The Beast Within -- A Guide To Blue Mage

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The Beast Within -- A Guide to Blue Mage
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 Asura.Sabishii
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By Asura.Sabishii 2022-03-28 22:12:38
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Carbuncle.Yiazmaat said: »
The front page as them for MDT and CDC, not sure whats better about adhemar att path or gleti r0 for cdc, but i use gleti for inv space and money saving.

Adhemar adds some triple attack, and crit damage, while gleti uses a lot of crit chance and attack buffs, so you can mix some of it together since crit chance + crit damage + multi attack is nicer than just pure crit chance.
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 Carbuncle.Yiazmaat
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By Carbuncle.Yiazmaat 2022-03-29 06:34:02
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I use the CDC dream set, the only difference is that i use the acc adhemar
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By SimonSes 2022-03-29 07:10:36
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Considering how small improvement is Begrudging over Ilabrat at attack cap (0.22%) and Ilabrat winning for uncapped attack, I would never use Begrudging.
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 Asura.Geriond
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By Asura.Geriond 2022-03-29 07:11:50
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What dDEX does that value assume?
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By SimonSes 2022-03-29 08:06:10
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Asura.Geriond said: »
What dDEX does that value assume?

Capped for both
Uncapped dDEX Begrudging is 0.32% ahead for capped attack and 0.25% behind for uncapped attack.

Keep in mind Almace R15 main hand CDC set has like 490+DEX with ML30. There is not much scenarios where you would have uncapped dDEX.
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By Bahamut.Belkin 2022-03-29 08:47:51
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I'm sure this has been posted somewhere in this thread. New to playing BLU in any sort of melee capacity. What would the ideal spell setup be for playing melee BLU in Dynamis or Sheol C?

I assume the sets are a bit different because of Cruel Joke, but I'm mostly looking for the optimal trait distribution. What spell sets do you guys use for Dynamis and Segments?
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2022-03-29 09:03:55
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I use the Spell set in the guide for max DPS (Expert DD Spec) for the most part, with some modifications based on various scenarios.

I use Frightful Roar over Tenebral Crush, so I can apply defense down to every group without waking mobs.
I sometimes set White Wind over Magic Fruit for healing the group or waking from a bad sleepga.
Anvil Lightning is dependent on your accuracy, but with TP Bonus OH, it's a good option (You may not need it).
Occultation/Barrier Tusk/Cocoon are useful, but I don't set the latter two since it takes too much time to keep reapplying them regularly.
Dream Flower as an emergency sleep.
I haven't set Winds of Promy because the mages I roll with are very good, but it's a utility option.
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 Valefor.Prothescar
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By Valefor.Prothescar 2022-03-29 15:53:31
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Acrid Stream can be worth using too on things like the statue boss to help out if your COR isn't already capping damage. It can replace Empty Thrash for TA.
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By Carbuncle.Yiazmaat 2022-03-30 10:02:54
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Whats the tp gain/loss btw DW 10(gear) and DW needed 11 and DW14(gear) and DW needed 11 ?

Edit: should i prior overcap DW by 3 or DW 10 in gear wouldn't be à gréât difference ?
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By Vaerix 2022-03-30 12:11:02
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Carbuncle.Yiazmaat said: »
Whats the tp gain/loss btw DW 10(gear) and DW needed 11 and DW14(gear) and DW needed 11 ?

Edit: should i prior overcap DW by 3 or DW 10 in gear wouldn't be à gréât difference ?
Dual wield attack speed formula is:

(Delay1 + Delay2) × (1 - Dual Wield %) ÷ 2 = New Delay per Hand

Tizona/Macheara for example
(236 + 238) × (1 - .35[DW3+10]) ÷ 2 = 154 Delay/hand
(236 + 238) × (1 - .39[DW3+14]) ÷ 2 = 144 Delay/hand

Delay is less than or equal to 180 so tp/hit formula is:

61+[(Delay-180)×63÷360

Using previous examples
DW+10
61+[(154-180)×63÷360] = 56 tp/hit, 112 tp/round
DW+14
61+[(144-180)×63÷360] = 54 tp/hit, 108 tp/round

And finally we have to establish our actual attack speed in terms of time.

