I Technically Broke Damage Cap?

Language: JP EN DE FR
2010-09-08
New Items
users online
Forum » FFXI » Jobs » Samurai » I technically broke damage cap?
I technically broke damage cap?
 Odin.Sneakky
Offline
Server: Odin
Game: FFXI
Posts: 24
By Odin.Sneakky 2024-06-26 17:30:30
Link | Quote | Reply
 
Was farming Omen gear and came across this. I know its healing, but I still haven't seen a number over 99k before. Has anyone else seen a number above cap?
 Odin.Sneakky
Offline
Server: Odin
Game: FFXI
Posts: 24
By Odin.Sneakky 2024-06-26 17:51:37
Link | Quote | Reply
 
Sorry I would love to post the screenshot, but apparently don't have the option to.
 Cerberus.Shadowmeld
Offline
Server: Cerberus
Game: FFXI
Posts: 1809
By Cerberus.Shadowmeld 2024-06-26 17:56:47
Link | Quote | Reply
 
Hybrid Weaponskills could famously go up to like 104k or something because of the way their damage is calculated. It's since been patched. Barrage can technically go over 100k, but that's more of a battle mod thing than a single hit.
 Bahamut.Zedoma
Offline
Server: Bahamut
Game: FFXI
user: zedoma
Posts: 35
By Bahamut.Zedoma 2024-06-26 17:59:21
Link | Quote | Reply
 
Odin.Sneakky said: »
Sorry I would love to post the screenshot, but apparently don't have the option to.



Just pasted the wrong link.
[+]
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 4088
By Carbuncle.Nynja 2024-06-26 17:59:49
Link | Quote | Reply
 
[+]
Offline
Posts: 765
By Tarage 2024-06-26 19:06:01
Link | Quote | Reply
 
The cap probably doesn't exist for healing.
Offline
By K123 2024-06-26 21:43:54
Link | Quote | Reply
 
But benediction always says 99,999?
Offline
Posts: 484
By Homsar 2024-06-26 23:11:18
Link | Quote | Reply
 
Benediction says 99999, but it's always healed more than that. I always assumed that the text just wouldn't go above 99999 even if the actual amount healed was more.
 Asura.Melliny
Offline
Server: Asura
Game: FFXI
user: melphina
Posts: 604
By Asura.Melliny 2024-06-26 23:43:31
Link | Quote | Reply
 
If the corsair in the wave 3 dyna boss uses wild card close enough to hit the boss with its aoe effect the amount of hp it heals is ludicrous. Even low numbers can heal 15-25%, but a 6 can basically full heal the dyna boss no matter how low you've taken him. We know they have something like 20 million hp, so you're looking at a possible heal of 10 million hp or more right there. That alone should prove there's no upper limit to the healing cap. We as players just don't have the stats available to us to get cures to go that high through normal means. But there are a few instances where mobs certainly do.
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 4088
By Carbuncle.Nynja 2024-06-26 23:47:05
Link | Quote | Reply
 
I'm drawing a blank on what it is, but I thought theres a mob that can do Bene, but it will only restore 99999 ?

Maybe I'm thinking of the Fomor WHM doing bene and hitting Disjoined with it will only restore 99999
 Valefor.Prothescar
Guide Master
Offline
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2024-06-26 23:49:02
Link | Quote | Reply
 
There are mobs that will only restore 99k w/ benediction. One thing that does break 99k and fully restores the enemy's HP is Wild Card in Dyna D
 Asura.Melliny
Offline
Server: Asura
Game: FFXI
user: melphina
Posts: 604
By Asura.Melliny 2024-06-26 23:53:05
Link | Quote | Reply
 
The game math is set that mobs are hp sponges with relatively low damage output, whereas players have low HP but dish out really big numbers in combat. There's no point in players being able to cure for that kind of power because even a dark knight with all his gear and abilities up won't be pushing his hp beyond the 6-7k range under normal circumstances. You'd need parameter boosting temporary items to push the envelope any further, and fights where those are available aren't the norm. There are a few select scenarios where mobs can restore vast amounts of HP with their SP's. Benediction for example can break the 99k cap in some situations as well.
 Carbuncle.Maletaru
Offline
Server: Carbuncle
Game: FFXI
user: maletaru
Posts: 2668
By Carbuncle.Maletaru 2024-06-27 00:01:30
Link | Quote | Reply
 
Goblin dice in dyna [d] also restores over 99k HP. It's fairly common but you don't see the #s in the log normally
Offline
By K123 2024-06-27 01:49:28
Link | Quote | Reply
 
Homsar said: »
Benediction says 99999, but it's always healed more than that. I always assumed that the text just wouldn't go above 99999 even if the actual amount healed was more.
I know it heals more, that's the point I'm making.
Log in to post.