WOOOOT War Mega Upgrade

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2010-09-08
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WOOOOT war mega upgrade
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By Nabis 2010-06-17 09:10:38
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Crit. Atk. Bonus
- WAR Lv.78
- THF Lv.78
- DNC Lv.80
Improves power of critical hits.

- The level requirement for the samurai ability "Sekkanoki" will be reduced from 60 to 40.


holy *** ***my war is going to *** completely ***on sam. Not only am i going to get a critcle hit bonus for my 2hr but i will also get sekkanoki.

This will make is so *** easy to store 200 tp sekkanoki>
2hr> king's justice> meditate> king's justice> store 20tp>
king's justice> icurus wing> wing's justice
yes i use a icurus wing why not extra ws who cares only 8k

yea im gonna do all this dmg i know im a gonner but who cares when u can get close to 10k dmg
my ws's do hit for 2.5k on my 2hr yes "i know sexy"
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 Siren.Kuz
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By Siren.Kuz 2010-06-17 09:20:15
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Bolter's Roll (COR Lv.76)
Increases movement speed for party members within area of effect.

- If a corsair's "Double-Up" ability produces a total of XI, the roll's effect duration will be extended to 10 minutes.

holy *** ***my cor is going to *** completely ***on anyone walking. not only can i use fast pants/hermes but now i'm getting a movement speed bonus!

and if I hit an 11 that ***lasts 10 mins!!!!

this will make it so *** easy to run the *** away>
fast pant/hermes>bolters roll>double up>*** its only a 10>
wait i can snake eye>snake eye>w00t 11>
Run my *** faster than Usain Bolt!
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 Valefor.Mattyc
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By Valefor.Mattyc 2010-06-17 09:23:33
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Siren.Kuz said:
Bolter's Roll (COR Lv.76)
Increases movement speed for party members within area of effect.

- If a corsair's "Double-Up" ability produces a total of XI, the roll's effect duration will be extended to 10 minutes.

holy *** ***my cor is going to *** completely ***on anyone walking. not only can i use fast pants/hermes but not i'm getting a movement speed bonus!

and if I hit an 11 that ***lasts 10 mins!!!!

this will make it so *** easy to run the *** away>
fast pant/hermes>bloters roll>double up>*** its only a 10>
wait i can snake eye>snake eye>w00t 11>
Run my *** faster than Usain Bolt!

ROFL!!!! that made me wake up my son, good job sir, good job lol.
 Valefor.Mattyc
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By Valefor.Mattyc 2010-06-17 09:25:10
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and ya war getting an upgrade but war best known for zergs.
drawn out fights where dot comes into play sam will still win dont hang it up Nab.
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By 2010-06-17 09:30:22
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 Sylph.Tigerwoods
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By Sylph.Tigerwoods 2010-06-17 09:33:03
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Caitsith.Shiroi said:
Quote:
Crit. Atk. Bonus
- WAR Lv.78
- THF Lv.78
- DNC Lv.80
Improves power of critical hits.

- The level requirement for the samurai ability "Sekkanoki" will be reduced from 60 to 40.


holy *** ***my war is going to *** completely ***on sam. Not only am i going to get a critcle hit bonus for my 2hr but i will also get sekkanoki.

This will make is so *** easy to store 200 tp sekkanoki>
2hr> king's justice> meditate> king's justice> store 20tp>
king's justice> icurus wing> wing's justice
yes i use a icurus wing why not extra ws who cares only 8k

yea im gonna do all this dmg i know im a gonner but who cares when u can get close to 10k dmg
my ws's do hit for 2.5k on my 2hr yes "i know sexy"

What if the SAM is using a 3-hit Zanshin build!
LO *** L
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By Nabis 2010-06-17 09:34:30
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Restraint (WAR Lv.77 Ability Delay: 10 min. Effect Duration: 5 min.)
Enhances your weapon skill power with each normal attack you land, but prevents you from dealing critical hits.

the only problem with this is i wont be able to use it in my 2hr. as it would most likely cancel eachother out like how beserk and defender do but this would be extremely usefull for when i use for when i store 300tp> sekkanoki>
king's justice> meditate> steel cyclone> detonation> store 20tp> king's justice
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By Nabis 2010-06-17 09:36:09
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lol *** u :P
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 Valefor.Mattyc
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By Valefor.Mattyc 2010-06-17 09:37:45
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lol u love sam dont play foo!
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By Nabis 2010-06-17 09:42:29
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im am not sure but if this is posible with the right store tp gear

Restraint> 300tp> sekkanoki> raging rush> meditate> Armor break (Lowers defense by as much as 25% if unresisted.)> impaction> steel cyclone> detonation!!!

war can skill chain too ***
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 Valefor.Mattyc
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By Valefor.Mattyc 2010-06-17 09:47:02
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ya thats granted, but warrior ws acc comes into play there bud trust me im 75 also steel cyclone has knack for missing at 300 if not /thf lol, just gonna have to wait and see!
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By Nabis 2010-06-17 09:56:18
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im just having fun with the fact that war is getting this super upgrade. im a mithra my criticle hit rate is fully merited. i just cant imagin what it would look loike to have a higher criticle hit dmg on a ws this is going to be a good update i cant wait to get to 80 and test this stuff out. maybe theres a way to get better ws chains.
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By Nabis 2010-06-17 10:04:21
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ohhh yea i forgot im sorry

this is how u would die 100% of the time if u like to test your true dmg output on a god

Restraint> berserk> aggresor> 300tp> warcry(make sure to macro in relic head and have 5/5 warcry)

