Endeavoring To Awaken --A Guide To Rune Fencer

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Endeavoring to Awaken --A Guide to Rune Fencer
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 Asura.Pergatory
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By Asura.Pergatory 2018-01-11 10:09:24
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Shiva.Alistrianna said: »
RUN already has the Max HP Boost trait though, so do the /BLU traits for that even matter?
Sorry, poorly phrased. Not HP traits, but some spells give you HP+ when equipped, like Wild Oats and Metallic Body. You can't get the actual HP trait from /BLU all the spells that give it are above 49.

It may be the auto-regen trait you were thinking of, RUN does get that and there's no point trying to get it from /BLU spells. But I set the two spells that give it anyway, because they're useful...
 Asura.Byrne
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By Asura.Byrne 2018-01-11 19:50:13
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geigei said: »
With blm bursting era kinda dead atm, is there a reason not to 5/5 inspiration?

It is sort of dead in terms of it's popularity, but with the addition of Marine Stewpot, and the changes to Frazzle III, it's by no means a bad strategy. It works about the same now that it did back about a year or so ago.

The main difference is everyone is fixated on SMN now because it circumvents many other problems when you can just Odyllic and the Conduit spam. Less strategy, and still less loss. It's horrendously boring though, but most don't seem to care. After all BLM burn back in the day was somewhat reliable, but not nearly as reliable.
 Asura.Geriond
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By Asura.Geriond 2018-01-11 19:56:19
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Merits are so easy to get now that you can just switch merit allocation for a single group if necessary.
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By clearlyamule 2018-01-11 20:01:57
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I assume we are talking about in lieu of having some rayke but remember it's also potentially good for skillchain dmg too
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By Pantafernando 2018-01-13 05:58:08
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Hi.

Is it possible to make ashitacast/gearswap do 3 swaps during same casting? What i miss in my RUN is swapping to fast cast till the moment of the cast, swapping to SID during the cast then changing for whatever gear for the actual casting. If so, how to do it? Ive been reading some tutorial and examples but it wasnt clear if its possible to equip SID during entire duration of the casting.

Thanks in advance.
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By geigei 2018-01-13 06:12:43
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I think's is possible (don't remember how) but the window in which sid is active is so small i doubt you'll get any benefit.
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 Bahamut.Alexcennah
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By Bahamut.Alexcennah 2018-01-13 07:04:43
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Usually it isn't possible (in gearswap, I'm not sure about ashitacast). The only way I know is calculate your casting time of every spell, midcast in SID and inject a packet with your actual gear right before your character finishes casting. But even then it's nearly impossible if we take internet latency in consideration.
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 Leviathan.Louisoix
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By Leviathan.Louisoix 2018-01-13 16:43:34
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ashitacast its either your fc set or your sir set. afiak.
 Asura.Geriond
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By Asura.Geriond 2018-01-18 12:22:15
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I'm not a Rune Fencer, but I know you guys sometimes use /blu, and was thinking about trying it out in solo situations.

Basically, I'm wondering about the best spell loadout. I know Cocoon is mandatary, but then what's best after that? Killer traits? Refueling (for when your mages are in a bad way)? Geist Wall (does that even stick /blu)?
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By tyalangan 2018-01-18 12:52:01
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Last page...

Asura.Pergatory said: »
These are the main spells that I use on RUN/BLU:

Cocoon (keeping it up is annoying but well worth it)

Geist Wall + Sheep Song (AOE hate spells)

Jettatura (Single target high hate, super long recast)

Blank Gaze (Single target medium hate, insanely low recast)

Healing Breeze (Never know when you need to wake up your party)

I use full SID sets for Cocoon, Geist Wall, Sheep Song, Healing Breeze, and Aquaveil. I'm pretty sure there's no point mixing in SID if you don't cap it though. Either go for +102 or don't bother.

In general, I agree with geigei, obviously if you can cast between hits in full enmity it's better but my most common AOE hate scenario is after pulling dozens of mobs in Omen and depending on how long of a train they form you can end up with no gaps in their attacks in which you can safely cast so that's why I use SID. Besides, I usually am just using them to get on the hate list more than actually generating tons of hate. After that, Foil spam can work its magic. I'm a back line player by nature, so things like this have never been my strong suit.

