Being a piece that you already actually use, would be worth getting.
But not worth doing dynamis for. maybe +2
Power Rangers: A Guide To Pewing |
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Power Rangers: A Guide to Pewing
Being a piece that you already actually use, would be worth getting.
But not worth doing dynamis for. maybe +2 Asura.Eiryl said: » Being a piece that you already actually use, would be worth getting. But not worth doing dynamis for. maybe +2 This is kinda where I am. I'll suffer a little bit for the +2, as it's still going to be a significant increase from the Arcadian Beret +1 that I already use now. And really, most of it is buyable anyway and Relic+2 hat will be worth the money. I'm not to the point where I can tolerate the price (or farming) to make any Relic+3 though, regardless of how good the stats are. Phoenix.Capuchin said: » Asura.Eiryl said: » Being a piece that you already actually use, would be worth getting. But not worth doing dynamis for. maybe +2 This is kinda where I am. I'll suffer a little bit for the +2, as it's still going to be a significant increase from the Arcadian Beret +1 that I already use now. And really, most of it is buyable anyway and Relic+2 hat will be worth the money. I'm not to the point where I can tolerate the price (or farming) to make any Relic+3 though, regardless of how good the stats are. With as much farming as is needed, you'd figure SE would either have had a lower reset timer, or at least given each zone its own individual timer, so you could cycle them daily Leviathan.Celebrindal
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Bismarck.Snprphnx said: » With as much farming as is needed, you'd figure SE would either have had a lower reset timer, or at least given each zone its own individual timer, so you could cycle them daily I'm sure the timer will change once all zones have been out 2 months or so. Once Ou was released, we "magically" could hold another canteen and the timer dropped a tad. Asura.Sthrnrebel
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Been looking through but it's a lot of pages and data (search function is failing me), but what's the DPS difference in JR spam using a Fail-Not vs Gandiva? I know a lot of RNG use Fomalhaut bullets with Annihilator. Is the same true for Bow? Use Gandiva's arrows with Fail-Not?
Phoenix.Smoothcantalope
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Usually goes the other way. Using Chrono Arrows with Gandiva for the higher base dmg on the Chrono arrows. Regarding the DPS difference between Fail-Not vs Gandiva... Gandiva DPS is focused on white damage from the 3x DMG procs during AM3 and less about huge JR numbers. While I do not have a Fail-Not, just Gandiva, Im pretty confident Gandiva will give you better DPS on most fights, but Fail-Not would be have utility for the Ultimate SC. Key to getting the most out of Gandiva is unlocking AM3 with JR, then shooting in a Crit DMG focused Mid-Shot set.
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Posts: 206
for Apex Arrow set would it be like last stand for gear?
Siren.Kyte
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Pretty much, although you can cap accuracy on it a bit easier and WSD is weighted heavier than AGI/STR, relative to Last Stand.
Leviathan.Celebrindal said: » Bismarck.Snprphnx said: » With as much farming as is needed, you'd figure SE would either have had a lower reset timer, or at least given each zone its own individual timer, so you could cycle them daily I'm sure the timer will change once all zones have been out 2 months or so. Once Ou was released, we "magically" could hold another canteen and the timer dropped a tad. Offline
Also add ratt is a less important on Apex. I'd say it's probably overall a tad closer to a Coronach set
So I'm trying to get my gearswap to have a doubleshot set. It's; not working and I can't figure out why.