1:sekkanoki> king's justice> meditate> steel cyclone> detonation> store 20tp> king's justice

2:sekkanoki> raging rush> meditate> Armor break (Lowers defense by as much as 25% if unresisted.)> impaction> steel cyclone> detonation

u could also try this using your 2hr and not activating restraint
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 Fairy.Spence
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By Fairy.Spence 2010-06-17 10:07:06
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By Nabis 2010-06-17 10:12:20
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/slap > spence
 Quetzalcoatl.Volkom
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By Quetzalcoatl.Volkom 2010-06-17 10:16:17
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Nabis said:
Restraint (WAR Lv.77 Ability Delay: 10 min. Effect Duration: 5 min.) Enhances your weapon skill power with each normal attack you land, but prevents you from dealing critical hits. the only problem with this is i wont be able to use it in my 2hr. as it would most likely cancel eachother out like how beserk and defender do but this would be extremely usefull for when i use for when i store 300tp> sekkanoki> king's justice> meditate> steel cyclone> detonation> store 20tp> king's justice
be funny if your new ws was "chance of critical varies with tp"
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By Nabis 2010-06-17 10:20:49
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yea it would but war allready has one that does that (raging rush) which is getting pretty much shited on for all those who think raging rush is better than king's justice
 Bahamut.Zorander
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By Bahamut.Zorander 2010-06-17 10:22:42
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Raging Rush is better than King's Justice.
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 Quetzalcoatl.Volkom
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By Quetzalcoatl.Volkom 2010-06-17 10:23:10
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lots of major updates to many of the different jobs. can't wait :D sam's ganna be doing crapton dmg with skillchains :3
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By Nabis 2010-06-17 10:25:45
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lol raging rush wont get that good dmg boost it used to cause of restraint which will make king's justice just that more potent even if u just dont use restraint and increas your criticle hit rate and actually land a criticle hit ws king's will get a dmg bonus depending on how much dmg u do while restraint us up :P
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By Bahamut.Zorander 2010-06-17 13:03:31
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Nabis said:
lol raging rush wont get that good dmg boost it used to cause of restraint which will make king's justice just that more potent even if u just dont use restraint and increas your criticle hit rate and actually land a criticle hit ws king's will get a dmg bonus depending on how much dmg u do while restraint us up :P
I had a really hard time reading that..fun stuff.

Whats the damage boost on Restraint going to be? Oh that's right we have no idea so its hard to say which WS is going to be the best.

I've said this before and i'll say it again RR > KJ for me..I have tried about every possible thing I can think of for KJ and it doesn't even get close to my RR..granted this is mainly for Merits..EG I dont use War but I can see how KJ might over RR.

Edit: Post your KJ gears I am curious..that or link your account you chicken.
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By Nabis 2010-06-17 13:18:38
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Main: Byakko's axe
Sub: pole grip
Ammo: pieste dart
Head: Abtal turban
Neck: chilvarous chain
L.ear: Brutal earring
R.ear: Fowling Earring
Body: hauberk +1
Hands: Alky
L.ring: Ruby ring
R.ring: Rajas
Back: smilodon mantle +1
waist: potent belt
Legs: Conte Cosciales
Feet: Heca

/sam +5 str +5 acc +5 haste with hasso
Bison steak +6str +18% att
 Ramuh.Vinvv
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By Ramuh.Vinvv 2010-06-17 13:19:33
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OP, u trollan?
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 Siren.Enternius
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By Siren.Enternius 2010-06-17 13:20:14
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Hasso gives +5 STR, +10 ACC, and +10% Haste.
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By Nabis 2010-06-17 13:20:43
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str 5/5 Gaxe 8/8 warcry 5/5 berserk 5/5 DA 5/5 warrior's charge 5/5
 Ramuh.Vinvv
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By Ramuh.Vinvv 2010-06-17 13:21:07
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@enternius:i thought it was less haste with /sam :/
 Shiva.Weewoo
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By Shiva.Weewoo 2010-06-17 13:22:57
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Ramuh.Vinvv said:
@enternius:i thought it was less haste with /sam :/

Only thing that gets nerfed from subbing SAM for hasso is the amount of STR. SAM mains get 10 str I believe.
 Ramuh.Vinvv
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By Ramuh.Vinvv 2010-06-17 13:26:22
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Shiva.Weewoo said:
Ramuh.Vinvv said:
@enternius:i thought it was less haste with /sam :/

Only thing that gets nerfed from subbing SAM for hasso is the amount of STR. SAM mains get 10 str I believe.
i never /sam really anyway yet cuz i'm a nub and don't have ***leveled enough yet.
i <3 hasso tho.
i think OP needs to lay off the uppers or something though....
 Shiva.Weewoo
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By Shiva.Weewoo 2010-06-17 13:27:10
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I think we need to wait til SE gives it to us, breaks it, then tries to fix it again before we can pop the champagne and celebrate. But from what we see on paper, it's pretty sweet.
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By Asura.Byakura 2010-06-17 13:30:58
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Main: Byakko's axe
Sub: pole grip
Ammo: pieste dart
Head: Abtal turban
Neck: chilvarous chain
L.ear: Brutal earring
R.ear: Fowling Earring
Body: hauberk +1
Hands: Alky
L.ring: Ruby ring
R.ring: Rajas
Back: smilodon mantle +1
waist: potent belt
Legs: Conte Cosciales
Feet: Heca

You're not going to ***on a SAM with gear like that buddy. lol (Good SAM)
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