Thf/nin evasion tank everything, easy.
Thf is now new meta evasion tank.
Limbus 2025 |
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Limbus 2025
Thf/nin evasion tank everything, easy.
Thf is now new meta evasion tank. Also if defense really doesn't matter /mnk counterstance seems like a great way to mitigate most melee attacks, if you have enough acc.
Carbuncle.Maletaru said: » Def and hp just mean you're bored fighting a toothless enemy a bit longer while it whack you with a limp noodle. Not sure how that's a solution. Boost its atk either makes a PLD take real threatening damage (the thing we're trying to fix), or it isn't enough and they still laugh at your pitiful attack. We know FFXI mechanics, come up with a solution. Go ahead. SE are obviously too stupid to see the obvious solution which is....? ![]() Whats the point of putting "Damage taken -" on new equipment obtainable* in Limbus if Damage Taken as a stat does *** all? *The materials come from Limbus and the jewels to rank them up come from Limbus, spare me the "its obtained from the auction house" *** Carbuncle.Maletaru said: » Much less 10 PLDs with Sentinel, Rampart, Invincible, etc. Carbuncle.Maletaru said: » If there are also 45 buffed DDs attacking it (Asura)? 2 minutes? Depends how many millions I guess. With 4 DDs, my group typically kills the w3 bosses in about 11-12 minutes, including 16 adds. W3 bosses have 20m HP i think? Then what plausible solution do you have for stuff like this. Lot of small servers can’t even handle Mireu yet on Asura it’s sometimes only a 15 minute fight. SE clearly can’t balance open content for both Asura and the smallest servers. Of course that a problem SE created when they let it become Asura Odin Bahamut and everything else.
Tokimemofan said: » Lot of small servers can’t even handle Mireu Sure, sometimes we get an untimely pop and it goes unkilled, but thats few and far between. Asura.Sechs said: » That's, I assume, because of the "bug" Martel first found out, where they somewhat ignore defense, DT, Parries, Shieldblocks etc and evasion is the only realistic way to handle them. Parries work fine, DT works as it should i thought, its just anything related to blocks/additional PDT(sentinel) and defense doing next to nothing whether you're floored or bloated with it, which i get to a point, should have just been reduced effectiveness and not bypassed entirely. In the meantime with all the additional HP go nuts with Counter tanking like the old days EDIT: Not that it really matters cause lolguard but wouldnt be shocked if that's also ineffective too Carbuncle.Nynja said: » Carbuncle.Maletaru said: » Much less 10 PLDs with Sentinel, Rampart, Invincible, etc. Carbuncle.Maletaru said: » If there are also 45 buffed DDs attacking it (Asura)? 2 minutes? Depends how many millions I guess. With 4 DDs, my group typically kills the w3 bosses in about 11-12 minutes, including 16 adds. W3 bosses have 20m HP i think? Either way, to close this topic on my side. "But if you don't nerf them that way, then they become too easy and die in 7 minutes!" I paraphrased, but this is Maletaru's point more or less, right? To this I have 2 things to say: 1) One thing is nerfing to some extent the defensive capabilities of players against these NMs, I would be all for that. It's a different story entirely if they IGNORE BASIC GAME MECHANICS completely. I find this approach an extremely cheap way to handle things from a game design point, it's absolutely despicable, jm2c 2) Mobs become easier, less annoying and die faster. Ok... and? We're talking about Limbus, an easy and relaxed content aimed for casuals, and more specifically we're talking about NMs which are a small part of the content overall. I mean, they die faster and they're easier. An army of PLDs or WAR with /WHM sub can cheese them. Okay... and? It's *** limbus, it's *** nms you fight a couple of times each month, who *** cares if they're easier? We're not talking about super competitive content where you strive to find the best and fairest balance possible, there's no leaderboard, there's basically nothing attached. So what if people cheese it? Who cares lol? Like content has NEVER been cheesed in 25 years of FFXI. Spoiler: yes it has, the large majority of times, and like 98% of those approaches have never been fixed or denied by SE. Are we really seriously saying that these stupid NMs should be the pinnacle of FFXI game balance and design? C'mon! In content like this QoL should be the main focus. And regardless of that, having such a stupidly cheap way to do something that has (almost?) never been done in game (have mobs completely ignore a large part of basic game mechanics) is real dogshit in my book. And sorry if I sounded too aggressive or on fire! Nothing against Maletaru specifically and personally! Also blah blah my english sucks I know, not my mother language etc :-P I'm pretty sure the approach is "graces buff HP and stats a lot so it's fine".
Just get more graces, not a big deal. It's what they're going for
If you can't get the enemy to hit for zero then 3k hp and 50DT is functionally identical to 6k hp and 0DT (The exact same as the mobs having half max HP but 50% DT) Did he just unironically do this
Quote: No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg? I just do double mambo + malignance and they can't do anything physically. Then I'm usually on BLU too so I put Occultation that lasts like 2 minutes if they don't wipe it with some aoe. The only NM that was hard for me was GEO, because I had no way to silence him for a long time and he summoned like 5 luopans on a map where changing the place of the fight was very hard.
