lol thanks still
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Making Hexa Better |
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Making hexa better
lol thanks still
Edit: Page 8! Bahamut.Dasva said: Leviathan.Niniann said: Ramuh.Lorzy said: i've come to the conclusion that girls can't cook irl (but always cook in ffxi) and have no sense of direction D: and i'll probably just follow yarly around if we ever decide to do temperance >_> But yeah I've noticed that too. I mean I don't cook much and kinda don't like to much cause I sorta view it a waste of time unless its alot at a time (plus I tend to watch tv or do stuff ig and forget about the food) and I still seem to do better than most girls I know All of the guys I've ever dated have been able to cook muck better than me.... So...... Yeeeeeah. Unicorn.Tarowyn said: Odin.Sheelay said: Tarowyn, is there any test on goblin site for the +Crit% at 100-200-300% TP for Hexa? Leviathan.Niniann said: All of the guys I've ever dated have been able to cook muck better than me.... So...... Yeeeeeah. Leviathan.Niniann said: Bahamut.Dasva said: Leviathan.Niniann said: Ramuh.Lorzy said: i've come to the conclusion that girls can't cook irl (but always cook in ffxi) and have no sense of direction D: and i'll probably just follow yarly around if we ever decide to do temperance >_> But yeah I've noticed that too. I mean I don't cook much and kinda don't like to much cause I sorta view it a waste of time unless its alot at a time (plus I tend to watch tv or do stuff ig and forget about the food) and I still seem to do better than most girls I know All of the guys I've ever dated have been able to cook muck better than me.... So...... Yeeeeeah. Bahamut.Dasva said: Unicorn.Tarowyn said: Odin.Sheelay said: Tarowyn, is there any test on goblin site for the +Crit% at 100-200-300% TP for Hexa? Unicorn.Tarowyn said: Bahamut.Dasva said: Unicorn.Tarowyn said: Odin.Sheelay said: Tarowyn, is there any test on goblin site for the +Crit% at 100-200-300% TP for Hexa? Also you could try assuming that crit rate between the ws is pretty similar and just use dnc or sam to get exactly 100% tp with its moves and ***and use martial. Much better than all that macc testing a while back... really suprised no one has done it by now So hey i got a question on this.. if you were to make a ACP body for whm.. (tp body) would you use the dual wield enhancement?
or for whm dd are you normally /nin or /war? Obviously I wouldn't put dual wield on it if i was /war I'm kinda new to whm however i wouldn't mind a capped haste/dual wield set if possible :3 hundred clubs effect sounds kinda cool anyways what i'm really asking for is tp gear advice, and what ,if any, augments would i use on an acp body for it? if you're going to /nin, what sheelay posted earlier is pretty much it. 3 pieces of blessed+1 might be hard to come by (as well as zelus tiara), though, so you might be better off using goliard.
Ramuh.Lorzy said: if you're going to /nin, what sheelay posted earlier is pretty much it. 3 pieces of blessed+1 might be hard to come by (as well as zelus tiara), though, so you might be better off using goliard. I put attack+ and critical rate+3% on my ACP body for WS macro and TP in Goliard.
Bismarck.Elanabelle
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Ramuh.Lorzy said: not saying nobody's trying to contribute, but annabelle brought up the dex thing again, which we just kind of dismissed earlier because there's so little of it, but hey, maybe stacking what little dex you can is better. i don't know. The DEX thing is worth it because Hexa Strike is technically a "crit WS", similar to Raging Rush or Ascetic's Fury. Therefore, the more DEX you have, the greater chance you have to land a critical hit during the WS. Of course, DEX adds some accuracy, too. In Abyssea, equipping DEX probably isn't worthwhile. Just use Atma of Razed Ruins and leave it at that. However, outside Abyssea, I think equipping DEX for Hexa Strike deserves consideration, along with STR/MND. Bismarck.Elanabelle
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I think if you *really* wanted to go all-out with rare equipment to create a Hexa Strike build, you could aim for something like this:
(switch the position/hand of the clubs) STR+31, DEX+28, MND+26, Accuracy+12, Attack+15, Light Belt latent effect. A lot the gear in this set would be pretty difficult to acquire, but it could be done if you really wanted to be hardcore into Hexa Strike damage. Probably the most important factors in a good non-Abyssea Hexa Strike don't have anything to do with gear selections, though. 1. Cap your Club Skill, and 2. Use Sole Sushi+1. that elana is/was exactly what i was looking for different equipment... i hadnt even heard of ramuh's mace ty
That weapon is terrible for 90 cap.
