|
For the Shinies! A Guide for Thief
By Verda 2016-10-13 10:01:28
Haven't played since 2012.
Can I still use acid bolts/bloody bolts? Are they still useful?
What xbow should I get? Gashing bolt is acid bolt's upgrade and yes it can be very useful. The best crossbow thief can use is tsoabichi crossbow.
Bloody bolts don't proc like they used to on ilvl mobs but are still something I always carry with me and have saved my skin more than a few times.
There's not ilvl blind bolts either, for some reason SE doesn't want to add these.
Thief can also use last stand and it's situationally useful as well and I have a set for it. You can also use donar gun for this but its Marksmanship skill +228 makes me not use it.
Meghanada +1 gear has made easy access to a good accuracy ranged set very easy for thief so no reason not to have it at this point I'd say.
Can you dual wield taming sari? yes, tho you might get more mileage out of other setups. If you don't have twash, taming is a good offhand for accuracy, but in my spreadsheeting and in game tests offhanding a near perfect skinflayer or shijo path A will get me more overall dps (though the difference in either case is not a ton, it's nice to know you can edge out a bit more dps in low acc situations as well as you the flee proc passive), shijo's lower delay over skinflayer and taming with some of the relevant stat boosts is underrated by most thf. If you really need acc you can also offhand sandung with augments.
By Calinari 2016-10-13 17:10:36
A little out of date on this guide =/ no one cares to catch it up at all?
Mug+ on relic doesn't increase hp stolen right?
How about despoil+ increase tp stolen?
No "real" reason to have any of the af relic or emp 119'd? Even sa+ and ta+ on respective hands get outdone by Meghanada?
Ambuscade capes; dex acc/att... stp tp, wsd stacked, crit+ evis, 3 capes?
Lustrio Feet D? Lustrio Legs B?
Odium be worth it for tehlulz soloing salvage/limbus?
By Boshi 2016-10-13 17:41:05
Artifact feet for flee macro (really convenient)
Relic hat If you have aura steal, but no
Relic hands for perfect dodge duration
Relic legs needed for feint macro for eva-
Empy hat holds up well but isnt a needed piece
Empy body for conspirator macro (gives person with hate the acc+)
Empy feet have crazy high evasion+
(Personally i carry af feet, relic hands&legs, empy body&feet)
For mug hp drain you just wanna stack highest combo possible of dex+agi
Ambuscade capes:
(Clearly this is over-anal, just adressing everything)
Rudra dex30 aa20 wsd10
Evis dex30 aa20 crit10
Tp dex20 acc30att20 sttp10
A.edge int30 macc20 wsd10 (rudra cape almost as good)
Extenterator agi30 aa20 da10
Mercy stroke str30 aa20 Wsd10
/dnc waltz chr30 evameva20 waltz10
/nin utsusemi & /run spells agi20 eva30meva20 fastcast10
By Ulthakptah 2016-10-14 12:47:31
Haven't played since 2012.
Can I still use acid bolts/bloody bolts? Are they still useful?
What xbow should I get? Gashing bolt is acid bolt's upgrade and yes it can be very useful. The best crossbow thief can use is tsoabichi crossbow.
Bloody bolts don't proc like they used to on ilvl mobs but are still something I always carry with me and have saved my skin more than a few times.
There's not ilvl blind bolts either, for some reason SE doesn't want to add these.
Could bring it up on the official forum again. It might actually get the devs attention this time now that Sicycre is one of the community reps. I would bring it up myself if I weren't permabanned.
[+]
Fenrir.Snaps
Server: Fenrir
Game: FFXI
Posts: 1139
By Fenrir.Snaps 2016-10-14 13:44:51
Has anybody done any testing on Despoil gear? I'm wondering if it affects the amount of TP you get (with JP).
By Ulthakptah 2016-10-14 14:16:08
Has anybody done any testing on Despoil gear? I'm wondering if it affects the amount of TP you get (with JP). It does not. You can easily test it by fighting something that does not use tp moves like a reive. 20/20 job points on a reive with 3000 tp gives 1200 tp from despoil. Empy legs and feet didn't do a thing.
Server: Asura
Game: FFXI
Posts: 113
By Asura.Alucardr 2016-10-14 21:52:40
So best for rudra's ws is wsd instead of crit rate and storetp instead of da for tp?
