IiPunch - Monk Guide

Language: JP EN DE FR
2010-09-08
New Items
users online
Forum » FFXI » Jobs » Monk » iiPunch - Monk Guide
iiPunch - Monk Guide
First Page 2 3 ... 131 132 133 ... 366 367 368
 Odin.Drakenv
Offline
Server: Odin
Game: FFXI
user: Drakenv
Posts: 3816
By Odin.Drakenv 2017-07-21 10:19:47
Link | Quote | Reply
 
Asura.Sechs said: »
geigei said: »
Ws is an ability tho.
I dunno, I think it's kinda something in between that eludes strict definiton.

It's a WS, which by itself it's something different from a JA (there's no cooldown for instance, but it requires a resource to be executed).
/ja command doesnt' work for WS
Yet Amnesia, which blocks abilities, also blocks WS.

So... I dunno, how do we wanna define them?


Furthermore if they were to adjust WS (which I would love!) they wouldn't just affect MNK but PUP as well, which leads me to believe they would have said so in their message, yet they purposedly chose to say they were fixing MNK abilities specifically.


Facts. People can say all day weaponskill is an ability but from the past update notes it seems anytime they did an update to weaponskills it says WEAPONSKILLS. When they mention abilities they usually mean JOB ABILITIES
[+]
 Asura.Ccl
Offline
Server: Asura
Game: FFXI
user: ccl
Posts: 1997
By Asura.Ccl 2017-07-21 10:31:13
Link | Quote | Reply
 
No more penality on impetus/ start higher / cap higher would be a good start :D
 Fenrir.Ramzus
Offline
Server: Fenrir
Game: FFXI
user: Venomfury
Posts: 1387
By Fenrir.Ramzus 2017-07-21 10:50:18
Link | Quote | Reply
 
make impetus a static number*

why bother with the dumbshit mechanic any more?
 Fenrir.Cherrywine
Offline
Server: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Cherrywine 2017-07-21 11:04:13
Link | Quote | Reply
 
It is way too early to get excited.

Remember, this is the team that said they would fix RDM with the spell Inundation.

There are so many things holding MNK back. Fundamental things like... No grip/off hand stats. Job point bonus gifts that actively harm the job. Passive traits, like Subtle Blow, that do nothing when taking into account the gear available. Poor weapon skills (DMG) with poor effects (Accuracy and Plague) with really horrible skill chain elements.

But at least they might give a reason for Chi Blast, Counterstance and Boost to exist. We will have to wait and see.

If MNK is on the way to becoming a viable option, that will make up for the last two months of no updates.
If the changes to MNK are disappointing, that would be three months of garbage provided to us by the Dev. Team. Winter is coming.
[+]
 Lakshmi.Buukki
Offline
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2017-07-21 11:10:40
Link | Quote | Reply
 
I've said for years they need to introduce "straps" for the offhand. There's really no way monk can compete with 30acc/attk 70hp 10dex modifier utu grip.
Offline
Posts: 4028
By Blazed1979 2017-07-21 11:56:07
Link | Quote | Reply
 
Let me main hand vere and off hand glaz and get additional/hidden effects from both!
Offline
Posts: 1186
By Boshi 2017-07-21 12:02:02
Link | Quote | Reply
 
Boost will now have double duration.

Monk is saved.
 Lakshmi.Buukki
Offline
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2017-07-21 12:02:16
Link | Quote | Reply
 
At the very least, we know BOOST will be getting an update. What that is, we will see. Maybe Boost won't wear off after any hits, and will just be stackable for a flat duration, and then resets.
[+]
Offline
Posts: 4028
By Blazed1979 2017-07-21 12:03:45
Link | Quote | Reply
 
perfect counter now summons Billy and Jimmy Lee!
[+]
Offline
Posts: 1460
By Chimerawizard 2017-07-21 12:06:04
Link | Quote | Reply
 
Hundred Fists: reduced the overall attack speed cap from previously 5%? to 1%.

