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iiPunch - Monk Guide
Sylph.Peldin
Server: Sylph
Game: FFXI
Posts: 837
By Sylph.Peldin 2014-02-24 13:16:24
I'm not swapping out my 119 Verethragna for anything other than a higher ilvl Verethragna. I put way too much time/money in to this thing.
Speaking of Tojil by the way, I don't think the spreadsheet accurately reflects his critical hit defense bonus.
I don't have the spreadsheet on my work computer, but has anyone tried plugging in relic 109 legs with artifact 119 boots in their TP set? I'm really curious how they compare to ideal Otronif legs/feet. Also curious how it compares to Quiahuiz/Manibozho combo.
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By kenshynofshiva 2014-02-24 13:41:38
Shiva.Alistrianna said: »seem one with dmg:+7, double attack +1 and Weaponskill:DMG +10% earlier today.
The damage augs on most weapons for added base damage seems to be the same as the +1 versions. Which where ~7-10 with +2 Stones on Ninzas +1.
So Ninza +2 now new best H2H with the Augs Alistrianna posted.
I see a ton of weapon farming in my future >.>....
By pchan 2014-02-24 13:50:25
An idiotâ„¢ said it was best on BG and then all of you jump in. I just input this into the SS and it's even lower than oat with a random setup. Nothing happened.
ninza +2 < oat < spharai < vere < AM3 glanz
gear
TP
Honed Tathlum
lithelimb cap
Asperity
Heartseeker
Steelflash
Otronif
Otronif
Toreador
Epona
Atheling
Windbuffet
Otronif
Otronif
WS
Thew Bomblet
Uk'uxkaj
Rancor Max
Brutal
Moonshade AttTP
Tantra +2
Anchorite +1
Rajas
Epona
Buquwik
Ele.Belt
Otronif
Otronif
Typical BRD buff, tojil and tough adoulin mobs. Used +7 DMG only but another 2-3 dmg won't break anything. That's a lot of trouble for a wpn that is < to a now 6-mannable 1 year old weapon. Keep those stones+2 for otronif +1 :P
By kenshynofshiva 2014-02-24 13:54:05
You added in the double attack and boosted ws skill damage by 10%? my real question is how freaking awesome can these augments get on these new weapons lol...
By pchan 2014-02-24 14:09:05
Yes and with max augments which I think is 1% DA, wsd 10% and 103 DMG total it's = to oat. Not even worth it for a mule.
Sylph.Peldin
Server: Sylph
Game: FFXI
Posts: 837
By Sylph.Peldin 2014-02-24 14:43:21
So Ninza +2 now new best H2H with the Augs Alistrianna posted. An idiotâ„¢ said it was best on BG and then all of you jump in. I just input this into the SS and it's even lower than oat with a random setup.
@_@
>_>
<_<
>_<
\o/
Asura.Gabba
Server: Asura
Game: FFXI
Posts: 86
By Asura.Gabba 2014-02-24 15:55:02
and afaik, the augment weapon damage doesn't count for all the caps (like calculating str cap and things like that), guess it was mentioned when Skirmish weapons were released.
Asura.Natenn
Server: Asura
Game: FFXI
Posts: 1979
By Asura.Natenn 2014-02-24 19:48:12
Yes and with max augments which I think is 1% DA, wsd 10% and 103 DMG total it's = to oat. Not even worth it for a mule.
VIP
Server: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2014-02-24 19:51:28
Yes and with max augments which I think is 1% DA, wsd 10% and 103 DMG total it's = to oat. Not even worth it for a mule.
I'm confused by this statement. IF they are weaker than the easy to get Oatixur but require luck augments and time/energy, why would that sway you away from getting them for a mule instead of a main? I assume you're trying to say that the main would have a 119 Vere/Glanz, but it still makes no sense the way you phrased it.
Server: Shiva
Game: FFXI
Posts: 3621
By Shiva.Onorgul 2014-02-24 20:43:11
I wonder if you're not aware who you are questioning.
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VIP
Server: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2014-02-24 20:45:18
I wonder if you're not aware who you are questioning.
I'm aware he says stupid things, but the phrasing is what caught my eye.
Server: Shiva
Game: FFXI
Posts: 3621
By Shiva.Onorgul 2014-02-24 21:21:58
So someone just posted an image in the Ninja forum of a Kannakiri +2 with Double Attack +2%. Time to get working 'cause I'm sure it's .001% stronger than whatever the hell you're using now, assuming the exact precise perfect set of buffs to support it, obviously.
Incidentally, my disdain for people who stress marginal-to-irrelevant differences should illuminate why I think it's a waste of time to try to make sense of Pchan's erratic judgments.
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Asura.Natenn
Server: Asura
Game: FFXI
Posts: 1979
By Asura.Natenn 2014-02-24 22:13:50
Yes and with max augments which I think is 1% DA, wsd 10% and 103 DMG total it's = to oat. Not even worth it for a mule.
