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Limbus 2025 |
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Limbus 2025
Lakshmi.Buukki said: » I didn't say anything was wrong with this system. Before you said you were multiboxing, you stated how there was virtually no difference in clear time between 119 and 130. I was clarifying that perspective was definitely from a party of 6, or a multiboxer. The benefit of 130/135 as a solo player is it gives you increased exemplar points and units, but its a timesink, so its your choice to invest time for more of those points, or disregard that for sake of the box reward. I think the system is designed to properly reward both groups of players. Bismarck.Luces said: » well if the time to get those points increases, it can easily take longer to get those points from higher lvl mobs, so if this is their response to this way too poorly designed, grindy at best case 8 hour a week, avg person case 14hrs a week content, that's not really solving the issues. The points need to be doubled, without the speed to acquire them increasing. Then limbus won't be a trash heap. Kaffy said: » really? gonna tip toe around forever when its clearly a huge percentage of players "normal" gameplay experience But we dont tell people where to find them, and namedropping them is the second best way of telling people where to find them short of direct linking them. It's gonna be a mindblowing post when Billnes Konami codes the windower launcher.
Carbuncle.Nynja said: » Lakshmi.Buukki said: » I didn't say anything was wrong with this system. Before you said you were multiboxing, you stated how there was virtually no difference in clear time between 119 and 130. I was clarifying that perspective was definitely from a party of 6, or a multiboxer. The benefit of 130/135 as a solo player is it gives you increased exemplar points and units, but its a timesink, so its your choice to invest time for more of those points, or disregard that for sake of the box reward. I think the system is designed to properly reward both groups of players. Bismarck.Luces said: » well if the time to get those points increases, it can easily take longer to get those points from higher lvl mobs, so if this is their response to this way too poorly designed, grindy at best case 8 hour a week, avg person case 14hrs a week content, that's not really solving the issues. The points need to be doubled, without the speed to acquire them increasing. Then limbus won't be a trash heap. Probably hard to tell in all the responses, but my response to you was completely independent of Luces; I was merely responding to the 119 vs 130 time difference. In fact, I didn't even read his response, I was only responding to your comment on that point. That was all. Kaffy said: » when its clearly a huge percentage of players "normal" gameplay experience Not everyone who uses windower joins the discord and vice versa you can look around FFXIAH and the sheer amount of sock accounts some people use (which is probably more representative of the maril faction) to stalk/***post, who says they don't do the same on the discord? Guys this is the limbus thread go *** about how people play somewhere else.
I wanna know if I can group up with another six man party bots or not and have a reasonably good time without making it significantly more grindy With 7 you kill 1-2 more mobs. Won't hurt you.
Sooo, is this the final update to limbus? Is this what we'll be grinding for the next 3 years?
Do we finally have all the necessary information to make a educated bonanza weapon pick? Shichishito said: » Sooo, is this the final update to limbus? Is this what we'll be grinding for the next 3 years? Do we finally have all the necessary information to make a educated bonanza weapon pick? Carbuncle.Nynja said: » I can use my friends accounts to confirm if no one else does before me, but i think it was as simple as ceiling((kills required/6)*[ally size]) So temenos NEW with 4 kills per floor should become 5 in a pt of 7, 6 in a pt of 8-9, etc. it might not be 100% accurate because theres some scoring system on the back end. Temenos NEW = 7 floors, 4 mobs per clear = 28 Temenos C = 4 floors, 7 mobs per clear = 28 Apollyon Sx = 4 floors, 7 mobs per kill = 28 Apollyon Nx = 5 floors, 6 mobs per kill = 30 Screencap your bars after every kill and youll note they dont fill at a fixed percentage. Temenos NEW: 6 ppl = 4 kills 7 ppl = 5 kills 8 ppl = 5 kills 9 ppl = 5 kills 10 ppl = 6 