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By Randomguy 2010-08-24 20:34:27
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Alexander.Tidusblitz said:
Randomguy said:
Alexander.Tidusblitz said:
You are the one who ran out of counterpoints sir and reverted to pictures. I believe that would be known as victory for me.
So, you saying you won the internets?

not quite the internet. just flion. to win the internet you have to have a 3 way with boxxy and that one chick from G4...i forget her name.
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 Alexander.Odaka
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By Alexander.Odaka 2010-08-24 20:36:51
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./cough
kinda failed.

continue this pointless argument plz, it amuses me
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By Asura.Masekase 2010-08-24 20:38:07
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Alexander.Tidusblitz said:
Asura.Masekase said:
Why its no different from having to stop and lvl up your sub job.

To really play a class and be multi tasked you will want abilities from other classes anyway.

I don't think people are looking at the bigger picture.

what if all my subjobs are lvled? what if my main is lvled and i want to knock out my subjob in a day?

Ok ill go back to this point now i realise you not played.

There is no actual subjobs in 14.

You can level any job upto max level and use the abilities on your main.

This means you have to think about your class alot more.

You won't be very good just sticking to one class. Compared to someone who has a mix of abilities on their class.

This gives us more ways to specialise in certain areas and even completly change our class.
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By Alexander.Tidusblitz 2010-08-24 20:38:08
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Lets say you buy a brand new shiny first person shooter type game. You play for a few hours, and *** yes your having the time of your life. But uh oh, its starting to get cold in the game. So the game makes you sit down for 10 hours and knit yourself a sweater before you can go out and shoot some more ***.

Youd think the designers lost their damn mind. Arbitrarily making you do some meaningless task that you really dont want to do. Thats exactly how it is here. In ffxi, id kill myself if i was forced to craft. most boring ***ever.
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By Alexander.Tidusblitz 2010-08-24 20:39:25
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Asura.Masekase said:
Alexander.Tidusblitz said:
Asura.Masekase said:
Why its no different from having to stop and lvl up your sub job.

To really play a class and be multi tasked you will want abilities from other classes anyway.

I don't think people are looking at the bigger picture.

what if all my subjobs are lvled? what if my main is lvled and i want to knock out my subjob in a day?

Ok ill go back to this point now i realise you not played.

There is no actual subjobs in 14.

You can level any job upto max level and use the abilities on your main.

This means you have to think about your class alot more.

You won't be very good just sticking to one class. Compared to someone who has a mix of abilities on their class.

This gives us more ways to specialise in certain areas and even completly change our class.

what if you want to get one class max first, then move to another? the point is, their taking away the freedom to do whatever you want. imagine in FFXI if you had to have synergy 60 to get to lvl 80
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By Alexander.Odaka 2010-08-24 20:41:00
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Alexander.Tidusblitz said:
Asura.Masekase said:
Alexander.Tidusblitz said:
Asura.Masekase said:
Why its no different from having to stop and lvl up your sub job. To really play a class and be multi tasked you will want abilities from other classes anyway. I don't think people are looking at the bigger picture.
what if all my subjobs are lvled? what if my main is lvled and i want to knock out my subjob in a day?
Ok ill go back to this point now i realise you not played. There is no actual subjobs in 14. You can level any job upto max level and use the abilities on your main. This means you have to think about your class alot more. You won't be very good just sticking to one class. Compared to someone who has a mix of abilities on their class. This gives us more ways to specialise in certain areas and even completly change our class.
what if you want to get one class max first, then move to another? the point is, their taking away the freedom to do whatever you want. imagine in FFXI if you had to have synergy 60 to get to lvl 80

i would do it if i had nothing else to do..which happens quite frequently +_+
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By Asura.Masekase 2010-08-24 20:41:05
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Hmm crafting in 14 isnt just insert ing and away it goes.

All crafts and field classes have their own little mini games.

With higher chances of controlling if you HQ the items too.
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By Alexander.Temaruma 2010-08-24 20:41:12
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Asura.Masekase said:
Alexander.Tidusblitz said:
Asura.Masekase said:
Why its no different from having to stop and lvl up your sub job.

To really play a class and be multi tasked you will want abilities from other classes anyway.