Blu or blm I just white wind after each nuke (white wind has ridiculous healing power with hp+ grace on top of my optimized set). Some fair points, I don't disagree about skipping shield blocks/DT being cheap or unfair, I just don't see a whole lot of alternatives (and haven't seen any suggestions either). If you ignore the physical damage/WS, basically every one of these NMs become jokes (even more than they otherwise are).
FWIW, I'd basically never killed any one of these NMs before last night. Went out with a group of ~14 and we blasted through like 6 of them in <5 minutes each with no tank on any of them. Their difficulty is wildly overblown. I did take some fairly heavy damage from some of them (with LR up and no defensive buffs whatsoever, on DRK), but survived all their nonsense. If you have a healer (or a Foenaria) you will be fine 99% of the time and they die in a very short period of time to a well-prepared group. If you had more than 1 alliance on these things, they would die in probably 60 seconds. If there was a PLD on there and the PLD was blocking and sentinel'ing like normal, it's highly likely you'd kill it before the first sentinel wore off, with nobody taking any damage from anything except AOE WS. They'd be even more of a joke than they already are. Carbuncle.Maletaru said: » If you had more than 1 alliance on these things NOT EXIST Someone from Asura just said this mystical scenario you keep going back to doesnt even exist on the most populated server. More importantly: if the baseline is "if you have 60 characters beating on this, it will die in 60 seconds, so it has to be uber ridiculously difficult for 6", its a pretty *** stupid baseline. Carbuncle.Maletaru said: » Went out with a group of ~14 Also I'm pretty sure people have stated that unique data from NM's can only be gained in pt/alliance, so going with two alliances means some people aint getting credit for ***lol
Carbuncle.Nynja said: » DOES NOT EXIST I LITERALLY SAW THIS YESTERDAY ...on my tiny backwater. We weren't the only alliance on the basement NMs. I've never been the only alliance on the basement NMs. Asura/Bahamut talked about having hundreds of people there. Maybe not for the tiny baby ones, but again...they have to design it assuming there could be any number of people there. They can't say "HURR DURR WHO CARES IF 70 PEOPLE SHOW UP?!" Carbuncle.Maletaru said: » I've never been the only alliance on the basement NMs. Tokimemofan said: » On Asura it’s pretty much impossible to participate in the regular Job NM fights now Asura.Dexprozius said: » The JP midnight hard spawn time Carbuncle.Nynja said: » "I cant kill the fomors because they're never up" Carbuncle.Nynja said: » hunting down the NM's daily SimonSes said: » I just do double mambo + malignance and they can't do anything physically. ... The only NM that was hard for me was GEO, because I had no way to silence him for a long time and he summoned like 5 luopans on a map where changing the place of the fight was very hard. All these direct reference and you thought the discussion was about the basement NM's????? It doesn't matter which NMs they are, because they face the exact same problems and have the exact same design brother.
https://www.merriam-webster.com/dictionary/save%20face
Sure, theyre all plagued by the same problem in the fact that all defensive stats are ignored. However, you were the one discussing how its a necessary thing to have because "you could have multiple alliances fighting them". Garfield said: » Aren't you both on the same server? Why isn't Nynja being part of the 2nd alliance? No, Nynja is hiding on a different backwater. He hasn't been on Carbuncle for years Oh his profile is a scam then, unfortunate for him then
I could be on your server :)
Why so concerned about what server I play on? You know I'm not on one of the big 3. I'm trying to reduce the number of /checks I have to do when searching Temenos.
Small sample size, but yesterday I found/killed 3 ITGs and they were all the 3rd ID in the pack. If anyone has been tracking ITG IDs, have you seen either a non-3rd ID mob, or can you confirm 3rd ID mobs? Temenos Evil Weapon (N1, NW corner) ID 16928781 / Hex 0x102500D Group Hex is 0x102500[B,C,D,E,F] Temenos Golem (W2, East Ramp) 16928954 / 0x10250BA Group Hex is 0x10250B[8,9,A,B,C] Temenos Doll (C1, NW corner) 16929275 / 0x10251FB Group Hex is 0x10251F[9,A,B,C,D] How does farming the units work? Do you get for each mob? or only each time you fill the bar? Temenos for example takes 4 mobs to fill the bar on the first 3 towers. What determines how much you get?
Would you be faster if you were in an alliance? or do the points per bar fill go down based on number of people in party/alliance? Get points every time a bar is filled, every X number of mobs depending on tower size.
100% first time, then 50%, then 25% and so forth - idk the cap. An alliance of 12 gets 50% of points per each character. Meaning an alliance of 12 needs to kill 2x the number of mobs for the same amount of points compared to a party of 6. Dodik said: » Get points every time a bar is filled, every X number of mobs depending on tower size. 100% first time, then 50%, then 25% and so forth - idk the cap. An alliance of 12 gets 50% of points per each character. Meaning an alliance of 12 needs to kill 2x the number of mobs for the same amount of points compared to a party of 6. |
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