Ukko's Fury Setup |
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Ukko's Fury Setup
I personally use my N legs+1 in both my inside and outside WS sets. Outside I'm sure n legs+1>byakko's for berserk down (probably baerserk up also), inside they should be close, but i've never actually mathed it out.
9 DEX, 7 attk, 4% Crit vs. 5% DA
Idk, hard to say which would win. With Bloodrage up, 5% DA probably wins inside. I suppose it would depend on your overall critical hit rate and overall double attack rate though. Outside, I'd wager Hecatomb would win but only because of the DEX. if my testing is right BR will cap crit rate on ukko's fury w/ just RR so i'm 99.9% sure af3+2 is better than heca w/ BR.
Mind a concise math-out on that for me?
The critrate? 20dDex+5merits+30RR+20BR+30ukko's at 100% tp=105% critrate. so its 7att vs 5da.
Huh... and yet I feel like I don't always crit every hit with BR up. Go figure. Perhaps its DA's instead. Thanks.
It might be that the 2nd hit of ukko's has a lower crit bonus, and there is still a 2.5%~ chance my testing was wrong.
Still, its an interesting premise.
Um, for the mathematically challenged fellows such as myself...
Are there any generally accepted gear sets that I should be aiming for? This whole thread seems to be comparing different factors. Is there any set that the average user can look at to try and emulate? Eh, this is about right. You can argue the body piece between Zahak's, Twilight, Adaberk, and the usefulness of the belt. Rancor Collar will beat out the Gorget. The one thing you need to make sure of is that you are able to keep your 6-hit with this set and your TP setup. Hi WARs :)
I have a friend getting Ukko access soon, he has a lot of options for gear. In the past he's had to switch around to every possible job for the situation, so it was always a challenge keeping the best gear sets for so many different jobs at the same time. But obviously with Ukko access he'll be coming primarily WAR from here on out to almost everything from now on and really wants to make sure his setups are as close to the best as he can. From what I've gathered it looks like bellicus cuisses/byakko/hecatomb mitts/Ebody are great with the right augments.. for the time he does not have that. I also understand 6hit is going to beat the 5hit for ukko. Keep in mind I'm trying to help him out but I don't have much experience with WAR so these 17 pages + other threads is a lot to take in. Additionally my biggest hang up is that so many pieces require amazing augments to be the best and sometimes that just takes time. For now I think it's best just looking @ inside abyssea, he is going to work on those augmented pieces while he can to later improve. I'm looking to see what's the best TP & Ukko (zerk up/down) setups without using augmented gear? He has access to any pieces on the AH. grim+1, zahak etc. Also has war +2 full set, twilight body/helm, of course brutal/rajas. Can a decent TP set be made without Z head? He doesn't have atm but I'm sure we can get it for him pretty quickly. Sorry this post is kind of all over the place, I appreciate any help I can get to help my friend :) The following is a list of rather acceptable gear for tp and ws listed in aprox order of best>worst. make sure to have at least a 6 hit. atmas: RR/SS/apc
tp: weapon:ukon grip:claymore ammo:ravager's orb head:zelus(should really shoot for this), w turban(with haste gloves) neck:rancor collar, ravager's gorget ears:brutal, ravager's, moonshade(if regain for hit build), crit rate+1 light earring, body:ebody, askar, af3+2 hands:af3+2, dusk(+1) if needed for haste, perle(if haste+restraint down) rings:rajas, oneiros(if latent), blitz, mars's, strigoi back:atheling waist:goading, ninurta/v belt(if you dont need stp) legs:af3+2 feet:af3+2 ws: weapon:ukon grip:claymore ammo:ravager's orb head:af3+2 neck:rancor collar, elegorget, ire+1 ears:brutal, vulcan's, str+3 earring, ravager's body: grim+1(berserk down), zahaks/ebody(berserk up), hands:hecatomb+1(w/ augments), heafoc, af3+2 rings:rajas, pyrosoul, strigoi back:atheling waist: elebelt, beir+1 legs:bellicus, n legs+1, af3+2 feet:af3+2 Thanks very much Saw :)
Can someone explain why Ravager's Helm +2 is more recommended than Twilight Helm?
Edit: FML, nevermind, forgot it had crit hit rate >< Was it ever confirmed if ukko fury doubled your crit rate
Also, does anyone have any idea how much slow it adds?
It does not.
@above 15% and iirc overwrites Slow I and Hojo: Ni overwrites hojo ni, right; it's irritating to some extent, because back when i was with my widowmaker, i'd be able to consistently keep hojo/kurayami on from my ninja self as i focused on my warrior self, and now, there's no point in casting hojo since it goes bye-bye after a ukko's (and then ukko's slow wears off shortly afterward) :(
Quetzalcoatl.Brayenn
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Curious question, how does the 25tp bonus earring compare to some of the other options? supposedly more tp is more crit(accordding to wiki) so curious if anyone has tested how much value 25 tp is for the WS ?
Valefor.Corvin said: Was it ever confirmed if ukko fury doubled your crit rate Odin.Sawtelle said: Valefor.Corvin said: Was it ever confirmed if ukko fury doubled your crit rate I agree that it's likely either 30/40/50 or 30/35/40. If it's the former then you're looking at 2-3% critrate and I'd use that in a heartbeat unless you're in Abyssea with Blood Rage up (since you should have a 100% critrate under these circumstances assuming a 30% critrate bonus). With the latter it's still strong, especially since you use SS inside Abyssea, but I'm not sure if I'd default to it outside Abyssea.
so what would be the best set for VWNMS since they seem to have high AGI
the best? I'm no math expert but I go with a balance:
Ukon(90)/Claymore/ x /Ravager's af3+2/Rancor/Vulcan's/Brutal Grim+1/af3+2/Rajas/Pyrosoul Atheling/Light/af3+2/af3+2 grim+1 fulltime as its impossible to cap attack and I'm making up for accuracy loss in the hands slot. af3+2 legs are possibly/probably beaten by a good augment on heca+1 legs. I would never use augmented Byakko's outside abyssea. Gearing for dDex is all sorts of fail in voidwatch. Rancor vs Light is possibly debatable as well, but I personally prefer it (as you see I'm using Claymore over Pole as well) edit: feet are probably easily replaceable by heca+1 as well, but I don't have them etc. (af3+2 combo well with rancor/claymore anyways) Odin.Sawtelle said: Having not done VW too much, is there a reason for Armaberk over other bodies? Fenrir.Uzugami said: Odin.Sawtelle said: my "hard mobs" ws set First hit will get its native acc bonus, but the 2nd hit wont, and neither will any DA swings. Adaberk is a cross between Ravager's and Twilight. Ravager's has the highest attack, Twilight helps you reach stat cap easier and has the highest accuracy but lacks an attack bonus. Adaberk averages between, but with the Double Attack mods on top of it, it makes for the best TP piece. If the higher stats on twilight would cap dDEX, or if Twilight helps you reach accuracy cap, or if Ravager's gets you the attack cap, they'd all be better but they're marginal increases, and the chance of 4 STR and 4 DEX capping your stats, or +10 acc making a huge difference is quite small. The main reason is the DA +2~3% affects your TP phase more than the stats adaberk lacks.
make sure to use af3+2 feet if blood rage is up though, 20% crit dmg shouldnt be passed up regardless in that instance. You'll be at 60-70% crit rate (40-50 without BR).
If you really care, consider an Aggressor up/down set. Focus up/down-esque Cerberus.Tikal said: Adaberk is a cross between and we're just talking about WS, not tp phase. (people TP on voidwatch mobs?) |
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