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[Dev] Adjustments to Circle-type Job Abilities
Bahamut.Serj
Server: Bahamut
Game: FFXI
Posts: 6179
By Bahamut.Serj 2012-01-24 13:41:07
Awesome.
Server: Odin
Game: FFXI
Posts: 11417
By Odin.Minefield 2012-01-24 13:43:21
Would be pretty awesome if they added Mini-behemoths, like they did with the Wyrms in T.canyon :3
Ugh, why do I think they are so cute D:<
Server: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2012-01-24 13:47:57
Looks like BST will be 5/5 killer instinct now!
Edit: It seems I may have misunderstood this ability, killer instinct doesn't give a bonus to all damage types the bst has killer effects for? Just the pet?
Server: Asura
Game: FFXI
Posts: 2006
By Asura.Lokimaru 2012-01-24 13:55:14
Phoenix.Dramatica said: »Looks like BST will be 5/5 killer instinct now!
Edit: It seems I may have misunderstood this ability, killer instinct doesn't give a bonus to all damage types the bst has killer effects for? Just the pet? The ability gives the "Killer" trait your current pet has to all party members in range.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-01-24 13:56:45
Phoenix.Dramatica said: »Looks like BST will be 5/5 killer instinct now!
Edit: It seems I may have misunderstood this ability, killer instinct doesn't give a bonus to all damage types the bst has killer effects for? Just the pet? The ability gives the "Killer" trait your current pet has to all party members in range. That's interesting :o
Bahamut.Darkone
Server: Bahamut
Game: FFXI
Posts: 44
By Bahamut.Darkone 2012-01-24 13:57:31
Killer instinct like other circle effects gives the circle effect +15% damage done, -15% damage taken, and +15 killer effect to the mob type your pet is strong towards.
Bahamut.Darkone
Server: Bahamut
Game: FFXI
Posts: 44
By Bahamut.Darkone 2012-01-24 13:59:23
considering most people don't even know what circle effects did they could have just said circle effects give +15% damage done, -15% damage taken, and +15 killer effects and many would have been happy. Even though that is what they already did haha
Server: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2012-01-24 14:08:41
Killer instinct would be a huge buff for party situations if you are fighting something that has the appropriate monster correlation. BST will just need to carry a lot of jugpets for that. +20% dmg/-20% dmg taken/+20% intimidation rate would be an awesome party buff.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-01-24 14:11:35
It does bring another level of strategy for BST, I like it.
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-01-24 16:38:23
Pretty awesome buff for bst there.
Server: Asura
Game: FFXI
Posts: 157
By Asura.Bitesized 2012-01-25 22:16:53
We need an uncapped aquan now.
| 01-23-2012 02:28 PM | | Camate | | Community Rep |  |
| Adjustments to Circle-type Job Abilities
We are currently planning adjustments to the effect duration and recast timers of circle-type job abilities (Holy Circle/Arcane Circle/Ancient Circle/Warding Circle) as well as Sepulcher/Arcane Crest/Dragon Breaker so that they can be used more frequently.
Below are 2 ideas we are looking into:
Effect duration 1 min. / Recast time 3 min.
Effect duration 3 min. / Recast time 5 min.
For idea #1, while the effect duration is not changed, the abilities can be used quite frequently.
For idea #2, while the effect duration becomes longer, if the effect is dispelled or via other means, you will have to wait longer than idea #1.
Please let us know your feedback on these two ideas. | |
| Grants resistance, defense, and attack against ???? to party members within the area of effect. | | Holy Circle | Arcane Circle | Ancient Circle | Warding Circle |
|---|
| Undead | Arcane | Dragons | Demons |
Along with the description provided, they also intimidate, reduce damage received, and grant a 15% damage boost to both physical and magical damage against the affected monsters family group. Also certain gear can enhance the buff, giving store TP, Attack, Accuracy, or defense depending on the buff and gear used. Also all 4 buff's duration can be extended with gear currently.
| 01-24-2012 01:26 PM | | Camate | | Community Rep |  |
| Based on the comments in this thread and the other regions, the development team will be moving forward with adjustments to the below job abilities, making the effect duration 3 minutes and the recast time 5 minutes:
Paladin
Dark Knight - Arcane Circle/Arcane Crest
Samurai
Dragoon - Ancient Circle/Dragon Breaker
※Hamanoha was not listed in the previous post, but it will be included for this adjustment.
Along with this adjustment, the group 1 merit points that affect these abilities will each be shortened from 20 seconds to 10 seconds for each merit point added.
As a result, through merit points and equipment it will be possible to reach an effect duration of 3 minutes 30 seconds and a recast time of 4 minutes 10 seconds. Below are the development team’s thoughts on the adequacy of the job abilities’ effects.
The effect itself
It was determined that the effect of gaining a 15% chance of activating intimidation, 15% damage boost, and a 15% reduction in damage taken versus specific families of monsters is effective. While we have received various opinions on the matter, we would first like to monitor the situation with the longer effect durations and shortened recast timers.
Usage
In addition to comments stating that the effect is weak, we have also seen comments stating that the monsters these abilities apply to are scarce (not enough situations to be able to use them).
It is very true that no matter how good the stats are, if there aren’t situations to use it or not enough situations to use it, there is no point in having it. With that said, we will be properly preparing situations for them such as adding NMs to Legion that make these abilities effective and useful.
Deletion of abilities
Additionally, we have seen some comments in regards to deleting these abilities since we are reaching/at the recast timer limit for some jobs.
I am sure you all already understand, but to explain once again to avoid any confusion going forward, currently the recast timer limit is 13. However, in the future we plan on increasing this, so please don’t think of this as a reason to delete abilities.
Also, in regards to beastmaster’s ability “Killer Instinct,” we are planning to revamp the merit points as outlined below. As we have just begun to look into this there is a high chance it might change.
Current:
Effect duration: 1 minute
Recast time: 15 minutes
Each merit point reduces the recast timer by 2 minutes 30 seconds
↓
Adjustment plan:
Effect duration: 3 minutes
Recast time: 5 minutes
Each merit point increases the Killer effect +2 | |
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