Where in the weaponskill damage calculation are multi-strike, attack, pdl, and wsd applied?
Damage = Base Damage × Ratio × WSD
Base Damage = (Weapon Damage + WSC + fSTR) × fTP
Ratio(pDIF) = Attacker Attack/Defender Defense
Multiattacks add 1 to fTP each a maximum of two times per weaponskill and a maximum of eight total hits, only if the hit connects. One hit WS will only ever be eligible for one multiattack proc.
PDL from gear and aftermath multiplies the pDIF cap (for a RDM w/ a sword, this is 3.35) and PDL from traits adds a straight amount to the pDIF cap.
Quote:
Does WSD continue to multiply things at damage cap or will you get diminishing returns from stacking wsd if you're already there over pdl?
Idk what you're really asking here but you can't go beyond 99,999 damage with weaponskills so any stat becomes meaningless if you're already doing that. There's also no diminishing returns for WSD, the stat doesn't get worse the more you have of it at different soft caps or breakpoints. But due to it being a multiplier of everything else, increasing the base damage or pDIF may get you more overall damage sometimes because WSD is just multiplying base damage, i.e. multiplying 25000 by 23% is more damage than multiplying 24000 by 26%. PDL is often better than WSD if you can support the increased attack requirement because it is a multiplier for a multiplier, leading to it just being a stronger stat, not because WSD is worse because you have "too much" of it.