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November 2025 Version Update
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4753
By Cerberus.Kylos 2025-11-11 00:20:31
Just did some shared Dyna-D in Sandy on my new DNC. It has some good gear and an augmented Twashtar, but has hardly any job points and is very much a work in progress.
My first epic fail was pulling the first statue with blue eyes. Don't do that. You will not have a good time. I managed 17 kills before I had the dumb idea of taking on some NMs. That counter is nasty even on wave 1.
I didn't use a trust tank, instead choosing to keep hate with damage and heals. Best to kill statue off ASAP with a 2-3 step skillchain. The scariest part is getting back on to something after that before anything can kill you (so trusts will heal).
When you get in the flow it's not too bad, but it definitely isn't returnee friendly. I imagine it will be next to impossible on certain jobs. But the upside here is that if anyone wants a clear, you can ask some friends to come along and it won't eat their KI for their OG Dyna D.
I guess this is why SE did it this way. It knew the OG Dyna D has such a massive lockout, but they didn't want to change that, so they brought in the shared area so folks can help friends without trying to get them into an endgame LS that is always full or think they aren't strong enough to contribute yet.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10985
By Asura.Sechs 2025-11-11 01:18:01
Then I guess this implicity tells us that the new max rank is 10, I suppose?
By zeta 2025-11-11 07:16:09
I havent had time to mess much with Hoxne Ampulla since i got it but was wondering if this is a lock the slot with it on and have fun thing. Or do i need to worry about redoing TP and WS sets on jobs that might want to use it? Thinking NIN RDM BLU DRK MNK THF DNC.. Thanks for any insight.
By K123 2025-11-11 07:16:25
A lot for drk is still just the 50~% range iirc Yes but with an 8-hit cap you are going to hit that most the time with 50% DA anyway... 5*1.5 is 7.5 average number of hits. 8th hit consistently doesn't seem like it would make DRK Reso suddenly meta.
I recently said it probably still is with MS on WAR and it got poo-pood, but I'm pretty sure it is still way up there.
Irs bad math but 50% i think would net you 1 extra hit on reso, 100 would bump you to 2. So 6 hit avg to 7 hit, acc aside which is the real issue with multi-hits on 2handers, 69~% to land all 7 vs pk example having 85% and thats just due to the 2 OH hits bringing it down a bit, itd be 93% otherwise You've lost me. All 5 hits have a chance to DA, right? So your average number of hits with 50% DA (excluding misses) would be 7 over a large sample.
Either way, I want to see this math and an explanation of why apparently an extra hit makes it more powerful when apparently MS with +1 pDIF as well as even more with +crit dmg gear on WAR doesn't make it meta. I believe it could exceed the extra PDL that DRK has.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10985
By Asura.Sechs 2025-11-11 07:24:18
I havent had time to mess much with Hoxne Ampulla since i got it but was wondering if this is a lock the slot with it on and have fun thing. Or do i need to worry about redoing TP and WS sets on jobs that might want to use it? Thinking NIN RDM BLU DRK MNK THF DNC.. Thanks for any insight. Ampulla is extremely good for MNK, potentially good for DNC as well.
I guess for THF too but who cares about THF, rite? T_T
On BLU I dunno, I guess it can be good but its benefits are somewhat limited by the fact most BLUs will use Tizona riding AM3, I guess different story if you wanna use Naegling.
On RDM I guess the over 40% TA you can get from Temper II (not even factoring the one from gear) somewhat limits the potential of Hoxne, but it's still there.
The answer to your question about changing your TP sets is not what you might expect though.
This item provides this bonus through requirements:
1) The item doesn't give this bonus automatically, it's an enchantment
2) The item has to be equipped and locked (if you swap it or remove it, the enchant is lost)
3) The enchantment is (likely?) lost if you zone, D/C, logout or die.
