What Are Some Good Pants Augment Stats For Blue Mage? |
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What are some good pants augment stats for blue mage?
Haste + Acc
Unless you have homam.. First you gotta say what you use your blu for lol
Kujata.Argettio said: Haste Acc Unless you have homam.. Plus, I approve of OP and avatar. ahhhhhhh I wanna get homan!!! but my dad hid my ffxi discs
wish they put fast cast augment on it...... piece of ***SE
If you don't W legs movement speed is good. MACC/MAB would be good if you use the magical spells more. Obviously making it like homam would be good.
Asura.Shambo said: wish they put fast cast augment on it...... piece of ***SE Errant Slops are even with if not better than MACC/MAB pants with no real change in MACC, tends to be closer to 1:1 as MAB:stat goes for BLU nukes. ACC/Haste or Movement/PDT is the way to go.
Fenrir.Nightfyre said: Errant Slops are even with if not better than MACC/MAB pants with no real change in MACC, tends to be closer to 1:1 as MAB:stat goes for BLU nukes. Bah I forgot blu gets the ones with melee stats to start lol dont start the movemnt speed thing agen
and hq slops are the same as macc / mab in a dif of 1% dam. for blu +25 mp and - 4 enm and Skillchain damage +5% is the way to go. That what i think but im not a blue mage Barrd said: lol dont start the movemnt speed thing agen and hq slops are the same as macc / mab in a dif of 1% dam. Quote: for blu +25 mp and - 4 enm and Skillchain damage +5% is the way to go. That what i think but im not a blue mage Midgardsormr.Bleedingwulf
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Unfortunately SE pretty much shafted BLU on these augments. Since none of them benefit BLU.
If I had to make these solely for BLU I would Double Attack+2% and Haste+3 to TP in if I didn't already have Homam. As for getting Skillchain Damage+5% on these that would mean you would need to equip these while casting a spell to self chain. Which is absolutely ridiculous since the base stats on them are pretty horrendous for spellcasting, yay 2 DEX. You would see a bigger increase in damage using Mirage/Enkidus pants closing a self chain(since the spell damage would be higher, not the skillchain damage) then using these with a silly 5% increase to the skillchain damage(I.E. Distortion's Damage+5%). You best be capping accuracy without the leg slot if you do Haste/DA :x I stand by my analysis. As for SCDMG on its own (without SA forcing crits)... I doubt it's better if you're closing level 2 skillchains, but if you're closing Light or Darkness it should be viable if the skillchain damage isn't overkilling (less valuable in merits and such) and you're not seeing too many resists.
Fenrir.Nightfyre said: Bismarck.Barrd said: ol dont start the movemnt speed thing agen and hq slops are the same as macc / mab in a dif of 1% dam. Yeah, varies by gear and spell, I know :x People are lazy and it's close enough for most things. Breaths don't seem to have such a stat, at least not that I've noticed... all the mod-based ones do though, based on dINT/dMND/dCHR check as appropriate.
I'd save the pants for a better job that can use them. but
if I was going to use them for Blu it would depend if i had CC's or Homam L. If u have Homam go for 8 movement and haste or PDT for kite pants. If you have CC's then make a pair of Homams. and if you have the 2 of them ? what do you get
Bah blu magic is too complicatedly calculated and the newer spells I can't find values on so meh.
Bismarck.Barrd said: and if you have the 2 of them ? what do you get Odin.Kalico said: I'd save the pants for a better job that can use them. Ramuh.Dasva said: Bismarck.Barrd said: and if you have the 2 of them ? what do you get Odin.Kalico said: I'd save the pants for a better job that can use them. Ramuh.Dasva said: Bah blu magic is too complicatedly calculated and the newer spells I can't find values on so meh. |
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