Unveiling The New Synergy System! (05/11/2009)

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Unveiling the New Synergy System! (05/11/2009)
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 Garuda.Shizukat
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By Garuda.Shizukat 2009-11-05 05:16:43
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Unveiling the New Synergy System! (05/11/2009)

Ladies and gentlemen! Coming to you in a version update scheduled for as early as late November is "Synergy"—the new in-game system that will add a whole new dimension to synthesis!

What Is Synergy?

Synergy is an advanced form of synthesis wherein up to six players, each with unique skills, cooperate to create a single item via an apparatus called the "synergy furnace."

There are numerous differences to be noted between synergy and traditional single-player synthesis, one of them being the maintenance of elemental balance within the abovementioned synergy furnace. Synergists-to-be, take heed! Being a new field of science with numerous theories yet unverified, synergy is not a risk-free undertaking, and practitioners are advised to steel themselves for the occasional mishap.

Communal synergy furnaces will be made available in certain cities, and "synergy engineers"—your guides into the fascinating world of synergy—will be posted beside them to teach beginners the ropes. Furthermore, by completing a new quest, players will gain access to a handy new item that will allow them to summon their very own private furnace for use in field areas, eliminating the need to wait in line to use a public one.

Synergy Skill

Synergy skill determines your ability to safely handle synergy furnaces, and can be raised by applying synergy techniques used to manipulate elemental concentration levels inside the furnace. Proficiency in these techniques, too, can be raised to a degree corresponding to your synergy skill level. We recommend all players prioritize improving their skill, because when it comes to synergy, experience is synonymous with safety.

Certain synergy recipes demand expertise in specific synthesis disciplines, but synergy will be possible so long as a participating party member possesses the requisite skill in question. No single character needs to have all skill sets, and the supplier of ingredients is not required to possess any whatsoever. Each participant in synergy plays an equally significant role in the process.

Synergizing via a Communal Furnace

1) Obtain the "synergy crucible" key item.
The synergy crucible serves as the receptacle for different varieties of elemental "fewell," the source of power for furnaces. Characters need only acquire the crucible once by completing a new quest.

2) Prepare ingredients for the recipe.
Recipes corresponding to a character's synergy skill level can be learned by talking to a synergy engineer.

3) Recruit party members.
Synergy is a joint activity that requires the cooperation of other players. The party leader should seek fellow synergists with the right skills needed for a particular recipe and invite them to join a party.

4) Fill up on fewell.
Synergy engineers can inform you regarding your crucible's current supply of fewell and, if required, also provide you with a top-up in exchange for gil. Alternatively, it is also possible to directly replenish the crucible using either crystals or the new synthesizable item version of fewell (alchemy skill required).

5) Claim usage over a synergy furnace.
To use a communal synergy furnace, you must first lay claim by examining it. At this point, you will be allocated a period of time to deposit the ingredients and commence the synergy process. When this has been done, your group will have exclusive access to the furnace until the synergy process is complete.
*Private synergy furnaces summoned using the aforementioned item can be used only by you and your party members.

6) Deposit the ingredients.
Only the claim-holding character may deposit ingredients into the furnace. Similarly, at the conclusion of synergy, the resultant product will be obtainable only by that character.

7) Operate the furnace.
Now comes the most invigorating and rewarding part of the process: the operation of the synergy furnace itself. Throughout the course of synergy, players must keep a close eye on the balance of elemental concentration, internal pressure, the build-up of impurities, and furnace durability. Seamless teamwork and timely application of synergy techniques is the key to success.

Potential Complications

In the hands of the untrained, synergy may prove to be a painful exercise. For instance, if left unchecked, the swelling of elemental forces and the accumulation of impurities inside the furnace are surefire recipes for explosions and leakages. Synergy participants should not be surprised if the furnace literally detonates in their faces. As the saying goes, prevention is better than cure, and the best way to prevent is to improve your synergy prowess.

Success!

The successfully synergized product will be entrusted to the supplier of ingredients, while all participants will be awarded with "cinders," a synergy by-product. Cinders act as points that can be accumulated and traded to synergy engineers in exchange for items that will aid you in your synergistic endeavors.

The Joys of Synergy

Synergy will play a central role in the recently announced Evolith system by allowing players to add and remove slots on, as well as attach evolith to weapons and armor. There will also be a host of new items that can be had exclusively through synergy.

User submitted image

Prepare yourself for a synthesis revolution when the Synergy system arrives!

