Limbus 2025

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Limbus 2025
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-01-31 03:16:56
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Well yes...I agree? Idk what your overall point is but shards stack higher too. Though consider that there are 7 mats (plus 10 parts and cores), and only 5 shards (really 1, since they're not competing for that slot). The shards will definitely, without a doubt, drop more than any synthesis mat. They might sell less often (because more people can use them), clearly, but i never made any statements about crafting mats so idk what the point is.

Each piece of armor will require SIGNIFICANTLY more shards than it will require synthesis mats, if we're considering R30. But matter will still be the cockblock, imo. You can always pay more for shards, people will sell them, you can't possibly do anything to increase the pace of your matters (under the current zystem).
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-01-31 04:06:42
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You didnt list stacks of shards, you listed total amount of shards.

My point was that its likely that more people are holding onto the shards they get knowing they will need to use them whereas crafting mats will only be of use to a select few.
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 Asura.Bronzequadav
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By Asura.Bronzequadav 2026-01-31 17:40:24
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Is it known exactly how the augment transfer process works?

Like do you just trade the lower quality piece with augs and the new higher quality piece to furnace and that's it? Is there a cost of any sort(jewel/units/shards)?
 Bahamut.Seonyx
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By Bahamut.Seonyx 2026-01-31 17:54:11
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Yeah, trade both an augmented piece, and a non augmented piece of higher quality, of the same set and equip slot, along with a matching jewel, and the lower quality item is destroyed, passing the augments on to the higher quality piece. I’ve done it once myself, but the update notes also explicitly say how to do it.
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 Asura.Nolano
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By Asura.Nolano 2026-01-31 19:11:52
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Bahamut.Seonyx said: »
Yeah, trade both an augmented piece, and a non augmented piece of higher quality, of the same set and equip slot, along with a matching jewel, and the lower quality item is destroyed, passing the augments on to the higher quality piece. I’ve done it once myself, but the update notes also explicitly say how to do it.

There is a jewel required to uncurse the higher quality item the augments will be transferred to, but the actual transfer is done by trading the un-aug’d HQ item and the aug’d lesser quality item. No jewel for that step.
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 Bahamut.Bojack
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By Bahamut.Bojack 2026-02-02 16:29:40
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Question on the Limbus NMs/CN waves. I thought that all roaming NMs (22) needed to be killed in a zone to begin the basement wave objectives. Is this incorrect? Currently on Bahamut the objectives for what I assume is Wave 1 are active in Apollyon and Temenos but it's only been 2 days so at most 8 roaming NMs per zone have been killed.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-02-02 16:42:17
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All 22 is part of the last objective for O/U. Wave 1 is like 6-8 NM's, wave 2 is something like 12-16.
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By SimonSes 2026-02-03 03:27:55
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Carbuncle.Nynja said: »
All 22 is part of the last objective for O/U. Wave 1 is like 6-8 NM's, wave 2 is something like 12-16.

5 for wave1, 13 for wave 2, 22 for o/u
 Phoenix.Gavroches
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By Phoenix.Gavroches 2026-02-03 08:08:21
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So last night, we had no problem on temenos wave1, but Apollyon, and more specifically the worm and mantis wipe us quite a few times. Small alliance 10-12 peeps. How do you go about them?
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By MOS1991 2026-02-03 08:17:28
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Does anyone else wish they would change how the Limbus NMs work? It feels like unless you are in the right time zone you simply won’t ever see them or be able to participate
 Asura.Eiryl
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By Asura.Eiryl 2026-02-03 09:15:35
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Well, you wanted them to matter, now you can't ever get them. You got your wish.

Told you so.
(not you specifically, I don't think anyway)
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By Ovalidal 2026-02-03 10:05:22
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Asura.Eiryl said: »
Well, you wanted them to matter, now you can't ever get them. You got your wish.

Told you so.
(not you specifically, I don't think anyway)

The NM system still definitely needs tweaking. But isn't people having FOMO about not fighting them a step in the right direction from players actively avoiding them?
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 Asura.Eiryl
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By Asura.Eiryl 2026-02-03 10:13:31
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It's not going to get adjusted again. It's set in stone now.

Is it better, I suppose. Since the reward is quite minimal. It's just funny to see;

Complain for fix. Complain about fix. Complain complain complain.