As far as filler spells, I mainly just went for HP+ traits. I think I have Metallic Body, Wild Oats, and maybe Refueling set.
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By zaxtiss 2018-01-18 14:35:52
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Bahamut.Alexcennah said: »
Usually it isn't possible (in gearswap, I'm not sure about ashitacast). The only way I know is calculate your casting time of every spell, midcast in SID and inject a packet with your actual gear right before your character finishes casting. But even then it's nearly impossible if we take internet latency in consideration.
just put your SIRD set in your precast not midcast.
 Shiva.Spynx
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By Shiva.Spynx 2018-01-18 14:46:42
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zaxtiss said: »
Bahamut.Alexcennah said: »
Usually it isn't possible (in gearswap, I'm not sure about ashitacast). The only way I know is calculate your casting time of every spell, midcast in SID and inject a packet with your actual gear right before your character finishes casting. But even then it's nearly impossible if we take internet latency in consideration.
just put your SIRD set in your precast not midcast.

Doesn't work, SIRD affects midcast only.
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By zaxtiss 2018-01-18 15:11:25
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and this is why i tend to be a perma noob lol
 Shiva.Alistrianna
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By Shiva.Alistrianna 2018-01-19 03:10:53
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I have a question about Ethereal Earring, Flume Belt and Erilaz Surcoat +1. At what point is the dmg conversion calculated? I can't seem to find any info about it on BG-wiki.

I'd also like to know if they work together or if only the piece with highest conversion rate matters.
 Asura.Sechs
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By Asura.Sechs 2018-01-19 03:38:24
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Pretty sure they work at the same time but they have different effects though.
Ethereal and Flume convert any sort of damage, Erilaz Surcoat converts physical only.

Not sure if they're addittive or multiplicative and not sure at which point the conversion is calculated but I suspect it happens after the damage reduction. I would say it gets calculated towards the end of the damage formula.
i.e. the damage you see in the log or not far before that.
Judging from the returns I doubt it gets calculated anywhere close to the original damage (before DT etc).

Not 100% sure about all this btw. Hope someone can confirm or deny it, I'm pretty curious myself.
MP is an important resource for RUN especially if you go /BLU.
Sometimes you can't get Refresh3 and sometimes you just cannot rely on swapping to 3 Dark Runes and using Vivacious Pulse, so knowing when to rely on these items could make some setups much more effective.
 Ragnarok.Martel
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By Ragnarok.Martel 2018-01-19 08:06:08
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I've posted some testing before that answers most of these questions... but the search function is throwing a 504 error right now. I'll try to find an link the post manually in a bit.
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 Ragnarok.Martel
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By Ragnarok.Martel 2018-01-19 09:13:24
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Found it! I'm glad I remembered that it wasn't in the PLD guide thread. would have been skimming for a long time without the search function..

Link
Ragnarok.Martel said: »
I got curious while thinking about this, and decided to test if Ochain's MP convert and other convert gear were additive to the same term.

And they do seem to be.

Tested with Ochain, ethereal, flume and Creed head+2. 35% MP convert. Used Hannibal's sword+Ares's cuirass+1 to 0 my auto refresh.

*note. The screenshot is just an example of how I was testing. More data than this is used in the table below.
Code
MP	DMG	MP2	Mpgain	percent	Calc'd	rounding loss
6	40	20	14		0.35	14	0
20	34	31	11		0.323	11.9	0.9
31	85	60	29		0.341	29.75	0.75
60	45	75	15		0.333	15.75	0.75
27	61	48	21		0.344	21.35	0.35
48	88	78	30		0.34	30.8	0.8
132	65	154	22		0.338	22.75	0.75
154	70	178	24		0.342	24.5	0.5
178	85	207	29		0.341	29.75	0.75

You lose a bit to rounding(well, flooring more like) a lot of the time, but it does look like 35% MP convert. So with 99 Ochain, you should indeed be able to reach 45% MP convert.
Anyway, these results show that converts dmg to MP from varying sources stacks additive. And is based on the damage you actually take.
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