Sub looked dead so I thought I'd share a weird DT/TP set that keeps you safe without killing TA rate, and keeps the 3 common TA dmg pieces. I'm not claiming it to be the best, just fun.
ItemSet 401539
THF TP 2026 |
||
|
THF TP 2026
Sub looked dead so I thought I'd share a weird DT/TP set that keeps you safe without killing TA rate, and keeps the 3 common TA dmg pieces. I'm not claiming it to be the best, just fun.
ItemSet 401539 I suppose none lehko ring users would have to switch the sherida earring to medium upgrade alabaster earring in order to cap haste.
I like to see Adamantite armor sets. It has strong defense but seems to get avoided due to lack of haste, which should be easier to compensate now. Adamantite armor doesn't get used in TP sets because it doesn't make sense. If you're a THF and tanking something, you probably don't need that much DT to pigeonhole it into a set. Just use a higher MEVA option and slot in DT in rings/back/r30 alabaster. If you're not tanking something, you'd rather have higher MEVA than the DT.
It's a bad TP piece, full stop. Obviously it's not top tier TP, it's a defense piece with top tier -DT, HP, DEF and MDEF while still providing decent ACC to land hits.
Wonder if there is a scenario where you could make this armor work together with Regal Gloves. Also, despite this being the THF section my comment wasn't specifically for THF only. I like the availability of more haste in slots other than head/body/hand/leg/feet so that equipment without haste, like adamantite armor, can be incorporated more easily. The extra haste and -dt on null masque is also nice. Brother, you just said to use Regal gloves (a piece you want to lower your DT amount, so you get hit harder, for better TP gain) along with the highest DT body in the game. That logic is extremely sound. Can't argue with you there.
I mean, its not bad for 2023. In 2026 we are in the Justice/Duty era for thief now tho. Set totals +25% DT with out augments. I'm not even gonna mention the augments . . .
Can someone explain the immediate e-*** for the Duty set?
I'm not saying its ***, but it needs R30 be great. At ~12 matters per month, you're looking at 2 1/2 months to R30 one piece out of 5. I dont think I've seen any documentation (atleast I dont remember seeing it) of where the StoreTP and Triple Attack augs start appearing. Duty Flanchard DEF:156 HP+130 STR+52 VIT+42 AGI+39 INT+33 MND+29 CHR+26 Accuracy+42 Attack+42 Magic Accuracy+42 Evasion+84 Magic Evasion+131 "Magic Def. Bonus"+8 Haste+6% "Double Attack"+6% "Subtle Blow"+6 Damage taken-6% This is not great for THF. I didnt cherry pick the legs, the opinion holds true for all 5 pieces. Just new gear hype, even if it isn't really practical to get or plan around atm (or anytime soon).
Because the pieces come with max augs when you compare them, clearly, granted if its like sworn i think the traits come earlier than youd think.
Kinda like alabaster earring comes with stp+5 when put into sets Carbuncle.Nynja said: » I'm not saying its ***, but it needs R30 be great. Every piece in the new sets require R30(20+) to be great IMO. None of the base pieces really move the needle far beyond current options, unless you're looking to replace like, for example, Volte legs/Ashera Harness on BRD TP set with base Revelation legs/body, in which case it's an upgrade. The augments are what sets them apart, though. So the base Duty set is not incredibly impressive for most/all jobs on the set, but would probably be an immediate improvement for a starter player on those jobs, compared to anything they might currently have. Someone with R30 Gleti's body/legs/Relic AF+4/Malignance/Nyame likely have nothing to gain from the base pieces. Now once you start adding DA, STP, Subtle Blow, and TA on a single piece of gear, there isn't a question. The set is absurd unless you're flat out blind. You can argue using AF+4 is better for THF for more critical hit damage, but IMO THF's biggest downfall is that most of it's TP pieces are not great defensively. Duty set provides an extremely tanking DD set that doesn't drop you too far below in HP, Magic Defense and Evasion, while adding amazing melee stats. It sort of splits the difference between Malignance/Gleti's/Nyame by incorporating benefits of all 3. Carbuncle.Nynja said: » I dont think I've seen any documentation (atleast I dont remember seeing it) of where the StoreTP and Triple Attack augs start appearing. Asura.Mcdoogle said: » Brother, you just said to use Regal gloves (a piece you want to lower your DT amount, so you get hit harder, for better TP gain) along with the highest DT body in the game. That logic is extremely sound. Can't argue with you there. The less dmg you take, the less effective regal gloves become, as is the case for much of the dmg > tp gear. If youre stocking up on dt then the gloves are providing minimal value over basically any other basic tp gloves. So why would you put that into a set to reduce dmg giving it the worst value.