It isn't really hundred fists unless you're attacking 100x faster than "normal."
 Fenrir.Ramzus
Offline
Server: Fenrir
Game: FFXI
user: Venomfury
Posts: 1387
By Fenrir.Ramzus 2017-07-21 12:07:51
Link | Quote | Reply
 
the only way I could see MNK being fixed by JA changes is like...

boost being 30-50% WSD (and doesn't wear off on melee hits)

or

change impetus to be 5min duration and a static atk/acc +50, crit rate/dmg +30 and have the body add some amount of acc/crit. that way you don't have to use a shitty body to get the crit damage. with the current way impetus is, you only have a 7.7% chance of reaching capped impetus since mnk's acc rate cap is only 95%, if they made it 99% you'd have a 60% chance of reaching the impetus cap but i would wager it's still worse than slightly nerfing the caps and just making it a static increase.

the thing about MNK is that it doesn't need to be on par with other dds, it just needs to be strong enough to be worthwhile to bring. subtle blow 2/penance/mantra are all really nice defensive tools for MNK that bring a lot to the table but it's just not worth it at all to bring when they're like 30% behind good DDs atm. if they closed the gap to like 5-10% i could see a mnk resurgence occurring
 Fenrir.Richybear
Offline
Server: Fenrir
Game: FFXI
user: Richybear
Posts: 1352
By Fenrir.Richybear 2017-07-21 12:08:06
Link | Quote | Reply
 
Blazed1979 said: »
perfect counter now summons Billy and Jimmy Lee!

Bimmy & Jimmy **
[+]
 Bismarck.Nickeny
Offline
Server: Bismarck
Game: FFXI
user: Nickeny
Posts: 2252
By Bismarck.Nickeny 2017-07-21 12:11:37
Link | Quote | Reply
 
Godhands here I come!!
Offline
Posts: 1731
By geigei 2017-07-21 12:19:13
Link | Quote | Reply
 


Sorry, i had to.
[+]
 Odin.Drakenv
Offline
Server: Odin
Game: FFXI
user: Drakenv
Posts: 3816
By Odin.Drakenv 2017-07-21 12:47:19
Link | Quote | Reply
 
Silly monkeys I mean monks...
 Odin.Drakenv
Offline
Server: Odin
Game: FFXI
user: Drakenv
Posts: 3816
By Odin.Drakenv 2017-07-21 12:48:52
Link | Quote | Reply
 
Lakshmi.Buukki said: »
At the very least, we know BOOST will be getting an update. What that is, we will see. Maybe Boost won't wear off after any hits, and will just be stackable for a flat duration, and then resets.
And if they don't boost, "boost" then what?
Offline
Posts: 4028
By Blazed1979 2017-07-21 12:50:39
Link | Quote | Reply
 
geigei said: »


Sorry, i had to.
ahaha good times
 Odin.Drakenv
Offline
Server: Odin
Game: FFXI
user: Drakenv
Posts: 3816
By Odin.Drakenv 2017-07-21 12:54:42
Link | Quote | Reply
 
F*ck your couch: new JA that basically turns you into Connor mcgregor as you kick the mobs A$$ while texts of insults appear on the screen. Duration:0:15 seconds
 Asura.Kingnobody
Bug Hunter
Offline
Server: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2017-07-21 13:02:54
Link | Quote | Reply
 
New Footwork JA: Turns you into Chuck Norris for 30 seconds.
 Odin.Drakenv
Offline
Server: Odin
Game: FFXI
user: Drakenv
Posts: 3816
By Odin.Drakenv 2017-07-21 13:04:16
Link | Quote | Reply
 
Asura.Kingnobody said: »
New Footwork JA: Turns you into Chuck Norris for 30 seconds.
What's the JA name?
 Bahamut.Tychefm
Offline
Server: Bahamut
Game: FFXI
user: Lyramion
Posts: 902
By Bahamut.Tychefm 2017-07-21 13:04:22
Link | Quote | Reply
 
Quote:
It is way too early to get excited.

