Ukko's Fury Setup |
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Ukko's Fury Setup
He's asking why it's the best of the given pieces. It's the best because it's nearly unconditional as a WS piece for all jobs that can equip it, while other pieces are either marginal upgrades or conditional for WAR. Feet are a PDT piece, hands are great but not as massive an upgrade. Legs aren't really useful in current builds. Head is good for TP, but it's only a slight upgrade, and it requires a bit of gear re-working for 10 acc/attk, though it does open up different builds and possible future sets.
Bismarck.Bloodbathboy
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Is haste capped at 23.7%for WAR. Just wondering for my TP set.
25% is the true gear-haste cap. Where are you getting 23.7%?
gear haste is 25% (need 26% in gear to reach this)
Bismarck.Bloodbathboy
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Cerberus.Tikal said: » 25% is the true gear-haste cap. Where are you getting 23.7%? Offline
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was talking with a friend about ws belts and i'm looking back a few pages... but is it explained why wobuffet is the best ws belt?
Bismarck.Bloodbathboy
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It can make a difference. Huge spikes at time. If ACC is still issue I would use a light belt. Have both and play it safe.
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I dont understand war nor pretend assume much of it though but war doesn't have a lot of TA/QA in optimal ws gear. I would assume that it would need a number of ukkos to average better than another belt (assuming accuracy is perfect). Since it's a normal 2 hit weaponskill how much of a chance does the 1% QA and the 2% TA have to proc on that since they are registered first before DA?
and I couldn't find it yet still looking back so sorry if i'm being repetitive There's a whole thread about QA, TA and DA that recently cropped up. There's a lot of math.
Simple answer: 1% QA, 2% TA is incredibly potent on strong WSs, and though it's only 3%, it makes a very powerful difference that carries over into the average. There's more outlier numbers, but they average into it better in the long run. And, Ukko's doesn't carry FTP bonus. One hit of your WS gets 2.1~2.2FTP, the rest get 1.0. 1QA+2TA translates to more than 0.1fTP on one hit.
It's a potent neck piece because there aren't other options available, but if there were, and you didn't need accuracy, then it wouldn't be standard issue. Offline
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Cerberus.Tikal said: » There's a whole thread about QA, TA and DA that recently cropped up. There's a lot of math. Simple answer: 1% QA, 2% TA is incredibly potent on strong WSs, and though it's only 3%, it makes a very powerful difference that carries over into the average. There's more outlier numbers, but they average into it better in the long run. I feel dumb for asking but what do you mean by outlier numbers >< outliers are values that aren't close to the median. so basically it means the damage spikes from qa/ta.
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Gimp said: » stuff ***, stole my name. Now you gotta ask what outliers are?! THREAD OVER. (joking, if it wasn't obvious) Mekira-oto +1 or Drachenhorn on off days.
By the way is mekira broken down into light elements or does it only work on light/wind/thunder day. Edit: i think Towngearhorn sucks in all situations XD Mekira+1 and while it wasn't tested correctly (or i missed a better test) I don't assume it decomposes, that only seemed to be the atma iirc. I only assume it works on light/wind/thunder days.
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light thunder wind as far as we know...
I would guess Drachenhorn would beat Mekira on inactive days, assuming your attack's at least 650-ish (and uncapped). I saw a post with testing on Namas a while back that indicated it probably doesn't decompose.
I haven't followed the data testing link, but is the entry on bg wiki for mekira-oto incorrect?
Why the *** is that still there... There's not even a test for T3 decomposition in the test linked, which was noted later and is why it's been up in the air ever since. WHY it's been up in the air this long is beyond me though.
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I blame Dasva! All his fault. >:
(Hopefully he's reading this...) To be fair, I think he's the one that finally did the Namas test.
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fffiiiiiiiiiineeeeeeeeee.
Even on offdays I had Mekira winning. 650 attack would put it at..12 str 32 attack I think? Pretty sure that's behind Mekira+1.
I haven't really been keeping up to date on FFXI info lately. Is there a definitive best third atmacite to go with Coercion and Discipline for Ukko's? I'm using Persistence right now. None of the options look mindblowing.
Valiant is good, Lattitude is good.
These are the 4 that I go between
1. Kaggen's Coercion - L15: STR+5, AGI+5, ACC+10, "Regain"+3) 2. Ig- Alima's Valiant - L15: HP+10%, All attributes (STR, DEX, ETC...) +15, ACC+5, Haste+5% 3. Voidwrought's Discipline - L15: HP+10%, All attributes +3 (STR, DEX, ETC...), "MDB"+10, "Save TP"+20 4. Pil's Lattitude - L15: MND+5, "SB"+10, TP Bonus +50, Haste +3% From these 4 I'll set myself up using 1 of these 2 builds. Build A: With Kaggen/Iggy/Void gives me +20% HP, 23 STR, 18 DEX, 18 VIT, 23 AGI, 18 INT, 18 MND, 18 CHR, +25 ACC, Regain +3, +5 Haste, +10 MDB, +20 Save TP
Build B: Kaggen/Iggy/Pil gives me +10% HP, 20 STR, 15 DEX, 15 VIT, 20 AGI, 15 INT, 20 MND, 15 CHR, +25 ACC, Regain +3, +8 Haste, +10 SB, +50 TP BONUS
One last note... since I'm getting atleast 5% (gear) haste with both builds I have more flexibility for my TP build, especially with the Build B. Essentially I swap out Phasmida Belt for Windbuffet just to boost my white dmg. Got this on 49th tatter on Adaman Hauberk (thanks to Suji, my synergist mercenary lol)
17 attack less than Grim +1, but I'll just stick to it for my Ukko ^^ Titan.Reizen said: » Got this on 49th tatter on Adaman Hauberk (thanks to Suji, my synergist mercenary lol) 17 attack less than Grim +1, but I'll just stick to it for my Ukko ^^ |
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