Be better off maximizing evasion to play with gandring Cs bonus as even something like 500 dmg is 100 TP? Though i guess with limbus' bloated hp/some high sources of dmg that could have some merit maybe. Wouldnt consider it the norm though as far as dmg received Quote: Duty set provides an extremely tanking DD set that doesn't drop you too far below in HP, Magic Defense and Evasion, while adding amazing melee stats. It sort of splits the difference between Malignance/Gleti's/Nyame by incorporating benefits of all 3. Nail... On... The... Head!!! The duty set at its baseline isn't an upgrade to our current tp sets, at least for tp gain. However, once you rank it up it absolutely is. The augments on the duty armor really are absurd. And it's got magic evasion that's just slightly lower than malignance. In fact, Duty armor has even higher magic evasion than our fully upgraded JSE options, and those got very big magic evasion boosts with the +4 upgrades. The Duty set has higher physical defense, comparable evasion, and higher magic evasion than all of our current BiS options, and comes with a flat -dt instead of PDT making it easy to cap out defensive stats while simultaneously offering ridiculous amounts of multi attack and sTP. It's the perfect tp gear for us and shores up all of our previous weaknesses very effectively. Even if it takes you three months to upgrade a piece fully, you can use the stuff already around 20-25. That's not an unreasonable amount of time for such a significant upgrade. There is no question that every thief should want to include fully upgrades alabaster earring, duty body, head, and legs at the very minimum to their tp sets within the next year or two. And I would also add the hands as a staple too, but less important than the other slots. The feet is the only duty piece I would skip on because the triple attack damage our relic gives us is quite powerful and duty sollerets only has 3% triple attack to plunderer's poulaines 5% triple attack which doesn't even make it that much better for tp building, however it does have 6 STP and 3 DA rate so it still IS a tp gain upgrade nonetheless. This is the tp set I think every thief should strive for, and the rough order of priority to build in. ItemSet 342123 Body/Earring --> Legs/Head --------> Hands --------> Feet If you use Plunderer's Poulaines instead of Duty Sollerets then the set has 41 PDT, capped -MDT, very high magic evasion, extremely high multi attack and extremely strong sTP, and if you add the Duty Sollerets as your final upgrade you get capped -DT. It's an absolute powerhouse, and because centovente is also better than Gleti's Knife in the current WSD meta I'm going to also say that the Duty Sollerets are a good addition to the set, which is why I'm featuring this version with them in it. Cornelia's ring is better than lehko's ring, and if you're rocking fully upgraded nyame and carrying all the WSD our white damage to weaponskill ratio deviates from our previous 65/35 ratio more toward a 75/25 ratio or even an 80/20 split, even with empyrean aftermath. So going full turtle and throwing in 5/5 Duty with alabaster makes perfect sense at that point. This will be my set sometime next year. I do plan to add the duty feet in as well and go full 50% dt mode with cento offhand once the whole thing is fully upgraded, but I'll stick with my relic feet until that point. I'll be using the duty feet on monk and very dancer anyway so there's little reason not to add it in here too as the final upgrade. It's the most sensible tp set for thief going forward, and utterly destroys everything that came before it once it's fully upgraded. It's absolutely worth the wait! Asura.Melliny said: » There is no question that every thief should want to include fully upgrades alabaster earring, duty body, head, and legs at the very minimum to their tp sets within the next year or two. I don't understand everyone's obsession with alabaster earring. In a set with 5/5 of the limbus gear you absolutely don't need accuracy. The DT might be relevant, but a lot of times it isn't, and then haste which is, often times, not necessary. So...it's a 5 STP earring. It's