(1 - Dual Wield)×(1024 - Equipment Haste - Magic Haste - Job Ability Haste) / 1024

So our delay reduction for both cases, given max equipment haste and magic haste with 0 JA haste looks like this:
(1 -.35)×(1024 - 256 - 448) / 1024 = 20.8%, or 79% delay reduction, 1% shy of the 80% cap
(1 -.39)×(1024 - 256 - 448) / 1024 = 19%, or 81% delay reduction, capped at 80%

So with our example weapons we have
Delay * Delay Reduction(20% minimum) = delay/60 seconds

DW+10 (for completion sake I added the raw delay and what I assumed the game factors due to flooring)
308 *.208 = 64.064
308 *.21 = 64.68
Both would floor at 64 so it's a moot point
64/60 = 1.06 seconds for 112 tp

DW+14
288 *.2(absolute minimum delay) = 57.6
57/60 =.95 seconds for 108 tp

Simon usually does the math stuff, so I'm sure there's something wrong with what I wrote but with a grain of salt that's what I got for the math.

11% faster, 3% lost tp/round which does have other implications from stuff like store tp which uses base tp/hit in it's calculation.

For reference
TP/hit = floor( Base TP/hit × (100 + Store TP Total) ÷ 100 )

Edit: Math showing perfect dual wield utilization
(236 + 238) × (1 - .36[DW3+11]) ÷ 2 = 151 Delay/hand (came out to 303)
61+[(151-180)×63÷360] = 55 tp/hit (came out to 55.925)
(1 -.36)×(1024 - 256 - 448) / 1024 = 20 (80% delay reduction)
302 *.2 = 60.4
60/60 = 1 second for 110 tp round

All of this to say

DW11 vs DW10
6% faster (capping delay reduction) for 1% less TP,
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By SimonSes 2022-03-30 12:57:24
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Vaerix said: »
So with our example weapons we have
Delay * Delay Reduction(20% minimum) = delay/60 seconds

DW+10 (for completion sake I added the raw delay and what I assumed the game factors due to flooring)
308 *.208 = 64.064
308 *.21 = 64.68
Both would floor at 64 so it's a moot point
64/60 = 1.06 seconds for 112 tp

DW+14
288 *.2(absolute minimum delay) = 57.6
57/60 =.95 seconds for 108 tp

I wish it would work like that, we could be sooo much faster ;)
You multiplied delay lowered by DW by 0.2 which would result in like 87~87.8% total delay reduction :) Breaking the cap like that is actually possible on DW HF Monk, but not on BLU :P

Assuming no source of JA haste:
308 * .3125 = 96.25 delay for 35%DW
288 * .32787 = 94.426 delay for 39%DW

39DW is only ~2% faster EDIT: and 35%DW has 3.7% higher base TP, so 35% is overall better for TP gain.
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By Vaerix 2022-03-30 15:18:39
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SimonSes said: »

I wish it would work like that, we could be sooo much faster ;)
You multiplied delay lowered by DW by 0.2 which would result in like 87~87.8% total delay reduction :) Breaking the cap like that is actually possible on DW HF Monk, but not on BLU :P

Assuming no source of JA haste:
308 * .3125 = 96.25 delay for 35%DW
288 * .32787 = 94.426 delay for 39%DW

39DW is only ~2% faster EDIT: and 35%DW has 3.7% higher base TP, so 35% is overall better for TP gain.

Knew I'd mess something up, thanks Simon

Edit: Question, I can reach the .3125 which is the 1024-Gear-Magic haste/1024, but I don't know how to reach the .32787 number, can you share the math on that one?
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By SimonSes 2022-03-30 15:41:08
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Vaerix said: »
Edit: Question, I can reach the .3125 which is the 1024-Gear-Magic haste/1024, but I don't know how to reach the .32787 number, can you share the math on that one?

.32787 is just value of delay that's left after applying all the haste that will work with 39%DW until you reach cap of 80% total delay reduction. MAth for it is 0.2 / 0.61 where 0.2 is minimal value of base delay and 0.61 is delay after applying 39% reduction from DW.