I've added function job_setup() state.Buff.Barrage = buffactive.Barrage or false state.Buff.DoubleShot = buffactive['Double Shot'] or false state.Buff.Camouflage = buffactive.Camouflage or false state.Buff['Unlimited Shot'] = buffactive['Unlimited Shot'] or false end sets.buff.DoubleShot = set_combine(sets.midcast.RA, {head="Oshosi Mask +1", feet="Oshosi Leggings +1",body="Oshosi Vest +1", hands="Oshosi Gloves +1",legs="Oshosi Trousers +1"}) and function job_midcast(spell, action, spellMap, eventArgs) if spell.action_type == 'Ranged Attack' and state.Buff.Barrage then equip(sets.buff.Barrage) eventArgs.handled = true elseif spell.action_type == 'Ranged Attack' and state.Buff.DoubleShot then equip(sets.buff.DoubleShot) eventArgs.handled = true end end Any idea why it's not working? The best way to modify your midcast sets is during post-midcast:
Code function job_post_midcast(spell, action, spellMap, eventArgs) if spell.action_type == 'Ranged Attack' and buffactive['Double Shot'] then equip(sets.buff.DoubleShot) end end You don't need to set up a state toggle for it -- GS can directly read your current buffs. Shiva.Arislan said: » The best way to modify your midcast sets is during post-midcast: Code function job_post_midcast(spell, action, spellMap, eventArgs) if spell.action_type == 'Ranged Attack' and buffactive['Double Shot'] then equip(sets.buff.DoubleShot) end end You don't need to set up a state toggle for it -- GS can directly read your current buffs. That worked. Thanks. Offline
Posts: 206
can anyone tell me a 4-5 step Umbra that i could do for gun
Siren.Kyte
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Last Stand, Slug Shot-->Trueflight-->Wildfire-->Wildfire
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Siren.Kyte said: » Last Stand, Slug Shot-->Trueflight-->Wildfire-->Wildfire Offline
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KK Tyvm for the info ^^
Leviathan.Zeroburning
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Leviathan.Celebrindal said: » fonewear said: » It is a nice hat I'm not going to lie but still doesn't make me want to do Dynamis D. That will be the most expensive +62 ranged attack I'll get - and worth every ponze of gil. The ability to get actual iLvl ranged attack on THAT piece, while keeping the Recycle augment, is priceless. Bullets are free so I don't see where the recycle love is coming from. Odin.Slore said: » Leviathan.Celebrindal said: » fonewear said: » It is a nice hat I'm not going to lie but still doesn't make me want to do Dynamis D. That will be the most expensive +62 ranged attack I'll get - and worth every ponze of gil. The ability to get actual iLvl ranged attack on THAT piece, while keeping the Recycle augment, is priceless. Bullets are free so I don't see where the recycle love is coming from. Iirc recycle proc with relic head gives extra tp and helps making any x-hits. Leviathan.Zeroburning said: » Wouldn't AF hat+3 hat be better for TF? Also if you have them a max Malevolence and Trilling dagger should be better than staff and grip. Leviathan.Celebrindal
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Trueflight builds (in particular the head slot and debate between an augmented Herculean Helm and Orion Beret +3) are incredibly interdependent on WSD, MAB, and buffs. I've tested my set (which can be seen in the "Ranger Weaponskill Sets" thread) with both an augmented Herc Helm of "Macc+16,MAB+18,WSD+4" vs. the Orion Beret +3, and if I'm getting a good Wizard's Roll from a Regal COR, The Orion Beret+3 wins. If I'm not, then the Herc Helm Wins.
In response to the comment "Bullets are free"- its not the recycle effect on the Relic Head that has always made it so attractive, its the "Enhances Recycle Effect". Here is the link. Basically, its the most potent Store TP (although its not actually STP, yes) option you can have. EDIT: And Malevolence x2 while /NIN or /DNC is going to be your best damage option. Offline
Leviathan.Celebrindal said: » EDIT: And Malevolence x2 while /NIN or /DNC is going to be your best damage option. Of course this doesn't account for the fact given how little wsd and how much mab he has there is almost certainly some swapping in that regard that should be done nor the hit to macc you are taking using a non ilvl mainhand weapon. Leviathan.Celebrindal
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I don't consider /rdm enough because we have so many alts with rdm in my groups I always have flurry 2... but the mab argument is solid.
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If you don't care about the spells then technically if you really into your max/mins you could /blm for like another 2 agi lol. Throw that rng into the stun rotation!
Leviathan.Celebrindal said: » EDIT: And Malevolence x2 while /NIN or /DNC is going to be your best damage option. I just did testing with my set with Max Malevolencex2 and one max Malevolence+trilling on Reisenjima trash and I was getting 1.5k more damage with each 1k of TP at 3k TP it was 37k with x2malevolence and 42k with malevolence+trilling. Can anyone else confirm the power of trilling? Offline
Well trilling is a straight 10% so once you start reaching about +240-340 mab (dependent on augments) you start competing with the mab portion on Malevolence.
But doesn't really start winning to a bit after that since all the mdmg on Malevolence matters a bit particularly at lower tps. And given the gearset you have up there it shouldn't be better on it's own but I'd guess vorseals and maybe some other mab buffs are helping? If you got one I'd consider testing with Orion head as well The set up there isn't mine I'm just here to share what I've been experiencing on my rng. I have not had the chance to try super buffed with trilling as I didn't change from x2 Max malevolence to malevo+trilling until about a week ago. When I get home I'll post my TF set.
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