Limbus 2025

Language: JP EN DE FR
2010-09-08
New Items
users online
Forum » FFXI » Endgame » Sea/Limbus » Limbus 2025
Limbus 2025
First Page 2 3 ... 75 76 77 ... 78 79 80
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
User: Akumasama
Posts: 11165
By Asura.Sechs 2026-01-28 03:30:10
Link | Quote | Reply
 
I think their system needs further refinement.
Not blaming anyone, but the weekly thing had its pros and cons, the 4 week one is imho better but has other issues.
I dunno, they need to think of something even better. Small tweaks but they're due.

I'm confident they're coming honestly.
 Quetzalcoatl.Jakey
Offline
Server: Quetzalcoatl
Game: FFXI
User: Jakey
Posts: 493
By Quetzalcoatl.Jakey 2026-01-28 03:31:45
Link | Quote | Reply
 
I kind of hope the GMs go to casually kill them but then discover DT doesn't work, the hard way.
[+]
 Asura.Melliny
Online
Server: Asura
Game: FFXI
User: melphina
Posts: 941
By Asura.Melliny 2026-01-28 04:30:23
Link | Quote | Reply
 
I had that thought too. It would be hilarious if the NMs ended up killing the GMs because their attacks aren't working correctly. But I don't know what protections GMs are afforded in combat, or what rules they follow that normal players don't, or how much HP they have, so I have no idea what would happen. It's pretty apparent the nms aren't working right. They ignore stuff like sentinel and seem to completely ignore physical defense and dt. But if GMs have like a million hp then it probably wouldn't matter. I think I've only ever seen a gm a couple times, and it was in the pre abyssea area during an event or something. They used to show themselves periodically back in the day, randomly standing around in town or something, but they haven't done that for aeons. Then again, there also used to be more of them too. A LOT more of them. That was when s-e give this game their full attention to development and actually kept a full staff for it.

It'll be neat either way.
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
User: Akumasama
Posts: 11165
By Asura.Sechs 2026-01-28 04:48:17
Link | Quote | Reply
 
Last time I saw a DM fight a monster was aeons ago, during lv75 era, killing Tiamat.

Now my memories might be at fault, but I seem to recall them receiving little to no damage at all from Tiamat, but being pretty slow in damaging Tiamat, which eventually fell anyway.
"Slow" compared to an alliance of 18 people.
If you consider they were a single player then of course it was incredibly fast I guess lol.
 Phoenix.Logical
Offline
Server: Phoenix
Game: FFXI
Posts: 526
By Phoenix.Logical 2026-01-28 05:23:23
Link | Quote | Reply
 
Phoenix.Rehmii said: »
Omega is up on Phoenix, but the bits seem to be glitched and stuck on the spawn entrance even though no one is down there at the moment. Anyone else seeing this on other servers? Last month if I recall they would reset back to omega.

I witnessed this as well (on Phoenix). They were like that for almost 24 hours before either they reset or a large group went in together to try to deal with it. Any small parties died pretty much before they were visible in Central, was really annoying.
Offline
Posts: 10004
By SimonSes 2026-01-28 08:17:47
Link | Quote | Reply
 
Perfect Defense works against O/U, so if GMs can set the same value, then they are perfectly safe.
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
User: Akumasama
Posts: 11165
By Asura.Sechs 2026-01-28 10:21:00
Link | Quote | Reply
 
Recently I've noticed people goin more and more towards the model with a GEO/WHM in pt setups, handling heals and Fury/Frailty.
I'd love to hear more opinions on this.
I've been doing Limbus mostly on COR, BRD and RDM, on either 130 or 135 and I don't seem to have seen a noticeable increase in the DPS output or WS avg.

Does this mean GEO is not that useful in there?
Not necessarily.
There are multiple variables that could've totally skewed my impressions, other than of course some bias I'm unaware of.


