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[Dev] Matsui: R/M/E/C Follow-up
Asura.Shimay
Server: Asura
Game: FFXI
Posts: 44
By Asura.Shimay 2013-05-23 10:13:21
"Shield and instruments will not be included in these revamps"
Why not...? I mean like, weapons do get a bonus, but not Harp/Ghorn..? Songs +5...or some Effect from Daur 99 would be nice to see.
Ragnarok.Zohnax
Server: Ragnarok
Game: FFXI
Posts: 545
By Ragnarok.Zohnax 2013-05-23 10:17:13
"Shield and instruments will not be included in these revamps"
Why not...? I mean like, weapons do get a bonus, but not Harp/Ghorn..? Songs +5...or some Effect from Daur 99 would be nice to see. Because there is a new instrument and shield those relics/empyreans have to worry about, right?
Asura.Shimay
Server: Asura
Game: FFXI
Posts: 44
By Asura.Shimay 2013-05-23 10:24:46
"Shield and instruments will not be included in these revamps"
Why not...? I mean like, weapons do get a bonus, but not Harp/Ghorn..? Songs +5...or some Effect from Daur 99 would be nice to see. Because there is a new instrument and shield those relics/empyreans have to worry about, right?
Daur 99 Ghorn99 took still effort and time and money to upgrade, the same as weapons, right? Also, i dont even know if there wont be a new Instrument.
Ragnarok.Zohnax
Server: Ragnarok
Game: FFXI
Posts: 545
By Ragnarok.Zohnax 2013-05-23 10:26:56
"Shield and instruments will not be included in these revamps"
Why not...? I mean like, weapons do get a bonus, but not Harp/Ghorn..? Songs +5...or some Effect from Daur 99 would be nice to see. Because there is a new instrument and shield those relics/empyreans have to worry about, right?
Daur 99 Ghorn99 took still effort and time and money to upgrade, the same as weapons, right? Also, i dont even know if there wont be a new Instrument. Those things aren't outclassed, so no point in upgrading them, is the point.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2013-05-23 10:28:51
"Shield and instruments will not be included in these revamps"
Why not...? I mean like, weapons do get a bonus, but not Harp/Ghorn..? Songs +5...or some Effect from Daur 99 would be nice to see. Because there is a new instrument and shield those relics/empyreans have to worry about, right?
Daur 99 Ghorn99 took still effort and time and money to upgrade, the same as weapons, right? Also, i dont even know if there wont be a new Instrument. There is no reason to upgrade them though because there is no competition for shields or instruments. If new content was balanced around a more powerful shield or instrument then they would upgrade them. No one is saying they didn't take effort to get, of course they did.
[+]
By Boredwithyou 2013-05-23 10:30:19
Or the idiot could be the person not upgrading to the better weapon.
100dmg h2h with with usu feet/head +1 and twilightbelt makes perfect sense.
And 100m gil is what 2 months of work? So working your *** off for 2months is reason to not upgrade to a better weapon?
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-23 12:09:25
This thread isn't a chat room, get out.
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-23 12:14:29
Probably should leave idle chatter to LS NI and RT.
Edited out deleted post.
Gilgamesh.Alyria
VIP
Server: Gilgamesh
Game: FFXI
Posts: 13080
By Gilgamesh.Alyria 2013-05-23 13:18:52
Yes leave it in ni, rt, or in pm....
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-05-23 14:16:54
Gilgamesh.Alyria
VIP
Server: Gilgamesh
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Posts: 13080
By Gilgamesh.Alyria 2013-05-23 14:18:19
Yup like I'm gonna do what I want and topic ban you.
Carry on folks.
Leviathan.Syagin
Server: Leviathan
Game: FFXI
Posts: 999
By Leviathan.Syagin 2013-05-23 14:21:59
Yup like I'm gonna do what I want and topic ban you. Carry on folks. LMAO!!!!!! saw that coming!!
Ragnarok.Godsmack
Server: Ragnarok
Game: FFXI
Posts: 86
By Ragnarok.Godsmack 2013-05-23 14:56:08
Just FYI. Our VIPs make threads here as news and important information for the community. Their threads should be treated respectfully and not torn to bits to have closed or deleted. Thank you. /fear ... Im playing here from 2004... please dont say to me again "shout up",u dont know this game,treat this tread respectfully,ok? I pay every month 4 account..and if i pay for something that i dont agree i'm just trying to say whats is wrong,ok?
