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Bushido - The Way of The Samurai (A Guide) V. 2.0
Bushido - The Way of The Samurai




Welcome to the new Samurai Guide, all you upcoming weapon-skilling experts in the ways of the bushido blade. This guide will feature information on a Samurai's job traits, abilities, weapons and gear sets. I carried over some of the info from the previous guide (by Krylon) and i'm just going to focus on keeping the gear sets updated. So enjoy and please post and let me know if i need to change anything.

Table of Contents
I. Overview

II. Job Abilities

III. Job Traits, Merits, Job Points and Gifts
Traits
Merits
Job Points
Gifts

IV. Weapons

V. Equipment Sets
a. TP Sets
b. Bow Sets
c. Weapon Skill Sets
d. Defense Sets

VI. Miscellaneous


I. Overview

Warriors from the East. Demon Killers. Samurai are experts in wielding the Great Katana and manipulating Tactical Points, allowing the player to unleash a flurry of skills on their enemies quicker than any other class in Vana'diel.A Samurai's primary and most effective role is dealing high frequencies of damage. Samurais are considered one of the big three in the current end game in regards to DDs. Samurai is extremely effective at outputting high bursts of damage with their various abilities and traits that allow them to use Weapon Skills more frequently than any other job. Most of your damage will come from spamming Tachi: Fudo and making multiple step skillchains.
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II. Job Abilities

Meikyo Shisui - Grants the player 3000 TP upon use. Allows all weapon skills used during the duration to cost 1000 TP. The player is unable to gain any TP unless it is from Meditate or Items. Damage modifiers are based on Total TP at the time of executing the Weapon Skill, not based on TP Consumed (1000). The first Weaponskill used under Meikyo Shisui will cost 1000TP but will be calculated as a 3000TP Weaponskill. The second Weaponskill will again consume only 1000TP but will be calculated as a 2000TP Weaponskill.

EquipmentDescription
saotome sune-ate +2
sakonji sune-ateReduces the cost of weapon skills to 750 TP while Meikyo Shisui is in effect. Must remain equipped whilst performing weapon skills.
sakonji sune-ate +1
sakonji sune-ate +2
sakonji sune-ate +3


Warding Circle - Grants "Demon Killer" effect for all party members in range. When used as Samurai Main Job, this ability gives a 15% damage bonus/15% damage resistance against Demons.

EquipmentDescription
myochin kabuto
myochin kabuto +1Increases effect duration by 50% and increases potency by 2%. Headpiece is only needed upon activation.
wakido kabuto
wakido kabuto +1
wakido kabuto +2
wakido kabuto +3


Third Eye - Anticipates the next physical attack directed at you. With Seigan active, multiple attacks can be anticipated (higher chance to wear off the longer it is active).

EquipmentDescription
KogarasumaruIncreased Third Eye anticipation rate 15%
saotome haidate +2 Increases the Third Eye counter rate by 35%
sakonji haidateIncreases the Third Eye counter rate by 35%
sakonji haidate +1Increases the Third Eye counter rate by 35%
sakonji haidate +2Increases the Third Eye counter rate by 35%
sakonji haidate +3Increases the Third Eye counter rate by 35%


Hasso - Grants a bonus to attack speed, accuracy, and STR stat when using two-handed weapons, and increases recast and casting times. Hasso works only with two-handed weapons and Seigan cannot be used at the same time. Between the two, the most recently activated job ability will be active. Also, Hasso allows Zanshin to proc as an additional attack, even when the first hit lands.

At Lvl 99, you get these stats:

Level 99STR +14, Accuracy +10, JA haste +10%, +50% casting time, +100% recast time

EquipmentDescription
unkai haidate +1Hasso: Haste +1.5
unkai haidate +2Hasso: Haste +2.5
kasuga haidateHasso: Haste +2.5
kasuga haidate +1Hasso: Haste +3%
wakido koteHasso: Haste +2.5
wakido kote +1Hasso: Haste +2.5
wakido kote +2Hasso: Haste +3
wakido kote +3Hasso: Haste +4


Meditate - Grants 200 TP per tick up to a maximum of 1000 TP. When used as a sub, grants 120 TP per tick for a maximum of 600 TP. Can be enhanced heavily with gear.