I don't think people are looking at the bigger picture.

what if all my subjobs are lvled? what if my main is lvled and i want to knock out my subjob in a day?

Ok ill go back to this point now i realise you not played.

There is no actual subjobs in 14.

You can level any job upto max level and use the abilities on your main.

This means you have to think about your class alot more.

You won't be very good just sticking to one class. Compared to someone who has a mix of abilities on their class.

This gives us more ways to specialise in certain areas and even completly change our class.

Are you also able to level all crafting-based jobs to max level? (From what you have seen so far at least)

Edited for tard-typo
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By Asura.Masekase 2010-08-24 20:43:29
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Alexander.Tidusblitz said:
Asura.Masekase said:
Alexander.Tidusblitz said:
Asura.Masekase said:
Why its no different from having to stop and lvl up your sub job.

To really play a class and be multi tasked you will want abilities from other classes anyway.

I don't think people are looking at the bigger picture.

what if all my subjobs are lvled? what if my main is lvled and i want to knock out my subjob in a day?

Ok ill go back to this point now i realise you not played.

There is no actual subjobs in 14.

You can level any job upto max level and use the abilities on your main.

This means you have to think about your class alot more.

You won't be very good just sticking to one class. Compared to someone who has a mix of abilities on their class.

This gives us more ways to specialise in certain areas and even completly change our class.

what if you want to get one class max first, then move to another? the point is, their taking away the freedom to do whatever you want. imagine in FFXI if you had to have synergy 60 to get to lvl 80

Ok if you gonna make a sensible argument would be imagine if you had to lvl your sub to 40 to get to 80.

Oh wait thats allready the case.

Your comment made no sense as craft has nothing todo with your physical/magic classes except making weapons/armour for.

Same sh*t just done a different way.
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By Asura.Masekase 2010-08-24 20:45:31
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Alexander.Temaruma said:
Asura.Masekase said:
Alexander.Tidusblitz said:
Asura.Masekase said:
Why its no different from having to stop and lvl up your sub job.

To really play a class and be multi tasked you will want abilities from other classes anyway.

I don't think people are looking at the bigger picture.

what if all my subjobs are lvled? what if my main is lvled and i want to knock out my subjob in a day?

Ok ill go back to this point now i realise you not played.

There is no actual subjobs in 14.

You can level any job upto max level and use the abilities on your main.

This means you have to think about your class alot more.

You won't be very good just sticking to one class. Compared to someone who has a mix of abilities on their class.

This gives us more ways to specialise in certain areas and even completly change our class.

Are you also able to level all crafting-based jobs to max level? (From what you have seen so far at least)

Edited for tard-typo

Yes you can level all crafts and field classes to max level.
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By Alexander.Tidusblitz 2010-08-24 20:45:45
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Asura.Masekase said:
Alexander.Tidusblitz said:
Asura.Masekase said:
Alexander.Tidusblitz said:
Asura.Masekase said:
Why its no different from having to stop and lvl up your sub job.

To really play a class and be multi tasked you will want abilities from other classes anyway.

I don't think people are looking at the bigger picture.

what if all my subjobs are lvled? what if my main is lvled and i want to knock out my subjob in a day?

Ok ill go back to this point now i realise you not played.

There is no actual subjobs in 14.

You can level any job upto max level and use the abilities on your main.

This means you have to think about your class alot more.

You won't be very good just sticking to one class. Compared to someone who has a mix of abilities on their class.

This gives us more ways to specialise in certain areas and even completly change our class.

what if you want to get one class max first, then move to another? the point is, their taking away the freedom to do whatever you want. imagine in FFXI if you had to have synergy 60 to get to lvl 80

Ok if you gonna make a sensible argument would be imagine if you had to lvl your sub to 40 to get to 80.

Oh wait thats allready the case.

Your comment made no sense as craft has nothing todo with your physical/magic classes except making weapons/armour for.

