The Parthenon: A Warrior's Kyklos |
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The Parthenon: A Warrior's Kyklos
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It is not as good as those options. But it does low 30k
SimonSes said: » Bahamut.Leonof said: » With axe at 8000dps, 38600 avg ws, 2.34 rounds/ws That WS avg is probably wrong. You probably dont add offhand hit at all. The avg should be way above 45k at attack cap with that posted set. I confronted it with my own WS calculation to find that was set up wrong in sheet. I added "1" in the offhand column where you have Decimation stats to fix it. I want to apologize because i think misread this the first time through, and have found what youre refering to. With that change it does bring it to 45-46k ws avg. And it looks like i was under estimating it in game for a similar reason, think i wasnt acc capped the last time i was messing around with decimation. But to note, my main point wasnt really about the "true average" of decimation, was more that there is a lot of pointing to numbers on the forums without testing, thanks those of you went out and did some tests.
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Sylph.Deathknight
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Hello all,
I was reviewing my current Savage Blade WS set and confused myself. I have the below set: ItemSet 381372 I thought Pummelers +3 body would be an improvement but I am seeing otherwise on the worksheet. Have I made an error or is this correct? Additionally, do you have any other suggested improvements? Thanks! Offline
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Are you assuming capped pdif?
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Does R15 Lugra Earring +1 fit in anywhere?
Sylph.Deathknight said: » Hello all, I was reviewing my current Savage Blade WS set and confused myself. I have the below set: ItemSet 381372 I thought Pummelers +3 body would be an improvement but I am seeing otherwise on the worksheet. Have I made an error or is this correct? Additionally, do you have any other suggested improvements? Thanks! wouldn't WSD+ do better than Double Attack tho? confused... It's not the double attack on the body.
It would be based on the Physical Damage Limit + stat. Odin.Aurelius said: » It's not the double attack on the body. It would be based on the Physical Damage Limit + stat. Thank you for clarifying it. Asura.Zidaner said: » Does R15 Lugra Earring +1 fit in anywhere? Sylph.Deathknight
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Odin.Aurelius said: » It's not the double attack on the body. It would be based on the Physical Damage Limit + stat. Thank you. This was the missing piece to the puzzle. Sylph.Padisharcreel
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It replaces moonshade for sure at 3k effective TP, but I've been tinkering with it at different thresholds. Currently swapping out moonshade for lugra +1 at 1150 at night and always with warcry up in fencer builds. Lugra might be better than thrud at night too, depending on the rest of the set. Resolution and Decimation will get more use as well
So I just got afterglowed my Ukon. Is there a specific syntax to put in the LUA for when AM is up?
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Any updates on the Warrior guide? Really struggling to figure out what's the most ideal sets to be using, I'm a complete noob with the spreadsheet so any help with regarding the newer sets would be most welcomed! I have finally got to kill Bumba V15 with my static, and we are starting the RP grind so I have access to all the newer gear sets. Thanks :-)
Elikins said: » Any updates on the Warrior guide? Really struggling to figure out what's the most ideal sets to be using, I'm a complete noob with the spreadsheet so any help with regarding the newer sets would be most welcomed! I have finally got to kill Bumba V15 with my static, and we are starting the RP grind so I have access to all the newer gear sets. Thanks :-) Use Sakpata stuff for WSs that have fTP transferring, generally they're gonna be BiS because of their double attack and PDL+. TP set, you should try and shoot for 100% double attack. Should be easy enough as I assume you can do basic arithmetic. You'll likely use a lot of Sakpata for that too (like the hands off the top of my head for their double attack and store tp). Try and get as much Store TP as you can and still hit that 100% double attack. Single hit WSs: use the artifact and relic set pieces +3'd to have WSdmg+10%; the other three should be Nyame r20 B. Between Sakpata and Nyame you have most of your sets main pieces. Accessories are just filling in the stat mod for that WS, filling in to hit 26% haste for TP (can do that with one of the many belts with haste and DA), and ambuscade capes augmented appropriately. (For TP cape some prefer acc+30, but since WAR generally 2hands or single wields stuff, I prefer DEX+30. ~5 less acc for ~1% more crit is worth it.) I've been playing around with using Skapata hands and / or legs on some single hit or Upheaval like WS's to see how the PDL works out. Interesting results but super hard to peg down since so many fights have nerfed frailty.
