if anyone at SE ever sees this, can we get some adjustments to battlefields like Mireu where there are so many players on screen that without heavy filtering of effects and chat log, the content is unplayable in any enjoyable way. half the time the target Mireu doesn't even appear on screen, and yes there are ways to fix this but involve running out of range and back to reload the model. even if you can see what you're fighting, the traffic from all the other players creates tremendous lag.
I haven't tried the Limbus shared fights like Ultima/Omega, are they any better?