No no no ! You have to taste every second and every minute of this small window of MNK hope ! EVERYTHING IS POSSIBLE


Quote:
Sorry, i had to.

I only see 12 BOOOSTS. We need to go back to the roots with Kirin Teleporter time locking to go deeper.
[+]
 Odin.Drakenv
Offline
Server: Odin
Game: FFXI
user: Drakenv
Posts: 3816
By Odin.Drakenv 2017-07-21 13:06:08
Link | Quote | Reply
 
Bahamut.Tychefm said: »
Quote:
It is way too early to get excited.

No no no ! You have to taste every second and every minute of this small window of MNK hope ! EVERYTHING IS POSSIBLE
Monkorific
 Asura.Kingnobody
Bug Hunter
Offline
Server: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2017-07-21 13:06:36
Link | Quote | Reply
 
Odin.Drakenv said: »
Asura.Kingnobody said: »
New Footwork JA: Turns you into Chuck Norris for 30 seconds.
What's the JA name?
Either Roundhouse Kick or, more accurately, Texas Ranger.
 Odin.Drakenv
Offline
Server: Odin
Game: FFXI
user: Drakenv
Posts: 3816
By Odin.Drakenv 2017-07-21 13:07:40
Link | Quote | Reply
 
Windurst ranger?
 Asura.Avallon
Offline
Server: Asura
Game: FFXI
Posts: 616
By Asura.Avallon 2017-07-21 13:07:59
Link | Quote | Reply
 
Imagine this. SE not only "adjusts" various MNK JA's but let's say these boons are so powerful that Monks become the go-to DD job for today's end game.

I don't think there is enough Orville Redenbacher popcorn to satiate the drama that would ensue - especially on Asura.

Aside from that all, good on them if they bring MNK back into the game, and rightfully so.
[+]
 Odin.Drakenv
Offline
Server: Odin
Game: FFXI
user: Drakenv
Posts: 3816
By Odin.Drakenv 2017-07-21 13:09:59
Link | Quote | Reply
 
Asura.Avallon said: »
Imagine this. SE not only "adjusts" various MNK JA's but let's say these boons are so powerful that Monks become the go-to DD job for today's end game.

I don't think there is enough Orville Redenbacher popcorn to satiate the drama that would ensue - especially on Asura.

Aside from that all, good on them if they bring MNK back into the game, and rightfully so.
Still too soon to say they are bringing it back could be useless improvements.
 Leviathan.Andret
Offline
Server: Leviathan
Game: FFXI
user: Andret
Posts: 1008
By Leviathan.Andret 2017-07-21 13:13:50
Link | Quote | Reply
 
They will boost the BOOST. Then Blu/Mnk will be your go-to DD. War/Mnk will make a comeback. Mnk will still be the dead-last.
[+]
 Odin.Drakenv
Offline
Server: Odin
Game: FFXI
user: Drakenv
Posts: 3816
By Odin.Drakenv 2017-07-21 13:15:44
Link | Quote | Reply
 
Leviathan.Andret said: »
They will boost the BOOST. Then Blu/Mnk will be your go-to DD. War/Mnk will make a comeback. Mnk will still be the dead-last.
Lol
 Odin.Geriond
Offline
Server: Odin
Game: FFXI
user: Gerion
Posts: 521
By Odin.Geriond 2017-07-21 13:15:52
Link | Quote | Reply
 
MNK main Boost
DMG dealt +100%, ACC +200
1 minute cooldown, 5 minute duration
Offline
Posts: 110
By jopa 2017-07-21 13:27:08
Link | Quote | Reply
 
Boost from BLU's Fantod will receive the same buff.
First Page 2 3 ... 131 132 133 ... 366 367 368
Log in to post.