Bismarck.Kuroganashi said: »
Asura.Saevel said: »
Asura.Sechs said: »
Now see the average Vsmite damage and compare it to the average damage of plenty of other WSs.
But it's not when I look at it. I think people are compared buffed "other WS's" vs non-buffed VS's. BLU's don't do 20K CDC's without lots of party buffs. My god tier WAR's Resolutions are only 9~11K without outside buffs on most relevant content.
VS is 2.25 + 3x 1.0 fTP hits with 80% STR and 10/25/45 crit chance. About the only downside I can see is that MNK doesn't have access to the high STR heavy DD armor but it does have HQ Rao / Ryu which have pretty solid STR augment paths along with Adhemar and Herc gear.
The only real downside I can see is MNK not having a very good fTP scaling WS like Savage / Ten / Resolution / Torc / Mistral / Rudra's / Stardiver. Raging fists looks interesting but it's 32/32 WSC kinda limits how much you can exploit stat stacking.
Fair enough but wouldn't you say 2-5 K is weak ?
All we asking is to make that into a 5-8 K Spikes of 12 K maybe !?
Reasonable DMG to be consider OK to bring along on a party.
That's not how damage works in this game. There is no "deals 2~5K damage" weapon skill, instead it's a bunch of numbers added then multiplied. One of those numbers, qRatio, is the difference between the attackers attack and the defenders defense and acts like a big multiplier to all the damage. 1H caps at 3.25, 2H at 3.75 and H2H now seems to be 3.5. That's just a cap, you still need the attack bonus / defense down to reach it and that only happens in high buff situations or when fighting obscenely weak monsters.
If you are only getting 5K on a VS, then either your gear sucks ***, your fighting something so far above you that it's ridiculous, or your fighting a monster with so little HP that all the extra hits aren't being counted.