Kind of getting bored with my solo world (yet again). I've been playing it a couple hours a day on and off for a few months now. I have:
A decently extensive branch mine
A mob tower that goes from ocean level to bedrock and feeds the items into my mine's store room
A bunch of squid collectors that feed into my mob grinder delivery system.
A cactus farm
A tree farm
A non-automated wheat farm (which I never use, pork > bread)
Torches every 5 blocks in about a 150 block diameter distance from my base/grinder.
All of the caves in about a 300 block diameter have been explored/lit
2.5 stacks of iron blocks (9 ingots to the block)
About 64 diamonds (found a vein of 9 yesterday!)
I guess the only thing left for me to do is setup camp somewhere else and start cave exploring. I'm never motivated to do some type of crazy build.
One thing I'm considering is the 1000m by minecart achievement.
So is there a private server for FFXIAH.com? I can't join a public server unfortunately.
Mine is only FFXIAH, my brother and our friends, and a few sparse other places I might post the url.
There's a protective element when people first join, have to do some pretty specific thing to be able to muck with anything at all. It's that quest I mentioned.
Few more changes to the server: Added critical hits to swords with some interesting damage scaling (Diamond swords are brutal, but Gold swords are... worth making ;D).
This is to offset a hefty increase in mob damage. You'll definitely want some armor or to just hide at night because a zombie will put you at one heart in two hits (I decided that was fairer than two-shotting you). This is offset slightly by the regen factor based on total skill level from MCMMO, but it's still safer to keep food on hand.
Our current running town is getting a good shop system set up, and I'm slowly increasing the circulating amount of cash.
What I meant was I can only join private servers as I don't have a premium account (using cracked version right now. Plan on buying full version when it is released). So it's not that I don't want to join a public server. It's just that I can't without a premium account. Was hoping to play with other people. My brother and I were playing together but he's been too busy lately to play.
Currently me and a friend of mine are building our own MMORPG server where you build stats in skills like forgery, defense , health , combat and moar!
AND we're working with new mods for classes like necromancer and wizard, necromancer has to quest for the ability to summon the undead to do their bidding! wizard can use lightening and fire at a keystroke ! D:!!!
its still being worked with, built and such. :3
Edit: Spoke too soon. It'll be up as soon as I rip Nethrar out of there for now, and there just won't be any nether for a little while if that's what's blowing the whole thing up.
Okay it was just chunk errors. At worst they'll get blown out eventually.
Should be running daily backups on the map now too, in case it gets proper *** again.
There is now a "Quest" that must be completed for Trusted status and build capability. Make pilgrimage to the Water Ziggurat and seek salvation from Armok!
I joined this, and its been fun so far.
I have died with a lil lag twice now, and my items where dropped, yet, I could not find/pick em up again :(
Edit: Spoke too soon. It'll be up as soon as I rip Nethrar out of there for now, and there just won't be any nether for a little while if that's what's blowing the whole thing up.
Okay it was just chunk errors. At worst they'll get blown out eventually.
Should be running daily backups on the map now too, in case it gets proper *** again.
There is now a "Quest" that must be completed for Trusted status and build capability. Make pilgrimage to the Water Ziggurat and seek salvation from Armok!
I joined this, and its been fun so far.
I have died with a lil lag twice now, and my items where dropped, yet, I could not find/pick em up again :(
Heh, i didn't even think to finish all the plugin patching before FFXI Maintenance day.
Drkcraft is up and friendly. Any issue you might have been having with 'lag' were probably the mingebag protection. If anyone else is online they can help you with the noobfilter.
Okay I lied, DRKCraft is anything but friendly. Our Zombies hit for 4 1/2 hearts. I should have warned people I have things dialed up to 'extra hard' to offset some plugins we run like mcmmo.
i just have my own little server, only issue, is i can't get the damn thing to run without hamachi and my firewall completely off XD.. stupid *** Java crappy server program...crap..stupid
Version Title/Number Date of Addition Additions Summary
1.6.4 May 26, 2011
Bug Fixes:
Fixed CPU issue on multiplayer (?)