By Verda 2016-10-14 23:13:45
So best for rudra's ws is wsd instead of crit rate and storetp instead of da for tp? While rules of thumb are good and all, amounts will still matter. I'd take 100% DA over 1 STP, I'm sure you would too. You really need to spreadsheet to know where the lines fall to be honest as it changes depending on the rest of your gear. Ambu cape for THF it's safe to bet on both of those being true yes, though crit dmg isn't an aug.
Server: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2016-10-15 05:31:52
Ambuscade capes:
(Clearly this is over-anal, just adressing everything)
Rudra dex30 aa20 wsd10
Evis dex30 aa20 crit10
Tp dex20 acc30att20 sttp10
A.edge int30 macc20 wsd10 (rudra cape almost as good)
Extenterator agi30 aa20 da10
Mercy stroke str30 aa20 Wsd10
/dnc waltz chr30 evameva20 waltz10
/nin utsusemi & /run spells agi20 eva30meva20 fastcast10
lol Mercy Stroke cape
I do hp/eva/30 mageva/fast cast for my Utsu/run cape, it also doubles for my mag eva set and evasion is nigh useless in the current game.
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4454
By Cerberus.Kylos 2016-10-17 23:54:02
Got enough to make a third thf ambuscade cape but not sure what to make. Any suggestions? Aside from one with crit rate for Evis. Currently I have:
1) DEX+20 ACC+20 ATK+20 STP+10
2) DEX+20 ACC+20 ATK+20 WSDMG+10
Asura.Chiaia
VIP
Server: Asura
Game: FFXI
Posts: 1656
By Asura.Chiaia 2016-10-18 00:38:39
Alright guys I haven't played THF in forever but my LS will be doing Erinys this weekend and I normally play DD COR or BLU for HELMs but we already have a rolls only COR that comes so it didn't make sense for me to come COR/thf and SA Savage Blade when I figured I could at-least gear THF up to do more for us...
With that said my Stacked RS set is from yesteryear but I have a lot of gear and Abjs laying around so I was trying to come up with a new set.
This what I came up with.
ItemSet 347002
I have 0 plans to start augmenting Herc gear for one NM on a job I don't really touch anymore but would like some opinions if you can think of anything not super expensive (Jinxed/Voodoo).
Taming Sari: Max
Head: Path B
Back: 20 DEX/ATT 10% WSD%
Rings are correct only have 1 HQ.
Legs Path B or D? Is there another option I am over looking?
Feet: Herculean Boots", augments={'Attack+29','Weapon skill damage +4%','STR+9','Accuracy+11',}}
These are my SB/Expiacion feet :/)
Thanks! Normally I would spreadsheet this myself but mine is from forever ago if there is even a new one these days and also I am probably forgetting about some pieces of gear that would be good for a stacked set.
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2016-10-18 00:53:40
If you can find one for cheap, an NQ Yetshila will probably be a bit better. Ishvara will likely beat out an NQ Mache. If you can pick up another HQ Ramuh, that'd be the only accessory boost, outside of perhaps Karieyh ring, which is fairly niche.
For the legs, path D will usually beat B when not capping pDif, but B pulls ahead when you are. Outside of DEX/crit damage Herc hands (even an excellent pair barely trump Meghanada) or feet, you're pretty set. IF you do change your mind and try to make some DEX/crit damage pieces, just know that they're also fantastic for your BLU, as well.
Overall, barely any changes I'd make. Solid set.
[+]
Asura.Chiaia
VIP
Server: Asura
Game: FFXI
Posts: 1656
By Asura.Chiaia 2016-10-18 00:55:49
If you can find one for cheap, an NQ Yetshila will probably be a bit better. Ishvara will likely beat out an NQ Mache. If you can pick up another HQ Ramuh, that'd be the only accessory boost, outside of perhaps Karieyh ring, which is fairly niche.
For the legs, path D will usually beat B when not capping pDif, but B pulls ahead when you are. Outside of DEX/crit damage Herc hands (even an excellent pair barely trump Meghanada) or feet, you're pretty set. IF you do change your mind and try to make some DEX/crit damage pieces, just know that they're also fantastic for your BLU, as well.
Overall, barely any changes I'd make. Solid set. Oh I know they are great for BLU and I do regularly try to make some. So far all aug attempts have been trash compared to what I am already using in those slots sadly. I just didn't wanna bum rush a ***ton of aug trys in a few days. Still making dagger and back for it to this week. Dagger is almost done and amb is easy this month so won;t take to long.
As for the Ammo i was thinking my choice would be better since I didn't plan to melee at all and I get 3 att at-least both are 5% crit DMG.
That is what I was thinking also on the legs. I probably going with the one not capping pDif.