I want a reason to fight the NMs!
I went from not wanting to do it to being unable to do it fix it again!
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By Tokimemofan 2026-02-03 10:18:39
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Ovalidal said: »
Asura.Eiryl said: »
Well, you wanted them to matter, now you can't ever get them. You got your wish.

Told you so.
(not you specifically, I don't think anyway)

The NM system still definitely needs tweaking. But isn't people having FOMO about not fighting them a step in the right direction from players actively avoiding them?
On Asura it’s pretty much impossible to participate in the regular Job NM fights now as nobody shouts for them and people seem to be trying to keep the locations private. All 4 Temenos in NMs and all 2/4 Apollyon NMs within an hour. Whereisnm is completely useless for this as it requires players to actually want to share the spawns. Without an alert system it’s basically a system that only the whales get to participate on larger servers while still not doing anything useful on smaller servers.
 Asura.Dexprozius
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By Asura.Dexprozius 2026-02-03 11:01:57
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The JP midnight hard spawn time is the problem that needs fixing. Everything else was a step in the right direction
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-02-03 11:13:30
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Asura.Dexprozius said: »
The JP midnight hard spawn time is the problem that needs fixing. Everything else was a step in the right direction
Should just have a 6 hour stagger time
NM 1: midnight JST
NM 2: 6am JST
NM 3: noon JST
NM 4: 6pm JST
repeat back to 1

Easy fix. They'd never do it though.
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 Asura.Hya
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By Asura.Hya 2026-02-03 17:40:14
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Carbuncle.Nynja said: »
Asura.Dexprozius said: »
The JP midnight hard spawn time is the problem that needs fixing. Everything else was a step in the right direction
Should just have a 6 hour stagger time
NM 1: midnight JST
NM 2: 6am JST
NM 3: noon JST
NM 4: 6pm JST
repeat back to 1

Easy fix. They'd never do it though.
Are we reverting back to the era of camping spawns now?
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-02-03 17:55:54
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People are complaining that the NM's are never up and they never get to fight them.

I wish people on my server fought them more often. Last month I took out 13/22 NM's in Apollyon on my server.
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By Tokimemofan 2026-02-03 20:00:26
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Carbuncle.Nynja said: »
People are complaining that the NM's are never up and they never get to fight them.

I wish people on my server fought them more often. Last month I took out 13/22 NM's in Apollyon on my server.

That’s the other half of the problem. Imho I’m not impressed with the way this system is designed give it a year and some servers won’t have access to the crafted limbus gear at all and others still will leave most of the players out of the NM fights. Imho the real solution is to go back to a weekly evaluation period and merge some of these nearly dead servers but of course those bring their own problems
 Asura.Eiryl
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By Asura.Eiryl 2026-02-03 20:13:56
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Painfully obvious dispersion of asura and mergers are the only answer.

Equally painfully obvious they refuse to do it.

Can't wait to see what halfassed dipshit idea they try next when they can't keep a mega server from forming. (why isn't Odin closed, eh?)
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-02-03 23:49:37
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Asura.Eiryl said: »
mergers are the only answer
*** you

Tokimemofan said: »
merge some of these nearly dead servers
You too

Before anyone gets upset, that was me being nice.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-02-04 00:00:05
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I'd be willing to bet the farm that most of the people going "I cant kill the fomors because they're never up" have probably never fought them and would get their ***pushed in fighting them.

If a handful of the playerbase on the small servers are dealing with the fomors, with the majority of them never bothering, what do you think will happen when you Thanos the servers? You'll piss off more people who enjoy being on small servers and the people who werent fighting the NM's still wont fight the NM's. I'd suggest its more likely that the people who kill them on the small servers, out of necessary to not make Limbus useless, may feel less inclined to bother as there will be others carrying the load.


You want to fix the NM's so more people bother fighting them? Fix the *** DT so your average joe can survive:

1500 damage from dual wield white damage in full DT on a non-tank.

My tank was taking 530-580 per hit from what I still have in chat log.

Pulling hate on a non-tank job on a target that has a multihit WS is pretty much guaranteed death.