Attempt at fix for severe CPU hog bug on SSP
New Bugs:
If a player sleeps in a bed, sometimes the bed is listed as occupied (even though it isn't) and, upon logging out, there is a NullPointerException and the player's .dat file is corrupted. There is an end of stream error when the player tries to log back in and their .dat file needs to be restored from a backup. This can be fixed by changing the sleeping value in the player's .dat file from 1 back to 0; this solves the issue and the player can then log back in.
If a player crashes in the nether in smp, some times when they reconnect, they spawn on top of the nether. The only way back to death.
Dropped tools, once picked up, disappear after first use [1]. Also if you die your tools can suffer a similar fate. If you shift-transfer such a dropped tool into a chest and back in your inventory, it's like a new-crafted tool without uses.
Sometimes freezes most water into ice regardless of if its in a snow biome or not.
CPU issue fix is still failing, same loop as 1.6.3
Sometimes blocks will fail to render, creating massive holes on the ground and walls, allowing the player to see caves and dungeons under the map. [2] [3]
Achievement display is sometimes off-panel. [4]
Updating of lighting due to torches and other player instigated sources seems to be even worse.
Underground or otherwise enclosed rail corners can cause you to clip through wall and lose health.
Minecarts colliding on the same track will pass through each other or come to a dead stop rather than pushing.
One Minecart may partially pass through another on a slope, when held by a non-activated booster track. [5] [6]
Powered minecarts do not push other minecarts around. image gallery show problem, reversed image order
Exiting a minecart or moving from one minecart to another will bump the original minecart and make it move.
Fire does not show up on a map item.
Fire sticks around much longer on blocks it can't burn.
Cobweb now acting like a solid block, player can pass through it, but he/she will get damaged.
You are able to travel down through a "closed" Trapdoor/Hatch (Under certain circumstances).
If the player is crouched while saving, he/she will then (when loading the world) spawn an additional 1.62 meters higher, and visibly fall to the grown (unhurt). However, if this occurs while standing under a solid block (such as a low ceiling), then the player will suffer 0.5 hearts of damage from clipping into the block temporarily ("suffocation"). Warning, also occasionally happens even when not crouched! (See Bug Report.)
When boats are submerged, they do not float back to surface. [7]
All TNT-entities stay clientside after exploding, until reconnection. (New bug because before just random ones stayed)
Shift-clicking to transfer items to/from chests, dispensers and storage minecarts can result in the game crashing if the items' destination would become full. [8]
Can't move and can mostly only see sky and sea when server.properties "view-distance" is set above 5. Note that the default is 10.
Hostile mobs sometimes spawn when using a bed even in a well lit room sealed off from outside enviroments, this appears to possibly be related to the lighting bug mentioned above (this can be an old bug: see [9]). Double doors also cause this to happen, the game somehow ignores one of the doors allowing mobs to spawn inside.
Craftable maps sometimes don't display the correct name, become blank or have gaps.
When crafting an item, shift clicking may cause different items to be created if the elimination of resources would create a situation in which that item can be crafted. For example, having 1 stone in the top left and two in the top middle and top right, along with two sticks in the middle and bottom middle, shift clicking will create a pick and a hoe.
When riding a boat with a map out, the player sometimes dies for no apparent reason.
Light bugs found in 1.6.2 can now occur in old generated chunks (not only in those generated in 1.6.x). Some screens here
When climbing a ladder in a 1x2 shaft, under certain circumstances, it is impossible to target a block opposite of the ladder. The cursor will repeatedly alternate between the wall and another block, usually the ladder.
The corruption of world when running out of memory fix does not always work.
When two portals share one nether portal, disabling the first portal, which is the primary portal for reentry to the world, causes the game to spawn a new portal in a random location when returning to the world. Following that the game crashes. Disabling that new portal and re-enabling the primary portal stops this from happening. Disabling the new portal and not re-enabling the primary portal causes the game to spawn yet another new portal if the process is repeated.
When entering and leaving nether life is shown incorrectly as full.
