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Charged Whisker
Cerberus.Draupnir
Server: Cerberus
Game: FFXI
Posts: 2119
By Cerberus.Draupnir 2012-04-12 15:46:32
[4:44:53 PM] 3000:<0> SPELLCAST::INIT - Version 2.45
[4:44:53 PM] 3000:<0> Attempting to auto load XML.
[4:44:53 PM] 3000:<0> Checking: Draupnir/BLU_RDM
[4:44:53 PM] 3000:<0> Loading filename: Draupnir/BLU_RDM.xml
[4:44:53 PM] 3000:<0> Checking: Draupnir/BLU
[4:44:53 PM] 3000:<0> Loading filename: Draupnir/BLU.xml
[4:44:53 PM] 3000:<0> Checking: Draupnir_BLU_RDM
[4:44:53 PM] 3000:<0> Loading filename: Draupnir_BLU_RDM.xml
[4:44:53 PM] 3000:<0> Checking: Draupnir_BLU
[4:44:53 PM] 3000:<0> Loading filename: Draupnir_BLU.xml
[4:44:53 PM] 3000:<0> Valid XML. Checking for Validity
[4:44:53 PM] 3000:<0> Documented Draupnir_BLU.xml loaded successfully!
[4:44:53 PM] 3504:<0> Resources: Language detected as 2 - english - Windower: 1
[4:44:53 PM] 3000:<0> Checking for Required Version
[4:44:53 PM] 3000:<0> Writing to Console: SpellCast: Draupnir_BLU.xml Loaded Successfully
[4:44:53 PM] 3000:<0> Entering ChangeGroup(INIT_LOAD)
[4:44:53 PM] 3000:<0> checking for group
[4:44:53 PM] 3000:<0> entering for loop in ChangeGroup
[4:44:53 PM] 3000:<0> Loop...
[4:44:53 PM] 3000:<0> found attrib Default on Standard
[4:44:53 PM] 3000:<0> Exited the for loop
[4:44:53 PM] 3000:<0> found group <Standard> and returning
[4:44:53 PM] 3000:<0> Writing to Console: SpellCast: Changed group to Standard
[4:44:53 PM] 3000:<0> printing statistics
[4:44:53 PM] 3000:<0> Writing to Console: SpellCast: v2.45 Information - \cs(0,255,0)DEBUG ENABLED\cr
[4:44:53 PM] 3000:<0> Writing to Console: File: \cs(255,255,255)Draupnir_BLU.xml\cr - Group: \cs(255,255,255)Standard\cr
That's what my debug log shows
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4214
By Ragnarok.Sekundes 2012-04-12 17:56:47
This didn't catch your attempt to cast the spell. It either wasn't sent to the game right or it didn't update or save before you grabbed it.
Are you casting from the menu or do you have a macro?
Cerberus.Draupnir
Server: Cerberus
Game: FFXI
Posts: 2119
By Cerberus.Draupnir 2012-04-12 18:10:21
From the menu
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4214
By Ragnarok.Sekundes 2012-04-13 07:46:06
@.@ perhaps attempt again and see if the debug log gets anything else. I'm not sure why it's not working.
Ragnarok.Arcalimo
Server: Ragnarok
Game: FFXI
Posts: 254
By Ragnarok.Arcalimo 2012-04-16 06:50:24
Post your entire blu.xml so we can see if there is something messed up there
Cerberus.Draupnir
Server: Cerberus
Game: FFXI
Posts: 2119
By Cerberus.Draupnir 2012-04-16 07:15:53
Sekundes and I found out what the issue was and resolved it, I ended up having an en spell rule that was applying to it.
Server: Odin
Game: FFXI
Posts: 19
By Odin.Milnickel 2012-04-16 07:20:06
any1 else having this problem.... was out in altepa the other day, and no matter how many i pulled, was only getting xp for the first 8 kills. would get chest drops / item drops from all the mobs tho.
example: pulled 12 dolls (sweepers?). slept and buffed up. used thunderbolt then Charged whiskers. this killed all 12 of the mobs, but my log only shows getting xp/curor for the first 8. on other attempts, if some mobs survived, i'd whirl of rage, and get xp from the survivors. but it seems i cant get more than 8 per killwave.
Valefor.Savain
Server: Valefor
Game: FFXI
Posts: 163
By Valefor.Savain 2012-04-16 07:24:43
Was updated to only bring EXP in for the first 8 kills like 3 years ago. Where you been?
My solution to this was to whirl while pulling to have 3 tiers of HP on the mobs. I also used B. Tycoon and some other conal magic.
Alternative is to pull so many and wipe them instantly that EXP chests 'make up' what you're missing in straight kills.
Ragnarok.Arcalimo
Server: Ragnarok
Game: FFXI
Posts: 254
By Ragnarok.Arcalimo 2012-04-16 07:32:14
You can only get xp/cruor from a max of 8 mobs that die with the same spell/ws, i guess its to prevent excesive gains from aoe farming.
If you really want to get more than the first 8 you could BA whisker first and then just finish a few with breath spells, since if you position well they won't hit all, and finish the rest with wor or something else.
Cerberus.Draupnir
Server: Cerberus
Game: FFXI
Posts: 2119
By Cerberus.Draupnir 2012-04-16 07:46:20
What's the best way to get a good exp gain then if you can only get the exp off 8 mobs, all my whiskers usually one shot :(
Ragnarok.Arcalimo
Server: Ragnarok
Game: FFXI
Posts: 254
By Ragnarok.Arcalimo 2012-04-16 08:24:26
Any good whisker build will one shot the majority of mobs, the point is to nerf your build a little so it leaves the mobs at low % to finish them with a breath or something.
