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Miscellaneous Spells and Gear Sets - “Bag of Tricks!”

Miscellaneous Spells and Gear Sets - “Bag of Tricks!”



A few miscellaneous spells and gearsets included in this section, more for explanation purposes of what they do however all are relatively self explanatory.


Section Contents
Teleport and Recall
Teleport spells, hint's in the title, unless you REALLY like walking everywhere, get these spells. I won't insult your intelligence explaining what Teleport means.

Teleport-DemLevel 3675 MPKonschtat Highlands (I-6)
Teleport-HollaLevel 3675 MPLa Theine Plateau (K-8)
Teleport-MeaLevel 3675 MPTahrongi Canyon (I-6)
Teleport-AltepLevel 38100 MPEastern Altepa Desert (G-7)
Teleport-YhoatLevel 38100 MPYhoatar Jungle (F-9)
Teleport-VahzlLevel 42100 MPXarcabard (H-8)
Recall-JugnerLevel 53125 MPJugner Forest (S) (H-9)
Recall-MeriphLevel 53125 MPMeriphataud Mountain (S) (I-8)
Recall-PashhLevel 53125 MPPashhow Marshlands (S) (J-9)


Sneak + Invisible + Deodorize
Sneak: Stops Stuff Hearing you...
Invisible: Stops stuff seing you...
Deodorize: Stops people complaining you smell? Actual application is to stop stuff that's aggro'd you from tracking you, arguably a useless spell. There are a few True sight mobs that none of this works on so be aware.

DeodorizeLevel 1510 MP
SneakLevel 2012 MP
InvisibleLevel 2515 MP



Idle Gear
A very important set for any Mage in general, Refresh gear gives a White Mage back 1 MP every three seconds for each points of Refresh gear. This gear should be equipped at any time the White Mage is, well, idling. With the right gear sets, it is possible for a White Mage to get up to 14 MP Refresh in any circumstances. Combine this set with pieces of MDT and/or PDT for maximum effectiveness.

Idling
Abyssea/Delve/Skirmish
Escha
You don't know what to do with your gil and time.
Hairpin/Earring/Dark ring are gotten via abyssea coffersAn acceptable set for the everyday whm and can be your forever set, queller can be switched with Bolelabunga and you can still do the serpentes set if you didn't get lucky with the chironic refresh augment This is a niche set, chironic with refresh augments.




MDT / PDT Sets
A very important set (or sets if inventory allowed) that keeps the White Mage from becoming a bloodstain on the ground. Both types of damage taken reductions cap at 50%. Thanks to the potency of Shellra V, it is very easy for a White Mage to cap both in a single set, though one may want to put several pieces of Magic Defense Bonus in the MDT set to further increase the potency of the set. It is best to pair this set with Refresh pieces for a nice hybrid utility set. Mix and match gear as needed for the optimal build that you want.



Note: This is an average Joe PDT/MDT Set. Most Chironic pieces can be augmented with Damage Taken and Refresh.

Another PDT/MDT set to consider, is a magic evasion/status resistance set. This isn't a full time set as you mp recovery will suffer quite a bunch, but it's ideal if the monster do some annoying affect and you have to be in range or will get hit by it at 20yalm +.


Fast Cast Sets
The pace of the game has become very quick, so not only are we now more active and expected to react quicker, our sets have to match up, we need fastcast within our sets to allow us to keep DD's alive and to manage buffs in a concise and efficient manner.

Fast Cast sets are commonly referred to as pre-cast sets while the sets that a player wishes to cast their spell in is known as their mid-cast set. The game can only swap gear so quickly (Unless using Gearswap in which there is no delay) so it is important to give a small delay between one’s pre-cast set and one’s mid-cast set. The trouble is balancing this delay.

It should be noted that different types of Fast Cast style gear stacks. Fast Cast stacks additively with “Cure” Cast Time Down, Affinity Cast Time, and “Skill” cast time (Such as Healing Magic Skill or Enhancing Magic Skill) while cast time reduction from Light Arts stack multiplicatively. As such, your gearing choices may be different depending on your sub job selection.