Maps may cause crashes or instability on multiplayer servers. When maps are used the server usually crashes in the same way: CPU usage goes to 100% and short after the server kicks all player and stops responding.
Mushrooms can spread through walls.
Lava, in SMP, anywhere near wood, even if blocked by glass, will set the wood on fire. Have observed wood catching alight that is 10 blocks away from the lava source.
1.6.3 May 26, 2011
Changes:
The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames.
The “limit framerate” option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping.
The “limit framerate” option has been reset to “off” for all players, enable it again if you want it.
2 blocks deep water doesn't prevent you from fall-damage anymore. You need at least 3 blocks deep water to fall in.
Now Detects Illegal versions of Minecraft
Bug Fixes:
Fixed some block updates not updating lighting properly under some circumstances by reverting the “don’t always send block data” fix in 1.6.
Fixed a major CPU load issue in the server where a very tight loop would starve all other threads.
Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back.
New Bugs:
FPS limiter limits FPS to 41 instead of 40.
The fix for the CPU load issue is not working, and still starves all other threads.
1.6.2 May 26, 2011
Bug Fixes:
Fixed new item duplication bug
New Bugs:
The item duplication bug was not actually fixed; items placed in a furnace can still be taken out of a furnace and duplicated infinitely by right-clicking (although it appears the newly duplicated item will not function).
When using a furnace and placing items into it, as soon as it's activated all items minus 1 are ejected and must be placed back in the furnace in order to use it.
Lighting is not always updated when digging new holes/tunnels, placing torches or setting blocks on fire (in both nether & normal world).
Tall grass can grow on dirt with no grass on it.
Shift-clicking something into a full chest from inventory or from chest into full inventory crashes the client.
It is now impossible to row a boat in 1 block deep water.
Sometimes (tested while in a boat on water, and when floating in water) while viewing a map the game will switch to a "saving chunks screen" then end on a black screen.
When quitting game the "Saving Chunks" progress bar does not appear sometimes.
When loading a world and standing in a cave less than 4 blocks high, the player gets some initial damage (at least the damage sound appears).
"Out of memory" error. Often appears after the "blocks don't disappear" bug.
The following bugs only occur in new chunks generated in 1.6.2:
Some chunks don't get dark at night (and vice versa; some chunks stay dark during the day).
The textures don't load on some chunks (The blocks are present but with transparent textures).
Some blocks don't disappear after being broken; it appears as if the block is still there, but can be passed through.
1.6.1 May 26, 2011
Bug Fixes:
Fixed item bug when picking up an item with a full inventory causing this to happen
1.6 May 26, 2011
Changes:
Added Nether support to multiplayer.
The client will ask minecraft.net if the current login is valid. If the server says “no”, a warning message appears in the client. You can still play the game even if this happens. [10]
Added craftable Maps.
Added trapdoors.
Added Tall Grass in some biomes.
Mushrooms now spreads (very) slowly.
Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
Added Dead Shrubs in Deserts.
Added allow-nether (set to true or false) in server.properties.
Blocks destroyed by other players in multiplayer now shows the breaking block particle effect.
Doors make sound for other players in multiplayer.
The record player now supports more than 15 different songs. No new songs/records were added, though.
Activated dispensers make sounds and trigger particles in multiplayer.
Players stuck in walls will slide towards the nearest gap if there is one.
Shift-clicking while crafting makes as much as possible and moves it straight to your inventory.
The blocks in the inventory and stats page got a new look.
Shift-clicking something in your inventory will push it directly in your hot bar and vice-versa.
Trying to sleep in the Nether causes the bed to explode.
Disabled Advanced OpenGL until bugs get fixed.
It’s no longer possible to build solid blocks on the top layer of the maps.
Booster tracks are now speedier.
Fire has been severely nerfed so it spreads slower, and doesn’t spread infinitely.
Seeds are now found in tall grass, using a hoe on the ground no longer works.
Compressed network traffic more aggressively.
Blocks that don’t change appearance when the data changes don’t send block updates when their data changes now.
Arrows shot by players can now be picked up by all players.
Minecarts and boats can go through portals, empty or occupied.