EquipmentDescription
myochin kabutoExtends duration approximately 4 seconds, leading to 1-2 more ticks.
myochin kabuto +1Extends duration approximately 4 seconds, leading to 1-2 more ticks.
wakido kabutoExtends duration approximately 4 seconds, leading to 1-2 more ticks.
wakido kabuto +1Extends duration approximately 4 seconds, leading to 1-2 more ticks.
wakido kabuto +2Extends duration approximately 4 seconds, leading to 1-2 more ticks.
wakido kabuto +3Extends duration approximately 8 seconds, leading to more ticks.
saotome koteExtends duration approximately 4 seconds, leading to 1-2 more ticks.
saotome kote +1Extends duration approximately 4 seconds, leading to 1-2 more ticks.
saotome kote +2Extends duration approximately 8 seconds, leading to 2-3 more ticks.
sakonji koteExtends duration approximately 8 seconds, leading to 2-3 more ticks.
sakonji kote +1Extends duration approximately 8 seconds, leading to 2-3 more ticks.
sakonji kote +2Extends duration approximately 8 seconds, leading to 2-3 more ticks.
sakonji kote +3Extends duration approximately 12 seconds, leading to 3-4 more ticks.
takaha mantleAugmented Meditate Duration 4~8.
Smertrios's mantleMeditate Duration +8.


Seigan - Grants a bonus to "Third Eye" when using two-handed weapons, but increases recast and casting times (+50% casting time, +100% recast time). Allows attacks anticipated by Third Eye to be countered at a rate 1/4 of your total Zanshin rate. Seigan and Hasso cannot be used at the same time. Between the two, the most recently activated job ability will be active.

EquipmentDescription
unkai kabuto +1Gives ~2.5% Counter with Seigan active and no Third Eye.
unkai kabuto +2Gives 5% Counter with Seigan active and no Third Eye.
kasuga kabutoCounter rate +12
kasuga kabuto +1Counter rate +14


Sekkanoki - The next weapon skill used will cost 1000 TP regardless of current total TP. Damage modifiers are based on the 1000 TP used. TP Bonus weapons do not affect weapon skills used under the effect of Sekkanoki. Unkai Kote +2 "Enhance" Sekkanoki by allowing the first Weaponskill performed to be calculated with your total TP instead of the 1000TP consumed, Unkai Kote +2 must remain equipped for the first Weaponskill.

EquipmentDescription
unkai kote +1The weaponskill stacked with Sekkanoki has the fTP of 1000TP + 50% of remaining TP
unkai kote +2The weaponskill stacked with Sekkanoki has the fTP of 1000TP + 100% of remaining TP
kasuga koteThe weaponskill stacked with Sekkanoki has the fTP of 1000TP + 100% of remaining TP
kasuga kote +1The weaponskill stacked with Sekkanoki has the fTP of 1000TP + 100% of remaining TP


Konzen-ittai - Prepares an enemy to perform your own skillchain with one weaponskill.


Shikikoyo - Share TP above 1000 with a party member. The Samurai retains more TP with further merits.

EquipmentDescription
saotome haidate +2
sakonji haidateAllows the user to retain 10% of the gifted TP per merit level.
sakonji haidate +1
sakonji haidate +2
sakonji haidate +3


Blade Bash - Delivers an attack that can stun the target and occasionally causes Plague.

EquipmentDescription
saotome kote +2
sakonji kote Enhances Blade Bash by extending the duration of Plague by 20% per merit level.
sakonji kote +1
sakonji kote +2
sakonji kote +3


Sengikori - Grants a bonus to skillchains and magic bursts initiated by your next Weapon Skill.

EquipmentDescription
unkai sune-ate +1Sengikori Effect +5%
unkai sune-ate +2Sengikori Effect +10%
kasuga sune-ateSengikori Effect +10%
kasuga sune-ate +1Sengikori Effect +11%


Hamanoha - Lowers accuracy, evasion, magic accuracy, magic evasion, and TP Gain for Demons.


Hagakure - Grants Save TP (400) and a TP Bonus (1000) to your next Weapon Skill.


Yaegasumi - Allows you to evade special attacks. Grants a weapon skill damage bonus and increases TP for each special attack evaded.

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III. Job Traits, Merits, Job Points and Gifts

Job Traits

Resist Blind - Grants a small resistance to blind. Obtained at level 5 with increasing tiers at 25, 45, 65 and 81.

Store TP - Increases the amount of TP gained by each attack. Obtained at level 10 with increasing tiers at 30, 50, 70, 90.

LevelStore TP
1010
3015
5020
7025
9030


Zanshin - Occasionally grants an additional attack. Obtained at level 20 with increasing tiers at 35, 50, 75, and 95. Respective values are 15%, 25%, 35%, 45%, and 50%.

