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Introducing: Tourist
Server: Sylph
Game: FFXI
Posts: 21
By Sylph.Bryenne 2026-01-01 16:19:18
Hey everyone, master lurker here. I generally don't post a lot, I just play and read all the guides when I need them. Quite a while ago (ever since coming back to FFXI) I had a bit more interest in the windower addons and how they work.
I am way more proud than I should be to share the results of that, as I am making my first personal addon available to the public for the first time. I hope it will bring enjoyment to some of you.
The Tourist addon shows zone-specific loading screens whenever you are zoning, instead of just...nothingness. Here's an overly dramatic video to show how it works:
https://www.youtube.com/watch?v=1JKhYwIqMao
By MelioraXI 2026-01-01 17:20:40
I recall seeing a similar addon years ago for quotes or general tips and tricks. Similar idea but showing zone images is pretty cool.
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Bahamut.Senaki
Server: Bahamut
Game: FFXI
Posts: 317
By Bahamut.Senaki 2026-01-02 01:04:53
Looks like a great add-on!
I loved the creativity of the YouTube video too. :D
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By Felgarr 2026-01-02 03:48:55
Wow, more gravitas that the entire storyline of TVR. Great video!
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Ragnarok.Liteholt
Server: Ragnarok
Game: FFXI
Posts: 80
By Ragnarok.Liteholt 2026-01-02 06:27:27
Found one bug so far. Going from Escha - Zi'Tah to Qufim through the portal shows the Xarcabard (S) loading screen.
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Server: Sylph
Game: FFXI
Posts: 21
By Sylph.Bryenne 2026-01-02 08:45:40
Ragnarok.Liteholt said: »Found one bug so far. Going from Escha - Zi'Tah to Qufim through the portal shows the Xarcabard (S) loading screen.
Huh. That definitely worked before, so it must have gotten screwed up when I rewrote the logic. I'll look into it, thanks for reporting :)
[edit]
Huh(2). It doesn't do that for me...it shows Qufim as it should?!
[edit2]
Huh(3). I got it to reproduce, it happens when you talk to the NPC and then exit. Which is weird :D
Server: Sylph
Game: FFXI
Posts: 21
By Sylph.Bryenne 2026-01-02 12:50:47
Ragnarok.Liteholt said: »Found one bug so far. Going from Escha - Zi'Tah to Qufim through the portal shows the Xarcabard (S) loading screen.
Ok I fixed this issue and put v1.1 live. You only need to update the files 'tourist.lua' and 'npcs.lua'.
Bismarck.Nickeny
Server: Bismarck
Game: FFXI
Posts: 2516
By Bismarck.Nickeny 2026-01-02 13:11:02
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By jorbpumpkin 2026-01-02 14:03:38
I like this a lot, and the video is pretty funny. I found one problem: I got a bunch of error messages when going into and out of a battlefield. Specifically it was one of the battlefields in the Shantotto Ascension mission titled "Sugar-coated Directive," entered via the Cloister of Flames, but I'm guessing it also happens with other battlefields. On entry and exit, it tossed up a bunch of lua runtime errors related to failed attempts to index global settings and awnpcs due to a nil value. It seems like it needs a more graceful failure state, maybe it could just display no image instead of outputting error messages when it's lacking an image for a battlefield.
Edit: Right after I finished making this post, I went to touch the Fire Protocrystal again in order to complete the mission, and I got another Tourist error message even though I wasn't moving between zones.
Server: Asura
Game: FFXI
Posts: 17
By Asura.Zodiarchy 2026-01-02 14:27:29
Incredible job! Do I have permission to convert to Ashita for myself/other users?
Ragnarok.Liteholt
Server: Ragnarok
Game: FFXI
Posts: 80
By Ragnarok.Liteholt 2026-01-02 16:04:53
OK, I replaced those two files, now when I try to load it, I get
Lua syntax error: tourist/tourist.lua:7: unexpected symbol near '<'
Never mind, I see what happened. Downloaded the page instead of the file. >.<
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Server: Sylph
Game: FFXI
Posts: 21
By Sylph.Bryenne 2026-01-02 19:18:05
I like this a lot, and the video is pretty funny. I found one problem: I got a bunch of error messages when going into and out of a battlefield. Specifically it was one of the battlefields in the Shantotto Ascension mission titled "Sugar-coated Directive," entered via the Cloister of Flames, but I'm guessing it also happens with other battlefields. On entry and exit, it tossed up a bunch of lua runtime errors related to failed attempts to index global settings and awnpcs due to a nil value. It seems like it needs a more graceful failure state, maybe it could just display no image instead of outputting error messages when it's lacking an image for a battlefield.
Edit: Right after I finished making this post, I went to touch the Fire Protocrystal again in order to complete the mission, and I got another Tourist error message even though I wasn't moving between zones.
There is a default image it will use if it doesnt have a zone, so that is taken into account. What you're describing sounds more like a problem with NPC lookup, which I will admit is not very robust (but already improved in 1.1). (I've tested the battlefields with HTBCNM fights without a problem).
I will keep improving the handling though, thanks for the feedback!