4) The enchantment lasts 30 mins, re-use is 1hr (which means, at best, you will be able to use it for 30 mins every 1hr)
Because of these limitations I don't think you can permanently change your TP sets on any job you would like to use it.
I guess you should make a toggle. If "off" it uses your default TP sets, if "on" it locks your range/ammo slots and maybe swaps a few other slots as well (like remove items with DA etc).
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10985
By Asura.Sechs 2025-11-11 07:27:27
You've lost me. All 5 hits have a chance to DA, right? Nope, only the first 2 hits of a WS have a chance to proc multiattack. As far as I can remember from some old BG tests at least.
By zeta 2025-11-11 08:28:23
I havent had time to mess much with Hoxne Ampulla since i got it but was wondering if this is a lock the slot with it on and have fun thing. Or do i need to worry about redoing TP and WS sets on jobs that might want to use it? Thinking NIN RDM BLU DRK MNK THF DNC.. Thanks for any insight.
4) The enchantment lasts 30 mins, re-use is 1hr (which means, at best, you will be able to use it for 30 mins every 1hr)
Because of these limitations I don't think you can permanently change your TP sets on any job you would like to use it.
I guess you should make a toggle. If "off" it uses your default TP sets, if "on" it locks your range/ammo slots and maybe swaps a few other slots as well (like remove items with DA etc).
It is a 1 min recast. I was mainly asking about TP sets because for NIN for example I have a lot of DW% sets for fodder/hybrid. I just didnt know how far i would/should go into tweaking things. I am not sure how useful it will be in the end anyway. My brain wants to say for DW jobs knowing you will DA on both main and off hands for WS seems like it could be great. Who knows though.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10985
By Asura.Sechs 2025-11-11 08:30:57
Ow! Gonna edit it then, my bad! Sorry!
On NIN it was already very well explained by Bukki before. Yes you can do it and it could be beneficial in some setups like... I can't think of anything, Hybrid spam maybe?
But you do lose the chance to equip Shurikens, which means no Daken, which is a nice source of damage and TP return.
Granted, I dunno, in terms of pure performance a 100% DA might even provide a better TP return but it would feel so bad to lose such a job-defining trait as Daken! Despite all its many flaws it still feels very ninjaesque.
By Nariont 2025-11-11 10:22:01
You've lost me. All 5 hits have a chance to DA, right? So your average number of hits with 50% DA (excluding misses) would be 7 over a large sample.
Either way, I want to see this math and an explanation of why apparently an extra hit makes it more powerful when apparently MS with +1 pDIF as well as even more with +crit dmg gear on WAR doesn't make it meta. I believe it could exceed the extra PDL that DRK has.
1st 2 hits of a WS only, or in the case of DW MH and OH get a check instead(which are the 1st 2 hits in their ws as well). I dont know where MS WAR enters into this, since this is all related to ampulla DA rate and war has max DA already in just about all their sets without much sacrifice.
By zeta 2025-11-11 10:32:10
I never really thought about multi attack much in WS, I think I assumed it would work like this: Zesho Meppo is a 4 hit. So it would be 4 from main hand then 5th from offhand? If using 100% DA would it be 4 hits + 1 DA for MH then OH + 1 DA = 7 hits? Am i thinking about this all wrong? Thanks.
By SimonSes 2025-11-11 10:40:30
I never really thought about multi attack much in WS, I think I assumed it would work like this: Zesho Meppo is a 4 hit. So it would be 4 from main hand then 5th from offhand? If using 100% DA would it be 4 hits + 1 DA for MH then OH + 1 DA = 7 hits? Am i thinking about this all wrong? Thanks.
Yes but the first hit of Zesho is like 35 times stronger than each of the others.
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By Nariont 2025-11-11 10:46:33
I never really thought about multi attack much in WS, I think I assumed it would work like this: Zesho Meppo is a 4 hit. So it would be 4 from main hand then 5th from offhand? If using 100% DA would it be 4 hits + 1 DA for MH then OH + 1 DA = 7 hits? Am i thinking about this all wrong? Thanks.