Im not sure what the highest in XIV is, but lets say for example its 30. Lets say I have Archer and Gladiator 30. So the next thing i need to do is Marauder. Why should i have to stop leveling the only job i need lvled?
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By Shiva.Flionheart 2010-08-24 20:47:05
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Alexander.Tidusblitz said:
Lets say you buy a brand new shiny first person shooter type game. You play for a few hours, and *** yes your having the time of your life. But uh oh, its starting to get cold in the game. So the game makes you sit down for 10 hours and knit yourself a sweater before you can go out and shoot some more ***.

Youd think the designers lost their damn mind. Arbitrarily making you do some meaningless task that you really dont want to do. Thats exactly how it is here. In ffxi, id kill myself if i was forced to craft. most boring ***ever.

Apart from you're not forced to 'knit a sweater' you're being nudged into changing weapons.

But carry on nay-saying a game you know nothing about. It amuses me.

And you do realise that currently after about 6 hours you had an 11% decrease in EXP. that is not stop you from levelling, it stops you from levelling fast.
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By Alexander.Tidusblitz 2010-08-24 20:48:30
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Shiva.Flionheart said:
Alexander.Tidusblitz said:
Lets say you buy a brand new shiny first person shooter type game. You play for a few hours, and *** yes your having the time of your life. But uh oh, its starting to get cold in the game. So the game makes you sit down for 10 hours and knit yourself a sweater before you can go out and shoot some more ***.

Youd think the designers lost their damn mind. Arbitrarily making you do some meaningless task that you really dont want to do. Thats exactly how it is here. In ffxi, id kill myself if i was forced to craft. most boring ***ever.

Apart from you're not forced to 'knit a sweater' you're being nudged into changing weapons.

But carry on nay-saying a game you know nothing about. It amuses me.

And you do realise that currently after about 6 hours you had an 11% decrease in EXP. that is not stop you from levelling, it stops you from levelling fast.

The point is still there, they are trying to make you do something you dont want to. that is the entire underlying argument. i do not want to craft. i want to kill ***. why should i be punished for that?
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By Shiva.Flionheart 2010-08-24 20:50:45
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Alexander.Tidusblitz said:
Shiva.Flionheart said:
Alexander.Tidusblitz said:
Lets say you buy a brand new shiny first person shooter type game. You play for a few hours, and *** yes your having the time of your life. But uh oh, its starting to get cold in the game. So the game makes you sit down for 10 hours and knit yourself a sweater before you can go out and shoot some more ***.

Youd think the designers lost their damn mind. Arbitrarily making you do some meaningless task that you really dont want to do. Thats exactly how it is here. In ffxi, id kill myself if i was forced to craft. most boring ***ever.

Apart from you're not forced to 'knit a sweater' you're being nudged into changing weapons.

But carry on nay-saying a game you know nothing about. It amuses me.

And you do realise that currently after about 6 hours you had an 11% decrease in EXP. that is not stop you from levelling, it stops you from levelling fast.

The point is still there, they are trying to make you do something you dont want to. that is the entire underlying argument. i do not want to craft. i want to kill ***. why should i be punished for that?

I don't see it as a punishment, I see it as an opportunity. and the fact of the matter is you penalised in such a small way it barely matters. Why should we get punished in XI for dying, when it's normally out of our hands?
 Asura.Masekase
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By Asura.Masekase 2010-08-24 20:51:58
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Alexander.Tidusblitz said:
Asura.Masekase said:
Alexander.Tidusblitz said:
Asura.Masekase said:
Alexander.Tidusblitz said:
Asura.Masekase said:
Why its no different from having to stop and lvl up your sub job.

To really play a class and be multi tasked you will want abilities from other classes anyway.

I don't think people are looking at the bigger picture.

what if all my subjobs are lvled? what if my main is lvled and i want to knock out my subjob in a day?

Ok ill go back to this point now i realise you not played.

There is no actual subjobs in 14.

You can level any job upto max level and use the abilities on your main.

This means you have to think about your class alot more.

You won't be very good just sticking to one class. Compared to someone who has a mix of abilities on their class.

This gives us more ways to specialise in certain areas and even completly change our class.

what if you want to get one class max first, then move to another? the point is, their taking away the freedom to do whatever you want. imagine in FFXI if you had to have synergy 60 to get to lvl 80

Ok if you gonna make a sensible argument would be imagine if you had to lvl your sub to 40 to get to 80.

Oh wait thats allready the case.