I dont think delve weapons will give longevity to this game,first of all: this weapons are orrible to see,in parallel fantozzi daughter is Pamela anderson (just check google and u can find her,not PAm!!lol)..second,please explain to me for what ppl now will play for???? for delve.. u can upgrade to new delve items in 1 week.Wildskeeper weapons are already useless..and just went out 1 month ago.Man dont lie to me..just say to me.. this game is gonna die soon...we want all of u go play FFXIV..some news says u need 20 marrow and 4000 heavy metal..lol are u kidding really?!?!u think i give my *** to you every day for what?!?!?If I can get a ???silly delve weapons in 6 hours..this is what u think about longevity now?!??!
This game will be ??? soon..GL..I played new Tomb raider for ps3 while was tempa ban about FFFsilly issue about SOA european codes..and wow I said,yeah Square Enix really know how to entertain us..I saw new ffxiV videos about realm reborn,and inside me I said "WOW"..but now ..I'm really angry,REALLY REALLY im becoming a evil..when Abyssea coming out all relic and mythic was upgraded with a possibility to do it..this gives longevity to game..but u cant entertain us with a ???delve weapons with a Millionair "Mezzotinting" game content..that will no change base dmg weapons..just accuracy...or attack..or give us 6 point of str..where is aftermath..ODD,or quadruple attack..?!?!?where is the fun..
just ban, bump, are what u want...im just saying what i think now..or I can't do it?!? this is a forum..I did it with no offense to no1 that but really this is the first time after abyssea went out that i'm thinking to quit...
Asura.Natenn
Server: Asura
Game: FFXI
Posts: 1979
By Asura.Natenn 2013-05-23 14:59:44
Ragnarok.Godsmack said: »Just FYI. Our VIPs make threads here as news and important information for the community. Their threads should be treated respectfully and not torn to bits to have closed or deleted. Thank you. /fear ... Im playing here from 2004... please dont say to me again "shout up",u dont know this game,treat this tread respectfully,ok? I pay every month 4 account..and if i pay for something that i dont agree i'm just trying to say whats is wrong,ok?
I dont think delve weapons will give longevity to this game,first of all: this weapons are orrible to see,in parallel fantozzi daughter is Pamela anderson (just check google and u can find her,not PAm!!lol)..second,please explain to me for what ppl now will play for???? for delve.. u can upgrade to new delve items in 1 week.Wildskeeper weapons are already useless..and just went out 1 month ago.Man dont lie to me..just say to me.. this game is gonna die soon...we want all of u go play FFXIV..some news says u need 20 marrow and 4000 heavy metal..lol are u kidding really?!?!u think i give my *** to you every day for what?!?!?If I can get a ???silly delve weapons in 6 hours..this is what u think about longevity now?!??!
This game will be ??? soon..GL..I played new Tomb raider for ps3 while was tempa ban about FFFsilly issue about SOA european codes..and wow I said,yeah Square Enix really know how to entertain us..I saw new ffxiV videos about realm reborn,and inside me I said "WOW"..but now ..I'm really angry,REALLY REALLY im becoming a evil..when Abyssea coming out all relic and mythic was upgraded with a possibility to do it..this gives longevity to game..but u cant entertain us with a ???delve weapons with a Millionair "Mezzotinting" game content..that will no change base dmg weapons..just accuracy...or attack..or give us 6 point of str..where is aftermath..ODD,or quadruple attack..?!?!?where is the fun..
just ban, bump, are what u want...im just saying what i think now..or I can't do it?!? this is a forum..I did it with no offense to no1 that but really this is the first time after abyssea went out that i'm thinking to quit... gonna go out on a limb and say english isn't your first language.
Gilgamesh.Alyria
VIP
Server: Gilgamesh
Game: FFXI
Posts: 13080
By Gilgamesh.Alyria 2013-05-23 15:02:54
Wow he looks upset.
That FYI was not made for not to argue ever or can't debate. It is for the folks who like to turn a thread into a chaotic mess which looks like one now...and then the thread is closed or deleted when ppl want to just express their opinions of the subject.
Ragnarok.Godsmack
Server: Ragnarok
Game: FFXI
Posts: 86
By Ragnarok.Godsmack 2013-05-23 15:17:41
Ragnarok.Godsmack said: »Just FYI. Our VIPs make threads here as news and important information for the community. to quit... gonna go out on a limb and say english isn't your first language. just speak to me in italian and i will say the same to u..