Server: Sylph
Game: FFXI
Posts: 21
By Sylph.Bryenne 2026-01-02 19:20:37
Incredible job! Do I have permission to convert to Ashita for myself/other users?
As long as credit is given, go ahead. Just note that I will likely update regularly as more users report missing 'zone moments' or problems as already evident in this thread =)
By jorbpumpkin 2026-01-02 19:39:10
I like this a lot, and the video is pretty funny. I found one problem: I got a bunch of error messages when going into and out of a battlefield. Specifically it was one of the battlefields in the Shantotto Ascension mission titled "Sugar-coated Directive," entered via the Cloister of Flames, but I'm guessing it also happens with other battlefields. On entry and exit, it tossed up a bunch of lua runtime errors related to failed attempts to index global settings and awnpcs due to a nil value. It seems like it needs a more graceful failure state, maybe it could just display no image instead of outputting error messages when it's lacking an image for a battlefield.
Edit: Right after I finished making this post, I went to touch the Fire Protocrystal again in order to complete the mission, and I got another Tourist error message even though I wasn't moving between zones.
There is a default image it will use if it doesnt have a zone, so that is taken into account. What you're describing sounds more like a problem with NPC lookup, which I will admit is not very robust (but already improved in 1.1). (I've tested the battlefields with HTBCNM fights without a problem).
I will keep improving the handling though, thanks for the feedback!
An NPC lookup problem makes sense because as I was going through the rest of that quest line, I talked to an NPC in Norg and got another Tourist error. I think the error popped up when it went into a cutscene even though I wasn't changing zones. I uninstalled Tourist for now but would definitely try it again later on.
Server: Sylph
Game: FFXI
Posts: 21
By Sylph.Bryenne 2026-01-02 22:35:20
An NPC lookup problem makes sense because as I was going through the rest of that quest line, I talked to an NPC in Norg and got another Tourist error. I think the error popped up when it went into a cutscene even though I wasn't changing zones. I uninstalled Tourist for now but would definitely try it again later on.
Cutscenes can load different zones, which I will never be able to catch unless I replay every storyline in the game ;) I'll see if I can build in some better contingencies to at least prevent errors.
Server: Asura
Game: FFXI
Posts: 17
By Asura.Zodiarchy 2026-01-02 22:38:48
Incredible job! Do I have permission to convert to Ashita for myself/other users?
As long as credit is given, go ahead. Just note that I will likely update regularly as more users report missing 'zone moments' or problems as already evident in this thread =)
Of course and totally understandable!
I'll definitely keep my eyes on it. What a great tool, thanks for your efforts!
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Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 171
By Valefor.Keylesta 2026-01-04 10:48:34
I love this. Great job!
I've been tinkering on and off for a while converting VanaFacts to show images instead, started going through the We Are Vana'diel site to pull out all the concept art to use, been debating on making it a separate addon instead that displays a random one on load screen, but PFFFT never mind now, just gonna use this instead, it's fantastic!
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Server: Sylph
Game: FFXI
Posts: 21
By Sylph.Bryenne 2026-01-10 11:38:50
Tourist v1.2 is now live people. The changelog in the readme file will tell you what files you have to update (no need to re-download all the images).
In short:
* Fixed a bug where Dynamis - Jeuno [D] was not recognized
* added large and small images for Jeuno [D] since apparently I never made those
* Fixed a bug where the NPC 'Ernst' was not correctly recognized as an Abyssea warp NPC
* rewrote the NPC lookup logic to hopefully prevent the kind of error messages that some users were having during cutscenes.
* Added support for the "Lure of the Wildcat" NPCs that can warp you to Whitegate for 300 gil.
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Quetzalcoatl.Darthjohnboy
Server: Quetzalcoatl
Game: FFXI
Posts: 36
By Quetzalcoatl.Darthjohnboy 2026-01-11 18:45:10
Just got this today, is great so far.
Just wanted to let you know i warped into promy-holla and it showed la thiene artwork.
Server: Sylph
Game: FFXI
Posts: 21
By Sylph.Bryenne 2026-01-16 21:54:50
Quetzalcoatl.Darthjohnboy said: »Just got this today, is great so far.
Just wanted to let you know i warped into promy-holla and it showed la thiene artwork.
From Hall of Transference to Promy-holla? I'll check it out.
By Draylo 2026-01-16 22:23:43
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By zeta 2026-01-20 17:15:42
When entering Monstrocity from Port Windy It seems to show Windy Woods. Not sure if this is known. Area is Feretory. Thanks.
Hey everyone, master lurker here. I generally don't post a lot, I just play and read all the guides when I need them. Quite a while ago (ever since coming back to FFXI) I had a bit more interest in the windower addons and how they work.
I am way more proud than I should be to share the results of that, as I am making my first personal addon available to the public for the first time. I hope it will bring enjoyment to some of you.
The Tourist addon shows zone-specific loading screens whenever you are zoning, instead of just...nothingness. Here's an overly dramatic video to show how it works:
https://www.youtube.com/watch?v=1JKhYwIqMao
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