The Divine Protector: PLD Guide 2025 |
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The Divine Protector: PLD Guide 2025
Odin.Spccdog said: » So you are switching from light and dark arts to manifest klimaform and accession voidstorm for the party? I also keep enlight on for the bit of accuracy to help land KoR. I manually just storm the bard/cor(usually) throughout the run. Ill save accession for stoneskin, and for erase to get bind off to get us moving faster. Regen is prebuffed from a SCH for the first 20~ min, its the annoying duration one to have to keep up. between holy circle and the /drk circles that another buff to keep on at all times also. I did an index search and didn't see a Reprisal set. Figured I'd post mine. The shield is pretty much interchangeable. I go with Srivatsa for best DEF, Enmity, and Acc/Attk balance. When Palisade is up, it's capped block rate. With ~20% haste from magic, songs, or bubbles (just 1 source is enough), Reprisal reaches 100% uptime.
ItemSet 401427 Paladin Guide — Update 2026-05-07 Hi everyone, Things have been pretty busy on my side these past few months, so I hadn't been able to keep the guide up to date. I'm back at it seriously now — over the last 2–3 days I've reworked several sections. Here's what changed and what's coming. ✓ Done • Theory · Aggro priority: one generic table → 4 sub-job tables (PLD/BLU & PLD/RUN, ST/AoE) with numbered priority and rewritten Objectives. Jettatura VE 2959 → 2948. • Theory · Atonement: per-hit cap added (≈1190 at Lv.119); fTP mod reframed (x2 base / x3 with Burtgang AM3); AM3 40%×2 / 20%×3; breath-type, 2 hits (CE + VE). • Theory · Magical Damage: summary recap added above the existing tables. • Theory · Damage Taken: new Reduction Types & Caps header. • Theory · HP Management: added the principle that every gear swap is a potential HP-loss event compounding across hundreds of swaps. • Theory · Spell & JA mechanics: new Offense category covering Enlight II, Sepulcher and Intervene; Holy Circle added under Defense. Each entry has formulas/values, thresholds and practical notes. • Theory · Consumables: new sub-section under Prologue — Food (Endgame / Mid-game / Early game tiers, 2-column layout for paired items), Medicines (Status & Recovery + Reraise), Drinks (Juices, Milks, wearable Tanks). Per-item FFXIAH icons + BG-Wiki links + full stat tables and acquisition info. • Sets · Phalanx: new PHALANX MAX (Ceiling +70) set (Skill 417, PDT/MDT −50% capped); Hybrid gains SIRD +3%. • Sets · Fast Cast: Reverence Surcoat +4 + Sworn Brais → PDT −40% (was −32%), DEF +1089 (was +965); FC cap unchanged at 80%. • Sets · GearSwap priorities: Idle / FC / Full Enmity reordered for HP retention. Per-piece breakdown rewritten as Δ HP vs the previous set in the swap cycle (39 Δ entries). Inline back tables replaced by Rudianos.tank / Rudianos.FCSIRD. • Misc: global CSS fix on invalid 3-value text-shadow. → Planned • Sets: more alternative sets across Idle, Enmity, JA, FC cap, Phalanx alternatives, Enhancing, Cure, Engaged. Plus a new Reprisal set and additional WS sets to complement the existing ones (Atonement, Savage Blade R15/R30, Aeolian Edge, Sanguine Blade). • Sets: upgrade every set to the AF +4 versions to keep the guide current — not strictly mandatory pieces, but worth listing. • Tooling: scripts / Excel sheets to compute alternative-set stats accurately rather than estimating by hand. That's it — hope you enjoy the guide. If you have sections, ideas or sets to suggest, feel free to share. Paladin Guide - Update 2026-05-24 Hi everyone, Wrapping up a long sprint since the May 7 post. ✓ Done • Theory section: complete. CE Loss Reduction, Magical Damage Mitigation and HP Management got full rewrites / restructures. Mechanics formulas now live in theory cards only; set sections defer to them when relevant. • JA cards: full coverage. Every PLD Job Ability (Shield Bash, Divine Emblem, Sepulcher, Intervene, Holy Circle, Invincible, Sentinel, Cover, Rampart, Majesty, Fealty, Chivalry, Palisade) now has its own card with the full Reforged gear progression (Caballarius / Reverence / Chevalier tiers, color-coded so BiS is obvious at a glance). Niche pieces (Fenian Ring, Knightly Earring, Sahip Helm, Save the Queen III, Kheshig Blade, Volitional Mantle) get dedicated sub-boxes inside the relevant cards. Invincible was added in this pass; it had no card before. • BBCode cleanup. Cleaner source structure (less nested wrappers, no redundant tags). Same rendering, lighter payload. → Planned • Same kind of pass on the gear-set sections next. • Continuing the previous roadmap: alternative sets across roles, +4 AF upgrades, Reprisal set, additional WS sets. That's it. Feedback and suggestions welcome. I reviewed some of it!
