Sam Gear Lvl 99 |
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Sam gear lvl 99
He is basing his parse basically on the idea that everyone has oober gear and all temps though is my point lol
Fupafighters said: » He is basing his parse basically on the idea that everyone has oober gear and all temps though is my point lol And how is getting tactician's roll instead of fighter's/chaos' going to save those without "oober gear and all temps"? Just forget it lol...tacts roll is useless...thats why SE gave it to us haha
Fupafighters said: » Just forget it lol...tacts roll is useless...thats why SE gave it to us haha LOL at that logic. this makes me lol tbh fupa is all mad that he got shot down not by 1 person but like 20 people so he comes along with the new excuse of everyone dont have this and that tbh who cares thats there problem not ur's now isnt it?
i dont have the best gear at all my luck with pil and kaggen are garbage but guess what when i have a good cor with me i lay out some nice damage with drk that extra regain is good at the start at most when ur standing there for a few seconds waiting for that first proc to pop after that its useless cause u got wings coming out the *** if ur in a good group. the smart people did there clears or just did then main NMs for the KIs others just dont care and think there gonna be that person that goes 1/1 on a item and never touch VW again. If only it had gone like this:
Fupa said: I find myself in a lot of parties where people ask for tacticians over anything else, and I really do like it for Wildfire. But, a lot more attack and double attack looks cool, too, and maybe someday I will try it. Leviathan.Snakeslice
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Hey I like Tact roll too! When I'm trying to proc club or staff white on sam.
Fupa topicbanned.
Edit: Should I delete the last page and a half of this thread...? Wow at this thread!
Keityan /facepalm Miser's > Chaos/>Fighters > Tact Tact is used because it A) benefits the COR or B) the rest of the party doesn't have a clue. 25% 5hit > 26% 6hit - yes its less likely to ever land a perfect 100tp in VW but too much TP > too little when WSs scale, esp fast scaling ones like Shoha. If you don't have the gear to make a proper 25% 5hit then yes you should be 6hitting with a sword strap. Animation length does not matter there is a fixed WS delay. With long animation lengths like Shoha you can have 100tp again without ever visibly seeing a swing. topic ban for someone being stupid? +1 Islador point.
Asura.Dtroyy
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Narbzilla said: » All I wanted was some advice on my SAM and then this happened. Just curious, does the "Enhances Hasso" effect on Unkai Haidate +2 count toward Magic/JA/Equip haste? I understand it was definitely magic or JA haste at first but now Wiki claims it has changed.
Ramuh.Krizz said: » Fupa topicbanned. Edit: Should I delete the last page and a half of this thread...? Noooooo don't, it's actually quite the fun read!! Leviathan.Snakeslice
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Rhaokin said: » Just curious, does the "Enhances Hasso" effect on Unkai Haidate +2 count toward Magic/JA/Equip haste? I understand it was definitely magic or JA haste at first but now Wiki claims it has changed. Edit: No i'm dumb, its JA haste. Quote: Keityan /facepalm 25% 5hit > 26% 6hit - yes its less likely to ever land a perfect 100tp in VW but too much TP > too little when WSs scale, esp fast scaling ones like Shoha. If you don't have the gear to make a proper 25% 5hit then yes you should be 6hitting with a sword strap. Animation length does not matter there is a fixed WS delay. With long animation lengths like Shoha you can have 100tp again without ever visibly seeing a swing. It has a fixed animation length, but it would still take ~8 seconds to WS from the start of the WS + next WS in the fastest haste situations. You can facepalm all you want, but the sets that we have are comparable. A majority of the gear is exactly the same and these are just minor adjustments to meet the preferences of the player. I still hit 26% haste and have a pretty consistant 5 hit even if you can call it a "fake 5 hit". It may not be your 25% haste with pure 5 hit, but again, the differences are so minute, it seems silly to argue over minor details and preferences. In voidwatch, these differences are made even less because of regain atmacites. It's a wash. By going TP Bonus +25 you lose 26% haste since the only way to get 5 hit is to sacrifice feet. By going Regain, I lose TP Bonus +25 but I gain the last point of haste and the extra +20 attack from atheling as well as adding more options of adding more DA, QA and where I put my haste in the grip, neck, and waist slots. I'm just discussing and staying neutral. No need to be sarcastic with pointing out mistakes and what not, I'm pretty open and admit when I had done stated something wrong (I fixed the FTP comment btw). But with your spreadsheets, you should be able to easily tell whether the 1% haste is worth the 25% TP bonus and by the type of % it should win by-- Then we should examine parse data to determine if it was close to what we had expected. This approach is much better than simply bashing individual pieces of gear based on pure speculation. So if you really wanted to bash the hell out of regain earring because you truly believe that it will make more than 5% difference in overall damage , this is the path that we should take. Otherwise, regain earring is once again, personal preference. Are you trying to imply that <1% haste is superior to +25TP bonus? You shouldn't need any haste grip or neck. My 5-hit has a more than aqequate amount of haste, (and I'm even using Phasmida belt in it because I prefer not losing the sizable chunk of HP), I did not have to deny myself the pleasures of any DA, TA, or QA, nor did I have to sacrifice my Moonshade earring for mediocrity.
