:
- Increase the probability of obtaining armor seals from quests in Abyssea - Misareaux, Vunkerl, Attohwa, Altepa, Grauberg, and Uleguerand.
- Reduce the cruor required to exchange for Empyrean armor.
- Reduce the resistance credits required to exchange for Empyrean armor.
- Add a mechanism to allow for any three Empyrean feet equipment pieces to be exchanged for any one other Empyrean feet equipment piece.
Late August - New Skirmish
- Adjust retention rate of Bivouacs
- Adjust retention rate of Ergon Loci
Reive-relatedAugust 6 - [NEW] Adjust evaluation method of Colonization/Lair/Wildskeeper Reives: We will raise the evaluation value granted for attacks.
- [NEW] Lair Reive Adjustments
- Reduce the respawn interval and adjust the difficulty of Lair Reives in Morimar Basalt Fields and Foret de Hennetiel. Lair Reives located deeper within the areas will include nests with higher HP and yield increased bayld and EXP rewards.
- Add simulacrum segments for the new Skirmish as potential rewards.
- Increase the probability of obtaining simulacrum segments.
- Increase the probability of obtaining higher ranked simulacrum segments.
- Reduce the HP of nests in Yahse Hunting Grounds and Ceizak Battlegrounds.
- [NEW] Colonization Reive Adjustments
- Adjust the difficulty of colonization reives in Morimar Basalt Fields and Foret de Hennetiel. The HP of obstacles will be reduced, while the bayld and EXP values obtained will be increased.
- Add simulacrum segments for the new Skirmish as potential rewards.
- Increase the probability of obtaining simulacrum segments.
- Increase the probability of obtaining higher ranked simulacrum segments.
- Reduce the HP of obstacles in Sih Gates, Moh Gates, Ceizak Battlegrounds, and Yahse Hunting Grounds.
Later Date - Add effects to Reive trophies: This has been delayed from the August version update in order to prioritize the implementation of colonization and lair reive adjustments.
Battle System-relatedAugust 6 - [NEW] Adjustment of spell interruption rate: If combat skill+ and a visible item level are granted to the equipped main weapon, spell interruption rate will be decreased.
- [NEW] Ninjutsu adjustment: If combat skill+ and a visible item level are granted to the equipped main weapon, the number of Utsusemi shadow images consumed when attacked will be decreased.
Item-relatedAugust 6 - [NEW]: Additional items on Mog Storage slips: Geomancer and Rune Fencer artifact equipment
- [NEW]: Simulacrum Segment adjustments
- The probability of obtaining segments from colonization and lair reives will be increased.
- The probability of obtaining higher tier segments from colonization and lair reives, coalition assigments, soul pyres, and gathering activities wil be increased.
- Simulacrum segments for the new Skirmish will be added to potential rewards for colonization and lair reives, coalition assignments, soul pyres, and gathering activities.
- Add new equipment
- Add new bayld exchange items: New armor will be added.
- Add new synthesis recipes
- [NEW] Adjust equipment performance: The performance of equipment with item levels will be adjusted.
- Add new artifact equipment: Geomancer and Rune Fencer
UI-relatedAugust 6 - [NEW]: Add new UI components for Monstrosity
Translated by: Slycer | |
07-26-2013 12:29 AM | Slycer | BG Translator | |
| | Fujito: Mog Gardens August Update
Hello everyone!
I hope you've been enjoying your Mog Gardens so far. In this post, I want to talk about what we plan to implement in the August version update.
Moogle Menu Updates
An item will be added to the Moogle menu which will provide more information about the "Twinkle Star." The stars are what the GPS crystal has been accumulating each new day you enter the Mog Garden, and they will be exchangeable for useful items and services.
Like what, specifically?
- Mog Teleport Service
This will be a one-way teleport to your Mog House in San d'Oria, Bastok, or Windurst. Moogle magic will allow you to move through the hidden Moogle passages.
- Assistant Employment Extension
In exchange for stars, you can higher an assistant for one week instead of paying 10,000 gil.
- Obtaining Fertilizers
You will be able to obtain the fertilizers that you can also buy from coalitions for stars instead of Bayld.
- Gil Savings Box
We have prepared a gil savings box by request. You can put gil into the box and see how much gil you've accumulated. You can put gil into savings either via a numeric input when speaking, or by trading directly. What will happen when you save up a lot of gil...?
- Crab Invitation
You can increase the amount of friends on the beach.
Additional content is scheduled to be added in future version updates.
Addition of Ranks 4 and 5
The rank limit on the collection points in the Garden will be raised to 5. The limits will be raised gradually from more articles which you'll be able to acquire.
Support Item Availability
This list is not complete, but we will be adding items that belong to th following categories. Additionally, some of these affect the entire party, but we haven't talked about special behavior.
- Fireworks
- Food
- Costumes
- Movement speed items
- Crystal Clusters
The available items will be consumable or enchanted-type items.
New Plants
We will increase the amount of items that can be planted in the furrows. This time, we're looking into supporting roots-type items, so please try planting new things.
It feels like a lot of stuff! We're also adjusting items available from the moogle as well as employment extension of the assistant via items, and we hope you enjoy all of these new features on the day of the version update.
Also, just to touch on this, while we don't have an immediate response yet, we are still looking into various methods for increasing inventory capacity, so we'll follow up on that.
Translated by: Slycer | |
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