So max haste available from gear+magic is 68.75%
With 39DW, ~67.213% of that haste will work to get you to 80% reduction and that last ~1.537% will be wasted. Because of that, you could for example use just 24% haste in gear (assuming you are getting cap magic haste).
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By Vaerix 2022-03-30 15:57:36
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SimonSes said: »
Vaerix said: »
Edit: Question, I can reach the .3125 which is the 1024-Gear-Magic haste/1024, but I don't know how to reach the .32787 number, can you share the math on that one?

.32787 is just value of delay that's left after applying all the haste that will work with 39%DW until you reach cap of 80% total delay reduction. MAth for it is 0.2 / 0.61 where 0.2 is minimal value of base delay and 0.61 is delay after applying 39% reduction from DW.

So max haste available from gear+magic is 68.75%
With 39DW, ~67.213% of that haste will work to get you to 80% reduction and that last ~1.537% will be wasted. Because of that, you could for example use just 24% haste in gear (assuming you are getting cap magic haste).

I understand this but it begs the question, is there a threshold for weapon delay using dual wield, because if we use the raw weapon values for Tizona and Tp Bonus, *.2(max delay reduction), it would come out to 94.8, is that the hard cap on delay or is dual wield modifying hand delay a separate function?
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By SimonSes 2022-03-30 16:50:02
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Vaerix said: »
it would come out to 94.8, is that the hard cap on delay or is dual wield modifying hand delay a separate function?

It's the hard cap yeah.
Delay per hand is only to calculate TP per hand, but afaik for round delay it's just combined delay of two weapons. There is probably some flooring happening after DW is applied. For Tizona + Thibron with ideally 36%DW, you will have 303.36 delay. If it rounds up to 304, then with capped haste you would be at 95 delay, with 94.8 being technically possible, so ~0.2% slower than cap, but nothing you can really do about it.
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By Aech314 2022-04-03 16:45:34
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Assuming I don’t have augmented Nyame gear (which I assume is what the guide is referring to), what are some of the best pieces for savage blading? I just finished the tp+1000 sword and have Naeg, so I assume SB is generally gonna be my better option over CDC… thoughts?
 Valefor.Prothescar
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By Valefor.Prothescar 2022-04-03 18:30:13
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Herc head (WSD+STR), AF+2/+3 body, jhakri +2 hands, relic+2/3 legs, herc feet (WSD+STR)
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 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2022-04-04 00:56:51
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Well, SE just killed the CJ > Sleepga EP party in Crawlers Nest [S]
 Asura.Eiryl
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By Asura.Eiryl 2022-04-04 00:59:21
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Too bad pld being completely invincible and the puller and able to AE is even better than doom
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 Valefor.Prothescar
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By Valefor.Prothescar 2022-04-04 01:05:44
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any cleave setup was better than doom
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 Carbuncle.Yiazmaat
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By Carbuncle.Yiazmaat 2022-04-04 06:12:11
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Blu can still do entomb/floe/flower on the beetles and flys on the east side of the zone tho
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By Lakshmi.Buukki 2022-04-04 08:58:57
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Valefor.Prothescar said: »
any cleave setup was better than doom

This is true, but doom parties while making food/reading/working etc was cool. Check my screen once every 4-5min, doom, afk. Was lovely. It was slow(er), but mindlessly easy.

Of course this was bugged from the beginning, I'm actually surprised they adjusted it so fast. Was expecting 4 months later.
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By Ymora 2022-04-04 11:43:46
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Lakshmi.Buukki said: »
Occultation/Barrier Tusk/Cocoon are useful, but I don't set the latter two since it takes too much time to keep reapplying them regularly.

Skipping Cocoon I can get but you prefer to recast Occultation every time there's an AOE over just using Barrier Tusk every 3min?
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By Lakshmi.Buukki 2022-04-04 11:51:09
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Ymora said: »
Lakshmi.Buukki said: »
Occultation/Barrier Tusk/Cocoon are useful, but I don't set the latter two since it takes too much time to keep reapplying them regularly.