well i dont mind trying to get something that will make a ws better also instead of saying its not good for 90 cap give some input then
Bismarck.Elanabelle
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Fenrir.Camaroz said: well i dont mind trying to get something that will make a ws better also instead of saying its not good for 90 cap give some input then Don't know who said this, since I must have whoever said it blocked. But, I'll presume s/he meant Ramuh's Mace. And it's true that it's definitely not a good weapon to melee with. Its damage rating is too low to deal adequate damage, and its delay is too high to serve as a quality "off-hand" TP-building weapon. However, this thread is about Hexa Strike. If we're strictly talking about Hexa Strike, I think the stats on Ramuh's Mace make it worthwhile in the Sub slot. If not, you could go with Perdu Wand, Dex/Accuracy augmented Hoeroa, Deae Gratia, or Purgatory Mace. Another good choice is Muse Tariqah (shield) for +7 MND, if you don't have any of the clubs I listed for the Sub slot. Wow, I can't believe someone is actually suggesting Ramuh's Mace...
5 DEX isn't worth using a club with almost half he base damage it should have, even if all you did was Hexa Strike and not account for melee damage(... and why wouldn't you?). Hexa has no DEX mod so only get the two base benefits from DEX. That is, the boosted crit chance and the accuracy. You had to dig very hard to even get +28 DEX, sacrificing some other potential damage-boosting slots. I'll also add Maat's Cap would give you more STR and DEX. While capping dDEX(caps at 50 over mob AGI) is something a lot of other melee jobs can comfortably aim for(WAR and DRG come to mind), it's a lot harder for white mage to make use of. A lot of melee gear comes with DEX. White Mage melee choices are extremely limited to begin with, and not many have DEX in conjunction with other useful stats, if they have DEX at all. Base job stats give you less DEX as well. You don't start seeing real significant benefits from dDEX until you're at least 40 above mob AGI. Within abyssea, Razed Ruins and Cruor buffs is usually enough for regular abyssea mobs. There hasn't been extensive testing on NMs, but you can probably expect similar results outside of abnormal circumstances(Psyche Drain on Ulhuadshi, etc). Outside abyssea, content has severely lagged behind and thus it's easier to make use of DEX, but it's very doubtful that it would be competitive compared with other equipment choices. I'll also add dDEX was something people did more when all they did was fight colibri, knowing their exact AGI. It's likely that, more often than not, you'll either overshoot or undershoot DEX nowadays if you try for a specific number. TLDR: If you can put DEX in without sacrificing much else, sure. If not, you really shouldn't, especially in your weapon slot. <_< ... Ramuh's mace, rly? Edit: Oh, to add, Sheelay had a very good TP set earlier. It's what we're aiming to get Kyaru pretty much. Bismarck.Elanabelle
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Sylph.Fugue said: Wow, I can't believe someone is actually suggesting Ramuh's Mace... Also, if you're to show an item set like that, you should aim at least put them in the right slots... some people may take it exactly as you put it and choose to put the club with half the base DMG in their main slot. When you enter Molva Maul and Ramuh's Mace into the Item Set feature here @ FFXIAH.com, it automatically puts Ramuh's Mace in the Main slot. I don't know how to reverse the placement, if it's even possible at all. Thanks for the subtle rip aimed at me though. Sylph.Fugue said: