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 Asura.Sechs
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By Asura.Sechs 2026-01-14 07:41:02
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Carbuncle.Maletaru said: »
Vastly reduced points for healing = nobody comes on WHM.
I mean, what incentive would someone have to come on anything that's not your strongest DD, with the current system, going by your logic?

And likewise for the following points you quoted.

I get the impression, please correct me if I'm wrong, that you misread my examples which anyway, again, were like silly examples and not the solution to the issue.

I think you read my word as if I was suggesting that system in place of the current one, and not in addition.
I'm fine with the current system (damage = points, damage done by party/ally members count as well).
The silly stuff I suggested were to add to that, not to replace.
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By Firebrandt 2026-01-14 07:52:46
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We are truly through the looking glass, looking back on the HNM era with rose-tinted glasses and arguing that that design was less exclusive than a server wide non-instanced battlefield
 Asura.Sechs
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By Asura.Sechs 2026-01-14 08:22:30
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Firebrandt said: »
We are truly through the looking glass, looking back on the HNM era with rose-tinted glasses and arguing that that design was less exclusive than a server wide non-instanced battlefield
If you're talking about me, while I sorta (almost) enjoyed the hnm scene back then, I would NEVER wish for things today to take inspiration from that era in ANY form.
But I do know a couple of purple on these boards who would, poor souls :-P
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-01-14 08:48:55
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Asura.Sechs said: »
Carbuncle.Maletaru said: »
Vastly reduced points for healing = nobody comes on WHM.
I mean, what incentive would someone have to come on anything that's not your strongest DD, with the current system, going by your logic?

And likewise for the following points you quoted.

I get the impression, please correct me if I'm wrong, that you misread my examples which anyway, again, were like silly examples and not the solution to the issue.

I think you read my word as if I was suggesting that system in place of the current one, and not in addition.
I'm fine with the current system (damage = points, damage done by party/ally members count as well).
The silly stuff I suggested were to add to that, not to replace.

The incentive to going on other jobs is to empower your team to be able to do damage, because you get full points for them.

If you go on 18 DDs, your entire alliance does ***damage, dies, and then you get 0 points.

If you go with a balanced party, you properly heal, buff, and tank for your DDs, then they can do a bunch of damage and you get a lot of points.

The other night for Omega we were missing a tank and RDM, so I switched to PLD and RDM. I tanked while the other parties did damage, and I got a shitload of points on my support jobs. Because the system is designed that way.

The answer to "which job should I go to fight the NMs on?" is:
Whichever job will enable your alliance to do as well as possible.

It could be a buffer, a tank, a healer, a DD, a RDM, or whatever. It incentivizes you to play logically rather than farm points like...DI...and just AFK and spam crits, for example.
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By Felgarr 2026-01-14 09:57:08
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Carbuncle.Maletaru said: »
It could be a buffer, a tank, a healer, a DD, a RDM, or whatever. It incentivizes you to play logically rather than farm points like...DI...and just AFK and spam crits, for example.

You're right and I agree with everything you've said. But logic goes out the window with your average FFXI-enjoyer. I just wish, for once, SE would flip the script, i.e. ...WHMs get +10% points.

When all things are equal, on average, a person wants to come DD first, and everything else that is required to perform well ...comes second. (It's usually up to event organizers or group leaders to come as the necessary, utility jobs, if others don't have them geared or are not even remotely interested in it).

Again, I'm not saying every one is like this, but it's common and it's been this way for 20+ years.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-01-14 10:27:18
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Felgarr said: »
i.e. ...WHMs get +10% points.
Guess what happens when WHM gets a bonus?

You have 0 tanks, 0 buffers, 0 DPS because everyone wants the 10% bonus.
[+]
 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-01-14 10:38:16
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There wouldn't be enough DPS or mob stability regardless to even make the 10% healing bonus worth it anyways, so it's moot either way. But they certainly could create some calculated formula to give points for actions performed within the battle because they do it in Reives/Domain Invasion. But because they're lazy (and it's just simpler), the formula is just "damage". Which is fine, they did it for Dynamis Wave 3 bosses, and you need a healer to support the tanks and healers while they kill the boss, and everyone has a progress bar, so every single person in the group benefits no matter the job.