In my set up usually just have to swap out ultimate for MM atma and the mayority of mobs stay at less than 10% with a whisker, so i dont have to touch gear at all, depending on targets may need more tweaks.
Bismarck.Sylow
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-04-16 08:29:54
Isn't the 8 mobs only thing just a display limitation, i.e., you actually get the XP, it just doesn't show up in the log?
Server: Asura
Game: FFXI
Posts: 455
By Asura.Isiolia 2012-04-17 11:09:42
Isn't the 8 mobs only thing just a display limitation, i.e., you actually get the XP, it just doesn't show up in the log?
Nope.
Bismarck.Sylow
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-04-17 11:25:01
I was pretty sure they fixed that in the update where they addressed "The issue where sudden accumulations of a large quantity of experience points would sometimes reduce the actual amount of experience points earned."
tl;dr I want to see a source/testing. I couldn't find anything.
Bahamut.Dannyl
Server: Bahamut
Game: FFXI
Posts: 1606
By Bahamut.Dannyl 2012-04-17 11:25:31
And since exp slowly increases by +1 (assuming golden light capped), typically, from each consecutive fallen mob; it is always best to try and pull 8+ at a time if you are maxing out characters who are leeching...
Server: Asura
Game: FFXI
Posts: 455
By Asura.Isiolia 2012-04-18 22:35:46
I was pretty sure they fixed that in the update where they addressed "The issue where sudden accumulations of a large quantity of experience points would sometimes reduce the actual amount of experience points earned."
tl;dr I want to see a source/testing. I couldn't find anything.
Well then here
you
go.
Unless 15x300 is 2400, I'll assume they didn't change it.
Bismarck.Sylow
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-04-18 22:37:48
[+]
Quetzalcoatl.Newty
Server: Quetzalcoatl
Game: FFXI
Posts: 78
By Quetzalcoatl.Newty 2012-04-21 14:44:16
This is what I'm currently using, I know I need to upgrade Thunder Ring and Belt. I seem to capped out at about 6200-7000 with Ultimate, Baying moon, and Lion.
Hardenshell || Cocoon -> pull -> Sleep -> Enervation -> BA -> CW
Necro Bump Detected!
[93 days between previous and next post]
Bahamut.Glizdus
Server: Bahamut
Game: FFXI
Posts: 107
By Bahamut.Glizdus 2012-07-23 18:39:51
the new Chatoyant Staff or still Jupiter's?
i have all HQ staves in MH and barely using them.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-07-23 18:40:58
Considering Jupiters offers absolutely nothing that Chatoyant doesnt...
Quetzalcoatl.Kenrusai
Server: Quetzalcoatl
Game: FFXI
Posts: 1899
By Quetzalcoatl.Kenrusai 2012-07-23 18:44:28
lol
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2012-07-23 18:44:48
dbl macc sticks
By Ophannus 2012-07-24 02:10:01
Get an NQ Ocelomeh Headpiece and change grip from Thunder Strap to like Spear Strap(Ideal) or one of the other +DEX grips(Gatta+1 is also +3 DEX but goes for 100k+) I myself need spear strap but they're rarely on AH so I use Wizzan till spear pops.
Memento Mori>Enervation in most cases. Enervation can be resisted or wear off prematurely. It's also less MP, less Blue Points, and gives INT+1. 20MAB> -8MDef I think too.
I think 2xDEX rings > Dex+Strendu when BA is up. When BA is down, pretty sure Strendu>Thundersoul, but could be wrong. Finally, ditch Baying Moon and get people to help you get Blinding Horn from Karkadann, his pops arent hard, and he's not difficult to kill.
Bahamut.Glizdus
Server: Bahamut
Game: FFXI
Posts: 107
By Bahamut.Glizdus 2012-07-24 02:24:17
Get an NQ Ocelomeh Headpiece...
what?
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-07-24 03:47:05
Why have hq when you can get nq!
[+]
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10483
By Ramuh.Austar 2012-07-24 03:55:03
Why have hq when you can get nq! HQ is for elitists!
Quetzalcoatl.Dawnn
Server: Quetzalcoatl
Game: FFXI
Posts: 1041
By Quetzalcoatl.Dawnn 2012-07-24 03:56:47
Valefor.Prothescar said: »Considering Jupiters offers absolutely nothing that Chatoyant doesnt...
but but but, the additional effect: Lightning Damage! D:
Bahamut.Glizdus
Server: Bahamut
Game: FFXI
Posts: 107
By Bahamut.Glizdus 2012-07-24 04:21:49
Why have hq when you can get nq! i am also SMN.
HQ has -3 perpetuation when NQ has -2.
bought them before the magian staves were introduced.
Cerberus.Kvazz
Server: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-07-24 04:30:34
Oce. Headpiece have - perp cost? woah.
[+]
Bahamut.Glizdus
Server: Bahamut
Game: FFXI
Posts: 107
By Bahamut.Glizdus 2012-07-24 04:36:31
Oce. Headpiece have - perp cost? woah.
partly my fault lol. my first question was about new staff and i thought Sehachan's question was about synth mats for it, not about Ocel. lol.
asked Ophannus "What?" 'cos i didn't understand why he is explaining this after my question about new staff lol.
huge misunderstanding ;)
So there's a taru BLU on my server that is hitting a group of detectors in Abyssea Altepa for 6K+ damage. He shots most of the group tho. However when I try it I can't get over 2.6K with my Charged Whisker. I can only use Beyond, Kirin & MM as my magic atmas so I don't know where I'm going wrong.
Here's my current Charged Whisker set
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