Guildwork Plugin |
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Guildwork Plugin
The guildwork yells/shouts in the Guildwork site shout page doesn't have timestamps like the older page used to when it picks up the shouts/yells in-game and the shouts shown here on AH are delayed or not all displayed
If you are relying on up to the minute communications while away from the game, I would recommend using TellNotifier or Sendoria addons for that, which can hook into Discord.
Bismarck.Zattano said: » I posted this in the "Site Improvement" topic, but I think this is a better topic to bring it up. My main linkshell "TheRebirth", is not showing up on my main character, it's present on alts oddly(Multibox). Any suggestions for resolution? Tried moving it around in storage/inventory, unequipping and reequipping in different slots, most the basic stuff. I was able to setup the linkshell information on ffxiah around a year ago, but I'm not finding the option to edit those features anymore either. Maybe I'm overlooking it? Anyways, thanks for the support, and great job fixing most of the guildworks>ffxiah stuff. I was nearly out of motivation to continue playing, but found a drive to continue making all the REMAs again. Any suggestions on resolving this issue? Have you decided if you're going to increase the points value for completed shields and what too? 5k seems a tad partly
Bismarck.Zattano said: » Bismarck.Zattano said: » I posted this in the "Site Improvement" topic, but I think this is a better topic to bring it up. My main linkshell "TheRebirth", is not showing up on my main character, it's present on alts oddly(Multibox). Any suggestions for resolution? Tried moving it around in storage/inventory, unequipping and reequipping in different slots, most the basic stuff. I was able to setup the linkshell information on ffxiah around a year ago, but I'm not finding the option to edit those features anymore either. Maybe I'm overlooking it? Anyways, thanks for the support, and great job fixing most of the guildworks>ffxiah stuff. I was nearly out of motivation to continue playing, but found a drive to continue making all the REMAs again. Any suggestions on resolving this issue? I have been having the same problem. Tried same things, unequipping/equipping/moving linkshells and nothings has worked. Any help to resolve would be appreciated. Drakelth said: » Have you decided if you're going to increase the points value for completed shields and what too? 5k seems a tad partly Very small adjustment request that I ask you to consider Scragg, granted it's no big deal but I think it would be a nice change in terms of points assigned.
I don't know how each of the 4 fishing rods assign points. I assume it's 3k points for the base version on the left and 15k for the +1 version on the right? Those points might be allright in general but I would change the way points get verified for the base version of Lu-Shang. Atm the system checks for the item in your inventory, and that's a bit wrong for Lu-Shang because you can buy it on AH. Receiving 3k for an item you can buy on AH is wrong imho. I know it's "just" 3k, but still... I would change the way the system verifies if you have Lu-Shang or not. Instead of checking if you have the item, check if you completed the San D'Oria quest. If you did, you receive the points, if you bought it on AH, you don't. Small change I know, but if you can do it I think it would be better. The fishing rods +1 showing (1) could be fun to scrape the unique ID inscription number on each one and show that instead, if we are reviewing things.
Oh the search in screenshot is neat
Hi all, Scragg thank you for updating the site it has brought new life to the game for some. Was hoping we could get some points attached for Master levels, if it in the works disregard this post. If not leveling your character has always been weighted pretty high, a job to 99 7,382 master that job another 16,800. Both of those can now be accomplished in a couple hours. In comparison to say primes if you can get 50k a run it would take around 170 hours/sortie runs. To M 50 a job it would take about 170 hours at 150k ep an hour, which is a pretty good clip that not many can hit without an optimized party. Scoring M levels could be identical for shields, 1k/m10 3k/m20 7500/m30 15k/m45 50k/m50 or can follow the exp /capacity points and m 50 could top out at 32 k or so. I get there are a lot of batmen in KRT, but to say people aren't using things to get more points in sortie, or that crafting shields or fishing can't be automated are turning a blind eye. Great part of the game is you get to chose how you spend your time, at this point one of the biggest upgrades to your character is Master levels, its the new merit grind. It should have points attached. Thank you again for revamping the site, keep up the good work.
controversial opinion
mastery rank > then points system as ranking logic Fenrir.Jinxs said: » controversial opinion mastery rank > then points system as ranking logic I agree. If getting from Rank 7 to 8 is lake, then 8 to 9 is an ocean. :/ You're all ranked #1 in my books
Except you, Cherry!
Fake *** mithra Fenrir.Richybear said: » Except you, Cherry! Fake *** mithra Free Tibet free Cherry anyone know where I can get this free Tibet? Hey, I'm just coming here to say that while the plugin still crashes under Wine, I found a workaround that so far has worked 100% of the time (also on Steam Deck).
