Bismarck.Dracondria said: »
Make Isack check his PMs, Spath lol
Random Thoughts.....What Are You Thinking? |
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Random Thoughts.....What are you thinking?
Bismarck.Dracondria said: » Make Isack check his PMs, Spath lol Oh maybe you're not on XIV lol
I'm... half on.
He's been informed. Though he may be afk. YOU'RE NOT THE BOSS OF ME!
Leviathan.Chaosx said: » I never hacked ROMs, just played the game so I have no experience in that area. As far as just playing the game with near perfect reliability and speed, ZSNES is the way to go. If you do all that other stuff then clearly SNES9X. 100% solid ASM engine took a lot of effort and dedication. Jetackuu said: » BSNES It's up to par with SNES9X now? Like I said: ZNES is outdated. BSNES is for those like accuracy above all else, and I'm aware of a few games that require accuracy due to the way they're coded on their timing. SNES9X is where it's at these days, unless you need one of the others for something it's where it's at. edit: basically ZSNES is highly inaccurate for an emulator, SNES9x is most of the way (and because you can use it's core, you can actually use a zsnes frontend with the snes9x core and play that way if you prefer the zsnes layout of the gui, similar to how retroarch can use snes9x's core.) BSNES and Higan are arguably the most accurate, and needed in a few rare instances, I'm sure Leo could say off the top of their head but I'm not sure without looking it up. I do know that ZSNES has issues with a lot of chips, and one of my favorite games: SMRPG. I have my qualms with retroarch on android though, mostly because I can't (at least at the time I couldn't) set a save/load folder for each core type meaning I'd have to have all of my games in one folder or renavigate each time I wanted to switch between say SNES or PSX, annoying. Asura.Ackeronll said: » YOU'RE NOT THE BOSS OF ME! Jetackuu said: » Leviathan.Chaosx said: » I never hacked ROMs, just played the game so I have no experience in that area. As far as just playing the game with near perfect reliability and speed, ZSNES is the way to go. If you do all that other stuff then clearly SNES9X. 100% solid ASM engine took a lot of effort and dedication. Jetackuu said: » BSNES It's up to par with SNES9X now? Like I said: ZNES is outdated. BSNES is for those like accuracy above all else, and I'm aware of a few games that require accuracy due to the way they're coded on their timing. SNES9X is where it's at these days, unless you need one of the others for something it's where it's at. edit: basically ZSNES is highly inaccurate for an emulator, SNES9x is most of the way (and because you can use it's core, you can actually use a zsnes frontend with the snes9x core and play that way if you prefer the zsnes layout of the gui, similar to how retroarch can use snes9x's core.) BSNES and Higan are arguably the most accurate, and needed in a few rare instances, I'm sure Leo could say off the top of their head but I'm not sure without looking it up. I do know that ZSNES has issues with a lot of chips, and one of my favorite games: SMRPG. I have my qualms with retroarch on android though, mostly because I can't (at least at the time I couldn't) set a save/load folder for each core type meaning I'd have to have all of my games in one folder or renavigate each time I wanted to switch between say SNES or PSX, annoying. As for BSNES, so then they definitely improved on it significantly. But still not on par with SNES9X? Is it still active? Never even heard of Higan. How's that one? I wouldn't say "on par" as it tries to accomplish different things.
I'm not disagreeing that ZSNES is fast, it is fast but it's also inaccurate as hell and SNES9X is better on many levels. As far as I'm aware BSNES is active, don't really use it I just know of it and what it's goal is. Higan like BSNES strives for accuracy, if my source is accurate it's the only on that can handle certain scan types, aka a few games (would have to look them up and I'm sure they're obscure as hell). ZSNES was cool like when Nesticle was, and well, lol. edit: also SNES9X is supposed to have 100% sound accuracy, which ZSNES most certainly does not. For those who like their sound accuracy, that's a big deal. Jetackuu said: » I wouldn't say "on par" as it tries to accomplish different things. I'm not disagreeing that ZSNES is fast, it is fast but it's also inaccurate as hell and SNES9X is better on many levels. As far as I'm aware BSNES is active, don't really use it I just know of it and what it's goal is. Higan like BSNES strives for accuracy, if my source is accurate it's the only on that can handle certain scan types, aka a few games (would have to look them up and I'm sure they're obscure as hell). ZSNES was cool like when Nesticle was, and well, lol. edit: also SNES9X is supposed to have 100% sound accuracy, which ZSNES most certainly does not. For those who like their sound accuracy, that's a big deal. Nesticle is bad and should not even be mentioned. Genecyst too. Crappy emulators people used on 486 computers. Seriously. -_-; Bahamut.Soraishin said: » ![]() That was pretty much me in a nutshell, especially when they had double flotsam >w< dafuq is moogle garden
/doesn't really want to know I forgot how slow ripping lossless can be. Started twenty minutes ago, and only now begun track 3/21 on the first of four discs ._.