kills I dont want to log any more of my friends chars in, I think we have enough. These numbers are likely the exact same for Apy Sx. See the bolded part in the quote why these numbers dont match what I theorized in my post. If there was a way to put a number on this bar ![]() It would be easier to *** the value of each kill on each floor. I'm presuming this is related to 0x075, based on the notes in fields.lua Quote: -- Unity Start -- Only observed being used for Unity fights. Also observed on DynaD, Odyssey for mask//weapon/neck/izzat progression bars, Escutcheons progression and mandragora minigame. func.incoming[0x075] = {} fields.incoming[0x075] = function() local fields = func.incoming[0x075] return function(data, type) return fields.base + (fields[type] or (data:byte(0x025) > 1 and fields.bars) or fields.default) end end() Fenrir.Jinxs said: » I wanna know if I can group up with another six man party bots or not and have a reasonably good time without making it significantly more grindy Just make sure everyone sets the same CL. My best job for soling 130/135 would be bard cause aoe sleep. on 119 I can just run through and not care about sleep. I'm also commenting on your saying 119 and 130 take the same amount of time. As I was comparing solo runs your comparing party runs which are 2 vastly different things but your original comment which I responded to. Even comparing a multiboxer to a 6 person party is vastly different. even a full party of well geared, their is still a 15min + difference in a run. I wouldn't call that the same amount of time, though the points are worth the time. 130 still being notably longer for a climb. I have done it on my best job solo that can at least handle links and stuff, it still is slower points/time. When it comes to 6 random people. As everyone loads up and runs at different speeds. Not everyone has 18% or even uses movement speed at all in there. One of my friends takes about 20 seconds longer to just zone up a floor. But i'm not climbing in a full group. As stated climbing in a full group of 6 real people not multiboxers, takes much more time, work, and babysitting, than multiboxing. Though that is made much easier if everyone wants to be in voice. If u have a full party of 6 it's vastly faster to just farm out the rp than it is to do a climb anyway, so why climb?
If the weekly cap is 50k, and they gave u different methods of getting there. Each method should get u 50k, even doing a 135 climb and all 5 chest doesn't give u 50k.So were comparing climb speeds of different ilvls and their rewards cause they are comparable in that format. i'm old. I have ***to do, having multiple content that requires 5+hrs worth of griding is bad design, esp when the last huge player loss happened because of sortie's time investment. Which means they aren't not learning from the past about what caused you to loose money, which leads to the game not being able to make more content, or being shut down. As someone who helps a lot of people, even if I was ok with 10+hr a week grind, I have enough awareness of others to know the avg person can't do 10 hrs a week(for the avg person though 50k is more like 14hr + a week)+ segs + sortie +_ambu. considering that when I was in college it was rare to have job(when this game was young/newish) and now days u have to have a job to be in college, there is a huge difference in time available to players. Ignoring that people don't have that kinda time in life, don't work from home, ect does no one good, and it shows u don't see the own privilege's u to be able to do something like that call and call it good. This content will be around for the next 2-3 years. You'll be ok if you can only invest ~2 hours/week into this and make only a few pieces of gear per month. The game has always been about whoever can invest the more time gets more out of it. Why is this event bad design because it follows that exact same model? Just play at your own pace.
So where these NM's supposed to be at?
randoml
Asura.Saevel said: » So where these NM's supposed to be at? BLM was up in Eastern tower Temenos. But I'm certain nobody wants to deal with that HEADACHE
Mistressfifi said: » randoml Asura.Saevel said: » So where these NM's supposed to be at? We just did a full Apollyon climb and not a single NM was found. It seems there are only ever four per earth day per zone, so Asura probably stomped them already. Was kinda hoping to get a chance to fight them. Fought the RDM today on Bahamut.
