We are currently planning adjustments to the effect duration and recast timers of circle-type job abilities (Holy Circle/Arcane Circle/Ancient Circle/Warding Circle) as well as Sepulcher/Arcane Crest/Dragon Breaker so that they can be used more frequently.
Below are 2 ideas we are looking into:
Effect duration 1 min. / Recast time 3 min.
Effect duration 3 min. / Recast time 5 min.
For idea #1, while the effect duration is not changed, the abilities can be used quite frequently.
For idea #2, while the effect duration becomes longer, if the effect is dispelled or via other means, you will have to wait longer than idea #1.
Please let us know your feedback on these two ideas.
Grants resistance, defense, and attack against ???? to party members within the area of effect.
Holy Circle
Arcane Circle
Ancient Circle
Warding Circle
Undead
Arcane
Dragons
Demons
Along with the description provided, they also intimidate, reduce damage received, and grant a 15% damage boost to both physical and magical damage against the affected monsters family group. Also certain gear can enhance the buff, giving store TP, Attack, Accuracy, or defense depending on the buff and gear used. Also all 4 buff's duration can be extended with gear currently.
Based on the comments in this thread and the other regions, the development team will be moving forward with adjustments to the below job abilities, making the effect duration 3 minutes and the recast time 5 minutes:
Paladin
Holy Circle/Sepulcher
Dark Knight
Arcane Circle/Arcane Crest
Samurai
Warding Circle/Hamanoha
Dragoon
Ancient Circle/Dragon Breaker
※Hamanoha was not listed in the previous post, but it will be included for this adjustment.
Along with this adjustment, the group 1 merit points that affect these abilities will each be shortened from 20 seconds to 10 seconds for each merit point added.
As a result, through merit points and equipment it will be possible to reach an effect duration of 3 minutes 30 seconds and a recast time of 4 minutes 10 seconds. Below are the development team’s thoughts on the adequacy of the job abilities’ effects.
The effect itself
It was determined that the effect of gaining a 15% chance of activating intimidation, 15% damage boost, and a 15% reduction in damage taken versus specific families of monsters is effective. While we have received various opinions on the matter, we would first like to monitor the situation with the longer effect durations and shortened recast timers.
Usage
In addition to comments stating that the effect is weak, we have also seen comments stating that the monsters these abilities apply to are scarce (not enough situations to be able to use them).
It is very true that no matter how good the stats are, if there aren’t situations to use it or not enough situations to use it, there is no point in having it. With that said, we will be properly preparing situations for them such as adding NMs to Legion that make these abilities effective and useful.
Deletion of abilities
Additionally, we have seen some comments in regards to deleting these abilities since we are reaching/at the recast timer limit for some jobs.
I am sure you all already understand, but to explain once again to avoid any confusion going forward, currently the recast timer limit is 13. However, in the future we plan on increasing this, so please don’t think of this as a reason to delete abilities.
Also, in regards to beastmaster’s ability “Killer Instinct,” we are planning to revamp the merit points as outlined below. As we have just begun to look into this there is a high chance it might change.
Current:
Effect duration: 1 minute
Recast time: 15 minutes
Each merit point reduces the recast timer by 2 minutes 30 seconds
↓
Adjustment plan:
Effect duration: 3 minutes
Recast time: 5 minutes
Each merit point increases the Killer effect +2
Yes? The circle effects offer a pretty gigantic boost to damage and defense, removing their one weakness (upkeep efficiency) makes these incredibly powerful abilities.
They do, but why is it that so few players use them? Blaming it on being situational can only go so far when it's coming down to if we can add another JA to a job or not.
It sounds great, just isn't that good in practice, it is very situational at best, and largely that is the problem more than anything. The effect is great, when you happen to have X job at X mob that is going to live for more than 3 min anyway.
Think the first time I've used Hamanoha as sam was Ig-Alima, and also poped circle for the first time in years...
So few players use them because... they're dumb? (Or more likely, they forget that they even have them, and/or forget that SE buffed them to give a signifigant damage boost to them on top of the intimidations.) Like Proth said, they are quite powerful. I know when I'm on SAM, I always try to use Warding Circle and Hamanoha on the rare occasions I get to fight Demons on it. >_> And it helps in SAM's case that the Warding Circle enhancement is on the AF hat, which any non-gimp SAM is carrying around anyway for the Meditate enhancement.
As for SE's question of which we'd like: honestly, I'd be happy with either of them.
They do, but why is it that so few players use them? Blaming it on being situational can only go so far when it's coming down to if we can add another JA to a job or not.
The giant *** recast really, so not wanting to use it in case you need it in an emergency?
Idea #4 duration 15 or 20 seconds recast 2 mins with max merit take it down to 90 seconds. with mobs and their dispelga happy, ability won't even stay on for more than 10 seconds. just get me a god damn short recast and I don't care if it have short durations.
Chy, who the hell merits circles? lol. Option 2 please. Would be nice to use Hamanoha and Warding Circle more often on Ig Alima (or w/e the hell that thing's name is), for real.
my point is not who the hell merit circles, it is that we don't even benefit from the extended durations when every mob that counts will dispelga everything within 10-15 seconds into the fight. I rather have a short recast with a shorter duration, atleast I know when I need it, it'll become available.
Option #2 is the only possibility. Mostly because people who chose #1 need to take math again.
1 minute duration every 3 minutes is 5 minutes duration every 15.
3 minute duration every 5 minutes is 9 minutes duration every 15.
Not to mention, you have an "oh ***" moment and Holy Circle yourself, start to cast cure, maybe throw out a shield bash and a few other abilities, and by the time you get to strike your opponent twice, the 1 minute effect will have worn out.