I'm confused by this statement. IF they are weaker than the easy to get Oatixur but require luck augments and time/energy, why would that sway you away from getting them for a mule instead of a main? I assume you're trying to say that the main would have a 119 Vere/Glanz, but it still makes no sense the way you phrased it. don't think its just you thats confused, i wouldn't listen to anyone who thinks MNK/WAR Easy DM farming is endgame cause there to simple minded to sub NIN.
Server: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2014-02-24 23:07:37
They're bad unless WSDMG works on all hits, which likely doesn't.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2014-02-24 23:08:53
wish at least someone with a WSDMG+10% weapon would do the test. would take 10 mins at best :|
Carbuncle.Sambb
Server: Carbuncle
Game: FFXI
Posts: 334
By Carbuncle.Sambb 2014-02-25 00:44:13
I have been crunching these and although OAT has higher total dmg output Ninzas has better Dps... bit weird...
Any way I see a potential use for these on evasive mobs because they have more h2h skill on them than oat.
Is +10 base dmg really the highest value given on these +2 versions when using wailing +2?
By Yandaime 2014-02-25 04:38:20
I have been crunching these and although OAT has higher total dmg output Ninzas has better Dps... bit weird...
Any way I see a potential use for these on evasive mobs because they have more h2h skill on them than oat.
Is +10 base dmg really the highest value given on these +2 versions when using wailing +2?
These weapons are considerably faster than Oatixur is why. Oatixur is +96 these are +51 which is what? 46.875% Faster *Less Delay*? So when you have a weapon like this that's muuuuch faster than Oatixur and it starts getting closer to Oatixur's crazy high Damage, you create the next monster. And its a nice bonus that its more accurate and gets cool Augments. These only outperform Oatixur by maybe 2 or 3%. Maybe 5% with perfect Augments so if you dont wanna bother with these I cant say I blame you.
By pchan 2014-02-25 05:04:47
With 2% DA, 10 DMG and 10 WSDMG they are 0,6% better than OAT. OAT is gimp btw, and thats since november I think ? Money better invested towards a relic.
don't think its just you thats confused, i wouldn't listen to anyone who thinks MNK/WAR Easy DM farming is endgame cause there to simple minded to sub NIN.
Rage.
Asura.Gabba
Server: Asura
Game: FFXI
Posts: 86
By Asura.Gabba 2014-02-25 05:44:00
Phoenix.Dramatica said: »They're bad unless WSDMG works on all hits, which likely doesn't. final heaven!!!!! On wait...
Btw the delay under buffed conditions is not really notable...(mental math... No calc on this iPad -_-)
Oat 371 & 80% haste = 74
331 & 80% haste = 64
By Yandaime 2014-02-25 07:15:20
With 2% DA, 10 DMG and 10 WSDMG they are 0,6% better than OAT. Money better invested towards a relic.
Gonna agree with him on this one. By the time anyone would get perfect on these, who knows? You'd likely have dumped 10-20 mil on them when they are only slightly better and the money could've given you a nice head start on Spharai.
Sylph.Peldin
Server: Sylph
Game: FFXI
Posts: 837
By Sylph.Peldin 2014-02-25 12:13:08
Oatixur is +96 these are +51 which is what? 46.875% Faster *Less Delay*? So when you have a weapon like this that's muuuuch faster than Oatixur and it starts getting closer to Oatixur's crazy high Damage, you create the next monster.
They already did this with Verethragna (+96 dmg, +51 delay). Ninzas is only +93 dmg, +51 delay with no aftermath.
Anyway, I think you might be a little mistaken on how Hand to Hand delay works, or maybe I'm misinterpreting "muuuuuuch faster"
Base H2H delay is 480.
Martial Arts VII reduces this to 280.
There aren't really any useful Martial Arts gear for monk except Tantra Cyclas +2 which you don't TP in (unless you don't have Thaumas during Impetus up?)
So with that being said...
Oatixur with +96 would put you at 376 delay. (280 + 96)
Ninzas with +51 would put you at 331 delay. (280 + 51)
If you're TPing in Tantra Cyclas +2 then reduce each by 5 (which I assume is how Gabba got his numbers).
Whether you cap haste or not doesn't matter. It's a 12% delay difference.
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Asura.Natenn
Server: Asura
Game: FFXI
Posts: 1979
By Asura.Natenn 2014-02-25 12:23:49
With 2% DA, 10 DMG and 10 WSDMG they are 0,6% better than OAT. OAT is gimp btw, and thats since november I think ? Money better invested towards a relic.
don't think its just you thats confused, i wouldn't listen to anyone who thinks MNK/WAR Easy DM farming is endgame cause there to simple minded to sub NIN.
Rage. YouTube Video Placeholder
Carbuncle.Sambb
Server: Carbuncle
Game: FFXI
Posts: 334
By Carbuncle.Sambb 2014-02-25 12:33:42
Oatixur is +96 these are +51 which is what? 46.875% Faster *Less Delay*? So when you have a weapon like this that's muuuuch faster than Oatixur and it starts getting closer to Oatixur's crazy high Damage, you create the next monster.