LevelZanshin
2015%
3525%
5035%
7545%
9550%


Demon Killer - Occasionally intimidates demon's. Obtained at level 40 with increasing tier at 86 . Killer Effects are incredibly potent when utilized, however due to the lack of effective gear to enhance the trait, it's largely a minor bonus.


Ikishoten - [Merited] Increases the TP gained by a Zanshin attack. Grants an additional 30 TP per merit before Store TP is added. Formula: Zanshin TP = [base weapon TP + (3 x Ikishoten merits)] x Total Store TP. Assuming 437 delay, [11.1 + (3 x 5)] x 1.88 = 49.068 Floored to 49. Also worth noting: Ikishoten may be useless unless it doubles your TP before STP. 460 Delay gives 120 TP, exact same as 4/5 Iki merits. If your delay is higher, you should do 5/5 merits or calculate how much extra STP you need so you don't get stuck at just under 1000 TP. Thank you to Castanets/Ichito of Phoenix for this~

EquipmentDescription
saotome kabuto +2Augmented
sakonji kabuto Gives Zanshin attacks +1% Critical Hit Rate per merit level.
sakonji kabuto +1


Overwhelm - [Merited] Grants a damage bonus to weaponskills performed face to face. Adds a straight % to qualifying weaponskills, 5% per merit for the first 3 and 2% for the last 2 merits. Overwhelm is NOT present for ranged weaponskills regardless of orientation. HUGE Thanks To Jassik for the trait breakdown section as well as help on the Job Ability Section~~


Skillchain Bonus - Increases the damage of skillchains created by the Samurai. Obtained at level 78 with increasing tiers at 88 and 98. Respective values are 8%, 12%, and 16%.

LevelSkillchain Bonus
788%
8812%
9816%

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Merits

Recommended merit build: 5/5 Store TP, 5/5 Meditate. 5/5 Overwhelm. 5/5 Ikishoten. Do 4/5 Ikis and 1/5 Blade Bash if your stunners are fail faces.

Recommended.
It's ok.
Not worth it.


Group 1 Merit Point Categories
CategoryDescription
Third Eye RecastShorten recast time by 2 seconds.
Warding Circle RecastShorten recast time by 10 seconds.
Store TP EffectIncreases amount of TP stored by 2.
Meditate RecastShorten recast time by 6 seconds.
Zanshin Attack RateIncreases Zanshin attack rate by 1 percent.


Group 2 Merit Point Categories
CategoryDescription
ShikikoyoShare TP above 1000 with a party member.
Blade BashDelivers an attack that can stun the target and occasionally causes Plague
IkishotenIncreases amount of TP gained with a Zanshin attack.
OverwhelmGrant a damage bonus to weapon skills performed face-to-face with an enemy.

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Job Points

Job Point Categories
CategoryDescription
Meikyo Shisui EffectIncreases skillchain damage while under the effects of Meikyo Shisui. Increase skillchain damage by 2 percent.
Yaegasumi EffectIncreases the TP bonus granted by Yaegasumi. Increase TP bonus by 300.
Warding Circle EffectReduces the amount of damage taken from demons while under the effects of Warding Circle. Reduce damage taken by 1.
Hasso EffectIncreases STR while under the effects of Hasso. Increase STR by 1.
Meditate EffectIncreases the amount of TP gained per tick while under the effects of Meditate. Increase amount of TP gained by 5.
Seigan EffectIncreases physical defense while under the effects of Seigan. Increase physical defense by 3.
Konzen-ittai EffectIncreases skillchain damage while under the effects of Konzen-ittai. Increase damage by 1%.
Hamanoha DurationIncreases the effect duration of Hamanoha. Increase effect duration by 1 second.
Hagakure EffectIncreases TP Bonus while under the effects of Hagakure. Increase TP bonus by 10.
Zanshin EffectIncreases the physical attack of Zanshin. Increase physical attack by 2.