So just make a balanced party and support the DDs and tanks while you heal; you scratch their back, they scratch yours, everyone wins, and in the end, nobody really contributes more to point progress than others
 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-01-14 10:42:52
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SimonSes said: »
Took me 8h to take Ultima from 86% to 31% with just my 6box. Then another 2h to kill it with another 6box person. I'm pretty sure its around 1%HP on Ultima is like 2.3-2.4% Unique data bar, because I ended up with 1 full bar and 98% of another one, but I missed like overall 6% of the HP when I was dead.

So nobody is getting boatloads of extra Unique Data from these NMs for it to really matter significantly, unless you personally invest many hours of your time and have the means to clear them on your own (unlikely). The more people you have, the faster it goes, but the less points every individual alliance gets, so it's not looking like a significant addition to boxes/week for most players (non multi-box), just maybe 1-2 extra across both zones. A meager reward but a reward nonetheless.
 Bahamut.Bojack
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By Bahamut.Bojack 2026-01-14 11:02:36
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Carbuncle.Maletaru said: »
Asura.Sechs said: »
Carbuncle.Maletaru said: »
Vastly reduced points for healing = nobody comes on WHM.
I mean, what incentive would someone have to come on anything that's not your strongest DD, with the current system, going by your logic?

And likewise for the following points you quoted.

I get the impression, please correct me if I'm wrong, that you misread my examples which anyway, again, were like silly examples and not the solution to the issue.

I think you read my word as if I was suggesting that system in place of the current one, and not in addition.
I'm fine with the current system (damage = points, damage done by party/ally members count as well).
The silly stuff I suggested were to add to that, not to replace.

The incentive to going on other jobs is to empower your team to be able to do damage, because you get full points for them.

If you go on 18 DDs, your entire alliance does ***damage, dies, and then you get 0 points.

If you go with a balanced party, you properly heal, buff, and tank for your DDs, then they can do a bunch of damage and you get a lot of points.

The other night for Omega we were missing a tank and RDM, so I switched to PLD and RDM. I tanked while the other parties did damage, and I got a shitload of points on my support jobs. Because the system is designed that way.

The answer to "which job should I go to fight the NMs on?" is:
Whichever job will enable your alliance to do as well as possible.

It could be a buffer, a tank, a healer, a DD, a RDM, or whatever. It incentivizes you to play logically rather than farm points like...DI...and just AFK and spam crits, for example.

I think EP loss is a problem for a lot of people here, although that's just speculation. I know some friends of mine will not go in there on their best jobs because they don't want to lose EP on their high ML jobs. I don't blame them really. I also don't want to go down there on my PLD that's close to ML40 especially with how DT and defense seems to be useless on these NMs. So I go into those things on a job that is less useful. I know the grace reduces EP loss by 46% (at least on my server) but when you're in the millions of EP it still sucks.

I know that if there was no EP loss people would just set their HP outside the entrance and HP when they die cause it would be faster and with no weakness to just re-enter. So I don't know how to make that work. I'm not sure if the Grace EP loss reduction has a cap, but maybe when it gets up to 80-90% reduction lol.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-01-14 11:21:04
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Bahamut.Bojack said: »
I think EP loss is a problem for a lot of people here, although that's just speculation. I know some friends of mine will not go in there on their best jobs because they don't want to lose EP on their high ML jobs.

Most of them didn't earn them anyways, but even still, depending on your server's grace level, it's not much of a loss. And SE has stated that after a certain point when the highest Grace tier is reached, EXP loss won't even matter, as it will be (paraphrasing) negligible (0 loss). From what I understood.
[+]
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By JuniperPhoenix 2026-01-14 11:22:03
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2006
Teleport-Holla Can I have it? Reward 3K

2026
Arise Can I have it? Reward 3K
[+]
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