Source: http://www.playonline.com/pcd/topics/ff11eu/detail/5028/detail.html

Now this should prove to be interesting
 Ramuh.Dasva
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By Ramuh.Dasva 2009-11-05 05:22:30
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Well certainly sounds rediculously complicated
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 Garuda.Shizukat
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By Garuda.Shizukat 2009-11-05 05:25:42
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Ramuh.Dasva said:
Well certainly sounds rediculously complicated

It's probably a lot easier that it's explained however :p

Only difference with regular synthesis seems to be:
- requires a party of crafters
- requires a new keyitem "synergy crucible" instead of crystal (which needs to be recharged)
- Item provider / reciever requires no crafting experience
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 Ramuh.Dasva
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By Ramuh.Dasva 2009-11-05 05:28:28
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Garuda.Shizukat said:
Ramuh.Dasva said:
Well certainly sounds rediculously complicated
It's probably a lot easier that it's explained however :p Only difference with regular synthesis seems to be: - requires a party of crafters - requires a new keyitem "synergy crucible" instead of crystal (which needs to be recharged) - Item provider / reciever requires no crafting experience

Well yeah that was just to put the slots on the equipment it sounds... doesn't even factor in getting the runes or whatever and putting them on. And it didn't say you had to have a party just up to 6 could though I certainly wouldn't doubt there would be ones that required several lvl 100 synths needed lol
 Siren.Clinpachi
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By Siren.Clinpachi 2009-11-05 05:50:13
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Oh cool, i get to seek party for exp and crafting both now >_>
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 Fairy.Sari
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By Fairy.Sari 2009-11-05 06:47:36
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Hmm looks perhaps more complicated in that it implies you have to do something during the Synergy process itself - unlike Synthesis, pick items and click GO lol. That also implies that a pt member could screw it up for you tho :/
 Fairy.Haxorking
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By Fairy.Haxorking 2009-11-05 07:13:04
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"Synergy participants should not be surprised if the furnace literally detonates in their faces. As the saying goes, prevention is better than cure"

Me thinks we're going to see a lot of dead crafting mules inside cities in the near future
 Bahamut.Fyyvoaa
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By Bahamut.Fyyvoaa 2009-11-05 07:15:01
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Oh great, another thing people can charge out the *** for.


Seems just overly complicated, but nice.
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 Ramuh.Dasva
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By Ramuh.Dasva 2009-11-05 07:15:24
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Fairy.Haxorking said:
"Synergy participants should not be surprised if the furnace literally detonates in their faces. As the saying goes, prevention is better than cure" Me thinks we're going to see a lot of dead crafting mules inside cities in the near future

Maybe not as many as you think. Remember people are greedy and it's supposed to be kinda like augments... so the mules main couldn't get the stuff unless they different accounts and the mule itself wont want/need the stuff probably.
 Phoenix.Lazuras
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By Phoenix.Lazuras 2009-11-05 07:30:11
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Wow, this made the new item update go from being a potentially cool thing to being a WTF thing in a hurry. Sounds like it'll just end up another niche thing that only certain groups/players do well instead of a widely acceptable venture to all.
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 Fairy.Sari
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By Fairy.Sari 2009-11-05 07:30:21
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True, but really, crafter should be happy no? Chances are most of the base materials/gear will be crafted - and people will be desperate to pay crafters to be in their pt for the skills.

Also, for those who cant be bothered to skill+ a craft, this is a nice alternative without relying on the skill/luck/honesty of other crafters by simply getting them to do a Synth.

As long as it doesnt work out too horribly complicated, thumbs up to SE. A socket system with a twist.
 Fairy.Sari
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By Fairy.Sari 2009-11-05 07:31:18
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Oh, and personally im not sure this has anything to do with the gear that was DAT mined recently - just doesnt seem to make sense with the variations.
 Carbuncle.Corrderio
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By Carbuncle.Corrderio 2009-11-05 08:05:21
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Leave it to SE to make something more complicated than it needs to be...

Seriously, what was wrong with keeping a basic slot system like in other games?
 Unicorn.Excesspain
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By Unicorn.Excesspain 2009-11-05 08:08:19
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Bahamut.Fyyvoaa said:
Oh great, another thing people can charge out the *** for. Seems just overly complicated, but nice.

Yeah let's hope there isn't some super DD or Mage gear that comes out of this because that ***will be way over priced.
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 Ragnarok.Kogenta
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By Ragnarok.Kogenta 2009-11-05 08:24:54
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Welcome to the new Diablo II rune on equipment system.
Innovation is the key
 Fairy.Tbest
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By Fairy.Tbest 2009-11-05 08:27:38
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Still looks fun to me. =)
 Fairy.Sari
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By Fairy.Sari 2009-11-05 09:10:19
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Ragnarok.Kogenta said:
Welcome to the new Diablo II rune on equipment system. Innovation is the key


OMGWTF YOU'RE SO RIGHT!! ONLY Diablo II had a socket system and now SE are copying them! Its identical! OMG! How could they do this?!?! And what? GOLEMS arent original to the FF series? OR TROLLS?! Whats going on?! I QUIT!