not bis for anything. Unless you need accuracy, dt, or haste. Seems like everyone is putting it in all their sets and I just don't get it. Quote: I don't understand everyone's obsession with alabaster earring. In a set with 5/5 of the limbus gear you absolutely don't need accuracy. The DT might be relevant, but a lot of times it isn't, and then haste which is, often times, not necessary. So...it's a 5 STP earring. It's not bis for anything. Unless you need accuracy, dt, or haste. You just answered your own question. It's totally relevant. My current set utilizes the BiS JSE pieces which have zero -pdt. Plunderer's Poulaines +4, Pillager's Vest +4, and Skulker's Bonnet +3 all have good magic evasion and good tp stats, so they're perfectly fine for casual stuff like limbus runs, but they're still total crap for taking a hit. If your only source of PDT is gleti's legs, malignance gloves, and JSE cape that's just 23 PDT. I've been taking thief out to limbus now and again to add some variance to the runs and get some exemplar on it, and when I get hit on thief I take so much more damage than I do on monk, warrior, dancer, or corsair that I notice it immediately. It's generally fine since you get a full heal on zone up, but compared to my jobs with capped DT sets my thief feels like a wet paper bag. I finished the earring first and threw it in alongside moonlight ring and never looked back. I switched lehko's ring for cornelia's too and never looked back on that decision either. Moonlight is a GOOD tp ring. It's perfectly fine to use alongside gere. The fact that I'm planning to build around 5/5 duty as the final end goal for the set just shores up its strengths. 5/5 Duty has 23% haste, so the extra haste will be necessary once I finish the armor upgrades. But that DT is massive on thief if you're using JSE head, Body, and Feet for casual farming in the interim. Asura.Melliny said: » If your only source of PDT is gleti's legs, malignance gloves, and JSE cape that's just 23 PDT. I've been taking thief out to limbus now and again to add some variance to the runs and get some exemplar on it, and when I get hit on thief I take so much more damage than I do on monk or warrior I notice it immediately OK, but let's take that logic a step further. Let's say you're getting hit for, IDK, 400 damage per hit from the mobs with 0 DT. You say you have 23% PDT, so you're at 308/hit. Now add Alabaster Earring, 288/hit. Is that 20 damage/hit saving your life? IDK... If that damage is lower than that, the "savings" of wearing an Alabaster Earring is even worse. If you're taking 100 damage/hit, chances are you will never, ever, possibly notice that damage reduction. Meanwhile, you're dropping 10 PDT to gain a TINY increase (if any) by swapping 3 STP for 7 DA on the back piece. On THF. So...5 DT is amazing and worth dropping 3 STP (straight up), but 10 PDT isn't worth swapping...a tiny, tiny, insignificant amount of TP gain rate for...? While dropping 20% TA damage. I don't think TA damage is a significant contributor to THF damage, but it's a non-0 number. I guess the argument could be made that it's a swap for the meva, but I don't believe that Meva will make a significant difference (and you can add 30 meva to the ambu cape at the cost of acc if you want) The set you propose also only has 35% DT so...is DT a concern or not...? DT is just like haste. The more you have, the bigger the impact. If you only have 10 DT you really aren't reducing damage that much. At 50 DT it's a very noticeable difference. If it were possible to have 100 DT we would literally be invincible, since you would take no damage at all. The scaling is exponential, so going from 23 to 33% DT is pretty important. Adding in the rest of the DT with the duty armor is a very big upgrade. There is a reason thief is the squishy DD. All the other dps classes have previously had much more defensive hybrids that kept their dps high, while thief had to sacrifice for that sustain. It was either malignance to tank up or go glass cannon and dish out more damage. Duty is the best of everything. It really is that much better than everything else thief can be using.