Glowstone now acts similarly to glass with regards to rails, torches, ladders, doors, etc. (Possibly a bug?).
Bug Fixes:
Fixed running out of memory corrupting the current level
Fixed the side textures of grass getting extra dark when mining them
Fixed anaglyph 3d rendering mode having severe visual bugs
Fixed the crash screen vanishing immediately
Fixed not being able to target blocks when at x or z pos 1000
Fixed the achievements screen messing up the sky color
Fixed saving while sneaking dropping the player through the ground
Fixed a system clock change messing up the game speed
Fixed rain sounds not playing with fast graphics enabled
Fixed hair and cloaks being rendered in the wrong locations on sneaking players
Fixed the attack/swing animation not being applied to the armor layer
Fixed player rotation not being loaded correctly when loading a saved game
Fixed arrow physics, making them not get stuck midair when you open a door
Fixed arrows hitting reeds, portals, and other non-solid blocks
Fixed keybindings not getting saved properly under certain conditions
Fixed the player not being able to sneak off lowered blocks like cacti
Fixed a bug where the player could mine without swinging their arm
Fixed boats placed on snow being placed too far up
Fixed submerged boats rising very very fast
Fixed sand dropping onto boats getting stuck in a falling animation
Fixed a game crash when riding a vehicle or animal into the nether
Fixed falling while riding not dealing damage to the rider
Fixed buttons and levers too close to the player being impossible to use
Fixed dispensers shooting through walls
Fixed fire hurting through wall corners
Fixed entities reaching water through wall corners
Fixed placing doors next to cacti creating half-doors
Fixed buttons and levers being placeable on leaves in “fast graphics” mode
Fixed furnaces and dispensers not dropping their contents when destroyed
Fixed dispensers biasing later slots
Fixed farmland taking too long to dig
Fixed tilling below some blocks being possible
Fixed tilling the underside of blocks somehow working
Fixed fences and stairs sometimes becoming invisible
Fixed walking on top of fences not producing step sounds
Fixed fire sometimes existing mid-air as an invisible block of pain
Fixed fences and wooden stairs not being flammable
Fixed fire effect on burning entities sometimes getting rendered in the wrong location
Fixed fishing rod rendering being a bit lacking
Fixed fishing rods being stackable
Fixed mining glass hiding the clouds behind the glass
Fixed rain falling through liquids
Fixed items in glass blocks not getting ejected properly
Fixed water interacting strangely with glass
Fixed glass not blocking rain sound
Fixed fences and signs preventing grass from growing
Fixed rain and snow being incorrectly lit
Fixed grass staying alive below stair blocks
Fixed the achievement screen not pausing the game
Fixed some screens breaking the sky tint color
Fixed fullscreen mode switching causing mouse issues and screen closes
Fixed chat messages surviving through game switches
Fixed ice so it regenerates regardless of whether it’s snowing or not
Fixed rain falling too slowly
Fixed levers being placeable on weird locations
Fixed floor levers sometimes not delivering a signal downwards
Fixed floor levers sometimes not being removed when the floor is removed
Fixed rail tiles sometimes not properly connecting to a new neighbor
Fixed minecarts next to each other causing extreme velocities
Fixed wolves not following their owner if the name has different caps
Fixed creepers retaining charge level when they can’t see their target
Fixed dying in the nether spawning new portals
“Fixed” beds in the nether
Fixed inventory acting weird when portaling by making the portal close all screens
Fixed wooden pressure plates being mined with pickaxes
Fixed redstone repeaters having the wrong particles
Fixed saplings being plantable through snow onto non-grass blocks
Fixed ore density varying per quadrant from the center of the world
Fixed dispenser graphics being one pixel off.