Yeah, in case of DW(maybe h2h too, not sure) MH > OH > rest of the WS with MH and OH getting the MA check, all other WS follow 1st 2 hits get an MA then rest of the WS. Unless its a replicating ftp any additional hits beyond the 1st are just 1.0 ftp base so its usually not all that impressive for them, still added dmg though.
Thinking NIN RDM BLU DRK MNK THF DNC.. Thanks for any insight.
Should be a net gain for all of them tbh, even mythic users benefit more from this as its oa2x on both hands, 100% of the time, or equal to an oa3x + 1 OH hit, even jobs with high TA, high TA usually means in the 30~40% range, and will roll 1st anyway so all you're doing is ensuring the other 60~70% has a DA roll instead which should outweigh any ammo you'd be equipping otherwise, nin gets hurt the most maybe but it should be offset by getting 2 additional hits 100% of the time at min.
By zeta 2025-11-11 10:54:27
Would it be BiS if buff is up then for any WS just because it would ensure a DA proc? Thanks for indulging the foolish questions.
Asura.Eiryl
By Asura.Eiryl 2025-11-11 10:56:29
Well. DA does literally nothing for magical or ranged, so not any ws, no. Same with Asuran Fists. Can't go over 8 hits.
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By zeta 2025-11-11 11:01:55
Well. DA does literally nothing for magical or ranged, so not any ws, no. Same with Asuran Fists. Can't go over 8 hits.
Right, was being lazy when I said any. Any physical that doesnt already reach the 8 hit cap.
By Nariont 2025-11-11 11:02:01
Would it be BiS if buff is up then for any WS just because it would ensure a DA proc? Thanks for indulging the foolish questions.
Aside from magic/ranged as already mentioned(which ranged is blocked anyway) it may not be better than a heavy raw stat/wsd ammo to boost the 1st hit if the WS isnt replicating, that said the options for those are slim so may win by default.
This should be off-set by the increase in TP speed though, getting to the next WS faster is just as good as making said WS stronger
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Asura.Eiryl
By Asura.Eiryl 2025-11-11 11:13:37
If you look at something like rudra, a DA represents like 800 damage.
On like a 50k ws, 800 damage is just over 1% and you'll get 10 tp towards the next ws.
Where as like a crep pebble is a 3% increase and 10 tp isn't speeding up your next round.
And of course if it's force crit then yetshila+1 is 6%
If it's 99k... then whatever gets the most tp would be optimal though (then idk if coiste or auglmir or hoxne gets more tp back)
By K123 2025-11-11 12:13:45
You've lost me. All 5 hits have a chance to DA, right? So your average number of hits with 50% DA (excluding misses) would be 7 over a large sample.
Either way, I want to see this math and an explanation of why apparently an extra hit makes it more powerful when apparently MS with +1 pDIF as well as even more with +crit dmg gear on WAR doesn't make it meta. I believe it could exceed the extra PDL that DRK has.
1st 2 hits of a WS only, or in the case of DW MH and OH get a check instead(which are the 1st 2 hits in their ws as well). I dont know where MS WAR enters into this, since this is all related to ampulla DA rate and war has max DA already in just about all their sets without much sacrifice. Ok so that still only makes it 6 hits average for 50% DA and 7 hits for 100% DA.
Simple mans terms: Why does DRK going from 6 hits to 7 make it meta, but WAR which already has 7 hits (basically capped DA) with MS and crit dmg+ gear not meta? The crit and crit dmg should exceed the PDL difference.
By K123 2025-11-11 12:14:49
Do fTP replicating WS replicate their fTP on DA hits, regardless of if >1 or <1? Can we know this without a pain in the *** to set up test to find out?