Sechs possibly faulty logic to explain stuff

So in the end, is it possible these 3 variables skewed the results and produced a scenario where indeed the difference between having or not having a GEO was hardly noticeable to me? (but it was likely very noticeable for proper DDs with proper gear)
Are there more possible variables I'm not considering?

Or would you say the issue is somewhere else and GEO isn't all that big difference at all in the end and people who are starting to be anal about mandatory GEO/WHM in Limbus parties are just living a self-delusion?
Offline
Posts: 10004
By SimonSes 2026-01-28 10:38:28
Link | Quote | Reply
 
Next time, just record those numbers with and without geo, because if you cant recall numbers, then even your memory could be skewed.
also keep in mind mobs have 50%DT. If you are doing Savage for 25k and 30k, the real difference is 10k.
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
User: NynJa
Posts: 7086
By Carbuncle.Nynja 2026-01-28 10:40:41
Link | Quote | Reply
 
Asura.Sechs said: »
I think their system needs further refinement.
Not blaming anyone, but the weekly thing had its pros and cons, the 4 week one is imho better but has other issues.
I dunno, they need to think of something even better. Small tweaks but they're due.

I'm confident they're coming honestly.
The chest should be able to upgrade weekly and do a full reset after four weeks.

Cockblocking the event for a month because goals werent hit is a shitty system.
[+]
Offline
Posts: 3562
By Nariont 2026-01-28 11:01:16
Link | Quote | Reply
 
Quetzalcoatl.Jakey said: »
I kind of hope the GMs go to casually kill them but then discover DT doesn't work, the hard way.

If they havent updated anything with them from 75 days they can be charmed if vrtra was anything to go by, so if they go after bst fomors, get some popcorn
[+]
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
User: Akumasama
Posts: 11165
By Asura.Sechs 2026-01-28 11:16:58
Link | Quote | Reply
 
SimonSes said: »
Next time, just record those numbers with and without geo, because if you cant recall numbers, then even your memory could be skewed.
also keep in mind mobs have 50%DT. If you are doing Savage for 25k and 30k, the real difference is 10k.
WS Avg difference was within ~1k.
But it wasn't the same exact pt members (it was same level and same buffs).

I've seen 1k difference between different runs even without GEO so... that doesn't really say a lot in itself.
Plus numbers were measured with Scoreboard which isn't exactly the most reliable thing (is there any new more updated addon out there?)


I dunno, considering the jobs I was using if we're talking about non SV Aria and 130, maybe it could be possible that GEO gave me practically nothing.
If we're talking about 135 and/or SV Aria though I find that hard to believe.
Or am I wrong in that?
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
User: NynJa
Posts: 7086
By Carbuncle.Nynja 2026-01-28 11:26:09
Link | Quote | Reply
 
Asura.Sechs said: »
But it wasn't the same exact pt members (it was same level and same buffs).
Without telling us anything further:
This could be a COR using Rostam to roll vs a COR thats just using Regal
This could be a GEO with Idris vs a GEO with Bagua+2 (or +1)
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
User: Akumasama
Posts: 11165
By Asura.Sechs 2026-01-28 11:40:35
Link | Quote | Reply
 
All GEOs had idris all COR had +8, I didn't check if their swapping were working of course xD
 Asura.Melliny
Online
Server: Asura
Game: FFXI
User: melphina
Posts: 941
By Asura.Melliny 2026-01-28 11:44:53
Link | Quote | Reply
 
Quote:
Recently I've noticed people goin more and more towards the model with a GEO/WHM in pt setups, handling heals and Fury/Frailty.
I'd love to hear more opinions on this.

The Rdm, DD, DD, Brd, Cor, Geo setup is generally more favorable for a pickup group because the fury bubble really makes corsair's savage blade noticably more powerful. I've seen cors doing 15-25k savage blades a lot with just bard and cor buffs, but with fury and fraily those numbers frequently go over 40k. The mobs in limbus have a pretty respectable amount of defense so the geo buffs make a much bigger impact when dd's are weaker. If your 2 dd's are undergeared or only average, then bringing a geo instead of a third dd does improve kill speed.