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Gifts

Points SpentGiftEffect
5Phys. Def. BonusIncreases physical defense by 10.
5Cap. Point BonusIncreases acquired capacity points by 5%.
10Phys. Atk. BonusIncreases physical and ranged attack by 10.
20Phys. Eva. BonusIncreases physical evasion by 5.
25Cap. Point BonusIncreases acquired capacity points by 7%.
30Phys. Acc. BonusIncreases physical and ranged accuracy by 5.
45Mag. Eva. BonusIncreases magic evasion by 5.
50Superior 1Enables the player to equip items marked as Superior 1 (Su1).
55Cap. Point BonusIncreases acquired capacity points by 9%.
60Mag. Acc. BonusIncreases magic accuracy by 5.
80"Zanshin" Effect BonusIncreases "Zanshin" effect activation rate by 2
95Cap. Point BonusIncreases acquired capacity points by 11%.
100Hasso and Seigan EffectIncreases Zanshin effects.
100Superior 2Enables the player to equip items marked as Superior 2 (Su2).
125Store TP EffectIncreases the TP gained when attacks connect by 2%.
145Cap. Point BonusIncreases acquired capacity points by 13%.
150Skillchain BonusIncreases skillchain damage by 2%.
180Phys. Def. BonusIncreases physical defense by 15.
205Cap. Point BonusIncreases acquired capacity points by 15%.
210Phys. Atk. BonusIncreases physical and ranged attack by 15.
245Phys. Eva. BonusIncreases physical evasion by 15.
275Cap. Point BonusIncreases acquired capacity points by 17%.
280Phys. Acc. BonusIncreases physical and ranged accuracy by 8.
320Mag. Eva. BonusIncreases magic evasion by 8.
355Cap. Point BonusIncreases acquired capacity points by 19%.
360Mag. Acc. BonusIncreases magic accuracy by 8.
405Zanshin Chance BonusIncreases "Zanshin" effect activation rate by 2%.
445Cap. Point BonusIncreases acquired capacity points by 21%.
450Store TP EffectIncreases the TP gained when attacks connect by 2%.
500Skillchain BonusIncrease skillchain damage by 2%.
545Cap. Point BonusIncreases acquired capacity points by 23%.
550Third Eye EffectIncreases the number of evasions from Third Eye by 1.
605Physical Defense BonusIncreases physical defense by 20.
655Cap. Point BonusIncreases acquired capacity points by 25%.
660Physical Attack BonusIncreases physical and ranged attack by 20.
720Physical Evasion BonusIncreases physical evasion by 10.
775Cap. Point BonusIncreases acquired capacity points by 27%.
780Physical Accuracy BonusIncreases physical and ranged accuracy by 10.
845Magic Evasion BonusIncreases magic evasion bonus by 10.
905Cap. Point BonusIncreases acquired capacity points by 29%.
910Magic Accuracy BonusIncreases magic accuracy bonus by 10.
980Zanshin Chance BonusIncreases zanshin effect activation rate by 3%.
1045Cap. Point BonusIncreases acquired capacity points by 31%.
1050Store TP EffectIncreases the TP gained when attacks connect by 2%.
1125Skillchain BonusIncreases skillchain damage by 2%.
1195Cap. Point BonusIncreases acquired capacity points by 33%.
1200Hasso and Seigan EffectIncreases Zanshin effects. Hasso: Increases the maximum chance of zanshin activating, even when a melee attack hits by 5%. Seigan: Increases the maximum chance of Zanshin countering attacks by 5%
1280Physical Defense BonusIncreases physical defense by 25.
1355Cap. Point BonusIncreases acquired capacity points by 35%.
1360Physical Attack BonusIncreases physical and ranged attack by 25.
1445Physical Evasion BonusIncreases physical evasion by 13.
1530Physical Accuracy BonusIncreases physical and ranged accuracy by 13.
1620Magic Evasion BonusIncreases magic evasion by 13.
1710Magic Accuracy BonusIncreases magic accuracy by 13.
1805Zanshin Chance BonusIncreases Zanshin activation rate by 3%.
1900Store TP EffectIncreases the TP gained when attacks connect by 2%.
2000Skillchain BonusIncreases skillchain damage by 2%.
2100MasterDecreases the recast time of one-hour abilities by 15 minutes.
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IV. Weapons

Great KatanasInformation
Dojikiri TasutsunaThis is the fully upgraded Great Katana weapon in the Aeonic process. Allows the user to perform an Ultimate Skillchain. This weapon allows the user to use the Merit Point weaponskill Tachi: Shoha at full "Rank 5" strength with no merit points invested.
KogarasumaruKogarasumaru is considered one of, if not the best great katana in the game. When used properly the Aftermath Level 3 absolutely obliterates anything in its path. A very long task to accomplish but definitely worth the effort if you can obtain this.
MasamuneMasamune is one of the top 5 Great Katanas in the game. The STR bonus and occ. deals triple damage aftermath are extremely effective.
AmanomurakumoAmanomurakumo is another Great Katana if you need the accuracy, that is in the obtainable realm for Samurais.
TsurumaruDrops off the Delve fracture zone boss from Foret De Hennetial: Dakuwaqa.
NenekirimaruDrops from Alluvion Skirmish. Can be augmented with dmg+, wsd and att/acc.
Anahera BladeDrops from the AA GK 99 battle. Pretty decent toy outside of Adoulin, if you cannot do RME or get a shark win.
YoichinoyumiFor the die-hard Samurais, Yoichinoyumi is THE OTHER weapon of choice. The combination of the two is downright ridiculous and all who have this combo swear by it. Both work together in that the Aftermaths overwrite better than Masamune/Yoichi.
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V. Equipment