First with LSmates. Had a party of SAM, WAR, GEO, BRD, WHM. Then me on my own with Trusts. Another LSmate showed up with RDM and BRD. Fought it in Temenos East, Floor 6. THe one with all the pixies. Major pain to pull without any agro. Best method ranged attack. Real easy to land all breaks/add effects from Gaxe/demon arrows. Requiescat from NM seemed to ignore all DT, dealing upwards of 3700+ to anyone, but as low as 2500 sometimes (missed hits perhaps). The first 50% wasn't so bad. It'd chainspell every couple of minutes, spam Sleepga II, Paralyga, Breakga, Silencega, and Graviga. Favoring Sleepga II. Every Breakga after that was a mini-heart attack, and once we had it to under 30% it just started to WS back to back to back. People got tired of dyiing, so left it. Me, SAM, WHM, and BRD soldiered on a bit more. Came back on PLD to try and tank it a bit better than my WAR. We got it to 16% and I had to go Sortie. Came back after Sortie, and it was untouched. Buds weren't on, so I came back on RDM intent on giving it a slow death of Bio III/Poison/Helix and whatever other damage I could give it. So each salvo was basically me pulling with Ullr. Getting nearly killed by a WS (down to 500 or less HP from Requiescat, down to 1800ish from anything else), having it demolish my trust tank, throwing DOTs on it, and maybe getting 1 or 2 Savage Blades off before dying. (My RDM isn't mastered so, generally about 5k SBs) Bio III duration was halved as far as I could tell, but ticking. Another LSmate showed up on his SMN, and a random SCH with Stage 5 Opashoro also showed up. At this point I'd widdled it down to about 12%. Few more pulls about the same. SCH was able to bind it, and I assume Helix it with fairly potent Helix (not sure on that tbh). An ML50 RDM showed up. Buncha Stage 5 prime people showed up too. Oddly they(the stage 5s) merely pulled all of the pixies to hold/fight while letting us contend with the NM. A few more pulls like before, and the RDM's HP was down to that last sliver. ML50 RDM kept getting completely mogged, so I didn't feel too bad. I gave'em an R2 cause no RR, and they said, "My hero!" hehe. They put a Stymie Paralyze II on it, and that made the last few percents a lot less painful. Had another round of we all die, get back up, wait weakness off, gun it with DOTs. We all die, cept the SCH binds and runs out to where the pixies would normally be. I see Bio wear off, so I decide to get back up, pop a reraiser, reapply Bio III, Poison II, and a Hellix of my own (I didn't know SCH was a SCH cause of filters). SCH gets got. RDM comes back, kills ML50 RDM again, kills SMN LS mate, kills me(after I popped off some sub 1000 nukes as a hail mary). The Vitiation is no longer poisoned. The Vitiation falls to the ground. *wheeze* Asura.Vyre said: » Fought the RDM today on Bahamut. First with LSmates. Had a party of SAM, WAR, GEO, BRD, WHM. Then me on my own with Trusts. Another LSmate showed up with RDM and BRD. Fought it in Temenos East, Floor 6. THe one with all the pixies. Major pain to pull without any agro. Best method ranged attack. Real easy to land all breaks/add effects from Gaxe/demon arrows. Requiescat from NM seemed to ignore all DT, dealing upwards of 3700+ to anyone, but as low as 2500 sometimes (missed hits perhaps). The first 50% wasn't so bad. It'd chainspell every couple of minutes, spam Sleepga II, Paralyga, Breakga, Silencega, and Graviga. Favoring Sleepga II. Every Breakga after that was a mini-heart attack, and once we had it to under 30% it just started to WS back to back to back. People got tired of dyiing, so left it. Me, SAM, WHM, and BRD soldiered on a bit more. Came back on PLD to try and tank it a bit better than my WAR. We got it to 16% and I had to go Sortie. Came back after Sortie, and it was untouched. Buds weren't on, so I came back on RDM intent on giving it a slow death of Bio III/Poison/Helix and whatever other damage I could give it. So each salvo was basically me pulling with Ullr. Getting nearly killed by a WS (down to 500 or less HP from Requiescat, down to 1800ish from anything else), having it demolish my trust tank, throwing DOTs on it, and maybe getting 1 or 2 Savage Blades off before dying. (My RDM isn't mastered so, generally about 5k SBs) Bio III duration was halved as far as I could tell, but ticking. Another LSmate showed up on his SMN, and a random SCH with Stage 5 Opashoro also showed up. At this point I'd widdled it down to about 12%. Few more pulls about the same. SCH was able to bind it, and I assume Helix it with fairly potent Helix (not sure on that tbh). An ML50 RDM showed up. Buncha Stage 5 prime people showed up too. Oddly they(the stage 5s) merely pulled all of the pixies to hold/fight while letting us contend with the NM. A few more pulls like before, and the RDM's HP was