If your dds are all top notch however it doesn't really matter. I had a temenos party a few days ago with three decked out rema prime dd's with all the gear and mlvls to go with it. We were rdm, dd, dd, dd, brd, cor and cleared the full set of towers in just over 35 minutes. You couldn't ask for a faster run. It was faster than most of my runs with geo actually, so there is a point where geo becomes less necessary.

TL;dr version is if your group is mostly a static and your dds are all elite then geo isn't as necessary, but for the average group and especially pickup groups, it can be a significant improvement in kill speed.
[+]
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
User: NynJa
Posts: 7086
By Carbuncle.Nynja 2026-01-28 11:59:15
Link | Quote | Reply
 
Asura.Melliny said: »
If your 2 dd's are undergeared or only average, then bringing a geo instead of a third dd does improve kill speed.
YMMV

I've tried two setups:
3DD COR BRD WHM
2DD COR GEO BRD WHM

the 3DD group was like 15-20% faster on kill speed. However I also hadnt set up my geo to smack things around. I'm not sure if MeleeGEO would account for that kind of difference though.
 Asura.Mcdoogle
Offline
Server: Asura
Game: FFXI
User: Montigo
Posts: 95
By Asura.Mcdoogle 2026-01-28 12:16:18
Link | Quote | Reply
 
the GEO is for healing and reaching attack cap, after that you can use STR/wilt/yada. They're not there for meleeing. If you need a SCH or WHM for limbus... oof
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
User: NynJa
Posts: 7086
By Carbuncle.Nynja 2026-01-28 12:23:44
Link | Quote | Reply
 
If you need wilt for limbus.. oof
 Phoenix.Capuchin
Offline
Server: Phoenix
Game: FFXI
User: Anza
Posts: 3982
By Phoenix.Capuchin 2026-01-28 12:51:32
Link | Quote | Reply
 
I can't recall if others have confirmed this, but today from the gobbiebox I got this from an SP Key:




That's the base NQ hands for the WAR/BRD/NIN set, still needs the jewel to actually make the equippable piece. I would not assume the HQ1/HQ2 versions are obtainable from the box without someone verifying it. We've seen other stuff (IIRC, cursed gear for Escha abjurations) where only the NQ version shows up in Gobbiebox/Trove, so it wouldn't be a big surprise if this is the same.

Last month I also got an Alabaster Part II from the gobbiebox (Special Dial), so new Limbus items that have just been recently implemented are definitely showing up in there.
 Lakshmi.Buukki
Offline
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-01-28 12:59:47
Link | Quote | Reply
 
It's the same difference, with an edge to GEO. GEO with fury and wilt (Barrier would be better) for more defense, less heals for a non-native healer job that can keep up with heals with curaga 3 spam and raetic rod+1 (I did it on GEO with no raetic). Or no buffs (proshell regens) with a superior healer. Imo, an exclusive healer slot isn't needed if Bard is responsibly pulling and sleeping, most /DNC waltz with a good set can cover the minimal healing required. If everyone auto targets the same mobs, less awake to cause damage and incur healing. But imo GEO > SCH/WHM as far as comps go.

Also depends on your DDs. Origin (Apoc, even MB drain 3 dread spikes) DRKs need no healing. Neither do DNC mains. Ditto for BLU (this DD covers all healing and you can even add a 4th if you want), added bonuses of an extra sleep, entomb, crush def down or frightful roar. You could argue SMN is just as good or better than GEO for the last slot with crystal blessing, soothing current, warcry, fleet wind etc as the healer, but not many people value SMN in comps. RDM also can Regen every player in the group frequently to account for not having a healer.

I've found 3 DD the best, with one DD being RDM for Haste 2 and cover the difference with HM.
[+]
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
User: Akumasama
Posts: 11165
By Asura.Sechs 2026-01-28 13:53:06
Link | Quote | Reply
 
So you guys mentioned Fury and <something else> for the bubbles.
I see no frailty mentioned, which was used in my group instead.

