Holy and Holy 2 could use large boosts. The only thing Banish spells need is more undead content to hit for bonus damage. Since we are probably getting to fight a bunch of demons coming up, hopefully they have undead adds from Valhalla or whatever flavor text you need to get me more undead.
Actually before I say that and be wrong, does Divine magic hit the nuke wall or is it exempt because it's not Elemental?
Leviathan.Celebrindal said:
»do all jobs honestly need to be balanced, or is it actually better to just create scenarios where different jobs are needed to justify them?
Honestly just want them to focus instead on the utility aspect of the jobs and outdated/useless JAs, poster child for that one is probably THF even with their attempts to make mug/steal somewhat useful via AS/job points the timers are too long to really make good use of them, then you have things like hide which is 99% of the time pointless, they managed to rework camo from useless into something pretty sweet by comparison, feint despoil, bully same deal.
Lot of the pre-wotg jobs share this problem so giving those a 2nd look would be great for "balancing"
I'm all for THF buffs (no seriously, more buffs plz) but the one thing that all zilart or earlier jobs have is more SC options either by virtue of relics or better mythic ws compared to later jobs that share weapons. THF and DNC can both murder all day with Rudra's but THF can Mandalic when DARKNESS, NO PARENTS! isn't going to do the job.
The only exception to that idea is that PUP has better gravitation options than MNK. This is a small concession, but it's at least something