down to that last sliver. ML50 RDM kept getting completely mogged, so I didn't feel too bad. I gave'em an R2 cause no RR, and they said, "My hero!" hehe. They put a Stymie Paralyze II on it, and that made the last few percents a lot less painful. Had another round of we all die, get back up, wait weakness off, gun it with DOTs. We all die, cept the SCH binds and runs out to where the pixies would normally be. I see Bio wear off, so I decide to get back up, pop a reraiser, reapply Bio III, Poison II, and a Hellix of my own (I didn't know SCH was a SCH cause of filters). SCH gets got. RDM comes back, kills ML50 RDM again, kills SMN LS mate, kills me(after I popped off some sub 1000 nukes as a hail mary). The Vitiation is no longer poisoned. The Vitiation falls to the ground. *wheeze* @Vyre How many posts does this count as? Killed war and blm today. Was fun. Asura.Mithrial said: » Asura.Vyre said: » Fought the RDM today on Bahamut. First with LSmates. Had a party of SAM, WAR, GEO, BRD, WHM. Then me on my own with Trusts. Another LSmate showed up with RDM and BRD. Fought it in Temenos East, Floor 6. THe one with all the pixies. Major pain to pull without any agro. Best method ranged attack. Real easy to land all breaks/add effects from Gaxe/demon arrows. Requiescat from NM seemed to ignore all DT, dealing upwards of 3700+ to anyone, but as low as 2500 sometimes (missed hits perhaps). The first 50% wasn't so bad. It'd chainspell every couple of minutes, spam Sleepga II, Paralyga, Breakga, Silencega, and Graviga. Favoring Sleepga II. Every Breakga after that was a mini-heart attack, and once we had it to under 30% it just started to WS back to back to back. People got tired of dyiing, so left it. Me, SAM, WHM, and BRD soldiered on a bit more. Came back on PLD to try and tank it a bit better than my WAR. We got it to 16% and I had to go Sortie. Came back after Sortie, and it was untouched. Buds weren't on, so I came back on RDM intent on giving it a slow death of Bio III/Poison/Helix and whatever other damage I could give it. So each salvo was basically me pulling with Ullr. Getting nearly killed by a WS (down to 500 or less HP from Requiescat, down to 1800ish from anything else), having it demolish my trust tank, throwing DOTs on it, and maybe getting 1 or 2 Savage Blades off before dying. (My RDM isn't mastered so, generally about 5k SBs) Bio III duration was halved as far as I could tell, but ticking. Another LSmate showed up on his SMN, and a random SCH with Stage 5 Opashoro also showed up. At this point I'd widdled it down to about 12%. Few more pulls about the same. SCH was able to bind it, and I assume Helix it with fairly potent Helix (not sure on that tbh). An ML50 RDM showed up. Buncha Stage 5 prime people showed up too. Oddly they(the stage 5s) merely pulled all of the pixies to hold/fight while letting us contend with the NM. A few more pulls like before, and the RDM's HP was down to that last sliver. ML50 RDM kept getting completely mogged, so I didn't feel too bad. I gave'em an R2 cause no RR, and they said, "My hero!" hehe. They put a Stymie Paralyze II on it, and that made the last few percents a lot less painful. Had another round of we all die, get back up, wait weakness off, gun it with DOTs. We all die, cept the SCH binds and runs out to where the pixies would normally be. I see Bio wear off, so I decide to get back up, pop a reraiser, reapply Bio III, Poison II, and a Hellix of my own (I didn't know SCH was a SCH cause of filters). SCH gets got. RDM comes back, kills ML50 RDM again, kills SMN LS mate, kills me(after I popped off some sub 1000 nukes as a hail mary). The Vitiation is no longer poisoned. The Vitiation falls to the ground. *wheeze* @Vyre How many posts does this count as? Killed war and blm today. Was fun. Roughly 2, good sir Mith :) Killed SMN today.
mf self skillchained me with huge dmg Shattersouls. 2.3k to a 1.3k Induration. Got kinda annoying under 50% for a bit where it would AoE WS (Earth Crusher/Cataclysm/etc) and then Astral Flow back-to-back-to-back. Eventually set tank up with def songs+def rolls and was able to survive a bit better and killed it. Found a GEO next and got Hexa Strike'd for 2.5k edit: also the NMs do not aggro. at least the geomancer i found did not aggro sneak, nor invis Shichishito said: » Sooo, is this the final update to limbus? Asura.Vyre said: » Not gonna lie, those nms could attract people loving the 75lv cap experience. We need to spread this info :) I stumbled across the THF NM in Apollyon NW 3. Initially rolled up with MNK, SAM, WAR, BRD, COR, WHM. The dude hits like a truck and spams WS, frequently making darkness SC. I managed to get him from 100 to 85 fairly quickly, but it was a mess. I decided to HP on my MNK and WAR and swap those fellas to PLD and GEO, respectively.
