Asura.Eiryl said: »
Shoulda done that ***8 months ago.
Sortie +2 Earrings Do Not Exist |
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Sortie +2 Earrings Do Not Exist
Asura.Eiryl said: » Shoulda done that ***8 months ago. I mean, it kind of is. You all showed you're willing to do it without adjustment.
It's not an absolute no, but your window is passed. Asura.Eiryl said: » I mean, it kind of is. You all showed you're willing to do it without adjustment. It's not an absolute no, but your window is passed. Mix in some of the people here with 10+ accounts and you have a topic thread that has some more attention than some of the combined complaints on the official forums. Just takes someone with some good writing skills to organize the data and charts in this thread and link us to the post. Seeing the data show DRK being the lowest drop rate won't make me cry. It really won't. *cries*
Hot take: job rate is based on server population with the job unlocked.
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Fenrir.Jinxs said: » Asura.Eiryl said: » I mean, it kind of is. You all showed you're willing to do it without adjustment. It's not an absolute no, but your window is passed. Mix in some of the people here with 10+ accounts and you have a topic thread that has some more attention than some of the combined complaints on the official forums. Just takes someone with some good writing skills to organize the data and charts in this thread and link us to the post. I posted in Japanese on the official forums with a brief summary of the data. If you’d like to like that post it could help. https://forum.square-enix.com/ffxi/forum.php#threads/59817/?page=33 Manque said: » Fenrir.Jinxs said: » Asura.Eiryl said: » I mean, it kind of is. You all showed you're willing to do it without adjustment. It's not an absolute no, but your window is passed. Mix in some of the people here with 10+ accounts and you have a topic thread that has some more attention than some of the combined complaints on the official forums. Just takes someone with some good writing skills to organize the data and charts in this thread and link us to the post. I posted in Japanese on the official forums with a brief summary of the data. If you’d like to like that post it could help. https://forum.square-enix.com/ffxi/forum.php#threads/59817/?page=33 Some how got there by toggling desktop mode on and off Looking for forum name Thread title: 2022年8月16日 導入 ソーティについて August 16, 2022 Introduced About Sortie Post page 33 hit the star Offline
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So the 0.1% is a tenth of 1% chance right?
There's a further random chance of getting shitty or good augments. Offline
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Much like Shinryu, SE loves to dangle that carrot attached to a string that you may sometimes get close to, but they keep pulling it away. And by the time you finally get the carrot, you've wasted an extraordinary amount of time. Enough time that could have been spent, you know... actually doing something enjoyable with your life. This isn't fun. It is work. And they make you work so super hard for rewards that really aren't worth the time because they don't want to spend any extra resources on making regular content.
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I eagerly await NQ and HQ earrings/boxes coming to AMAN Trove as some sort of patchwork solution to this problem! -_-
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Our new BRD, 2nd Sortie run, second +1 case ever. Got BRD+2. He's 2/2 so far for +2 AND got a +2 for his main. WTF are those odds?
Returner's luck, hidden stat to suck you back in and keep you playing.
Taint said: » Our new BRD, 2nd Sortie run, second +1 case ever. Got BRD+2. He's 2/2 so far for +2 AND got a +2 for his main. WTF are those odds? Offline
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Asura.Murdokk said: » Returner's luck, hidden stat to suck you back in and keep you playing. Friend returned after months to do a Troves. Got a Loud Thud on the first chest > Ashera Harness. Some people think this game is too old or that only modern or mobile games have these features to increase user engagement. It's literally 2-3 lines of code to change a probability based on player's inactivity: Code C++ if (PlayTime.NonConsecutiveDays > 60) { //If player hasn't played for 60 consecutive days, entice them by improving some RNG/StatMod/Attribute PrismaticChest = 2*(Default Probability obtained from DB); //Double the probalility of a +2 earring OldCase.probability["+2"] *= 2; else { //Normal, ordinary RNG for everyone else who plays regularly. } It's more likely these drop rates are stored in DB tables and the improvements be calculated after the default rate is obtained from a single query I very much doubt there is any type of code helping returnees. He just got lucky.
There's always been an underlying system where the shittier you were the better your luck
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Asura.Eiryl said: » There's always been an underlying system where the shittier you were the better your luck That's why casinos give away free booze, right? Offline
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Taint said: » Our new BRD, 2nd Sortie run, second +1 case ever. Got BRD+2. He's 2/2 so far for +2 AND got a +2 for his main. WTF are those odds? When we started Sortie static we had one person who got like 3x +2 from maybe 6x +1 cases. Within next 30+ cases his luck was back to normal. What's the specific complaint about? The overall distribution of earrings by job? Or is there anything in there about the +2 drop rate in general?
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Seems to be a complaint about distribution with a suggestion to increase rates to compensate.
Our problem is that they don't see this as a problem. This content is supposed to carry for years. It's only been a few months since we had full access and we still don't even have all the objectives nailed down. Perhaps we should at least wait until the sweattlords finish their first weapon to parse the data? Seems early to me. Offline
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Valefor.Philemon said: » What's the specific complaint about? The overall distribution of earrings by job? Or is there anything in there about the +2 drop rate in general? Yes there is a note specifically about the +2 earring rate as earned from +1 boxes: ジョブの分布率や入手率の違いを考慮した上で、+1のケースや+2のイヤリングの入手率を改善することは考慮されているでしょうか。 "Given the differences in earring distribution among jobs and acquisition rates, are there any plans to adjust the acquisition rate of +2 earrings and/or +1 boxes?" The skew towards the base 6 jobs is pretty hard to argue against, but a sample size of only ~1k +1 boxes still leaves plenty of room for variation (consider the movement of BRD and COR between normal and +1 boxes). DRK is definitely getting boned though lmao. Meanwhile, I have a DRK +2 and do not play DRK. Not mad about having it incase, but utter BS that I can't trade it to someone who can...for like a boatload of money...i mean the goodness of my heart.
Asura.Volteczero
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I have 3 WHM+2 and 2 MNK+2 earring, I say that's on par with the data
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I have BST, SMN and GEO earrings. I should conclude that the data skews toward pet jobs?
The sample is far too low to conclude anything about something with such a low rate and a wide spread of jobs/augs. Let this cook for a while before you invest too much. These numbers would be more spread out with a valid sample size. Asura.Otomis
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~8.5 Million Muffins earned total since release and not a single +2 Earring. Some other LS mates have gotten 1-3 +2s. OR, done 10 total runs since release and have 1, lol.
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