Your comment made no sense as craft has nothing todo with your physical/magic classes except making weapons/armour for.

Im not sure what the highest in XIV is, but lets say for example its 30. Lets say I have Archer and Gladiator 30. So the next thing i need to do is Marauder. Why should i have to stop leveling the only job i need lvled?

Because you may need abilities from the other classes.

Think of your main class as a blu.

You select the abilities from every physical/magic class you have levled.

This means you could make your own type of paladin. Maybe even a drk.

Also other classes may have abilities that would help your gladiator be a better tank. Ie from Pugilist which is looking like another tank in the game.

They are based on evasion building yourself up with both clases would make you a better tank.

Giving you a wider selection of mobs you could tank.

Once the game is out you are gonna see alot of different builds for the same class.
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By Alexander.Tidusblitz 2010-08-24 20:52:05
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Shiva.Flionheart said:
Alexander.Tidusblitz said:
Shiva.Flionheart said:
Alexander.Tidusblitz said:
Lets say you buy a brand new shiny first person shooter type game. You play for a few hours, and *** yes your having the time of your life. But uh oh, its starting to get cold in the game. So the game makes you sit down for 10 hours and knit yourself a sweater before you can go out and shoot some more ***.

Youd think the designers lost their damn mind. Arbitrarily making you do some meaningless task that you really dont want to do. Thats exactly how it is here. In ffxi, id kill myself if i was forced to craft. most boring ***ever.

Apart from you're not forced to 'knit a sweater' you're being nudged into changing weapons.

But carry on nay-saying a game you know nothing about. It amuses me.

And you do realise that currently after about 6 hours you had an 11% decrease in EXP. that is not stop you from levelling, it stops you from levelling fast.

The point is still there, they are trying to make you do something you dont want to. that is the entire underlying argument. i do not want to craft. i want to kill ***. why should i be punished for that?

I don't see it as a punishment, I see it as an opportunity. and the fact of the matter is you penalised in such a small way it barely matters. Why should we get punished in XI for dying, when it's normally out of our hands?

Dying is a negative thing and deserves penalties. Trying to lvl up is a major part of the game.
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By Asura.Masekase 2010-08-24 20:54:25
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Trying to lvl up was a major part of 11. Lvling up is not a major part of 14 thats what SE is pointing out.
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By Shiva.Flionheart 2010-08-24 20:55:18
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Alexander.Tidusblitz said:
Shiva.Flionheart said:
Alexander.Tidusblitz said:
Shiva.Flionheart said:
Alexander.Tidusblitz said:
Lets say you buy a brand new shiny first person shooter type game. You play for a few hours, and *** yes your having the time of your life. But uh oh, its starting to get cold in the game. So the game makes you sit down for 10 hours and knit yourself a sweater before you can go out and shoot some more ***.

Youd think the designers lost their damn mind. Arbitrarily making you do some meaningless task that you really dont want to do. Thats exactly how it is here. In ffxi, id kill myself if i was forced to craft. most boring ***ever.

Apart from you're not forced to 'knit a sweater' you're being nudged into changing weapons.

But carry on nay-saying a game you know nothing about. It amuses me.

And you do realise that currently after about 6 hours you had an 11% decrease in EXP. that is not stop you from levelling, it stops you from levelling fast.

The point is still there, they are trying to make you do something you dont want to. that is the entire underlying argument. i do not want to craft. i want to kill ***. why should i be punished for that?

I don't see it as a punishment, I see it as an opportunity. and the fact of the matter is you penalised in such a small way it barely matters. Why should we get punished in XI for dying, when it's normally out of our hands?

Dying is a negative thing and deserves penalties. Trying to lvl up is a major part of the game.

As makekase said, the purpose of it is to make you level up a wide aspect of jobs, to make your current job have more abilities. It also doesn't completely stop you from levelling up a job. And I would assume there will be items to lessen the fatigue (and if not it is only 11%).
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By Asura.Masekase 2010-08-24 20:56:15
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Shiva.Flionheart said:
Alexander.Tidusblitz said:
Shiva.Flionheart said:
Alexander.Tidusblitz said:
Shiva.Flionheart said:
Alexander.Tidusblitz said:
Lets say you buy a brand new shiny first person shooter type game. You play for a few hours, and *** yes your having the time of your life. But uh oh, its starting to get cold in the game. So the game makes you sit down for 10 hours and knit yourself a sweater before you can go out and shoot some more ***.