My setups were always ddRDM, 2x DD, BRD, COR, GEO with /WHM sub.
They weren't super fast (but that was because of other issues) compared to my "best" parties there. But what I was talking about was mostly the WS avg (savage blade) which barely showed any distance from the point of view of the 3 jobs I played, RDM, COR and BRD.

I was just wondering if it's a matter that on my jobs I already am at the att overcap so that Fury and Fraitly barely made a difference, or not.
I could see that being true at least in my 130 runs, but for 135 runs with SV Aria (44% PDL...) I think it's very unlikely I managed to benefit from all that PDL, meaning that there was space for the additional attack provided by GEO to make a difference.
And yet... it didn't.
So yeah, so many variables at play, just wanted to hear other people's opinions.

So far I didn't feel GEO made a big difference, if at all, but it surely made runs more annoying with no pro/shell 5 and a couple of occasional deaths which likely wouldn't have happened with a RDM/SCH healer, or a semi-afk SCH that lands regen5.

/shrug
Guess I'll keep trying, if I'm the only one who had this impression then I'm pretty confident it's just a coincidence and/or a bias of mine.
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
User: NynJa
Posts: 7086
By Carbuncle.Nynja 2026-01-28 13:58:03
Link | Quote | Reply
 
Youre probably losing more time fighting over access to the portal at the end of each floor ¯\_(ツ)_/¯
 Lakshmi.Buukki
Offline
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-01-28 14:20:10
Link | Quote | Reply
 
I used Frailty when I was GEO, but didn't mention it because it might have been nerfed, and even if not, there's a lazy mode component to it where I have to heal the Bard/Curaga tag to register luopan on everything before it takes effect. Probably faster to Fury/STR but Frailty should work fine. But I wasn't watching damage specifically do can't say for sure.
 Asura.Mcdoogle
Offline
Server: Asura
Game: FFXI
User: Montigo
Posts: 95
By Asura.Mcdoogle 2026-01-28 16:24:05
Link | Quote | Reply
 
You can just dispelga and it tags while removing protect/etc.
[+]
 Asura.Dexprozius
Offline
Server: Asura
Game: FFXI
Posts: 810
By Asura.Dexprozius 2026-01-28 17:04:09
Link | Quote | Reply
 
Lakshmi.Buukki said: »
I used Frailty when I was GEO, but didn't mention it because it might have been nerfed, and even if not, there's a lazy mode component to it where I have to heal the Bard/Curaga tag to register luopan on everything before it takes effect. Probably faster to Fury/STR but Frailty should work fine. But I wasn't watching damage specifically do can't say for sure.

Frailty is un-nerfed and Extremely potent. Dont be lazy and skip out on it. Its quite easy to hit attack cap on these mobs, so the def down is really noticeable.

Like Mcdoogle said, dispelga works wonders.
[+]
 Asura.Bronzequadav
Offline
Server: Asura
Game: FFXI
User: Autocast
Posts: 191
By Asura.Bronzequadav 2026-01-30 21:37:45
Link | Quote | Reply
 
Am I missing something?

You need 155 matters (each type) for a 5/5 set and you're lucky to pull 3 per week from both zones. that's 13 months, over a year.

You need 155 shards per piece yeah? 775 per 5/5 set, at 7 shards/week that's about 28 months, over 2 years. Yeah shards can be listed on the AH but even asura is going to have supply issues since everyone needs them let alone on other servers which have next to no supply. And this is assuming you're not having to convert shards to another type doubling the amount required.

I'm hoping I just have this wrong and my numbers are off but this seems pretty unreasonable, even for SE.

