Making Hexa Better |
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Making hexa better
I use Zelus Tiara, still no /tell or shouts for Kala :(
I'll run some numbers on it later, but I'm not convinced Redingnote is worth it at this point.
Guess Ill just put Enmity+5 Enmity-5 on it.
And after this thread, I may have to re-gear my Whinja now >_>;
I personally have it as a Mirke augmented for Quick Draw.
Thinking the optimal Mjollnir TP set will look like this: Mjollnir/Kraken/---/Smart Grenade Kthonios/Nefarious Collar or Inquisitor's Chain (Jury's out)/Brutal Earring/Suppanomimi Shedir Manteel/Iuvenalis Mittens or Blessed Mitts +1 (Jury's out)/Tyrant's Ring/Rajas Ring Rancorous Mantle/Ninurta's Sash/Rubeus Pants/Blessed Pumps +1 All I have to say is thank Altana for headgear toggle:
Shedir body here i come!!
Well atm i cant afford a KC atm but i am saving my gil to buy one soon but for off hand i personally use Naboot+2 Occ atk 2-4 times. Its no kraken club but very decent im pleased with it till i can get the gil for a KC.
I need a dat mod to make rubeus / nashira the same shade of red.
Using Dynamis DCs as a target to simulate content where melee WHM can actually be applicable (Red Curry Buns assumed)
TP WS: I'm assuming you have Realmrazer, because if you're going to make a relic, you might as well use it to its full potential: Appear to be optimal. tl;dr Use your redignote for something else (even Hedera + Kthonios is better) I was wrong about smart grenade (underestimated fSTR - that said it's 50/50 on whether you get fSTR increase ... still, there's no way to predict whether you will or not) Inquisitor's doesn't seem to be good for anything Iuvenalis and Healer's +1 are interchangeable on Realmrazer Don't bother with Neptune's Pearls, Ghillie x 2 all the way whm/thf vs tiny mandys.
91str, 107mnd, 29dmg club, 100-106tp wrank=28/9=floor(3.111)=3, fstr cap=11, mndwsc=107*.5*.85=floor(45.475)=45, strwsc(if it exists)=91*.3*.85=23 max dmg if no str mod: (29+11+45)*1*3*1.05=259 min if str is a mod: (85+23)*3=324 4 SA mystic boons : 336 332 339 331 for good measure increased str by 50-52(used etudes so very slight flux) min dmg if str is a mod: (85+floor(141*.3*.85))*1*3=(85+35)*3=360 SA mystic boon: 373 Stopped there as it seemed pretty solid unless i'm mathing horribly wrong. Looks good to me. Also, very good news.
Odin.Sawtelle said: » min if str is a mod: (85+23)*3=324 Technically this isn't correct (3 isn't the minimum pDIF), but it does seem like there is probably a STR mod based off your numbers. Lakshmi.Byrth said: » Odin.Sawtelle said: » min if str is a mod: (85+23)*3=324 Technically this isn't correct (3 isn't the minimum pDIF), but it does seem like there is probably a STR mod based off your numbers. Edit: unless you know of a better way to test it. I'm not very good at this game, so wouldn't be suprised if there was a better way to test it i'm not thinking of. Odin.Sawtelle said: » whm/thf vs tiny mandys. 91str, 107mnd, 29dmg club, 100-106tp wrank=28/9=floor(3.111)=3, fstr cap=11, mndwsc=107*.5*.85=floor(45.475)=45, strwsc(if it exists)=91*.3*.85=23 max dmg if no str mod: (29+11+45)*1*3*1.05=259 min if str is a mod: (85+23)*3=324 4 SA mystic boons : 336 332 339 331 for good measure increased str by 50-52(used etudes so very slight flux) min dmg if str is a mod: (85+floor(141*.3*.85))*1*3=(85+35)*3=360 SA mystic boon: 373 Stopped there as it seemed pretty solid unless i'm mathing horribly wrong. math hurts my brain Offline
Posts: 1546
I was told by mathletes that KC is worthless on anything but trash mobs because
1) You lose a crapton of DOT damage from the poor DMG on it. 2) You feed tons of TP 3) The distribution of multi-hits doesn't put it ahead of something like a STR magian club. Odin.Sawtelle said: » ya, I'm not 100% sure how it works. Only randomizer I know of is the 1-1.05 one so had assumed min dmg was *3. Had been planning to go hexastrike some colibris to see if there was an attack penalty so I may post some numbers in a few so I know its right when I go out there. The minimum pDIF for a crit at capped cRatio is something like 2.76 for 1H weapon users. The average pDIF will be something a slight bit north of 3.0. The mode will be 3.0. Hexa is going to be kind of rough to test. I'd recommend forcing a 100% crit rate with it and using Abyssea maybe? Ophannus said: » I was told by mathletes that KC is worthless on anything but trash mobs because 1) You lose a crapton of DOT damage from the poor DMG on it. 2) You feed tons of TP 3) The distribution of multi-hits doesn't put it ahead of something like a STR magian club. Austar did all the math, was only a few pages back. KC is the way to go by a decent amount Ophannus said: » I was told by mathletes that KC is worthless on anything but trash mobs because 1) You lose a crapton of DOT damage from the poor DMG on it. 2) You feed tons of TP 3) The distribution of multi-hits doesn't put it ahead of something like a STR magian club. The strongest mob you're going to be using Melee WHM on are like ... normal mobs in an Einherjar type event or Limbus type event, and any WHM (even melee WHM) worth bringing will drop back to the backline for any boss type monster. Our calculations for Mjollnir (specifically Austar and Motenten's, I haven't really posted mine) were using Dynamis DC as a simulation for WHM-melee friendly targets, and both theirs and mine put KC strongly ahead of other options. The main difference I've seen is that I get Realmrazer to be further ahead of Hexa Strike than Motenten did, but it's possible I just used a better gear set or slightly different conditions since I had to add some pieces into the spreadsheet myself. There's really no point in considering WHM melee as a viable option versus anything extremely difficult, as you'll want to take advantage of the safety of the backlines. Lakshmi.Byrth said: » Odin.Sawtelle said: » ya, I'm not 100% sure how it works. Only randomizer I know of is the 1-1.05 one so had assumed min dmg was *3. Had been planning to go hexastrike some colibris to see if there was an attack penalty so I may post some numbers in a few so I know its right when I go out there. The minimum pDIF for a crit at capped cRatio is something like 2.76 for 1H weapon users. The average pDIF will be something a slight bit north of 3.0. The mode will be 3.0. Hexa is going to be kind of rough to test. I'd recommend forcing a 100% crit rate with it and using Abyssea maybe? Was planning on going out with relatively low attack (432) and then 300% 1hit hexas at low hp. Then compare the numbers to expected. That would work, but it would take more patience than I have. My way wasn't very precise, but here's how I got the idea that it might have an attack penalty:
http://wiki.bluegartr.com/bg/Talk:Hexa_Strike GRATS! Sylow
Fenrir.Sylow said: » Josiahkf said: » the special moment being: "When I get a goldpiece?" No. If I get a fragment tonight, I could finish tomorrow, but like I said, waiting for a special moment! Also I know of at least 2 Mjollnir on Fenrir o_O
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