Hexa has no DEX mod so only get the two base benefits from DEX. That is, the boosted crit chance and the accuracy. You had to dig very hard to even get +28 DEX, sacrificing some other potential damage-boosting slots. I'll also add Maat's Cap would give you more STR and DEX. While capping dDEX(caps at 50 over mob AGI) is something a lot of other melee jobs can comfortably aim for(WAR and DRG come to mind), it's a lot harder for white mage to make use of. A lot of melee gear comes with DEX. White Mage melee choices are extremely limited to begin with, and not many have DEX in conjunction with other useful stats, if they have DEX at all. Base job stats give you less DEX as well. You don't start seeing real significant benefits from dDEX until you're at least 40 above mob AGI. Within abyssea, Razed Ruins and Cruor buffs is usually enough for regular abyssea mobs. There hasn't been extensive testing on NMs, but you can probably expect similar results outside of abnormal circumstances(Psyche Drain on Ulhuadshi, etc). Outside abyssea, content has severely lagged behind and thus it's easier to make use of DEX, but it's very doubtful that it would be competitive compared with other equipment choices. I'll also add dDEX was something people did more when all they did was fight colibri, knowing their exact AGI. It's likely that, more often than not, you'll either overshoot or undershoot DEX nowadays. I'm going to disagree for two reasons. 1. It's just about as difficult to get STR for WHM equipment as it is to get DEX (with the exception of hands). STR would be the most effective means to increase Hexa damage, since it raises fSTR and Hexa has a STR mod. However, in lieu of STR, DEX is a reasonable next-best choice to focus on, since it contributes to accuracy (important for a 6-swing WS) and increases the chance for landing critical hits during the WS. Sure, it may be a modest increase in your critical hit rate ... but we're talking about a White Mage weaponskill here ... anything we do to improve WS output is going to be modest. 2. MND is just an "ok" stat to stack for Hexa Strike. It gets a lot (probably too much) attention in standard Hexa builds, because it's easy to acquire for WHM. However, the bottom line is that a non-STR secondary mod that is only 20% is really quite marginal. Jacking up your MND for Hexa Strike (especially outside Abyssea) is not doing as much for your damage as you'd like to think it is. Sylph.Fugue said: TLDR: If you can put DEX in without sacrificing much else, sure. If not, you really shouldn't, especially in your weapon slot. <_< ... Ramuh's mace, rly? Again, I said above that if we're strictly talking about Hexa Strike (and we were, @ the OP's request) then, yes, Ramuh's Mace is a good choice for Sub-weapon. I agree that it's a bad choice for general melee usage, and I stated that already (above), too. I listed other, more practical options, like Perdu Wand, augmented Hoeroa, and Deae Gratia. also can get 5 mnd from just the spell boost mind if you wanna drop some mind somewhere in your build
also im elvaan so i got a good bit of mind already Bismarck.Elanabelle
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Fenrir.Camaroz said: also can get 5 mnd from just the spell boost mind if you wanna drop some mind somewhere in your build also im elvaan so i got a good bit of mind already Having high base STR and MND, and low base DEX, as an Elvaan, would potentially make DEX even more important for Elvaan WHM Hexa Strikers. Good point. If what the OP wants is epeen numbers he's better off raising the max damage instead of raising the chances he'll hit a lower max amount.