I'd rather have it be useful, than have it be available to me every single minute. Besides, the diffirence between 3 and 5 minutes is neglible. The diffirence between a 1 minute and 3 minute duration is not.
Based on the comments in this thread and the other regions, the development team will be moving forward with adjustments to the below job abilities, making the effect duration 3 minutes and the recast time 5 minutes:
Paladin
Holy Circle/Sepulcher
Dark Knight
Arcane Circle/Arcane Crest
Samurai
Warding Circle/Hamanoha
Dragoon
Ancient Circle/Dragon Breaker
※Hamanoha was not listed in the previous post, but it will be included for this adjustment.
Along with this adjustment, the group 1 merit points that affect these abilities will each be shortened from 20 seconds to 10 seconds for each merit point added.
As a result, through merit points and equipment it will be possible to reach an effect duration of 3 minutes 30 seconds and a recast time of 4 minutes 10 seconds. Below are the development team’s thoughts on the adequacy of the job abilities’ effects.
The effect itself
It was determined that the effect of gaining a 15% chance of activating intimidation, 15% damage boost, and a 15% reduction in damage taken versus specific families of monsters is effective. While we have received various opinions on the matter, we would first like to monitor the situation with the longer effect durations and shortened recast timers.
Usage
In addition to comments stating that the effect is weak, we have also seen comments stating that the monsters these abilities apply to are scarce (not enough situations to be able to use them).
It is very true that no matter how good the stats are, if there aren’t situations to use it or not enough situations to use it, there is no point in having it. With that said, we will be properly preparing situations for them such as adding NMs to Legion that make these abilities effective and useful.
Deletion of abilities
Additionally, we have seen some comments in regards to deleting these abilities since we are reaching/at the recast timer limit for some jobs.
I am sure you all already understand, but to explain once again to avoid any confusion going forward, currently the recast timer limit is 13. However, in the future we plan on increasing this, so please don’t think of this as a reason to delete abilities.
Also, in regards to beastmaster’s ability “Killer Instinct,” we are planning to revamp the merit points as outlined below. As we have just begun to look into this there is a high chance it might change.
Current:
Effect duration: 1 minute
Recast time: 15 minutes
Each merit point reduces the recast timer by 2 minutes 30 seconds
↓
Adjustment plan:
Effect duration: 3 minutes
Recast time: 5 minutes
Each merit point increases the Killer effect +2
We are currently planning adjustments to the effect duration and recast timers of circle-type job abilities (Holy Circle/Arcane Circle/Ancient Circle/Warding Circle) as well as Sepulcher/Arcane Crest/Dragon Breaker so that they can be used more frequently.
Below are 2 ideas we are looking into:
Effect duration 1 min. / Recast time 3 min.
Effect duration 3 min. / Recast time 5 min.
For idea #1, while the effect duration is not changed, the abilities can be used quite frequently.
For idea #2, while the effect duration becomes longer, if the effect is dispelled or via other means, you will have to wait longer than idea #1.
Please let us know your feedback on these two ideas.
Grants resistance, defense, and attack against ???? to party members within the area of effect.
Holy Circle
Arcane Circle
Ancient Circle
Warding Circle
Undead
Arcane
Dragons
Demons
Along with the description provided, they also intimidate, reduce damage received, and grant a 15% damage boost to both physical and magical damage against the affected monsters family group. Also certain gear can enhance the buff, giving store TP, Attack, Accuracy, or defense depending on the buff and gear used. Also all 4 buff's duration can be extended with gear currently.
Based on the comments in this thread and the other regions, the development team will be moving forward with adjustments to the below job abilities, making the effect duration 3 minutes and the recast time 5 minutes:
Paladin
Holy Circle/Sepulcher
Dark Knight
Arcane Circle/Arcane Crest
Samurai
Warding Circle/Hamanoha
Dragoon
Ancient Circle/Dragon Breaker
※Hamanoha was not listed in the previous post, but it will be included for this adjustment.
Along with this adjustment, the group 1 merit points that affect these abilities will each be shortened from 20 seconds to 10 seconds for each merit point added.
As a result, through merit points and equipment it will be possible to reach an effect duration of 3 minutes 30 seconds and a recast time of 4 minutes 10 seconds. Below are the development team’s thoughts on the adequacy of the job abilities’ effects.
The effect itself
It was determined that the effect of gaining a 15% chance of activating intimidation, 15% damage boost, and a 15% reduction in damage taken versus specific families of monsters is effective. While we have received various opinions on the matter, we would first like to monitor the situation with the longer effect durations and shortened recast timers.
Usage
In addition to comments stating that the effect is weak, we have also seen comments stating that the monsters these abilities apply to are scarce (not enough situations to be able to use them).
It is very true that no matter how good the stats are, if there aren’t situations to use it or not enough situations to use it, there is no point in having it. With that said, we will be properly preparing situations for them such as adding NMs to Legion that make these abilities effective and useful.
Deletion of abilities
Additionally, we have seen some comments in regards to deleting these abilities since we are reaching/at the recast timer limit for some jobs.
I am sure you all already understand, but to explain once again to avoid any confusion going forward, currently the recast timer limit is 13. However, in the future we plan on increasing this, so please don’t think of this as a reason to delete abilities.
Also, in regards to beastmaster’s ability “Killer Instinct,” we are planning to revamp the merit points as outlined below. As we have just begun to look into this there is a high chance it might change.
Current:
Effect duration: 1 minute
Recast time: 15 minutes
Each merit point reduces the recast timer by 2 minutes 30 seconds
↓
Adjustment plan:
Effect duration: 3 minutes
Recast time: 5 minutes
Each merit point increases the Killer effect +2