I got 2 keys for the gobbiebox from accoloades and got
a Deed of Moderation and a Second Virtue, the two pops for Jailer of Justice think Rewardox is trying to tell me something??? Jetackuu said: » I wouldn't say "on par" as it tries to accomplish different things. I'm not disagreeing that ZSNES is fast, it is fast but it's also inaccurate as hell and SNES9X is better on many levels. As far as I'm aware BSNES is active, don't really use it I just know of it and what it's goal is. Higan like BSNES strives for accuracy, if my source is accurate it's the only on that can handle certain scan types, aka a few games (would have to look them up and I'm sure they're obscure as hell). ZSNES was cool like when Nesticle was, and well, lol. edit: also SNES9X is supposed to have 100% sound accuracy, which ZSNES most certainly does not. For those who like their sound accuracy, that's a big deal. Oh wow. People shitting themselves over the UC 0096 update to MSGO because of stats from *** guidebooks and model kit manuals.
We don't have a single piece of info about the Jesta's cost or how it plays, but because it's model kit says it's generator output is 10,000kw higher than the GM, that totally means it's going to ruin the game and everything everywhere will explode forever.
![]() If anyone is interested in a copy, PM me. Artemicion said: » I forgot how slow ripping lossless can be. Started twenty minutes ago, and only now begun track 3/21 on the first of four discs ._. Are you ripping RAW with ECC before converting? :P (RAW with CD error correction data aka BIN/CUE) Honestly convert something to FLAC from PCM on my PC is almost instantaneous. The only thing that could make it so slow is read a disc at 1X raw. >.> I have the drive capped at 4x to improve read and write accuracy, and the cd is initially ripped in WAV then subsequently converted into FLAC from my software. The reason why it's so slow is because I have a slow read test to check for errors prior to writing right off the bat.
Also I don't think RAW with ECC would work unless I had buffered RAM right? Leviathan.Chaosx said: » It's a shame that by now all these developers haven't gotten together and made one ultimate emulator for the SNES once and for all. Something in which could be easily ported to any system with minimal modifications in the future. Repros, SuperEverDrive, SD2SNES, SNES Power Pack. Pick yet poison. None of these do SA1 (Mario RPG) or S-DD1 (Star Ocean, Street Fighter Zero/Alpha2) games though... The best "emulator" is the real thing. :P Artemicion said: » I have the drive capped at 4x to improve read and write accuracy, and the cd is initially ripped in WAV then subsequently converted into FLAC from my software. The reason why it's so slow is because I have a slow read test to check for errors prior to writing right off the bat. Also I don't think RAW with ECC would work unless I had buffered RAM right? ECC on optical media has nothing to do with ECC on the computer ram (buffered memory). It's about storing some information so the CD drive can reconstruct the data in case of scratches at the disc surface. Similar to the buffered memory which has extra ECC data for allowing the computer chipset to repair bit errors on the stored data in case of malfunctions. It's used on critical systems (finances, security, manufacturing and science computers) to protect against loss of data or system crashes. You only need to care about raw/cooked on disc images if you planned to make copies of the actual CD and if it was a PlayStation game. Music CDs can have special ECC data in them but then it would just be silly protections against copy. ;) Copying them as WAV is perfectly fine for the purpose of archiving the music for playback on other devices. leo said: » None of these do SA1 (Mario RPG) Even ZSNES could handle that one... almost :P There was one or two freeze issues if I recall that required a workaround. leo said: » Copying them as WAV is perfectly fine for the purpose of archiving the music for playback on other devices. That's a bingo! And if I remember correctly, my software has a feature similar to ECC in which it seeks an online database for any data that failed during the ripping process due to errors or minor scratches. Obviously major scratches would prevent any further reading, thus writing forward from that point unless you opt to skip that track(s). Josiahkf said: » I would pay good money too, for a solid stable upscaling snes emulator that's plays anything intuitively and they could even charge like 50 cents per game to download for it. It's too bad the original devs don't take advantage It has the potential to be a good business idea. I'm so confused. For some reason, some of these tracks appear to be labeled in Chinese; despite being a Japanese game. I wonder why?
leo said: » Nesticle is bad and should not even be mentioned. Genecyst too. Crappy emulators people used on 486 computers. Seriously. -_-; leo said: » Leviathan.Chaosx said: » It's a shame that by now all these developers haven't gotten together and made one ultimate emulator for the SNES once and for all. Something in which could be easily ported to any system with minimal modifications in the future. Repros, SuperEverDrive, SD2SNES, SNES Power Pack. Pick yet poison. None of these do SA1 (Mario RPG) or S-DD1 (Star Ocean, Street Fighter Zero/Alpha2) games though... The best "emulator" is the real thing. :P Those are flash carts, not emulators... But while we're on carts there was one that was supposed to do most of those things, but I think the guy got sidetracked, I'll have to find a link to the project later. Leviathan.Chaosx said: » That's definitely a must to be even considered an ultimate emulator. Even ZSNES could handle that one... almost :P There was one or two freeze issues if I recall that required a workaround. Those aren't emulators, just flash carts. SNES9X can handle SMRPG. Artemicion said: » my software |
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