Server: Phoenix
Game: FFXI
Posts: 1245
By Phoenix.Gaiarorshack 2013-05-23 16:17:54
Ragnarok.Godsmack said: »Just FYI. Our VIPs make threads here as news and important information for the community. Their threads should be treated respectfully and not torn to bits to have closed or deleted. Thank you. /fear ... Im playing here from 2004... please dont say to me again "shout up",u dont know this game,treat this tread respectfully,ok? I pay every month 4 account..and if i pay for something that i dont agree i'm just trying to say whats is wrong,ok?
I dont think delve weapons will give longevity to this game,first of all: this weapons are orrible to see,in parallel fantozzi daughter is Pamela anderson (just check google and u can find her,not PAm!!lol)..second,please explain to me for what ppl now will play for???? for delve.. u can upgrade to new delve items in 1 week.Wildskeeper weapons are already useless..and just went out 1 month ago.Man dont lie to me..just say to me.. this game is gonna die soon...we want all of u go play FFXIV..some news says u need 20 marrow and 4000 heavy metal..lol are u kidding really?!?!u think i give my *** to you every day for what?!?!?If I can get a ???silly delve weapons in 6 hours..this is what u think about longevity now?!??!
This game will be ??? soon..GL..I played new Tomb raider for ps3 while was tempa ban about FFFsilly issue about SOA european codes..and wow I said,yeah Square Enix really know how to entertain us..I saw new ffxiV videos about realm reborn,and inside me I said "WOW"..but now ..I'm really angry,REALLY REALLY im becoming a evil..when Abyssea coming out all relic and mythic was upgraded with a possibility to do it..this gives longevity to game..but u cant entertain us with a ???delve weapons with a Millionair "Mezzotinting" game content..that will no change base dmg weapons..just accuracy...or attack..or give us 6 point of str..where is aftermath..ODD,or quadruple attack..?!?!?where is the fun..
just ban, bump, are what u want...im just saying what i think now..or I can't do it?!? this is a forum..I did it with no offense to no1 that but really this is the first time after abyssea went out that i'm thinking to quit... gonna go out on a limb and say english isn't your first language.
Yes because Americans are known to master the art of foreign languages....
Ragnarok.Zohnax
Server: Ragnarok
Game: FFXI
Posts: 545
By Ragnarok.Zohnax 2013-05-23 17:02:36
Ragnarok.Godsmack said: »Ragnarok.Godsmack said: »Just FYI. Our VIPs make threads here as news and important information for the community. to quit... gonna go out on a limb and say english isn't your first language. just speak to me in italian and i will say the same to u.. He's not attempting it though. If the situation was reversed, you would be just as confused/annoyed having to decipher every sentence as you tried to understand what they were saying.
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-05-23 17:05:33
The deleted posts now make it look like Aly topic banned me :(
Reworded for clarity.
Server: Odin
Game: FFXI
Posts: 4019
By Odin.Godofgods 2013-05-23 17:07:50
Now it looks like Aly topic banned me :(
/cheer +10 Aly!
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2013-05-23 17:19:13
Phoenix.Gaiarorshack said: »Ragnarok.Godsmack said: »Just FYI. Our VIPs make threads here as news and important information for the community. Their threads should be treated respectfully and not torn to bits to have closed or deleted. Thank you. /fear ... Im playing here from 2004... please dont say to me again "shout up",u dont know this game,treat this tread respectfully,ok? I pay every month 4 account..and if i pay for something that i dont agree i'm just trying to say whats is wrong,ok?
I dont think delve weapons will give longevity to this game,first of all: this weapons are orrible to see,in parallel fantozzi daughter is Pamela anderson (just check google and u can find her,not PAm!!lol)..second,please explain to me for what ppl now will play for???? for delve.. u can upgrade to new delve items in 1 week.Wildskeeper weapons are already useless..and just went out 1 month ago.Man dont lie to me..just say to me.. this game is gonna die soon...we want all of u go play FFXIV..some news says u need 20 marrow and 4000 heavy metal..lol are u kidding really?!?!u think i give my *** to you every day for what?!?!?If I can get a ???silly delve weapons in 6 hours..this is what u think about longevity now?!??!
This game will be ??? soon..GL..I played new Tomb raider for ps3 while was tempa ban about FFFsilly issue about SOA european codes..and wow I said,yeah Square Enix really know how to entertain us..I saw new ffxiV videos about realm reborn,and inside me I said "WOW"..but now ..I'm really angry,REALLY REALLY im becoming a evil..when Abyssea coming out all relic and mythic was upgraded with a possibility to do it..this gives longevity to game..but u cant entertain us with a ???delve weapons with a Millionair "Mezzotinting" game content..that will no change base dmg weapons..just accuracy...or attack..or give us 6 point of str..where is aftermath..ODD,or quadruple attack..?!?!?where is the fun..
just ban, bump, are what u want...im just saying what i think now..or I can't do it?!? this is a forum..I did it with no offense to no1 that but really this is the first time after abyssea went out that i'm thinking to quit... gonna go out on a limb and say english isn't your first language.