If you installed the game through Lutris, you have to allow crash dialogs (open the game's configuration on lutris, runner options tab, toggle advanced then scroll to the bottom and toggle show crash dialogs, like this) When loading guildwork a crash dialog will pop up and the game will freeze until you close it, but once you close it you can keep playing as normal, and the plugin appears to load and work? (I haven't used it for much yet, so I don't even know if some functions aren't working, I do know it connects to my gw account and //gw status says it's working). It does crash if you unload it and load it again though. Armabell said: » Hey, I'm just coming here to say that while the plugin still crashes under Wine, I found a workaround that so far has worked 100% of the time (also on Steam Deck). If you installed the game through Lutris, you have to allow crash dialogs (open the game's configuration on lutris, runner options tab, toggle advanced then scroll to the bottom and toggle show crash dialogs) ![]() When loading guildwork a crash dialog will pop up and the game will freeze until you close it, but once you close it you can keep playing as normal, and the plugin appears to load and work? (I haven't used it for much yet, so I don't even know if some functions aren't working, I do know it connects to my gw account and //gw status says it's working). It does crash if you unload it and load it again though. Thanks for the workaround, that screenshot is tiny btw. You are catching an exception that the Windower bridge should be doing. The unload freeze happens when trying to unload within 15mins of load. I can usually unload/load if I've it's been running for awhile but that clock resets on each load. I don't have control over those. Aeriall said: » Hi all, Scragg thank you for updating the site it has brought new life to the game for some. Was hoping we could get some points attached for Master levels, if it in the works disregard this post. If not leveling your character has always been weighted pretty high, a job to 99 7,382 master that job another 16,800. Both of those can now be accomplished in a couple hours. In comparison to say primes if you can get 50k a run it would take around 170 hours/sortie runs. To M 50 a job it would take about 170 hours at 150k ep an hour, which is a pretty good clip that not many can hit without an optimized party. Scoring M levels could be identical for shields, 1k/m10 3k/m20 7500/m30 15k/m45 50k/m50 or can follow the exp /capacity points and m 50 could top out at 32 k or so. I get there are a lot of batmen in KRT, but to say people aren't using things to get more points in sortie, or that crafting shields or fishing can't be automated are turning a blind eye. Great part of the game is you get to chose how you spend your time, at this point one of the biggest upgrades to your character is Master levels, its the new merit grind. It should have points attached. Thank you again for revamping the site, keep up the good work. This is in the works. You guys just gotta promise not to get mad Scragg said: » Thanks for the workaround, that screenshot is tiny btw. Scragg said: » You are catching an exception that the Windower bridge should be doing. The unload freeze happens when trying to unload within 15mins of load. I can usually unload/load if I've it's been running for awhile but that clock resets on each load. I don't have control over those. I noticed a few inconsistencies with the point values and a minor visual issue:
1. Relics Relics are listed at 15~27k, but according to the calculator, they can reach 45k. I’m guessing the Stage 10 multiplier was intended to be x1.9 (28.5k). This would explain why upgrading the Yoichinoyumi or Annihilator from Stage 10 to Stage 11 yields no additional points, while the other ranged weapons receive an additional multiplier when obtaining there Quiver or Pouch, aka starting the augment process. 2. Relics vs. Mythics vs. Empyreans vs. Aeonics vs. Ergons The listed point values seem inconsistent across these weapon categories: Relics: Listed at 15~27k, but according to the calculator, they can reach 45k could just be the issue above. Mythics: Listed at 20~36k, with two reaching 60k. Empyreans: Listed at 15~27k, even though only two weapons can reach 27k. Aeonics / Ergons: Listed at 36k, but their values can range from 36k to 39.6k. The issue is that each category seems to follow a different listing pattern. Some show a range, while others don't account for the maximum values shown by the calculator. Could we standardize the listing format across all weapon types so the displayed values accurately reflect their possible point totals? 3. Ranged Weapons - Final Tier Multiplier There is also a discrepancy in the final-tier multipliers for ranged weapons. Relic and Mythic ranged weapons use a x3 multiplier, while Empyrean and Aeonic ranged weapons use a x0.1 multiplier. The final-tier requirement is the same across these weapons: Trade a crystal. Since the work required is identical, why are the multipliers so drastically different? 4. RDM Relic Headpiece under Achievements The RDM Relic headpiece image under Achievements has a black background instead of a transparent one. I noticed this was already corrected for the corresponding images in the weapon section a few weeks back, so the same fix should work here. Just pointing these out so the listed values, calculator results, and visuals stay consistent throughout. Are there any plans to incorporate the player's current Mastery Rank into the achievement point system, since it is already being tracked? Additionally, would it be possible to include Voidwatch Abyssite Tiers, Atmacites, and Periapts as achievements? These are all key items, meaning their acquisition and ownership could potentially be tracked accurately much like you done with the Abyssea side of things. There is already a Tab for these through the AH but people have to check them manually and do not count toward the achievement system. Adding these would provide more ways to recognize player progression and reward achievements beyond the existing categories. Thanks for reading my rant, Nsane. With Mastery Rank becoming a goal for many players; the community has responded with checklists for title, ROE, Spells, quests, and more. Is adding an achievement checklist of this type a possible future with guilwork/ffxiah?
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