Fixed mushrooms spawning everywhere during nights
Fixed animals only spawning near light during the night
Fixed the multiplayer join screen input field being too short
Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
Fixed inventory icons not animating after being picked up in multiplayer
Fixed mushroom soup not leaving a bowl in multiplayer
Fixed entities above the map height limit becoming invisible
Fixed healing not flashing the health bar in multiplayer
Fixed arrows being animated really strangely in multiplayer
Fixed arrows triggering too many entity move updates in multiplayer
Fixed the compass not pointing at the spawn location in multiplayer
Fixed fires being impossible to put out in multiplayer
Fixed record players spawning client-side fake records in multiplayer
Fixed records not playing for other players in multiplayer
Fixed players spawning in the wrong location and quickly lerping to the correct location
Fixed monsters not being visible for players with their difficulty set to peaceful
Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
Fixed loads of exploding TNT generating way too many particles, possibly crashing the client
Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
Fixed saplings sometimes spawning trees client-side in multiplayer
Fixed weather sometimes changing client-side in multiplayer
Fixed grasscolor.png and foliagecolor.png not being read from texture packs
Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling
Fixed fireballs not being visible in multiplayer
Fixed ghasts’ firing animation not being visible in multiplayer
Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory
Glowstone and Jack-o-lanterns recessed into a wall or other surface no longer have shadows cast on them by surrounding blocks when smooth lighting is enabled
When breaking a minecart the player is currently riding in, the player no longer falls through the block the track is placed on
New Bugs:
Extreme lags on Linux and Windows multiplayer servers, the Minecraft process uses 100% of CPU as soon as the host is logged on. Others may log in via LAN, and wireless without lag. [11]
The frames per second of the client dropped considerably for some users. [12]
Items do not eject properly from any block, they will become buried if a block is placed over them. Must dig it back out to retrieve.
Items received from a Furnace sometimes have no stack number, items from the furnace can also be duplicated by right clicking.
Right clicking a Duplicated item from a furnace while the chest is open results in a crash.
Hatches Close through you even if standing at same level.
Tall Grass are off centered and can float off edges.
When looking at a map the indicator at the player's coordinates does not always point the correct direction. For example, when facing due North, South, East or West the marker will sometimes point slightly clockwise from the direction it should.
When pressing Q to drop a tool and re-collecting that tool, when you use it it'll break instantly. To avoid this temporarily place the tool in a chest after taking it.
watercolor.png doesn't do anything.
If you Shift-click to place items chest and the chest is full the screen will change to the "Saving Chunks" screen except there will be no loading bar and the text will be in a lighter shade of grey. The game will then crash and will flick to the error report before the screen goes black and you cannot do anything.
After death, any tools dropped will give an infinite number of clone tools to the player when he/she attempts to pick them up.
Missing tooltips for Tall Grass and Dead Shrubs in Statistics menu.
Tall Grass looks grey in Statistics menu (because it's color depends on Dirt's block grass color).
Furnaces will sometimes eject all but the last item in every slot.
Upon logging into a world, the player receives half a heart of damage possibly due to spawning partially in the floor or ceiling, if indoors
An item bug was introduced where people could pickup items while their inventory is full. [13]
Some portals in SMP take the player to the same location in the nether, despite being quite distant from each other.
The screen from clicking "Save and quit to title" no longer has a progress bar.
Any music discs left in a jukebox before Beta 1.6 can not be ejected
Hatch textures are mirrored wrongly. [14]
Walking up or down stairs is much bumpier than previously (your viewpoint bouncing vertically).
Anyone still playing Minecraft? This is a kind of long (~25 mins) video tour of the world I was playing about 1.5 months ago. I talked about it a bit like 10-15 posts up.
If you are interested there is a download link for this world in the youtube video description.
i got minecraft a while back, im still kinda noob at it but id join in if yer bored
youd probably have to tell me how though, if its just stick an ip into the multiplayer thats easy i guess
I've tried the multiplayer and its fun for just building stuff. The survival aspect of the game just isn't quite there yet and it gets annoying quick as far as I'm concerned. Too much lag, mobs bounce around strangely, etc. Maybe when they improve the multiplayer a bit more I'd join up with you!
[+]
Necro Bump Detected!
[45 days between previous and next post]
wtf, they still havent sticky'd our minecraft thread?
that's racist yo =/
anyways, it turns out that some people at SE play minecraft, and are fans of the broville map, and as a way of showing their appreciation, they sent the creators of broville free copies of dungeon siege 3