Youd think the designers lost their damn mind. Arbitrarily making you do some meaningless task that you really dont want to do. Thats exactly how it is here. In ffxi, id kill myself if i was forced to craft. most boring ***ever.

Apart from you're not forced to 'knit a sweater' you're being nudged into changing weapons.

But carry on nay-saying a game you know nothing about. It amuses me.

And you do realise that currently after about 6 hours you had an 11% decrease in EXP. that is not stop you from levelling, it stops you from levelling fast.

The point is still there, they are trying to make you do something you dont want to. that is the entire underlying argument. i do not want to craft. i want to kill ***. why should i be punished for that?

I don't see it as a punishment, I see it as an opportunity. and the fact of the matter is you penalised in such a small way it barely matters. Why should we get punished in XI for dying, when it's normally out of our hands?

Dying is a negative thing and deserves penalties. Trying to lvl up is a major part of the game.

As makekase said, the purpose of it is to make you level up a wide aspect of jobs, to make your current job have more abilities. It also doesn't completely stop you from levelling up a job. And I would assume there will be items to lessen the fatigue (and if not it is only 11%).

There is its called buy the CE FFXIV edition :)
 Alexander.Tidusblitz
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By Alexander.Tidusblitz 2010-08-24 20:56:44
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Shiva.Flionheart said:
Alexander.Tidusblitz said:
Shiva.Flionheart said:
Alexander.Tidusblitz said:
Shiva.Flionheart said:
Alexander.Tidusblitz said:
Lets say you buy a brand new shiny first person shooter type game. You play for a few hours, and *** yes your having the time of your life. But uh oh, its starting to get cold in the game. So the game makes you sit down for 10 hours and knit yourself a sweater before you can go out and shoot some more ***.

Youd think the designers lost their damn mind. Arbitrarily making you do some meaningless task that you really dont want to do. Thats exactly how it is here. In ffxi, id kill myself if i was forced to craft. most boring ***ever.

Apart from you're not forced to 'knit a sweater' you're being nudged into changing weapons.

But carry on nay-saying a game you know nothing about. It amuses me.

And you do realise that currently after about 6 hours you had an 11% decrease in EXP. that is not stop you from levelling, it stops you from levelling fast.

The point is still there, they are trying to make you do something you dont want to. that is the entire underlying argument. i do not want to craft. i want to kill ***. why should i be punished for that?

I don't see it as a punishment, I see it as an opportunity. and the fact of the matter is you penalised in such a small way it barely matters. Why should we get punished in XI for dying, when it's normally out of our hands?

Dying is a negative thing and deserves penalties. Trying to lvl up is a major part of the game.

As makekase said, the purpose of it is to make you level up a wide aspect of jobs, to make your current job have more abilities. It also doesn't completely stop you from levelling up a job. And I would assume there will be items to lessen the fatigue (and if not it is only 11%).

I could say the same thing ive said 4 or 5 times, that they are trying to make me do things i dont want to, but then we would just be going in circles huh?
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By Shiva.Flionheart 2010-08-24 20:58:54
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Alexander.Tidusblitz said:
Shiva.Flionheart said:
Alexander.Tidusblitz said:
Shiva.Flionheart said:
Alexander.Tidusblitz said:
Shiva.Flionheart said:
Alexander.Tidusblitz said:
Lets say you buy a brand new shiny first person shooter type game. You play for a few hours, and *** yes your having the time of your life. But uh oh, its starting to get cold in the game. So the game makes you sit down for 10 hours and knit yourself a sweater before you can go out and shoot some more ***.

Youd think the designers lost their damn mind. Arbitrarily making you do some meaningless task that you really dont want to do. Thats exactly how it is here. In ffxi, id kill myself if i was forced to craft. most boring ***ever.

Apart from you're not forced to 'knit a sweater' you're being nudged into changing weapons.

But carry on nay-saying a game you know nothing about. It amuses me.