I started slowly padding out the BGWiki WAR guide and people are more than welcome to make additions. I think utilizing the Wiki's ability to be edited by active WAR players is a good route to take moving forward. The AH threads with 100s of posts are, uh, pretty miserable to hunt through, TBH.
I tried to take a multi-tiered approach because not everyone is fairly current and may even be a fresher player. Offline
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Sorry guys, it is like 1/2 done. but not having much time these days.
Spaitin said: » Sorry guys, it is like 1/2 done. but not having much time these days. And by the time it gets edited and released, they would of done another update that rearranged everything :D Offline
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At this point I'd take it 1/2 realeased!
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Would also be interested in the half-finished guide as well. Had to look back but it seems like the first mention of Spaitin starting the guide was 7 months ago. Looks like we need someone to hand it off to!
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Asura.Saevel said: » And by the time it gets edited and released, they would of done another update that rearranged everything :D Odin.Foxmulder said: » I started slowly padding out the BGWiki WAR guide and people are more than welcome to make additions. I think utilizing the Wiki's ability to be edited by active WAR players is a good route to take moving forward. The AH threads with 100s of posts are, uh, pretty miserable to hunt through, TBH. I tried to take a multi-tiered approach because not everyone is fairly current and may even be a fresher player. Nice job so far. Think having an updated gear progression would be nice for people starting out. Only thing I saw is your high-end TP set with Ukon isn't gear haste capped I don't think. Keep up the good work! Offline
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Anyone have updated GA/GS sets involving sakpata? Thanks!
Cerberus.Shadowmeld
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Outside of defensive sets, I don't think sakpata is going to be heavily used for TP. Hands have the unique distinction there as a very easy slot for 100% DA default TP set. Body is likely also good for that if you don't have a +5 DA Valorous Mail as well.
For non defensive sets, I'm pretty sure 100% DA isn't used as much anymore, which means Tatenashi is pretty king for 4 slots. Honestly though, I'm often in 5/5 sakpata for TP right now, as mobs in sheol hit really hard, and I basically just run in full DT 90% of the time. For WS, I see a lot of 5/5 sakpata for reso, but honestly, unless you're in Escha zones, you're probably not attack capped. Saevel did quite a bit of testing recently, and you can likely make use of as many as 2 PDL pieces outside of Escha because of geo nerfs in both dynamis and odyssey. Sakpata does have a ton of good DD stats other than PDL though, so for Reso, it's still pretty strong. for great axe, Upheaval over 2000 TP looks like 4/5 nyame + relic head generally. When you are at attack cap, hands/legs become sakpata. Under 2000 TP, likely Sakpata is much more prominent. Cerberus.Shadowmeld
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I'm sure someone with a spreadsheet or sim could probably provide a more difinitive group of sets, but generally here are my GA/GS sets on war.
Edit: Godly DM augments on Odyssean/Valorous probably still exist too, but I've never gotten anything from Oseem, so I don't use them in my sets. Odin.Foxmulder said: » I started slowly padding out the BGWiki WAR guide and people are more than welcome to make additions. I think utilizing the Wiki's ability to be edited by active WAR players is a good route to take moving forward. The AH threads with 100s of posts are, uh, pretty miserable to hunt through, TBH. I tried to take a multi-tiered approach because not everyone is fairly current and may even be a fresher player. Edit: Axe DW needs more DW even if you assume cap Magic Haste Edit2: Ukon set as well unless you are assuming capped magic haste and haste samba, and hasso Cerberus.Shadowmeld said: » Resolution Default Fotia belt should beat Sailfi belt for resolution |
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