For The Shinies! A Guide For Thief |
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For the Shinies! A Guide for Thief
They'd still be a better alternative to Quiahuiz legs if you didn't have DA Iuitl though wouldn't they? Or would +1 Iuitl still be better without the augment just because of the STP?
From what I remember, even unaugmented Iuitl +1 were better than Qaaxo A. However, this was for BLU, so I'm not sure how it would work for THF. Although, with how important TP overflow is for THF now, I'd say it escalated it even further.
Iuitl+1 without a perfect aug is still nearly unbeatable unless you need the DW from Sombra+1. Due to the current strategy of saving TP to 1750 instead of just WSing at 1000, STP is really powerful. I'm not sure Quiahuiz are even properly added into the spreadsheet but I find it hard to imagine it would matter much because they are significantly behind Iuitl+1 without it.
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A lot of people dont use skirmish gear because of the craptastic aug system. I don't think any1 said that Quiahuiz were BiS but would rather use the "free" legs and save gil.
And what we're saying is that unaugmented Iuitl +1 legs are the best. You don't need to use the augmenting system. Not really any reason not to use them.
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So without a shadow of a doubt they are the best legs? As much as I want to believe FFXIAH forums, so much misguided "facts" are passed without proof to let people know that maybe X is better than Y.
Only thing missing from them is accuracy and perhaps attack, which you can either get from augments or other pants (like the AF 119).
If Skadi legs got a 119 update, then they'd be tops for sure, since even with 99 stats they hold up fairly well. I don't know why you would use them unaugmented but it won't change much. Just slap a few stones on there to get something, Crit+1, DA+1, Attack, whatever. The augment is actually not that much DPS. For instance if I put in 2% DA Iuitl+1 vs non augmented Iuitl+1 in my fodder spreadsheet the difference is around 10 DPS. Even unaugmented Iuitl+1 will beat other options like Qaaxo A, Zoar+1, Pillager+1, etc, and by a lot more than 10 DPS generally. The only thing that will beat unaugmented Iuitl+1 is Sombra+1 when uncapped DW, barring accuracy concerns.
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TBH play how you wanna play, gear how you wanna gear. But DA dmg+5% att+25 (and if aug'd w/str) str+6 isn't a bad choice for TP legs if don't need DW.
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Asura.Failaras said: » I don't know why you would use them unaugmented but it won't change much. Just slap a few stones on there to get something, Crit+1, DA+1, Attack, whatever. The augment is actually not that much DPS. For instance if I put in 2% DA Iuitl+1 vs non augmented Iuitl+1 in my fodder spreadsheet the difference is around 10 DPS. Even unaugmented Iuitl+1 will beat other options like Qaaxo A, Zoar+1, Pillager+1, etc, and by a lot more than 10 DPS generally. The only thing that will beat unaugmented Iuitl+1 is Sombra+1 when uncapped DW, barring accuracy concerns. Personally I'd rather get 10 acc on them making them the best in all situations except on solo fodder farming/uncapped DW, where sombra is best. I wouldn't personally do that just because if you really need accuracy bad enough to switch your legs you are probably going to want legs with more accuracy (Manibozho give 10 Acc + 12 DEX, Ighwa/Plund+1/Qaaxo give Acc+15). Especially considering 10 Acc is the "max" aug and like people have said getting a max aug is a pain in the ***.
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Fair point on trying to get the aug and on full acc set. Head body hands and ranged are my first swaps to acc if I need it (rarely needed more acc) though I guess it's personal pref on setups and content. Plus I like its multi-use as a pdt and acc piece for tanking. Also having acc on it just widens it's usage range to almost all high content. Instead of such a tiny DPS increase to low end content, that really won't matter.
I did some simulatations to check leg slot.
