If you have multiple characters you can avoid the "stop every time to craft" thing by keeping items in the pool and/or having one character craft while the other character is killing. That said, most of the items are semi-rare drops off enemies which sometimes have long respawns or spread apart spawn points.
Will depend which elements you want to farm, but it's all kind of a PITA. FWIW with 2 characters (or a friend who can AFK for you) I find Porphyrion to be an EXCELLENT source of Reverb/Distortion/Darkness, hence the route I took for my shields.
With 2 characters and very set routes it takes about 3-4 months and 200m to make a shield. I shared how I did most of mine with a friend he's made 4 or 5 in the last year with the method.
Farm crystals in sky
Get cards in old cp apex zones (mob types no one likes are huge)
Fun fact you can use the lotting Lua to relot on ex items in pool (5mins for it to drop)
Some ex items have really good drop rates (thf/Rdm 1 shots alot and moves very quickly though mobs)
That's enough hints GL
Necro Bump Detected!
[103 days between previous and next post]
Just finished my third shield; as you might predict, I used the same method more-or-less. Here are my results:
Spheres used: 2403 Compression, 2396 Detonation, 2368 Distortion, 2313 Induration, 2302 Reverberation, 2302 Fusion, 194 Darkness, 1 Scission, 1 Gravitation (those last two were keying mistakes on my part...). This time I did not use any food the whole time. Fails went up and absorbed some of the HQs, but that's probably just random *shrug*
This is the first shield I've done with 0 T3 spheres used. It was definitely tight in the end, had fewer than 10 spheres of my main chains left, but I managed to juuuust make it work. Looks like 2400 of each is a bit risky, 2450 of each would be quite a bit safer. I did have a few bad explosions in this one which didn't help matters.
Unlikely you gonna compete in a market so obscure as crafting, but if you partake events enough to get drops without investing gil, I guess you can even try playing with gamble if you have the balls for it.
I have 2 finished shields, and never had them to try burning my mats for a weapon
I would say if they were still adding things to buy, it'd be worth it, but as it stands gil is absolutely worthless and the only reason to make a shield, is make (or save) worthless gil.
Time better spent on literally any other pursuit. If you question it, there's no world where it's worth it for you.
Would you recommend someone without a shield at this point still pursue one?
It is an absolutely unfathomable amount of work (and/or botting) and gil to complete one, but you can definitely make gil off them. I track all my synthesis materials and all the stuff I make and I've made a profit off all my shields thus far. Some more than others, mostly because of the volume/type of stuff I make with each.
Cloth: 4,471,253,535
Alchemy: 830,716,213
Gold: 1,358,630,191
Wood: 1,229,520,232
Bone: 27,404,271
Cooking: I haven't tracked, but all cooking synths are profitable. I also made 2 Altana's Repast+2 which was pretty nice.
Prices are generally reasonable for most things to where you can make a profit (on average) and the customer is getting a decent price on the final item.
Sometimes you'll lose 100m+ and make nothing, sometimes you'll make 150m in 10 minutes. Gotta be ready to dig deep but over time it will pay for itself.
Plus it's nice to make signed stuff for yourself/your friends, and to have the option to make something without having to worry about whether or not someone else felt like doing it and putting it on the AH for you.
Better than ever, morons always going to make more weapons that they'll never use. But that's not a useful thing they should be doing (don't tell them that)
See, when gil has no value they're more inclined to piss it away on something pointless, instead of save it for something they might need later. It's not that gil is "useless" it's "worthless" it has no value so it spends easy. No ones hanging on to a billion praying for a kc+1 they're actively looking for ways to waste it.
Necro Bump Detected!
[121 days between previous and next post]
Just finished my final shield and updated the Google spreadsheet; here are the stats:
Spheres used:
2,469 Indur, 2,459 Reverb, 2,422 Disto, 2,412 Deton, 2,411 Fusion, 2,410 Compression.
This time I made a conscious effort to only use my "main" spheres, as a fun little sendoff. Despite having tons of Darkness spheres which would've made it much faster, I also saved gil by sticking to the cheapies.
In the end after doing 8 shields I'm not REALLY sure if the rusks did anything. I guess my best HQ2 results came from the rusks, but there were some really high-performing ones there in the middle with no rusks. Who could say for certain?
If you need something crafted on Carbuncle, I can make it! :D
I was messing around with the data, looking at what I call "critical breaks" - where you end up exploding the focuser and losing spirit.
It turns out that the spirit you lose is a % of your current spirit and that % picks from a bucket - .1, .2, .3, .4, or .5% of your spirit, rounded down. I had 42 of these breaks and they all, without fail, were matching one of these percentages with nothing in between.
Just reading the BGguide gives me a headache but that's normal for any FFXI guide the first time I read it.
If you're buying all the spheres, I'd say a billion is a pretty good estimate.
It's a lot of work to do all the other stuff (CP, craftsmanship, customer requests, RoE) if you do it manually, but it's fairly manageable.
If you know the cost of spheres on your server, you can take my data and extrapolate it to what it would cost for you. It really depends how many T3 spheres (Light/Dark) you do, and how long of a synthchain you make. If you deviate significantly from my plan it could get cheaper or more expensive.
If someone really wanted to, they could also estimate their cost if they know the chain(s) they want to do. Use my NQ, HQ, HQ2, fail, and critical fail rates and apply them to the outcomes of your chain.