Skipping Cocoon I can get but you prefer to recast Occultation every time there's an AOE over just using Barrier Tusk every 3min?

Most of the monsters in Sheol C (which is what I was mainly referring to) don't use AOE moves that strip shadows as much as you think, and I prefer having the blink where I can negate all damage rather than just a few points. Which monsters besides beastmen tend to constantly strip shadows? Maybe casters, scorpions and slimes the most dangerous? Dynamis you can spare it because you have a lot of time, so load up on all the buffs you want. Just my personal choice. It's all about maximizing the amount of time I spend DPSing in seg farming. I already use Frightful Roar on every camp to help other DDs on higher level floors, adding another spell to keep most of the time that may not even be necessary is cutting into more of my melee time. Blink for me is enough, and if it gets stripped, DT set and Sudden Lunge.
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 Asura.Trickflo
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By Asura.Trickflo 2022-04-07 19:12:20
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Bahamut.Belkin said: »
I'm sure this has been posted somewhere in this thread. New to playing BLU in any sort of melee capacity. What would the ideal spell setup be for playing melee BLU in Dynamis or Sheol C?

I assume the sets are a bit different because of Cruel Joke, but I'm mostly looking for the optimal trait distribution. What spell sets do you guys use for Dynamis and Segments?

For dynamis you can use the max damage set I usually drop skillchain bonus, acc bonus and/or Crit atk bonus for a few utility spells like white wind, cocoon, barrier tusk or dream flower depending on your groups potential needs(might you tank/do you have a reliable brd to sleep 100% of the time etc.) For sheol C depending how committed your group is to CJ varies what you need my group goes off w.o me unless theres 3 or more packs of cj mobs but usually drop the same traits for dream flower self defense spells and something to tag with like actininc burst.
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By SimonSes 2022-04-08 02:53:06
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Lakshmi.Buukki said: »
Ymora said: »
Lakshmi.Buukki said: »
Occultation/Barrier Tusk/Cocoon are useful, but I don't set the latter two since it takes too much time to keep reapplying them regularly.

Skipping Cocoon I can get but you prefer to recast Occultation every time there's an AOE over just using Barrier Tusk every 3min?

Most of the monsters in Sheol C (which is what I was mainly referring to) don't use AOE moves that strip shadows as much as you think, and I prefer having the blink where I can negate all damage rather than just a few points. Which monsters besides beastmen tend to constantly strip shadows? Maybe casters, scorpions and slimes the most dangerous? Dynamis you can spare it because you have a lot of time, so load up on all the buffs you want. Just my personal choice. It's all about maximizing the amount of time I spend DPSing in seg farming. I already use Frightful Roar on every camp to help other DDs on higher level floors, adding another spell to keep most of the time that may not even be necessary is cutting into more of my melee time. Blink for me is enough, and if it gets stripped, DT set and Sudden Lunge.

Personally I feel the same as Ymora, but I can't give you an examples XD I was using Occultation a lot and noticed I lose it very often. Maybe its specific to my group (We have active BRD killing mobs with 2 WSs, so maybe he triggers AoE a lot?). I stopped casting Occultation, because of that. I only do it, if I decide to Cruel Joke something on my own.
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By Lakshmi.Buukki 2022-04-14 11:46:53
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I haven't seen it asked or mentioned, so just confirming what I think is true: Is Sibyl Scarf (INT+10, MAB+10) a direct upgrade for all BLU spells and Sanguine Blade? I haven't run any spreadsheet or numbers, but just from looking at it, 10INT > 3 MAB I would imagine.

Interested in seeing if anyone tested hard numbers across Subduction/High Tier nukes.
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By Asura.Ohthehumanity 2022-04-14 20:19:20
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Did some brief testing on rabbits outside sandy with subduction, spectral floe, and entomb.

Baetyl
Subduction - 5441 avg
Spectral Floe - 14637 avg
Entomb - 12630 avg

Sibyl Scarf
Subduction - 5496 avg
Spectral Floe - 14875 avg
Entomb - 12668 avg
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