I limited the simulation to tojil because its the borderline where you dont need serious gear worrying with acc providing you get a madrigal. I used my last tojil run buffs: brd 3 songs, sv+clarion call with 2x march madrigal minuet. Sub war and rcb as food. That i noticed, as important as capping haste, is capping dw. With sv marches, youre capping your magic haste. With capped gear haste, you still need dw 11 as mentioned before. While you dont reach that point, +dw will be superior to any other stats (but after 11, it just reduce your total dps by reducing the amount of tp you gain back). Second relevant stat is stp, as mentioned also, that is more benefit than da. That said, i made the following set that is the max i could find. ItemSet 333278 No surprise for rings, waist, feet and hands slots. Head i got iuitl with crit2 > iuitl with da2 > felistris mask > any other combination of iuitl with non perfect augment, so feel free to use felistris, as the diference is very minimal, but the distance in costs is massive. EDIT: rechecking my spreadsheet, i was wondering how iuitl could lose to tripudio, then i saw i forgot to readjust the canny cape dw to 1. In that case, the combo supa+brutal+iuitl +1 can pull ahead depending of augments. Without augments, tripudio+brutal+sombra+1 with canny dw2 will be better because of the extra attack from tripudio. With augment of crit or da, iuitl will pull ahead with supa brutal and canny cape dw1. As well with da2 or crit2. Crit > da in my spreadsheet. EDIT2: now i considered the case of leaving the dw uncapped, and found that, while dw is the most valuable stats up till 11, the current options for dw give up too much to others relevant stats to justify the swap. So, for canny cape dw4 or dw5, its prefered to use tripudio over suppa. In the end, the extra 5stp and 6 attack will pay off having dw10 or dw9. With dw8, though, its prefered to drop tripudio for suppa. Ocachi starts beating asperity again. Plunderers importance increase in that setup, so sombra becomes worse, even the hq. Sucks because I have a 5DW cape so any combination i use will overcap DW unless i use shetal stone instead of patentia :/
Asura.Highwynn said: » Sucks because I have a 5DW cape so any combination i use will overcap DW unless i use shetal stone instead of patentia :/ Question is if you want to use raider's boomerang and NQ sombra (though HQ -> NQ doesn't appear to be very significant aside from the 1 DW). Asura.Highwynn said: » Sucks because I have a 5DW cape so any combination i use will overcap DW unless i use shetal stone instead of patentia :/ I must say sorry as i keep trying diferent scenarios, and end having a better set every minute so i will just keep trying some more combos till i can find the best i can. Last scenario i did was described in edit2. I considered so, the case you mentioned, of having a dw5 cape. Then i considered the dw slots available and couldnt find any worth trade off for a single dw1. So, for capes with dw4 or dw5, aparently, you are profiting more leaving dw uncapped while maintaining the others stats. Mostly because of the characteristic of "overdw" being harmfull, unlike other stats. Giving up patentias 8 att and 5 stp for 1 dw isnt a worthwhile trade off. In fact, i found the best dps (so far) with total dw 10 (cape and patentia) and tripudio with ginsen. Below dw9, its better to drop tripudio for suppa. I wouldnt recomend raiders boomerang in a parse situation because yetshila is the best for stacked rudra, and the boomerang reequip would annul your tp. I actually think that is hilarious that HQ Sombra could in reality be worse than NQ Sombra in certain situations.
I wonder if there is a situation that using Dudgeon+Heartseeker+Canny DW5 would beat Suppa+Patentia+Canny DW5 just because you are way overcapping attack speed. Trip is such a pain to get. When did THF become so complicated. DRG, SCH, RDM, BRD, SAM, PLD no other job I have delved deep into has been as complicated to gear than THF so far it seems, or maybe the THF community is just more active.
The best job generally gets the most active community, if you noticed since the Rudras buff the Sam forums have completely died.
Asura.Highwynn said: » When did THF become so complicated. DRG, SCH, RDM, BRD, SAM, PLD no other job I have delved deep into has been as complicated to gear than THF so far it seems, or maybe the THF community is just more active. Aside haste, multi attacks, stp, att, acc, thf, as nin and dnc, has dual wield stats to be considered. And given the characteristic of excessive dw being a bad thing, that result in an extra factor to consider. Aside that, there is the augmented cape, that being random, its as well up till certain point possible to control, so in theory, you can choose if your cape will have dw1-5. And depending of what value you can get for your cape, you need to restrict the dw for others pieces. Those 2 are the most troublesome factor i found in a haste capped situation for thf (dw characteristic and augmented cape). After solving the dw problem, its a matter of stacking ta > crit > stp > da > attack so you can maximize dps. That order was the one i found more consist in the hierarchy of stats. BLU is a bit less complex I think becausd theres no raider's boomerang, and we pretty much always have at least haste2 so there's no dilemma of varying DW. BLU also gets DW4 so it's a bit easier to cap without worrying about augmented capes and such.
Asura.Failaras said: » I actually think that is hilarious that HQ Sombra could in reality be worse than NQ Sombra in certain situations. I wonder if there is a situation that using Dudgeon+Heartseeker+Canny DW5 would beat Suppa+Patentia+Canny DW5 just because you are way overcapping attack speed. Trip is such a pain to get. Alternativelly you can drop the cape dw to 1. It wont have more dps that tripudio canny patentia combo, but you would still keep brutals da and stp. Colossusx said: » A lot of people dont use skirmish gear because of the craptastic aug system. I don't think any1 said that Quiahuiz were BiS but would rather use the "free" legs and save gil. Take notice this month new sets of skirmish will come so its best to wait to see what will be released before throwing huge gil for hq gear or stones.
Hope ilvl P.Harpe has something nice. I mean the old version had no other stats except resist petrify. It should sport some excellent base dmg though though gonna be hard to beat the Acc/DEX/TA/Att.
Been wonder WTF u can steal from mobs this days... and whats the current steal sets!?
Valefor.Sapphire
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Valefor.Ophannus said: » Hope ilvl P.Harpe has something nice. I mean the old version had no other stats except resist petrify. It should sport some excellent base dmg though though gonna be hard to beat the Acc/DEX/TA/Att. 120 dmg 245 delay Quad Attack +1% Treasure Hunter -2 |
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