And you do realise that currently after about 6 hours you had an 11% decrease in EXP. that is not stop you from levelling, it stops you from levelling fast.

The point is still there, they are trying to make you do something you dont want to. that is the entire underlying argument. i do not want to craft. i want to kill ***. why should i be punished for that?

I don't see it as a punishment, I see it as an opportunity. and the fact of the matter is you penalised in such a small way it barely matters. Why should we get punished in XI for dying, when it's normally out of our hands?

Dying is a negative thing and deserves penalties. Trying to lvl up is a major part of the game.

As makekase said, the purpose of it is to make you level up a wide aspect of jobs, to make your current job have more abilities. It also doesn't completely stop you from levelling up a job. And I would assume there will be items to lessen the fatigue (and if not it is only 11%).

I could say the same thing ive said 4 or 5 times, that they are trying to make me do things i dont want to, but then we would just be going in circles huh?

Well I didn't want to level up a subjob, but I still did.
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By Asura.Masekase 2010-08-24 20:59:14
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Alexander.Tidusblitz said:
Shiva.Flionheart said:
Alexander.Tidusblitz said:
Shiva.Flionheart said:
Alexander.Tidusblitz said:
Shiva.Flionheart said:
Alexander.Tidusblitz said:
Lets say you buy a brand new shiny first person shooter type game. You play for a few hours, and *** yes your having the time of your life. But uh oh, its starting to get cold in the game. So the game makes you sit down for 10 hours and knit yourself a sweater before you can go out and shoot some more ***.

Youd think the designers lost their damn mind. Arbitrarily making you do some meaningless task that you really dont want to do. Thats exactly how it is here. In ffxi, id kill myself if i was forced to craft. most boring ***ever.

Apart from you're not forced to 'knit a sweater' you're being nudged into changing weapons.

But carry on nay-saying a game you know nothing about. It amuses me.

And you do realise that currently after about 6 hours you had an 11% decrease in EXP. that is not stop you from levelling, it stops you from levelling fast.

The point is still there, they are trying to make you do something you dont want to. that is the entire underlying argument. i do not want to craft. i want to kill ***. why should i be punished for that?

I don't see it as a punishment, I see it as an opportunity. and the fact of the matter is you penalised in such a small way it barely matters. Why should we get punished in XI for dying, when it's normally out of our hands?

Dying is a negative thing and deserves penalties. Trying to lvl up is a major part of the game.

As makekase said, the purpose of it is to make you level up a wide aspect of jobs, to make your current job have more abilities. It also doesn't completely stop you from levelling up a job. And I would assume there will be items to lessen the fatigue (and if not it is only 11%).

I could say the same thing ive said 4 or 5 times, that they are trying to make me do things i dont want to, but then we would just be going in circles huh?

Dont do it then stick with your one class. Then when your event, asks you have you got X ability and you say no. Then expect to get kicked.
 
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By 2010-08-24 20:59:46
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 Shiva.Flionheart
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By Shiva.Flionheart 2010-08-24 21:00:19
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Asura.Masekase said:
Alexander.Tidusblitz said:
Shiva.Flionheart said:
Alexander.Tidusblitz said:
Shiva.Flionheart said:
Alexander.Tidusblitz said:
Shiva.Flionheart said:
Alexander.Tidusblitz said:
Lets say you buy a brand new shiny first person shooter type game. You play for a few hours, and *** yes your having the time of your life. But uh oh, its starting to get cold in the game. So the game makes you sit down for 10 hours and knit yourself a sweater before you can go out and shoot some more ***.

Youd think the designers lost their damn mind. Arbitrarily making you do some meaningless task that you really dont want to do. Thats exactly how it is here. In ffxi, id kill myself if i was forced to craft. most boring ***ever.

Apart from you're not forced to 'knit a sweater' you're being nudged into changing weapons.

But carry on nay-saying a game you know nothing about. It amuses me.

And you do realise that currently after about 6 hours you had an 11% decrease in EXP. that is not stop you from levelling, it stops you from levelling fast.

The point is still there, they are trying to make you do something you dont want to. that is the entire underlying argument. i do not want to craft. i want to kill ***. why should i be punished for that?

