ACP 11 Winning Stradgies.

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2010-09-08
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ACP 11 Winning Stradgies.
 Gilgamesh.Tallulah
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By Gilgamesh.Tallulah 2009-06-01 23:37:16
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When I did this zerging wasn't really an option, but my setup was;
Pld/Rdm, Cor/Whm, Rng/Sam, Sam/Rng, Smn/Whm, Rdm/Drk (moi). It wasn't fast, but it was easy.
The Sam/Rng immediately pulled any clones and could kill them very quickly (save tp for clone). Rdm being the only stun was not a problem. Cor could buff the RAs, DD, and help heal. Smn just use Garuda. Rng just focus on crystal. Pld never lost hate even with /rdm. Running out of range of the crystal reduced the damage she took. Get draw in, run away again (to the sides). Everyone else stay on steps out of range.
Was a very easy fight with this setup. Took like 15m.
If all you have is monk I would suggest you be the person to focus on killing clones. Having you or someone else pull them. If you have a good pld, a rdm/drk, and a few DDs who do not have to get in range of AOEs you should be able to win.
Good luck.
 Ragnarok.Elkanah
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By Ragnarok.Elkanah 2009-06-02 02:54:20
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Sterling said:
Elkanah said:
I think the one thing people dont take into account for, ESPECIALLY the paladins on our server. Is that the damage in this fight is Magical damage taken. So they use /drk or /war instead of subbing /rdm with MDT gear. We seem to get a lot of those pld's.

Or, they end up being not so smart enough to get out of charm zone. so we sometimes lose the fight as well. Its annoying. >.>;


They /DRK for Stuns :x


Most plds ive done that run with on our server have RDM DRK WHM WAR and NIN as subs. Yes, stun is nice. But stun wont do nothing, more than a -ga III spell. So really, its a waste to use just /drk. You CANNOT stun the magical attacks. So if you already have a BLM, a RDM/DRK or a DRK/RNG or somethin with accuracy gear or w/e. You really dont need /drk that much.

/RDM gives you so much more benefits for hate and less magical dmg taken, since all of it is based on magic. Not to mention fast casting cure's or such.

Personally, PLD/RDM > PLD/DRK. Especially when pld's can utilize so much Magic DEF gear at 75 lol.
 Remora.Cheyanne
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By Remora.Cheyanne 2009-06-02 04:26:27
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I zerged this twice (once for me, once for a friend) with the following setup/strategy:

SAM/WAR x 2
MNK/WAR x 2
BRD/WHM
RDM/DRK

- Upon entry, both SAMs would Meditate x 2, then wait for the timer.
- RDM buffs and heals MP to 100%.
- Just before starting, BRD does SV, March, Minuet.
- RDM Hastes all DDs, Stoneskin, Phalanx, then opens with CS Stun.
- SAMs take turns to Sekkanoki, WS x 2, Meditate, WS again, then Meikyo Shisui.
- MNKs Hundred Fists from the get go.

The actual fight should take half a minute max. xD
 Asura.Avender
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By Asura.Avender 2009-06-02 21:11:31
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Okay, planning a run tonight. Anyone on Asura interested?
 Asura.Avender
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By Asura.Avender 2009-06-10 13:17:03
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Okay..

5th and hopefully final run.

mnk/war
mnk/war
drk/sam
smn/whm
rdm/drk

Still looking for brd.

Wish me luck...
 Ifrit.Thunderz
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By Ifrit.Thunderz 2009-06-10 13:30:18
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Avender said:
Okay..

5th and hopefully final run.

mnk/war
mnk/war
drk/sam
smn/whm
rdm/drk

Still looking for brd.

Wish me luck...


GL

I don't like zergs seems 2 risky for me

xD
 Asura.Avender
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By Asura.Avender 2009-06-10 14:39:55
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0/5.

I'm done.

Probably wont be on the game too much longer anyway.
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