I suppose there is still one more update to limbus left at least, It's possible they add jewels to possible loot from something which would significantly speed up the process. Even primes are only a 6month grind now, Emp+3 wasn't even close to this level of grind when people were only getting 10k/galli a run.
 Asura.Eiryl
Offline
Server: Asura
Game: FFXI
User: Eiryl
By Asura.Eiryl 2026-01-30 21:42:06
Link | Quote | Reply
 
Everything they make they expect to have a 2 year lifespan, so it's perfectly in line with expectation.
 Carbuncle.Maletaru
Online
Server: Carbuncle
Game: FFXI
User: maletaru
Posts: 4051
By Carbuncle.Maletaru 2026-01-30 21:58:40
Link | Quote | Reply
 
Asura.Bronzequadav said: »
Yeah shards can be listed on the AH but even asura is going to have supply issues since everyone needs them let alone on other servers which have next to no supply.

Next to no supply? There are hundreds of shards on the AH on my backwater so idk what makes you think there's next to no supply. I could currently buy EASILY 20 ranks' worth of shards right now at nearly no cost, relatively speaking.

The matter will be the biggest roadblock, and yeah it will take a year+ per set.

You have to consider the alternative though. Say you're after 2 full sets and they made it take 3 months per set. 6 months after the release of the new content, you'd be done with it and sitting around wondering WTF to do, again. More people quitting because there's no content.

They're not designing this ***to be quick and convenient to bang out and be done with. They're designing it to give nolifers something to hold them over until their single developer can design another thing to keep the nolifers busy for a little bit longer.
[+]
 Asura.Bronzequadav
Offline
Server: Asura
Game: FFXI
User: Autocast
Posts: 191
By Asura.Bronzequadav 2026-01-30 22:07:28
Link | Quote | Reply
 
There are 61 total single shards on asura AH atm, one stack so 160 total shards. Considering you have to 2:1 convert the shards not related to the set you want to upgrade, I'd say yeah, shards are looking to be the biggest issue at the moment.

20 ranks worth of shards is nothing btw, 100 shards? ok now how many of those are you converting at 2:1 to get the type you want? now how many ranks worth? You're one person, what happens when everyone else starts buying them too? Unless most people keep farming limbus every single week while not requiring shards themselves (not upgrading gear but still doing the content?) shards are going to be a problem.

Matters will as well of course but 1year matter grind PER SET I kind of expected from SE.
 Carbuncle.Maletaru
Online
Server: Carbuncle
Game: FFXI
User: maletaru
Posts: 4051
By Carbuncle.Maletaru 2026-01-30 22:27:14
Link | Quote | Reply
 
Using the math from above, you need 15 shards a week to upgrade your 3 ranks. You are guaranteed to get at least what...12? With the worst possible luck? If you're doing 10 climbs a week.

We have 104 shards on sale, which even if converted 2:1 would last about 20 weeks, buying 3 a week?

It obviously depends on your race and the race of the gear you're making, but also consider people are farming and selling them. The supply doesn't run out and then no more ever appear, just like you don't suddenly need to do 20 ranks in 1 week.

On asura, these are the current sale rates of shards:
Hope: 69/day
Bravery: 16/day
Trust: 53/day
Justice: 17/day
Mercy: 28/day
Total: 173/day or 1211/week

So...yeah I think supply is doing alright. You'll probably be able to source the 3-5 you need in a given week, I believe in you.
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
User: NynJa
Posts: 7086
By Carbuncle.Nynja 2026-01-30 23:19:31
Link | Quote | Reply
 
Ever consider that people may be hoarding their shards for when they get the armor to upgrade? Not everyone gets something and rushes to the auction house to sell it.

You say there are 160 total shards on the auction house:
there are 343 Hydro Oil's on the auction house, 153 Tellurium Ingots, 232 White Scales, 140 White Serpent Leather, etc.

The crafting mats outnumber the number of shards despite shards being 100%, x2 on HQ box. The crafting mats are of no use to people who dont craft, the shards are.
First Page 2 3 ... 75 76 77 ... 78 79 80
Log in to post.