They already did this with Verethragna (+96 dmg, +51 delay). Ninzas is only +93 dmg, +51 delay with no aftermath.
Anyway, I think you might be a little mistaken on how Hand to Hand delay works, or maybe I'm misinterpreting "muuuuuuch faster"
Base H2H delay is 480.
Martial Arts VII reduces this to 280.
There aren't really any useful Martial Arts gear for monk except Tantra Cyclas +2 which you don't TP in (unless you don't have Thaumas during Impetus up?)
So with that being said...
Oatixur with +96 would put you at 376 delay. (280 + 96)
Ninzas with +51 would put you at 331 delay. (280 + 51)
If you're TPing in Tantra Cyclas +2 then reduce each by 5 (which I assume is how Gabba got his numbers).
Whether you cap haste or not doesn't matter. It's a 12% delay difference.
Yeah I derped on my post on reflection. I totally forgot about the base delay difference when looking at the numbers on the spreadsheet.
Server: Shiva
Game: FFXI
Posts: 694
By Shiva.Alistrianna 2014-02-25 14:12:43
Phoenix.Dramatica said: »They're bad unless WSDMG works on all hits, which likely doesn't. final heaven!!!!! On wait...
Btw the delay under buffed conditions is not really notable...(mental math... No calc on this iPad -_-)
Oat 371 & 80% haste = 74
331 & 80% haste = 64
Pretty sure this isn't accurate as Martial Arts is counted towards the 80% cap much like Dual Wield is.
Sylph.Peldin
Server: Sylph
Game: FFXI
Posts: 837
By Sylph.Peldin 2014-02-25 15:08:38
Doesn't matter if you are evaluating the percent difference. Reducing them by 10% each, 20%, 80%... doesn't matter. The percent difference will still be the same. The only problem is he was off by 5, so his percent difference is ~14% when it should be ~12%
To back up what Alistrianna said:
Martial Arts VII is a 200 delay reduction, which when calculating total delay reduction, with Martial Arts VII calculate 1-(280/480) to see we already have a natural 41.7% delay reduction.
With max gear haste (25%) calculate [(1-0.417)x(1024-256)]/1024 = 43.725% delay which is a 56.275% delay reduction.
With max magic haste (43.75%) added to it, calculate [(1-0.417)x(1024-256-448)]/1024 = 18.22% delay which is a 81.78% delay reduction.... but delay reduction caps at 80% without hundred fists.
I'm not that great at nerding out though so someone should double check my math, lol.
By Yandaime 2014-02-25 18:37:46
my apologies for my guestimations before. I figured the shorter delay on these weapons would give them a fighting chance but clearly that was false.
I've now had a chance to spreadsheet the Ninzas +2 vs Oatixur in the exact same settup with the exact same conditions; Tojil with WHM COR and BRD for support. Dia II, Boost STR, Haste, Marches, Chaos Roll 22% (Average High) Fighters 11% (Average High) Bergressor, Focus, Impetus.
Oatixur DPS: 584.071 WS Average 3075.
Ninzas +2 with DA 2% WS Damage +10% 103DMG DPS: 585.678 WS Average 2991
So a difference of 1.607 DPS or 0.275% better on paper so practically speaking, this Augment which is, as far as anyone knows, perfect or beyond perfect; is a Tie to Oatixur. Getting this Augment will probably cost you alot of money and is ultimately not worth it when Oatixur is free and much easier to get.
***Disclaimer***
No particular reason I chose Tojil btw, I just already had it there but I dont think it'll matter what you fight unless mob evasion becomes a factor.
Asura.Natenn
Server: Asura
Game: FFXI
Posts: 1979
By Asura.Natenn 2014-02-25 19:06:01
Shiva.Alistrianna said: »Phoenix.Dramatica said: »They're bad unless WSDMG works on all hits, which likely doesn't. final heaven!!!!! On wait...
Btw the delay under buffed conditions is not really notable...(mental math... No calc on this iPad -_-)
Oat 371 & 80% haste = 74
331 & 80% haste = 64
Pretty sure this isn't accurate as Martial Arts is counted towards the 80% cap much like Dual Wield is.
your avatar came from Hentai!!
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Server: Shiva
Game: FFXI
Posts: 694
By Shiva.Alistrianna 2014-02-25 19:14:27
Shiva.Alistrianna said: »Phoenix.Dramatica said: »They're bad unless WSDMG works on all hits, which likely doesn't. final heaven!!!!! On wait...
Btw the delay under buffed conditions is not really notable...(mental math... No calc on this iPad -_-)
Oat 371 & 80% haste = 74
331 & 80% haste = 64
Pretty sure this isn't accurate as Martial Arts is counted towards the 80% cap much like Dual Wield is.
your avatar came from Hentai!!
yeah, thats been stated before. most likely somewhere in the bowels of this very thread.
Asura.Natenn
Server: Asura
Game: FFXI
Posts: 1979
By Asura.Natenn 2014-02-25 19:14:57
:3
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