Quote: Meanwhile, you're dropping 10 PDT to gain a TINY increase (if any) by swapping 3 STP for 7 DA on the back piece. On THF. ??? What ??? I have our JSE cape in. Or have you forgotten that the icon for Toutatis's Cape is the same as Null cape. They look the same. Did you glance over the set and just assume what you thought was in there by eyeballing it? You never actually hovered over the cape to see which one it was did you? I'm not using a squishy cape. I'm using 10 PDT on my JSE cape. Edit: Gonna redact that little snippet. There are uses for null cape on thief as well as JSE. I stick with the stuff about the armor and earring though. Carbuncle.Maletaru said: » I don't understand everyone's obsession with alabaster earring. In a set with 5/5 of the limbus gear you absolutely don't need accuracy. The DT might be relevant, but a lot of times it isn't, and then haste which is, often times, not necessary. So...it's a 5 STP earring. It's not bis for anything. Unless you need accuracy, dt, or haste. Seems like everyone is putting it in all their sets and I just don't get it. I do agree that the alabaster earring isn't that hot in a specific thing but the sum of it's perks trump all the alternatives, in that sense it's kind of the RDM of earrings I guess. 2handers could probably use the belt slot to compensate for haste though. Reiki Yotai is by far the best option for capping dual wield on thief. You need 6 dual wield to cap once you're mastered, so suppa falls slightly short, and while reiki is slightly over it comes with 4 sTP to compensate. The earring slots are much more valuable. Skulker's earring +1 is easily an auto include, which leaves alabaster as the ideal companion. You summarized it very well. The limbus gear has some good pieces as standalone, but the sum of the whole is greater than the parts. When you put all of them in at max potency it's incredibly impressive. It's a project to work on for the next year and a half, but one well worth the undertaking.
Asura.Melliny said: » Thief should never tp in null cape. No matter how you’re gearing for it the 20 triple attack damage on Jse is always going to be better than null cape That's your opinion to have, but I disagree with it. While JSE is better for TA damage, there are specialty sets you can use Null Cape with, including while meleeing. I have a set that I use exclusively for mass-mob Evasion DDing while engaged, for stuff like Omen Swart farming (or other mass evasion tanking i like Dynamis-D) that uses Gandring C/TP Bonus Offhand. I don't care as much about melee white damage in this set, because the goal is to not be hit for TP while also meleeing for a little, just enough to get TP to Aeolian Edge or Rudras. I'm also not using Twash R15 in this set, so it's even less important for stacking bonuses. Null Cape adds a huge amount of evasion at the loss of a triple attack damage, but the DA/STP compensates just fine. It's also good because it adds a chunk of magic evasion too, so when pulling Pixies or anything else that casts magic while I'm trying to evade, it's helpful when avoiding enfeebles. I would say even in something like Sortie Bosses, Null Shawl could be useful because the fights are very short but enfeebles could cause them to drag on. 50 magic evasion is solid. There's more to THF than just "TA Damage"; Avoiding nasty enfeebles is IMO equally important, since any time I have to stop and Panacea/Remedy it's a dps loss. I think Null Shawl is a great Hybrid Evasion option that particularly benefits THF in multiple ways, where you would require several Ambu capes to accomplish the same. Valid counterpoint. I was tunnel visioning on limbus but I agree with everything you said. And sortie bosses are all magic damage anyway. If you're fighting stuff with a dedicated tank or just facing lots of magic enfeebles and tp attacks then yes, I concede that null cape is better. Just like everything else the better cape is situational.
|
||
|
All FFXI content and images © 2002-2026 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|
||