Notes: * You say all of Burt's AM effects apply at 3000TP, but I'm pretty sure that isn't how it used to work, anyway. * For rampart, you say its enmity scales by people in zone but also note it is per target, which is true, I think * You say Holy Circle gives 5VE, but is it actually 1VE per target hit? * The explanation of Sentinel enmity is confusing. How does it interact with divine emblem? Is it special enmity or equipment enmity? Enmity cap is +200, so why are you saying it caps alone? etc. * For Cover, you say the covered member's enmity drives the reduction, but you also say the PLD gains a static 200CE. Which is it? Also, worth noting whether PLD loses CE for damage take from covered hits. You also act like the interception of ranged attacks is random, but it's all the time if they are in melee range, right? Additional notes:
1. Majesty does not work on Shell, only Cure and Protect. 2. For priorities, you can just use the HP itself and let GearSwap do the order for you. It doesn't have to be 1-153. You have Reverence Surcoat +3 listed on the main FC set and alternative, you mentioned +4 in your 05-07 update, which I am assuming that is meant to be the case here. Another alternative FC ring is the Medada's Ring from TVR. Bismarck.Tyconus said: » Additional notes: 2. For priorities, you can just use the HP itself and let GearSwap do the order for you. It doesn't have to be 1-15 While this might work on most cases, and especially for PLD, it is not the general optimal way. This can still lead into temporary HP drop because this does not aim the issue directly You priority should be based on the deltas to the prior sets. lets say you high HP item in the new set is 300 so you set it to change first but you prior set had 350, then that is still a 50HP drop. If you instead fixed a 60HP item where you had 0 before and then do the above there is no drop Priority by HP however is a good starting point because it very good at very little effort TL:DR Priority by new HP - easy to do (only have to look at one set) - decently close to optimal - good enough for most cases priority by delta - much harder to set up (Have to look at multiple sets combination - optimal - always best Carbuncle.Tetsouo said: » compounding across hundreds of swaps. I don't think compounding is the right term here. You dont Directly loose HP you just loose container space for it. So if the the container space is already empty (ak you already lost that HP) then you don't loose it again. Which sounds the opposite to me as what compounding means. Might just be a perspective issue though Bismarck.Tyconus said: » Another alternative FC ring is the Medada's Ring from TVR. Should not be relying on mission choice armor to cap things like FC or SIRD. DT too but that is overcapped just by existing these days. 99.999% of the time something else will be picked. First and foremost - thank you to everyone who took the time to read the guide carefully and post detailed feedback. This kind of community review is genuinely the most valuable thing that can happen to a guide this size, and I don't take it for granted.
Quick context: the guide is a large beast (14 sections, every JA/spell/set documented), and I recently reworked the theory chapters end-to-end - which inevitably means some translation slips and inconsistencies crept in. Feedback this precise is exactly the kind that catches what a solo author misses on a re-read. All points raised are addressed in the latest build. Two worth a real callout: Burtgang AM - the "all effects at 3000 TP" framing was a translation artifact from the FR → EN pass. The French version had the tiers right; the English came out written as cumulative. Fixed: AM1 (1000-1999), AM2 (2000-2999), AM3 (3000) are mutually exclusive, decided by WS TP cost. Sentinel - the card had it as an override, that was wrong. In-game testing confirms it's +100 Equipment Enmity, additive on top of gear (standard +200 hard cap still applies). Sentinel JP (+20 SEB) and Divine Emblem (+50 SEB) add inside one term (full combo x1.70), they don't multiply. Everything else is live too: Rampart per-ally-buffed, Holy Circle hedged, Cover dual-effect + systematic ranged interception + spells never intercepted, Majesty not on Shell, Rev. Surcoat +4 on the main FC set, Medada's Ring as alternative (not BiS, since it's a TVR mission pick most won't have), GearSwap delta-priority documented alongside raw-HP as the trade-off, "compounding" reworded. Further feedback always welcome - the more eyes on the theory the better. Carbuncle.Tetsouo said: » Cover dual-effect + systematic ranged interception + spells never intercepted
Quote: Ragnarok.Martel said: » Cover can intercept single target spells, but it seems to be... unreliable. Either has a proc rate or there's some other determining factor I never figured out. |
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