The most daunting part really is the synthchains. The earlier stuff takes up a TINY portion of the work and gil that goes into making one. The synthchains are the most effort, the most gil, and the biggest PITA.
I dont have any of these shields, but I believe the billion gil is based on materials only available via npc, so dont expect it to change.
This data is also available in my spreadsheet but to simplify: I spend about 40~50m in catalysts (NPC costs) for the chains. The rest of the cost is spheres. There is also some cost involved in the CP items, GP items, customer request items, and RoE items, the cost of which varies wildly depending which shield you do
If you bot all the spheres and don't consider opportunity costs (of selling those spheres) then you could definitely make a shield for under 100m. Don't underestimate how much time it will take to bot those spheres though, it's about 14-15,000 spheres and that assumes you have perfect distribution of the ones you want (spoiler: you absolutely will not).
In my absolute longest farming sessions (probably 10+ hours), I ended up with just over 300 spheres. I'm not a bot so my efficiency may not be perfect but...it's a ridiculous amount of effort.
I didn't mean profit as in "it paid for itself" but more profit in terms of material costs -> items sold.
Some of them have paid for themselves, over time, and I'm sure over a long enough time period they would all eventually pay for themselves. My point was supposed to be more along the lines of using the shield and making items is profitable, generally.
This is the first shield I've done with 0 T3 spheres used. It was definitely tight in the end, had fewer than 10 spheres of my main chains left, but I managed to juuuust make it work. Looks like 2400 of each is a bit risky, 2450 of each would be quite a bit safer. I did have a few bad explosions in this one which didn't help matters.
Where did you farm all of these spheres? Colorful Hair for Compression Spheres or cards in which of the zones like Sih Gates, Ra'Kaznar Inner?
Hey everyone! I recently completed my escutcheon and wanted to share my experience, as I didn't find much specific information out there when I started and I figure this could help some aspiring crafters. I can't say my process was the fastest or most efficient, but it was consistent, which made it easy for me to project out both gil- and time-wise. Maybe some of you can take this and continue to optimize it for the community.
Acquiring materials
I was able to find a supplier on Cerberus who sold me spheres in bulk at a discount. For the true masochists out there, you can farm cards or other drops to desynth, but I believe it's more worth your time to earn gil through faster methods and then just buy the spheres from the AH or a supplier (if you can find one).
For crystals, farming elementals in Ru'Aun Gardens worked well for me.
Synth chains
Here's the majority of what I did:
3-step (light, 21 spirit)
Step
Crystal
Catalyst
Sphere
1
Ice
MC-I-SR01
Induration
2
Water
MC-I-SR01
Reverberation
3
Fire
MC-I-SR02
Fusion
3-step (light, 21 spirit)
Step
Crystal
Catalyst
Sphere
1
Fire
MC-I-SR01
Liquefaction
2
Lightning
MC-I-SR01
Impaction
3
Wind
MC-I-SR02
Fragmentation
4-step (darkness, 26 spirit)
Step
Crystal
Catalyst
Sphere
1
Fire
MC-I-SR01
Liquefaction
2
Lightning
MC-I-SR01
Impaction
3
Earth
MC-I-SR02
Gravitation
4
Water
MC-I-SR02
Distortion
4-step (darkness, 26 spirit)
Step
Crystal
Catalyst
Sphere
1
Ice
MC-I-SR01
Induration
2
Water
MC-I-SR01
Reverberation
3
Water
MC-I-SR02
Distortion
4
Earth
MC-I-SR02
Gravitation
I didn't incorporate many tier 3 spheres (for double light/dark) as my early calculations of adding them increased the effort by ~500M gil. I did do ~300 though as I had once accidentally purchased 255 MC-I-SR03, so take care when buying catalysts so you don't purchase the wrong ones.
Process
When I had spheres to burn at the ready, I would grind 3,000 spirit/day, which allowed me to complete the shield in about a month. I calculated it to be ~45 seconds to do a 3-step chain and just under a minute to do 4-step, which meant a little over two hours to get to 3,000 spirit (pulling this from memory so may not be completely accurate, but it's close enough).
As for HQs and breaks, I felt HQs occurred more often than breaks, and during each day's spirit grind, I would always net positive on my expected return in spirit. You can even retry an attempt if it breaks (up to the third chain) to keep the chain going as long as you're quick about it, which saves a bit of time in the long run. And as long as you're resetting the chain after hitting light or dark, you won't have to worry about the Synthesis Focuser II blowing up.
I'll say, it's an awful grind; I don't think I've ever been more bored working towards an ultimate item. The good thing is it's pretty mindless, so you can watch TV or something while muscle memory takes over in pressing the keys/buttons for the chains (assuming you do it manually).
End Result
At the end of the day -- having purchased 99% of the spheres -- I invested 784,622,500 gil to complete the shield, with 59,901,500 of that spent towards catalysts. There's also the investment of time, which was roughly 75 hours of monotonous key clicking (this doesn't including the preceding phases).
In using the shield, the most significant change I've noticed is the reduction in loss of materials, which essentially means more attempts at HQ, as most of the time you're only losing 1-2 mats and occasionally only the crystal.
I hope this helps any of you considering making an escutcheon or who have just started the final phase. For those who have also completed an escutcheon, what was your experience like? What suggestions would you make that I didn't mention above?
Feel free to PM me with any questions, otherwise good luck and have fun!