I dont even think V25's hit that hard regularly.
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By Asura.Sechs 2026-02-04 01:09:03
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That's, I assume, because of the "bug" Martel first found out, where they somewhat ignore defense, DT, Parries, Shieldblocks etc and evasion is the only realistic way to handle them.

It's hard to define it a "bug" when at this point it sounds like it's clearly a strategy they consciously implemented.
Has there ever been a NM in FFXI history that completely ignored so many FFXI game mechanics not in a special situation/TPmove but on their every *** attack? I can't think of any.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-02-04 01:15:48
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SE's white knight to the rescue as usual but: if you allow these mobs to be tanked normally, with shield blocks, phalanx, and DT, their auto-attacks and all physical damage would be completely and utterly useless and they'd be a complete joke to fight. Anything that wasn't a mage would be laughably easy.

See: everything else in the game. There's nothing in the game that can even remotely challenge a PLD with a shield, physically. Much less a PLD with Sentinel, Rampart, Invincible, etc. Much less 10 PLDs with Sentinel, Rampart, Invincible, etc. So...I'm not really sure what the solution was other than to neuter tanking abilities to force damage onto tanks.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-02-04 01:25:38
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So the solution is to zero out shield blocks, phalanx, DT, etc, annul all of it and make them *** useless?
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 Asura.Sechs
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By Asura.Sechs 2026-02-04 01:29:15
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Carbuncle.Maletaru said: »
So...I'm not really sure what the solution was other than to neuter tanking abilities to force damage onto tanks.
Sorry, this doesn't seem like a reasonable motivation to me.
If you apply this logic then why not do the same for every single content in the game.
This has never happened before in 24+ years of FFXI history, so clearly that wasn't the issue.
Yes, here you can have a lot of people theoretically and not a single party/alliance, but so what?
If you don't want to make so these NMs die in 3 minutes with people rolling their eyes, i.e. without making them utterly boring (granted that "boring" doesn't seem to have stopped them in all other parts of Limbus) they should've found a different way.
Skyrocket their hp? Their def? Their att?
I mean, whatever. They didn't have to become the prime example of challenging content, it's Limbus we're talking about, but going this route feels like cheating and "wrong" for a game that never had to resort to these cheap methods.

For me and I repeat for me it's more an ideological issue than a practical one.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-02-04 01:31:53
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Carbuncle.Maletaru said: »
There's nothing in the game that can even remotely challenge a PLD with a shield, physically. Much less a PLD with Sentinel, Rampart, Invincible, etc. Much less 10 PLDs with Sentinel, Rampart, Invincible, etc. So...I'm not really sure what the solution was other than to neuter tanking abilities to force damage onto tanks.
And how long will it take for "10 PLD's with Sentinel, Rampart, Invincible" to kill something with a couple million HP?

We aint Avesta DoTing something to death over 2 hrs. And no ones gonna spend 2 hours killing something for 25% credit to a free box when you can open 2-3 boxes in that same timeframe.


Giving everything unavoidable OHKO does not make something more difficult.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-02-04 02:57:34
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Here, I'll leave this space empty so you can list out all the challenging content with infinite players allowed to attack it in the last 24 years. Fill in at your convenience:
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-02-04 03:32:51
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Carbuncle.Nynja said: »
And how long will it take for "10 PLD's with Sentinel, Rampart, Invincible" to kill something with a couple million HP?

If there are also 45 buffed DDs attacking it (Asura)? 2 minutes? Depends how many millions I guess. With 4 DDs, my group typically kills the w3 bosses in about 11-12 minutes, including 16 adds. W3 bosses have 20m HP i think?

Asura.Sechs said: »
Skyrocket their hp? Their def? Their att?

Def and hp just mean you're bored fighting a toothless enemy a bit longer while it whack you with a limp noodle. Not sure how that's a solution. Boost its atk either makes a PLD take real threatening damage (the thing we're trying to fix), or it isn't enough and they still laugh at your pitiful attack.

We know FFXI mechanics, come up with a solution. Go ahead. SE are obviously too stupid to see the obvious solution which is....?
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By Quetzalcoatl.Jakey 2026-02-04 03:42:01
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So since DT doesn't work, it seems to me if you want to optimize your gear for these fights you should swap out DT for max hp gear.

Also for science should probably try the +dt gear lol a lot of it has really high +hp
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