TP Sets

Notes:
Unity items assume max unity bonus (you can ensure this by changing to the first place ranking unity on Sunday after the JP midnight tally). Augments listed under each category's set. TP sets assume 2100 Job Points. You may want to add more STP depending on your available Job Points.

TP Sets (Updated 3/4/2019)
Low Accuracy Mid Accuracy High Accuracy
ItemSet 365421 ItemSet 365422 ItemSet 365423


Augments:
Ryuo Path A
Smertrios's Mantle: 20 DEX, 30 Acc/Att, 10 STP or DA

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Bow TP Sets

Yoichinoyumi (Updated 6/21/2016)
Low Accuracy Mid Accuracy High Accuracy
ItemSet 314825 ItemSet 332267 ItemSet 332268


Augments:
Acro Helm: DEX, Acc/Att, 3% Haste
Valorous Mitts: ~25 Acc, 7 STP
Smertrios's Mantle: 20 DEX, 20 Acc/Att, 10 STP
Valorous Greaves: ~25 Acc, 7 STP

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Weapon Skill Sets

Tachi: Fudo/Kaiten (Updated 3/4/2019)
Low Accuracy Mid Accuracy High Accuracy Max Accuracy
ItemSet 274964 ItemSet 337750 ItemSet 353089 ItemSet 353090


Augments:
Valorous: 4~5%+ WSD, ~20 Acc/Att, 10~15STR
Smertrios's Mantle: 30 STR, 20 Acc/Att, 10% WSD


Tachi: Shoha (Updated 3/4/2019)
Low Accuracy Mid Accuracy High Accuracy Max Accuracy
ItemSet 274964 ItemSet 337750 ItemSet 353089 ItemSet 353090


Augments:
Valorous: 4~5%+ WSD, ~20 Acc/Att, 10~15STR
Smertrios's Mantle: 30 STR, 20 Acc/Att, 10% WSD


Tachi: Rana (Updated 6/21/2016)
Low Accuracy Mid Accuracy High Accuracy Max Accuracy
ItemSet 313495 ItemSet 332248 ItemSet 332249 ItemSet 332250


Augments:
Valorous: 4~5%+ WSD, ~20 Acc/Att, 10~15STR
Smertrios's Mantle: 30 STR, 20 Acc/Att, 10% WSD


Namas Arrow (Updated 6/21/2016)
Low Accuracy Mid Accuracy High Accuracy
ItemSet 314826 ItemSet 332265 ItemSet 332266


Augments:
Valorous: 4~5%+ WSD, ~20 Acc/Att, 10~15STR
Smertrios's Mantle: 30 STR, 20 Acc/Att, 10% WSD


Credit to OdinLlewelyn, RagnarokEjiin and AsuraSirtaint for contributing their sets!

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Defense Sets

Regen PDT MDT Enmity
ItemSet 319759 ItemSet 365416 ItemSet 365417 ItemSet 365419


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VI. Miscellaneous

Here is a link to ffxicalculator:
http://www.ffxicalculator.com/


Motenten's Spreadsheets:
This is an updated version by Llewelyn and Nightfyre dated for 2/3/17
https://docs.google.com/spreadsheets/d/1A5ctepj3VfC-rUh1adXzz_OGoLYzx54UZuN93iN1Qrk/edit#gid=897425903


Gearswap:
Make the switch!!! Here's a link to LeviathanArcon tutorial: http://wiki.windower.net/doku.php?id=addons:gearswap:tutorial:start


FenrirMotenten tutorial: http://www.ffxiah.com/node/145


Player GS Files: ValeforProthescar: http://pastebin.com/q00KRPJH


Credit to Krylon for making the original guide.

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Author: Reiden
Date Created: 2014-01-27 17:24:12
Date Last Modified: 2020-09-24 10:09:21
Updates: 110
Bytes: 46455