If the OP doesn't care for epeen numbers it logically follows he'd want to do better overall damage and would care about his melee damage enough to not equip a weapon lacking over 30 base DMG. If not, I'll shut up so long as he explains the logic behind wanting to do more overall damage, but not at the same time. This is of course ignoring that the 5 DEX gained from the maul is unlikely to raise your Hexa Strike damage average by a noticeable amount. Picture is too big, so here's a link. http://images4.wikia.nocookie.net/__cb20091109133537/ffxi/images/e/e9/Crit%25%3Df%28dDEX%29.jpg Alternatively, while we're suggesting equipment regardless of difficulty to obtain, use a Kraken Club offhand to maximize WS frequency(overall damage) or a Relic/Empyrean while off-handing the other, or Molva Maul(epeen choice). Don't have a relic? Main Molva Maul. Don't have a Molva Maul? Get it, it drops from an NM people spam for upgrades and empyreans, and you can usually get it from one single pop if you proc blue. I'm sorry, but I found the Ramuh's Maul suggestion too silly. The only main issue I had w/ proposed DEX setup was the mace. Other slots don't sacrifice as much, but I'd still prefer the alternatives. As I explained in my post it's just not worth it for many reasons, especially inside abyssea. Outside, you'd have to have a specialized set for the mobs you fight at different levels in order to be efficient, and only if you can even reach that amount without accepting trade-offs. Best case scenario, that 5 DEX will give you 5% crit rate. That's phenomenal, but only happens between 40 and 50 dDEX. Usually you'll either get 0 change or 1%. Mobs you can use this on to your benefit are probably about or lower level than Greater Colibri outside abyssea, who have 67 AGI. And honestly you'd probably benefit more from adding STR both for mod and fSTR and/or attack and/or accuracy if you aren't acc-capped(although, you should be at lvl 90). MND only helps the mod, but as you said is easily obtainable with white mage gear. I can't math it out right now, but I really doubt 5% increased crit rate under unlikely best-case scenario can even beat 30 whole base DMG on one of the 7 hexa hits as /nin, even undervalued when being only 1 out of 7 hits. TLDR: Most of the time, DEX will do next to nothing for you. In situations in which is DOES, you can benefit more from fSTR and attack. Silly club is silly. my focus is outside abyssea, anyone can slap on atmas and go to town. i have a pic of doing 1500~ on jourmy i want that number to be higher ( obviously not on him but in general)
If you want a DEX boost then go for a hoeroa +2 DEX ToM club.
Although hideous looking, it at least offers higher Base damage, DEX+, Acc+ than Ramuh's mace, and with a lower Delay too. Still, it really isn't a good choice for an offhand club. It's actually really bad when you think the highest mainhand club out there has nearly twice the base damage, and what you are subbing doesn't come in with anything as good as a chance to attack multiple times. The best offhand club would be the OaT 2-4 naboot +2, unless of course you can afford a kraken club. Your mainhand should be the highest damage club you can get. The canne de combat +2, the +DA or OAT naboot +2, or even the Stp makhila +2 {if they'll add further trials) can be a cheap (as in free but requiring some work) solution. The cheapest solution is vodun wand, which is effortless and can come with up to +10 DMG and +8 STR augments. The reason I backtracked from suggesting a DEX build earlier was the fact that WHM can get even less DEX than it can get STR or MND, which at least are WS mods. Edit: If you want to keep shooting for DEX, then Jupiter's pearl, goliard clogs, thundersoul ring, Maat's cap would be your top goals. Keep in mind you're elvaan though, so your DEX is embarassingly low.. Fenrir.Camaroz said: my focus is outside abyssea, anyone can slap on atmas and go to town. i have a pic of doing 1500~ on jourmy i want that number to be higher ( obviously not on him but in general) Quote: 1. It's just about as difficult to get STR for WHM equipment as it is to get DEX (with the exception of hands). Fenrir.Camaroz said: also can get 5 mnd from just the spell boost mind if you wanna drop some mind somewhere in your build also im elvaan so i got a good bit of mind already By the time we hit 99 we will have all Gain spells, so gain MND will become pointless when you can use gain STR Bismarck.Elanabelle said: Ramuh.Lorzy said: not saying nobody's trying to contribute, but annabelle brought up the dex thing again, which we just kind of dismissed earlier because there's so little of it, but hey, maybe stacking what little dex you can is better. i don't know. The DEX thing is worth it because Hexa Strike is technically a "crit WS", similar to Raging Rush or Ascetic's Fury. Therefore, the more DEX you have, the greater chance you have to land a critical hit during the WS. Of course, DEX adds some accuracy, too. In Abyssea, equipping DEX probably isn't worthwhile. Just use Atma of Razed Ruins and leave it at that. However, outside Abyssea, I think equipping DEX for Hexa Strike deserves consideration, along with STR/MND. Fenrir.Nightfyre said: Quote: 1. It's just about as difficult to get STR for WHM equipment as it is to get DEX (with the exception of hands). |
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