Interesting those 16h challenge, to see from the perspective of someone with some milleage in game development.
From a newby, maybe the first thought is how you are basically writing everything from the scratch.
The reality though is that there is a lot of assets and plugins to cut a lot of slack.
Looking how he made it transparent dealing with very complex stuff like camera, 3D animation or time consuming stuff like assets, it is understandable as feasible a 16h challenge. But it is still quite a feat having a base with a lot of potential (IMO).
In other worlds, for someone who would be inspiring in trying the indie game universe, this is an inspiring video, even if it doesnt teach a whole lot of things. But gives you some insights of Godots potential.
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