I had my PLD/BLU using Excal (R15) and Srivatsa with all of the usual buffs (I also tried Priwen + Reprisal but got worse results). GEO (Idris) buffed/debuffed with Indi-Barrier and BoG Geo-Wilt, additionally debuffing the NM with Bio II. He still managed to one-shot my PLD a few times. Kind of shocking. Anyways, I managed to hobble my way through the fight and eventually killed the guy. I'm now wondering if I should have stayed on MNK and used a counter build. Shield blocking seems mostly ineffective. I'm also wondering if a RUN parry setup would be preferable, or whether it is equally useless. Other notes: accuracy requirement seems fairly low. Similarly, magic accuracy doesn't seem to be an issue. Pretty easy to hit (surprising, since this is a THF NM) and to debuff. In the future I'd bring RDM instead of WHM, as I think the stronger debuffs would outweigh the value of cureskin. Also... is the NM supposed to be named "Pillager's"? Like, Pillager's what? Or is it "Pillager Is"?! Asura.Vyre said: » Fought the RDM today on Bahamut. Buncha Stage 5 prime people showed up too. Oddly they(the stage 5s) merely pulled all of the pixies to hold/fight while letting us contend with the NM. Thank god you didn't mention the part where half of my characters got booty blasted instantly by the NM and I spent like 10 minutes entombing those *** pixies until I could recover enough for our group lul I'm glad we could help :D ForteGSX said: » Asura.Vyre said: » Fought the RDM today on Bahamut. Buncha Stage 5 prime people showed up too. Oddly they(the stage 5s) merely pulled all of the pixies to hold/fight while letting us contend with the NM. Thank god you didn't mention the part where half of my characters got booty blasted instantly by the NM and I spent like 10 minutes entombing those *** pixies until I could recover enough for our group lul I'm glad we could help :D I've been tracking Apollyon so far. I'll work on Temenos later.
It seems 4 pop every JP midnight. 22 NMs, 18 floors. https://www.ffxiah.com/forum/topic/58617/september-2025-version-update/8/#3762048 Code Apollyon NMs (Asura for pop/kill): [595] Pummeler's - 16933459 [596] Anchorite's - 16933460 pop 9/11/25 [597] Theophany - 16933461 [598] Spaekona's - 16933462 [599] Atrophy - 16933463 pop 9/12/25 location - SW2 [600] Pillager's - 16933464 [601] Reverence - 16933465 [602] Ignominy - 16933466 pop 9/12/25 location - SW5 [603] Totemic - 16933467 [604] Brioso - 16933468 pop 9/11/25 - SW4 [605] Orion - 16933469 [606] Wakido - 16933470 [607] Hachiya - 16933471 [608] Vishap - 16933472 [609] Convoker's - 16933473 [610] Convoker's Avatar - 16933474 [611] Assimilator's - 16933475 pop 9/11/25 location - NW4 [612] Laksamana's - 16933476 pop 9/12/25 location - SE1 [613] Foire - 16933477 [614] Maxixi - 16933478 [615] Academic's - 16933479 pop 9/12/25 [616] Geomancy - 16933480 pop 9/11/25 - SE3 [621] Runeist - 16933485 9/11 on fenrir
Apollyon NW 3 whm SW 1 DRG NE 1 War SE 1 Geo Temenos North 1 cor west 1 pld east 6 SCH center 2 smn Leviathan.Linsivi said: » It seems 4 pop every JP midnight. K123 said: » Leviathan.Linsivi said: » It seems 4 pop every JP midnight. Everyone gets credit on the entire server but I agree its odd they pop at the same time each day. On Asura they died fast too and people are barely organized. |
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