I don't see it as a punishment, I see it as an opportunity. and the fact of the matter is you penalised in such a small way it barely matters. Why should we get punished in XI for dying, when it's normally out of our hands?

Dying is a negative thing and deserves penalties. Trying to lvl up is a major part of the game.

As makekase said, the purpose of it is to make you level up a wide aspect of jobs, to make your current job have more abilities. It also doesn't completely stop you from levelling up a job. And I would assume there will be items to lessen the fatigue (and if not it is only 11%).

I could say the same thing ive said 4 or 5 times, that they are trying to make me do things i dont want to, but then we would just be going in circles huh?

Dont do it then stick with your one class. Then when your event, asks you have you got X ability and you say no. Then expect to get kicked.

Pretty much that. You are not stopped from levelling up a job.
 Asura.Masekase
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By Asura.Masekase 2010-08-24 21:02:34
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Lakshmi.Mabrook said:
I think the reason why SE is doing this is so they won't have so much traffic on their servers, which many have said SE is having a tough time keeping them stable for long periods of time without a maintenance here and there, or so I've read.

They working on that right now. We did first proper stress test today took 15 mins to break the server. They told everyone to create a character on 1 world.
 
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By 2010-08-24 21:05:23
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 Asura.Masekase
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By Asura.Masekase 2010-08-24 21:07:59
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Lakshmi.Mabrook said:
Asura.Masekase said:
Lakshmi.Mabrook said:
I think the reason why SE is doing this is so they won't have so much traffic on their servers, which many have said SE is having a tough time keeping them stable for long periods of time without a maintenance here and there, or so I've read.

They working on that right now. We did first proper stress test today took 15 mins too break the server. They told everyone to create a character on 1 world.
Wow, that's horrible, hopefully they'll be able to fix it soon... less than a month left for PC release.

Either way though, I guess I'm prob gonna end up waiting for PS3 release, by then everything will be in working condition, but then couple years down the line SE will begin to say "PS3 Limitations" lol >_>

sorry was meaning it was fast not actual 15 mins.

started 9:30 finished 2:30
 Shiva.Flionheart
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By Shiva.Flionheart 2010-08-24 21:08:50
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The open beta will be a good stress test.
 Alexander.Tidusblitz
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By Alexander.Tidusblitz 2010-08-24 21:11:24
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Shiva.Flionheart said:
Alexander.Tidusblitz said:
Shiva.Flionheart said:
Alexander.Tidusblitz said:
Shiva.Flionheart said:
Alexander.Tidusblitz said:
Shiva.Flionheart said:
Alexander.Tidusblitz said:
Lets say you buy a brand new shiny first person shooter type game. You play for a few hours, and *** yes your having the time of your life. But uh oh, its starting to get cold in the game. So the game makes you sit down for 10 hours and knit yourself a sweater before you can go out and shoot some more ***.

Youd think the designers lost their damn mind. Arbitrarily making you do some meaningless task that you really dont want to do. Thats exactly how it is here. In ffxi, id kill myself if i was forced to craft. most boring ***ever.

Apart from you're not forced to 'knit a sweater' you're being nudged into changing weapons.

But carry on nay-saying a game you know nothing about. It amuses me.

And you do realise that currently after about 6 hours you had an 11% decrease in EXP. that is not stop you from levelling, it stops you from levelling fast.

The point is still there, they are trying to make you do something you dont want to. that is the entire underlying argument. i do not want to craft. i want to kill ***. why should i be punished for that?

I don't see it as a punishment, I see it as an opportunity. and the fact of the matter is you penalised in such a small way it barely matters. Why should we get punished in XI for dying, when it's normally out of our hands?

Dying is a negative thing and deserves penalties. Trying to lvl up is a major part of the game.

As makekase said, the purpose of it is to make you level up a wide aspect of jobs, to make your current job have more abilities. It also doesn't completely stop you from levelling up a job. And I would assume there will be items to lessen the fatigue (and if not it is only 11%).

I could say the same thing ive said 4 or 5 times, that they are trying to make me do things i dont want to, but then we would just be going in circles huh?

Well I didn't want to level up a subjob, but I still did.

You did it on your time when you wanted to right?
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