Generic

Curing
~New Player~
CCT
CCT & Quickcast
60% CCT, good new player startConsidering Merits, JP and Light arts (leaves 50% in gear needs to cap)Queller's Path D & Kaykaus Path B. 80% CCT & 10% QuickcastConsidering Merits, JP and Light arts (leaves 50% in gear needs to cap)Queller's Path D, Kaykaus Path B & Fantatic with 7% FC. 80% CCT & 10% Quickcast


Note: Those sets uses Fanatic gloves because with perfect augments, it gives you +7% fastcast and +7 Conserve MP. That makes it a really nice All-in-one piece to save inventory as it can be used for recast, fastcast, cursna, conserve mp and Banish. Sinister's Reign full augments isn't that rare but if RNG Jeesus hates you, you can get a pair of Gendewitha gages +1 for the same fastcast properties. Also zendik robe is very handy but not accessible for all, you can get Inyanga jubbah +1 for the same amount of Fast Cast. That body is from Ambuscade.

Do not be afraid to mix and match “Cure” Cast Time Pieces with Fast Cast Pieces as they stack additively. Use the gear you have to optimize your cure speeds than move onto other pieces of gear to round out sets or help with inventory issues.


Quicken Cast

Note:Dalmatica +1 can be augmented via synergy with 3% quickcast.Some JP testing comfirmed that the cap for quickcast is 10%.JP Blog Testing

Also there is ogapepo cape, ogapepo cape +1 and veneficium ring that you can get.

This type of gear allows for a caster to instantly cast their spell as well as have the Recast of that gear set to 0:00:00 upon cast. This type of gear is useful for any spell that doesn’t receive a bonus from gear in anyway shape or form, such as Sacrifice, Esuna, and Raise. Some White Mages choose to cast in this gear as part of their default pre-cast set, so if that suits your fancy, don’t hesitate to add these pieces into your sets.


Recast Gear
Recast gear is important for certain spells as you may need them off their recast cycle as soon as possible to help maintain certain buff cycles. The most predominate of this is a Mages’ Haste cycle when they have to Haste multiple players in succession. There are other instances where Recast cycle may be useful such as cycling Sacrifice on multiple party members. This type of gear can act as great filler for certain low-equipment dependent spells. As an aside, please be aware that recast from Haste stacks multiplicatively with recast from Fast Cast. Also note that equipment Haste caps at 25% (though most gear have values slightly below their listed number, thus why people aim for 26% gear Haste).


Conserve MP
This however is not such a concern at this stage of the game, but it's always good practice to try and get some conserve mp in your sets where possible.




MP Recovered While Healing
Due to how the game has changed, and the plethora of refresh sources, a HMP set is 99% of the time not needed.

It should be noted that one (1) point of Refresh is about equivalent of 3.333~ MP recovered while healing gear, so make appropriate choices with that in mind.



Miscellaneous Notable Items
flask of echo drops - Carry a stack wherever one goes. A silenced White Mage is a useless White Mage, and this status affect can easily be mitigated thanks to this consumable Medicine which can be purchased either on the Auction House or though some friendly neighbourhood NPCs throughout Vana’diel. Use ‘em, abuse ‘em, don’t leave home without them!

Tarutaru sash augmented with Treasure Hunter +1 - A sash that can be augmented with TH+1 via Gold Chest farming in Abyssea - La Theine. This Sash is very useful for White Mages who may not have the need for MP efficient subjobs but need a Treasure Hunter slave to follow. TH3 with /THF can help greatly for Empyrean Weapon drops or Dynamis currency.

Elemental Obis - Not as useful for a White Mage as it is for a Scholar who can give themselves permanent weather effects. However, if under the effect of Aurorastorm, carrying a korin obi around may not be a bad idea to give your Cures a free 10% boost that is multiplicative with the rest of your potency gear. Combine with items like Twilight cape and chatoyant staff for maximum effect during weather. As seen on section 2.


Movement Speed - This type of equipment (namely herald's gaiters or Iaso boots) provide a nice increase in movement speed. This can have positive effects if a White Mage needs to kite big bad mobs around or if they need to keep up with a party of movement speed members who are zooming around Dynamis looking for Time Extensions. More utility than not, these convenient pieces of gear tend to also come with a substantial price tag. A cheaper alternative is acquiring a pair of desert boots as one can cast Sandstorm on themselves while subbed Scholar and have the same movement while the weather buff is active.
Author: onagh
Collaborators: disregardhope
Date Created: 2014-10-25 05:57:51
Date Last Modified: 2016-12-24 12:27:00
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