Oh I know, was just saying if you were lucky enough to get them crafted in your favor and were gutsy enough to risk the augment it could be a dune trumper. Not worth the money/investment though unless you had such conditions in your favor from a crafter friend or yourself.
that is what i whant to know lol! supose i have a 26 dommage weapon and + 20 d'attack with a latent on him always active , it will not beat the weapon of 31 dommage on him?
that is what i whant to know lol! supose i have a 26 dommage weapon and 20 d'attack with a latent on him always active , it will not beat the weapon of 31 dommage on him?
You shouldn't always have footwork up.
You should pop it on for Dragon kick, and then take it off.
that is what i whant to know lol! supose i have a 26 dommage weapon and 20 d'attack with a latent on him always active , it will not beat the weapon of 31 dommage on him?
Well, if you're TPing in footwork, which if you have a h2h dd build worth a damn, you shouldn't, but if you were, Kyoshu would be better for the 20 acc 20 attack.
If we're looking at dragon kick, landing the second hit imo is more important than 5 DMG and only landing 1 hit. If my acc were uncapped, I'd be using kyoshu for DK, too
No reason to remove the option of keeping it full time or partial time. Things like Hasso, light arts, ect are options to keep up 100% of the time. And situations where it would be good, mnk may still not get invited because they'd only be useful for 40% of the time.
So then you agree that just because MNK is MNK, they should get a double-Hasso? 20% increase to attack speed (Give or take, not going to do math), just for being MNK? I think maybe a 2 or 3 minute duration would be fair because it's kinda sorta like Hasso.
Granted, it doesn't give ACC or STR but if you were using Melee Hose and with capped merits, that's a 45% proc rate for kicks. That would be overpowered if it were up all the time. Like a Ridill if actually good sword jobs could use it.
@Etern, what are you talking about 20% kick rate isn't the same thing as "double hasso". It's the same thing as a lot of double attack, which doesn't compare to haste.
Assuming you're solo, which I never wasn't solo on MNK, it does compare to Haste. There's about a 2% margin at best. Again, said I wasn't doing math and it would obviously be different in situations where you have capped Haste (In which situation the +20% kick attack rate would beat any amount of Haste, I suppose) but I was speaking purely for solo because that's all I ever used my MNK for anyway.
Trust me, you don't have to mention it, as it was quite apparent with your assumption of double hasso
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it would obviously be different in situations where you have capped Haste(In which situation the +20% kick attack rate would beat any amount of Haste, I suppose)
Except for the fact that mnk can't currently hit hardcap haste and JA haste wouldn't be gear haste, so yea
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but I was speaking purely for solo because that's all I ever used my MNK for anyway.
Should said so earlier then, really. Solo'ing hasn't even been mentioned in the thread before this, and even then, still not a double hasso.
Dune are the best option for hundredfists unless weird situations like dex build or some ***.
In the end TP ing in this ***is about the same as using cross-counters or tp ing in usukane boots on SAM when you cap accuracy (who doesn't ? gimps for sure). Shiny gear syndrom.
Dune are the best option for hundredfists unless weird situations like dex build or some ***.
In the end TP ing in this ***is about the same as using cross-counters or tp ing in usukane boots on SAM when you cap accuracy (who doesn't ? gimps for sure). Shiny gear syndrom.
You're assuming all sams who have usu shoes also have body, but other than that, I'll concur on that point.
i have a question now , what is the best set for hundred fist? because with hundred fist we don't need anymore haste gear right? so what will be the better?
Well depends if you're hundred fisting cause ***just hit the fan or if it's a planned zerg. And are riding double minuet double madrigal and rocking feint.
Well depends if you're hundred fisting cause ***just hit the fan or if it's a planned zerg. And are riding double minuet double madrigal and rocking feint.
During my lower level monk days, most have advocated dune boots as primary non usukane choice in footwear. Now, it's main competitor is fuma, which people have always gone back and forth.
Now that I understand much more about the game than I did prior, I take back everything I've ever said about advocating dune boots, as fuma are a CLEAR CUT winner.
Some simple concepts that will help w/ this comparison.
A) You aren't kicking too often, dune boots only benefit kicks
B) Fuma benefit ALL of your attacks, including kicks as well (more attack rounds = more total number of kicks as well).
C) Fuma generates more TP, will help WS damage as well since you will ws more often. Dune boots only help your DoT portion. TP'ing in them adds nothing to WS.
Assuming 5 FSTR, capped merits, and destroyers, brutal earring
58 DMG/hit
40 DMG/Kick
2.1 punches/attack round
.15 kicks/attack round
(2.1 x 58) + (.15 x 40) = 127.8 DMG/attack round
Dune Boots, +30 DMG to kicks
(2.1 x 58) + (.15 x 70) = 132.3
132.3/127.8 = 3.5211268% increase in DoT
DoT accounts for 70% of a mnk's dmg where you'll get 30% damage from WS. Wearing Dune Boots during TP give NOTHING during WS, so this number only accounts for 70% of the before given value
3.5211268 x .7 = 2.46478876 ~~~ 2.47% increase in total damage
So, now let's say you have black belt, turban, and haidate, 22% haste, 2 marches, 1 haste = 67% haste
3/(100-70) = 10% increase to DoT and WS frequency (Haste, unlike dune boots DOES apply to all of your damage since it increases your DoT and since you land more hits, you gain more tp and thus ws more times)
10% > 2.47%
Now, I bet you're saying "Zomg I but that's an unrealistic amount of haste"
Ok, 0% haste
Going from 0% haste to fuma
3/(100-3) = 3.09% increase in DoT and WS frequency
3.09 > 2.47
Unless you go purely for DoT and plan to hold tp forever and not ws at all, Dune Boots NEVER win
Dune boots are only for when you are using footwork (which when you are it shouldn't be up for more than 5 seconds anyways)