Yes because Americans are known to master the art of foreign languages.... Please don't respond to someone that is just trying to get a rise out of others. It's difficult enough to keep the topic on track and I don't need anyone making it worse.
Please, I need everyone to try to stay on topic. There is still plenty to discuss and more updates to come in the future, so I need all of you to try to keep any discussion civil and to be more respectful to others. It only takes 2 people to throw off the entire discussion, and by doing so we prevent others from sharing their opinions. We should be welcoming others and encourage them to share their opinions as they help create discussion, but we aren't going to agree with everyone either, so don't attack someone just because their opinion differ from your own.
| 04-26-2013 12:52 PM | | Akihiko Matsui | | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
| 05-09-2013 10:15 AM | | Slycer | | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
| 05-09-2013 2:19 PM | | Akihiko Matsui | | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
| 20 |
|
Delve (Boss monsters) |
|
|
| 19 |
|
|
|
|
| 18 |
|
|
|
|
| 17 |
|
|
|
New Additions to Wildskeeper Reives |
| 16 |
|
|
|
|
| 15 |
|
|
|
|
| 14 |
|
Delve (NM group 2) |
|
|
| 13 |
|
|
|
New additions to Skirmish |
| 12 |
|
|
|
|
| 11 |
|
Delve (NM group 1) |
|
|
| 10 |
|
|
|
|
| 9 |
|
|
|
New additions to Colonization/Lair Reives |
| 8 |
|
|
|
| 7 |
|
Wildskeeper Reives |
|
| 6 |
|
Skirmish |
|
| 5 |
|
Colonization/Lair Reives |
|
|
| 4 |
|
|
|
| 3 |
|
|
|
| 2 |
|
|
|
| 1 |
|
|
|
| Content Level |
|
Up to April 2013 |
|
Next version update (currently adjusting) |
|
Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
I did not revive this thread for people to argue or cause trouble.
Please behave, or you will be removed from discussion.
| 05-22-2013 09:46 AM | | Slycer | | BG Translator |  |
| | Matsui: RMEC Follow-up
Hello, it's Matsui.
I'd like to thank you again for your feedback on Relic, Mythic, Empyrean, and Coin weapons (RMEC). The posts both in favor and opposed to the suggested changes were very helpful.
Since I have thoroughly read through your opinions, at this point we will close this thread and begin development work based on the following policies (even though this is almost the #1 thread).
Perform the adjustments for Relic, Mythic, and Empyrean weapons.
All weapons that have been upgraded to level 99 will be subject to this adjustment (with or without Afterglow).
Instruments and shields will be outside the scope of these adjustments.
The upgrade will not happen in multiple small intervals, like with Trial of the Magians.
The performance of the weapons will be adjusted to allow them to fall into the category of the strongest available options.
We will continue to look into unlocking the exclusive weapon skills from Coin weapons.
For coin weapons, although I think the general idea and direction is good, there is a need for some further analysis, so we will continue to consider these upgrades.
Once we have some more solidified information on upgrades to the RME weapon groups and further studies on the Coin weapons, I will get back to you with more detail.
Thank you very much!
Translated by: Slycer | |
| 05-22-2013 01:15 PM | | Akihiko Matsui | | Dev Team |  |
| | Matsui here.
I’d like to once again thank you all for the feedback on relic, mythic, empyrean, and coin weapons.
I’ve read over all of the feedback, both for and against, and have taken it into consideration.
As it would appear that pretty much all your feedback has been posted, I will be closing this thread and working on the below plans: (Most of it is from my original post)
Perform revamps on relic, mythic, and empyrean weapons.
The weapons to be revamped are the level 99 versions of the above mentioned weapons including the non-afterglow ones.
Shield and instruments will not be included in these revamps.
Revamps will not be performed multiple times in short intervals like Trials of the Magians.
The stats after the revamp will make it so they can be an option amongst the other powerful weapons.
We will continue to look into unlocking the weapon skills from coin weapons further.
In regards to coin weapons, as we are only at the stage where we are considering the basic direction to do this, we will continue to look into this due to the fact that it needs additional scrutiny.
Once we’ve solidified all the plans for the weapon revamps and the result of our discussions for coin weapons, I will be sure to let you all know.
Thank you very much. | |
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