<1% haste is not worth 25% TP. Not even close. Regain earring isn't bashed out of "pure speculation," it's bashed because it's ***. Quote: Are you trying to imply that <1% haste is superior to +25TP bonus? *** lol. You shouldn't need any haste grip or neck. My 5-hit has 25% haste and I'm using Phasmida belt in it because I prefer not losing the sizable chunk of HP, I did not have to deny myself the pleasures of any DA, TA, or QA. <1% haste is not worth 25% TP. Not even close. Let me fix that for you: Quote: I don't think that the last point of haste is worth it. The reason why I don't think it is worth it is because: 1. When you add +25 TP to all shoha damage, the damage approaches ______ number. When comparing it to 2. The damage that you gain from that haste along with the WS you gain from this---over a period of time is _____ number. Atheling will give you ___ damage when you're not capped attack, and will give you 0 when you're capped. Then you have to consider that during VW, ~half your WS you use with a dusty wing where TP+25 doesn't do anything. (This though can be a question of itself.). Regain may play in hit reduction in VW (lots of math here, not worth doing). There we go. Then we will look at this information and determine whether the difference is big enough to change. I've parsed almost every LS event I have done in the last 3 months archived so can easily compare notes. We can even examine the damage graphs to examine the slope (DPS), WS rates, and buffs and confirm our results. With phasmida belt with your set, you're at 24% haste if you wanted to try to factor that in calculation. And I do agree, I dislike the 75HP from bullwhip too and I'm glad someone else pointed that out. Even with max HP merits on mithra, I wish it was higher, I can't imagine what taru's have to deal with in VWNM. I'll play your game, eradicating your sort is rewarding in that I don't have to lose braincells reading stupid posts.
Difference between 24% and 25% haste on a Masamune with Hasso and the Haste spell active: 24% 216 Delay, or about a 51% delay reduction give or take a few decimals. 25% 210 Delay, or about a 54% delay reduction give or take a few decimals. The difference is around 3.6 vs 3.5 seconds per swing. Now for the TP bonus's impact on Shoha: Masamune 90, 240 STR, capped fSTR No TP Bonus 114 + 20 + 204 = 338 * 2.575 = 870 Moonshade TP Bonus 114 + 20 + 204 = 338 * 2.76875 = 935 65 base damage difference, or about a 7.5% damage increase. That's assuming exactly 100 and 125TP, however slight overflow is expected, though that would not make a huge difference. Wasting time popping dusty wings unless you're refreshing aftermath is losing DPS. My set: Ouside VW Haste only
GK Tachi: Shoha 1 30% Set 1 330 93.229 3.43 2222 3615 848 255.741 Keityan's GK Tachi: Shoha 1 30% Set 2 350 99.694 4.05 2165 3872 972 239.088 In VW: 40save TP 7regain
GK Tachi: Shoha 1 30% Set 1 330 93.229 1.29 2276 2826 394 430.661 Keityan's GK Tachi: Shoha 1 30% Set 2 350 99.694 1.28 2148 2711 389 417.810 I thought the spread would be bigger with VW having an 20/80 split Max buffs, 11 rolls, 45 save TP, 10 regain, stals
Mine GK Tachi: Shoha 1 30% Set 1 330 192.261 1.32 2270 2786 256 653.051 His GK Tachi: Shoha 1 30% Set 2 350 207.381 1.32 2124 2660 253 629.853 Quote: I'll play your game, eradicating your sort is rewarding in that I don't have to lose braincells reading stupid posts. If it really makes you feel smarter, sure. I have a few questions though. Concerning the 24% and 25% reduction, how many more additional hits does this convert towards? Or more relevant, in what amount of time frame will you actually gain an extra WS? I only see a pure %delay number and that doesn't really describe the system nor compare with a fixed WS number. This is relevant because if you can reach an extra 100% TP by ~15 WS, allowing you to WS one more time than the other set due to this haste, the results are similar.-- So the best way to check this is to examine the time it takes for the last point of haste to get you to hit 100 TP. This effect can be exacerbated with the additional of speed enhancing buffs. Synopsis: Even at 79% haste, that'd mean a ~4.76% increase in attack speed. A 4.76% increase to DoT and WS damage vs. 7.5% WSD for SAM would be pretty silly, and that's before considering meditate, wings, other regain, and save TP.
All of those help push things in favor of WS damage, but even without, SAM's WS damage outweighs melee damage by enough to make it a lesser increase. It would take you, on average, 20-21 weaponskill cycles to get an extra weaponskill out of .1 seconds of delay, however that requires 79% haste before swapping into regain earring and 3% haste feet. Thank you Taint for the constructive post.
I just wanted to make sure that I had the right units: Set 1 330 <-- % of hits 192.261<-- Damage per hit 1.32<- 2270<-- Before Overwhelm? 2786<-- After Overwhelm? 256<- 653.051<- DPS? Weapon Type
Weaponskill Melee Multiplier ODD Rate Results Melee damage per round Melee DPS Rounds/WS WS Dmg Total Cycle Damage Total Cycle Time Total DPS I made ODD 30% for 90Masa(me) and 95Amano(you) for comparisons sake. In VW Masa gets a greater advantage because of Wings (50% ODD) and Fudo at 300tp is very potent. If I make both weapons Masa or both Amano the spread is even greater btw. Just curious, how do you determine the enemy's VIT?
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