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2016-10-18 01:03:14
I could have sworn Qirmiz was only 3%, very sorry for the misinformation. Yeah, it's a better choice for you, then.
Yeah, Herc augmenting is a horrific process, I don't blame you at all. Your set will do just fine for an Erinys fight, so I don't think you need to worry.
[+]
Server: Asura
Game: FFXI
Posts: 180
By Asura.Kiyarasubrosa 2016-10-18 03:37:36
Pretty much made the same capes as you Kylos except I pushed further with the Dyes:
TP Cape: DEX+30 ACC+20 ATK+20 STP+10
WS Cape: DEX+30 ACC+20 ATK+20 WSDMG+10
Worth the extra 10 DEX on each.
As for Mercy Stroke, great weapon skill when using it at 100% tp imo. If you have 150% or more TP, use rudra's or mandalic depending on the mob.
Server: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2016-10-18 06:49:33
Mandalic only competes with Rudra's if you're lacking attack buffs or have Vajra.
And there's basically no such thing as WSing at 1000% TP. Moonshade makes it 1250 base and our multi-attacks usually have us closer to 1300-1400 anyway, so Rudra's > Mercy Stroke. Mandau is only useful in a fight where you'd be amnesia locked for long periods of time because it'll out white damage if you can get aftermath up. Aside from then, I'd take a Taming Sari over it.
Not to mention Evisceration with a proper set can average better than Mercy Stroke for gravitation usage.
Server: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2016-10-18 10:36:59
AG Mandau performs substantially better than a Taming Sari. It's the cost and lack of real advantages over the other 3 big daggers give it a bad rep.
By Nocki 2016-10-18 11:47:46
Asura.Ladyofhonor said: » Mandau is only useful in a fight where you'd be amnesia locked for long periods of time because it'll out white damage if you can get aftermath up.
Mandau will out white damage Twashtar, since when?
By Calinari 2016-10-18 11:51:03
Asura.Ladyofhonor said: » Mandau is only useful in a fight where you'd be amnesia locked for long periods of time because it'll out white damage if you can get aftermath up.
Mandalic will out white damage Twashtar, since when?
Since, always? Mandau's ONLY upside was the amazing white damage. With the emp aftermath changes, idk if it's always true anymore, and the game's state white damage doesn't matter anymore. So it kinda doesn't matter.
Server: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2016-10-18 20:09:50
AG Mandau performs substantially better than a Taming Sari. It's the cost and lack of real advantages over the other 3 big daggers give it a bad rep.
Not sure I agree. STR/DEX+22 is very significant and will overshadow Mandau aftermath if you're sacrificing WS damage to keep it up. Then you have 3% more triple attack, accuracy for both daggers not just mainhand for Mandau, and over half of Mandau's attack as well. Then other attributes for a minor amount of defenses, some AGI for Exenterator/Trick Attack and I'm not seeing Mandau winning by much, if at all (And I don't think it wins)
Asura.Ladyofhonor said: » Mandau is only useful in a fight where you'd be amnesia locked for long periods of time because it'll out white damage if you can get aftermath up.
Mandau will out white damage Twashtar, since when?
Aftermath Mandau has 13% triple damage rate(first strike on mainhand only), 5% crit rate and 5% crit damage
Aftermath Twashtar has 50% triple damage(first strike on mainhand only) if you can get 3k TP up in this not-likely-ever-happening scenario.
So I'd imagine it would be close, but attack+60 also helps for Mandau.
By Calinari 2016-10-18 20:20:26
Asura.Ladyofhonor said: »AG Mandau performs substantially better than a Taming Sari. It's the cost and lack of real advantages over the other 3 big daggers give it a bad rep.
Aftermath Mandau has 13% triple damage rate(first strike on mainhand only), 5% crit rate and 5% crit damage
Not sure if you meant it this way but relics occ damage is not related to aftermath. people will get confused and you'll have to post 5 times with pictures to get people to understand.
Server: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2016-10-18 20:23:28
Asura.Ladyofhonor said: »AG Mandau performs substantially better than a Taming Sari. It's the cost and lack of real advantages over the other 3 big daggers give it a bad rep.
Aftermath Mandau has 13% triple damage rate(first strike on mainhand only), 5% crit rate and 5% crit damage
Not sure if you meant it this way but relics occ damage is not related to aftermath
Yeah, I meant to type Afterglow, not aftermath, but whatever.