By Nariont 2025-11-11 12:28:09
Simple mans terms: Why does DRK going from 6 hits to 7 make it meta, but WAR which already has 7 hits (basically capped DA) with MS and crit dmg+ gear not meta? The crit and crit dmg should exceed the PDL difference.
Because MS is only 45 seconds, DRK is just being DRK, still not sure where MS even fits in here, meta DPS just means up to WAR/SAM etc levels, does a sam have yaeg for every encounter?
Again im suspect on how much of an increase it is just due to degrading accuracy is hefty for 2 handers vs just stacking for the singular 95%. But it is still a boost overtime. And yeah that's why they're called replicating ftp WS. the ftp is copied every hit, hence why they're usually very low ftp; it adds up to being stronger than a singular hit(if all hits connect, and depends on total WSD/stat mods)
Also its drk going from sometimes 6 to 100% 7, that's a pretty big change(if all hits connect)
By K123 2025-11-11 13:27:50
Ah well I suppose I'm just thinking about 8 boss runs, say. Where you can typically MS both H and F. Where else does this "meta DPS" thing matter?
V25s I don't see changing because of 100% DA. You can already do Kalunga with DRK and DPS isn't an issue.
I mean really, where does this remotely matter? Ody C?
By Nariont 2025-11-11 13:41:51
Id say giving drk the same da rate as war is the bigger perk, jobs biggest issue is tp gain, especially once LR drops, would figure that would be pushing it more into "meta dps" range, heavy boost to reso is just a bonus
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Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6562
By Carbuncle.Nynja 2025-11-11 13:48:08
Because MS is only 45 seconds,
By paladinepsot 2025-11-11 13:49:07
Do fTP replicating WS replicate their fTP on DA hits, regardless of if >1 or <1? Can we know this without a pain in the *** to set up test to find out?
Yes. The FTP multiplier is applied on every hit including procs of multi-attack adding extra hits. This is the list of replicating weaponskills
Multi-hit from this will not proc on single hit weaponskills or ranged, so remove those. It also can't proc on 8 hit as that's cap so remove Asuran Fists. Howling Fist and Dragon Kick at 2 hits will be basically a guaranteed double from the get-go, Evisceration will go from 5 to 7 hits, but because you're getting the two extra hits as a guarantee you can focus more on forcing the crit across all 7 by increasing crit rate and crit damage with gear instead of trying to sneak in more multi-hit proc, etc.
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By Nariont 2025-11-11 14:00:32
I'm used to garbage SP1/2s with 30s base durations man, sue me
By Lili 2025-11-11 14:34:54
Multi-hit from this will not proc on single hit weaponskills
We have proven this to be false, all forms of multiattack that apply to WS also apply to single-hit weaponskills if it procs, which then becomes two hits.
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By K123 2025-11-11 18:09:19
Id say giving drk the same da rate as war is the bigger perk, jobs biggest issue is tp gain, especially once LR drops, would figure that would be pushing it more into "meta dps" range, heavy boost to reso is just a bonus Going based off what Simon said. He said reso makes it meta, not increased ws frequency
By Nariont 2025-11-11 18:32:29
From fast sims, this ammo boosts things like Prime DRK or DNC by 22-23% just by providing better tp gain.
Reso is further down but its a package deal id assume. But if we just used reso alone, 100% DA drk can just stack up pdl which is round 67~% before pdl traits, before aria. Not entirely sold but i cab get hiw it could push it to a high level if you can make full use of it
Ragnarok.Amalle
Server: Ragnarok
Game: FFXI
Posts: 39
By Ragnarok.Amalle 2025-11-11 18:47:44
Will FFXIAH be adding the new items from this update ( as well as the Limbus ring / earring / cape ) to the website?
By Lili 2025-11-11 18:53:56
Will FFXIAH be adding the new items from this update ( as well as the Limbus ring / earring / cape ) to the website?
Rooks was doing it but now you asked and he can't add them anymore until everyone forgets you asked!
(he's adding them soon)
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