Seriously.

Please die.
 Odin.Blazza
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By Odin.Blazza 2009-11-05 09:19:21
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Fairy.Sari said:
Ragnarok.Kogenta said:
Welcome to the new Diablo II rune on equipment system. Innovation is the key


OMGWTF YOU'RE SO RIGHT!! ONLY Diablo II had a socket system and now SE are copying them! Its identical! OMG! How could they do this?!?! And what? GOLEMS arent original to the FF series? OR TROLLS?! Whats going on?! I QUIT!

Seriously.

Please die.

I lol'd
 Unicorn.Excesspain
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By Unicorn.Excesspain 2009-11-05 09:33:27
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Brainstorm...

Fish tank boots with goldfish in them!

Smithing to make the boots!
Fishing to fish up the goldfish!
Alchemy to make the Glass for the fish tank boots!
Cooking to make food so the fish can stay alive!

GOGO SYNERGY!
 Fairy.Tbest
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By Fairy.Tbest 2009-11-05 09:37:24
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Awwww.... There's no woodworking skill in that synergy... ;.;
 Ramuh.Dasva
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By Ramuh.Dasva 2009-11-05 09:40:27
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Unicorn.Excesspain said:
Brainstorm... Fish tank boots with goldfish in them! Smithing to make the boots! Fishing to fish up the goldfish! Alchemy to make the Glass for the fish tank boots! Cooking to make food so the fish can stay alive! GOGO SYNERGY!

I'd so wear them everywhere... be cool if they made squish sounds when you walk.
Fairy.Sari said:
Oh, and personally im not sure this has anything to do with the gear that was DAT mined recently - just doesnt seem to make sense with the variations.

I'd guess that the recent gear will be statless but have alot more slots or whatever available to do this with. Like easily getting the full amount while the normal stuff can barely get 1-2 ok things on.
 Fairy.Sari
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By Fairy.Sari 2009-11-05 10:06:34
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well, the GS is in the pics for synergy, so im guessing at least those are part of it. Lol at the DRK with a spangly white GS tho :/

As for the other gear sets - idk, maybe. I was kinda hoping they would be straight drops or rewards tho tbh.
 Fairy.Tbest
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By Fairy.Tbest 2009-11-05 10:07:40
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Naah, they'll be crafted with Synergy. And I'm betting there will be a dye for the various colors of gear.
 Garuda.Hypnotizd
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By Garuda.Hypnotizd 2009-11-05 10:10:59
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Instead of messing with existing content I wish they'd put more effort into completing their new content. How long until WoTG is finally over?
 Ramuh.Dasva
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By Ramuh.Dasva 2009-11-05 10:17:03
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Garuda.Hypnotizd said:
How long until WoTG is finally over?

Whens FFXIV come out...?
 Garuda.Hypnotizd
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By Garuda.Hypnotizd 2009-11-05 10:18:05
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Ramuh.Dasva said:
Garuda.Hypnotizd said:
How long until WoTG is finally over?

Whens FFXIV come out...?

You honestly think they're going to drag this expansion out for 3 years? This month is the 2 year mark on it >.>
 Odin.Blazza
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By Odin.Blazza 2009-11-05 10:19:14
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14 comes out next year <_<
 Ramuh.Dasva
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By Ramuh.Dasva 2009-11-05 10:21:27
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Garuda.Hypnotizd said:
Ramuh.Dasva said:
Garuda.Hypnotizd said:
How long until WoTG is finally over?
Whens FFXIV come out...?
You honestly think they're going to drag this expansion out for 3 years? This month is the 2 year mark on it >.>

Yes yes I do
 Asura.Eeek
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By Asura.Eeek 2009-11-05 10:24:24
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Garuda.Hypnotizd said:
Ramuh.Dasva said:
Garuda.Hypnotizd said:
How long until WoTG is finally over?
Whens FFXIV come out...?
You honestly think they're going to drag this expansion out for 3 years? This month is the 2 year mark on it >.>


Absolutely. I don't think they have anything on the drawing board after WoTG. They've been dragging their *** on quest/mission lines, as well as releasing those suspect mini-expansions, because FFXIV is running years behind schedule. They're trying hard to keep up the illusion that they have real content in the pipes for FFXI. If anything, at this point we're probably just beta-testing some of their ideas for FFXIV.
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