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traits
PUPPET
top half is a summary/opinion on the info from http://wiki.ffxiclopedia.org/wiki/Automaton will pretty it up once tables are mastered. copying most of that information here will take some time. I.traits II.Frames/heads -harlequin -valoredge -sharpshot -stormwaker --spiritreaver --soulsoother III.attachments attachment granted: -A. abilities -B. traits IV. auto sets -offense -defense -hybrid -mage Windower these addons are extremely highly recommended auto control pettp if you use windower. you may want to look into the following plugins ~spellcast xmls go here ~gearswap ~petschool more xmls can go here TRAITS Stout Servant -9% damage taken at lvl 98 Decreases damage taken by pets. Is separate from the -50% Damage Taken cap Stacks with the Automaton's native -6% damage taken (-16/256) Fine Tuning Adds 5 Accuracy, Ranged Accuracy, and Evasion and 5 MDB per merit level. Optimization Gives +5% attack/defense and +5 MAB per merit level. FRAMES HARLEQUIN HEAD: useful for mighty strikes | FRAME: not useful Fire 2 Wind 2 Ltng 2 Light 0 | Fire 3 Wind 3 Ltng 3 Light 3 Ice 2 Earth 2 Water 2 Dark 0 | Ice 3 Earth 3 Water 3 Dark 3 BIO first frame you get. first frame you stop using, arround level 10. Melee's slow, casts low tier spells, has very little MP, poor AI thresholds, overall a worthless puppet for anyone actually using pup seriously. SPELLS learns its last useful spell at 50 (cure IV) two levels after the mage frames learn it. learns addle at 92 but there is nothing to say there. WEAPONSKILLS USES lol VALOR EDGE HEAD useful for invincible. or running up to hit things FRAME grants shield abilities. lots of HP Fire 3 Wind 2 Ltng 2 Light 2 | Fire 4 Wind 3 Ltng 3 Light 3 Ice 0 Earth 3 Water 0 Dark 0 | Ice 2 Earth 4 Water 3 Dark 2 BIO melee frame. used to tank things, or annoy things. master of ballista. with the amount of pet haste available now, turbo charger is less crucial in auto builds. Turbo can still make your puppet amazing, but if it refuses to drop for you, there are options to gear around it. Valor Edge benefits most from the tank sets, and hybrid master/pet sets. probably the most gear intensive puppet, and i would argue, the puppet that benefits the most from a mythic aftermath. if its just meleeing, one of the lesser maneuver intensive frames. best maneuvers: thunder, earth, wind (with turbo charger) SPELLS -NONE WEAPON SKILLS-----trigger----------skill level requireed Chimera Ripper........fire........0 if this weapon skill comes out, you screwed up somewhere (too many fire maneuvers) String Clipper.......thunder.......0 Cannibal Blade .........dark......150 Converts damage to HP. Does not generate enmity. Completely bypasses defense/evasion. deals a static amount of damage. useful for staying alive Bone Crusher...........light.......245 Stuns target. semi useful if it times this right String Shredder .....thunder.....324 Delivers a twofold attack. Critical hit rate varies with TP. VE's best ws USES tanking, kiting, holding, sacrificing VE SETS damage tank shield alternative<(volt gun etc) DMG Valoredge Frame <head>Valoredge Head <slot01>Tension Spring <slot02>Optic Fiber <slot03>Equalizer <slot04>Armor Plate II <slot05>Tension Spring II <slot06>Auto-Repair Kit II <slot07>Volt Gun <slot08>Armor Plate <slot09>Tactical Processor <slot10>Dynamo <slot11>Coiler <slot12>Turbo Charger DEF Valoredge Frame <head>Valoredge Head <slot01>Armor Plate II <slot02>Auto-Repair Kit II <slot03>Optic Fiber <slot04>Dynamo <slot05>Barrier Module <slot06>Strobe <slot07>Steam Jacket <slot08>Mana Jammer <slot09>Equalizer <slot10>Galvanizer <slot11>Replicator <slot12>Turbo Charger HR war<(mighty strikes set) SHARPSHOT HEAD FRAME Fire 3 Wind 3 Ltng 2 Light 2 | Fire 3 Wind 4 Ltng 4 Light 3 Ice 0 Earth 0 Water 2 Dark 0 | Ice 2 Earth 3 Water 3 Dark 2 BIO highest sustained damage frame.hardest to skill up but best payout in the end. sharpshot will destroy enemies and is reason alone to play the job. a definitive glass cannon. damage per ranged attack is enormous. this frame requires constant attention to reach its potential though. to maximize this puppet, you would do well to not melee, based on the dps loss it consumes. you can deploy it in melee range, or set VE head so it will melee for TP while you punch things, but that is still far inferior too maneuver spam for this frame. Favored maneuver:wind, wind, more wind, thunder on occasion, followed by wind. SPELLS -NONE WEAPONSKILLS Arcuballista Fire...........................................0 Daze Thunder,,,,,,,,,, Stuns target.................150 usually can be an on demand stun Armor Piercer Dark..............Ignores target's defense....245 Armor Shatterer Wind........... Delivers a fourfold attack....324 Additional effect: Weakens defense Additional effect duration varies with TP. best weapon skill of any automaton. USES killing things fast. ranged fights, low hate threshold fights. SH sets kite ,melee, all-range, pet-solo DRUM MAGAZINE. ALL DAY. EVERY DAY. STORMWAKER BIO HEADS SW SS SR FRAME Fire Wind Ltng Light | Fire 2 Wind 2 Ltng 3 Light 3 Ice Earth Water Dark | Ice 4 Earth 3 Water 3 Dark 4 SPELLS WEAPONSKILLS- SAME AS HARLEQUIN USES: healing, support, nuking, enfeebling, SETS SW healing nuking enfeebling SS main heal cooldown defense SR ice maker backup nuke (no icemaker) high end (Macc required) VE healer Roles content solo -salvage -WoE -abyssea -reives group pet group non pet group |
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