Fenrir.Snaps
Server: Fenrir
Game: FFXI
Posts: 1139
By Fenrir.Snaps 2016-10-18 21:33:04
Alright guys I haven't played THF in forever but my LS will be doing Erinys this weekend and I normally play DD COR or BLU for HELMs but we already have a rolls only COR that comes so it didn't make sense for me to come COR/thf and SA Savage Blade when I figured I could at-least gear THF up to do more for us...
With that said my Stacked RS set is from yesteryear but I have a lot of gear and Abjs laying around so I was trying to come up with a new set.
This what I came up with.
ItemSet 347002
I have 0 plans to start augmenting Herc gear for one NM on a job I don't really touch anymore but would like some opinions if you can think of anything not super expensive (Jinxed/Voodoo).
Taming Sari: Max
Head: Path B
Back: 20 DEX/ATT 10% WSD%
Rings are correct only have 1 HQ.
Legs Path B or D? Is there another option I am over looking?
Feet: Herculean Boots", augments={'Attack+29','Weapon skill damage +4%','STR+9','Accuracy+11',}}
These are my SB/Expiacion feet :/)
Thanks! Normally I would spreadsheet this myself but mine is from forever ago if there is even a new one these days and also I am probably forgetting about some pieces of gear that would be good for a stacked set.
Not sure if this is deliberate or not but you can offhand Fusetto and still get the bonus.
Server: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2016-10-18 21:51:52
Not sure if this is deliberate or not but you can offhand Fusetto and still get the bonus.
Going to take a wild guess and say it's the way itemsets work. They often flip weapons around.
Ragnarok.Flippant
Server: Ragnarok
Game: FFXI
Posts: 660
By Ragnarok.Flippant 2016-10-18 21:59:36
Asura.Ladyofhonor said: »Aftermath Twashtar has 50% triple damage(first strike on mainhand only) if you can get 3k TP up in this not-likely-ever-happening scenario.
Empy AM applies to additional hits of that weapon as well; except Vere (first hit of second hand only).
Server: Asura
Game: FFXI
Posts: 180
By Asura.Kiyarasubrosa 2016-10-18 22:03:49
They really need to change relic to have the triple dmg proc affect all hits of the main over just the initial hit. That would make relics a lot more attractive. I keep stressing that the triple dmg proc should also apply to WS but that probably would be a bit too far.
Asura.Cicion
Server: Asura
Game: FFXI
Posts: 211
By Asura.Cicion 2016-10-18 23:00:11
Yes and Boost relic 1handers to quad dmg as well and 2handers to 3x would be somewhat nicer. Mabey give mercy stroke +50%-60% dmg or would it still be meh.
Server: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2016-10-18 23:50:24
Yeah Mercy needs a better ftp to make relic truly viable for THF. It's even better to use evisceration because Evisc > Rudra > Rudra is going to be more damage than Mercy > Rudra.
Server: Asura
Game: FFXI
Posts: 180
By Asura.Kiyarasubrosa 2016-10-19 00:09:39
What is the best offhand for thf for end game? Currently, in my opinion, Mandau + Jugo Kukri +1 are the best dps for low/mid level mobs while end game I use Sandung fully augmented. Is Shijo fully augmented a better option? I try to mainly keep delay in mind but from what I hear that Thwashtar is the best off hand (350 million gil for just DEX and low delay just seems eh to me).
Any other 2nd opinions? Also, Adhemar head vs Lilitu Headpiece for stacked WS?
Lastly, Ambuscade Legs +1 vs Lustario Legs? Here is WS build for reference:
http://www.ffxiah.com/members/item-sets?id=259841
By Verda 2016-10-19 00:10:22
Call me crazy but I feel Mandau is a in a fine place for its cost/time investment vs the other 3 ultimate daggers, it's the cheapest and performs on the whole the worst, makes sense to me. And no, Aeonic isn't free it's either a lot of work or a 400m merc.
Asura.Kiyarasubrosa said: »What is the best offhand for thf for end game? Twashtar hands down. Jugo was good when it was released but there's other non RMEA options that supercede it now in dps. This has been checked by multiple people on the THF spreadsheets. I made a post earlier on offhands on this very page.
Asura.Kiyarasubrosa said: »Also, Adhemar head vs Lilitu Headpiece for stacked WS? Lilitu isn't that great definitely Adhemar.
Asura.Kiyarasubrosa said: »Lastly, Ambuscade Legs +1 vs Lustario Legs? Here is WS build for reference: Lustratio +1 > Very well Augmented Herc > NQ Lustratio >>> Ambu legs, the triple attack won't help much at all for stacked ws.
|
|