It's going to be cap per character... so RMT accounts will just have 20 chars on them and when one caps, they'll switch to the next one.
This really changes nothing and puts more contend ID money in SE's pocket.
RIP SPARKS!!! |
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RIP SPARKS!!!
It's going to be cap per character... so RMT accounts will just have 20 chars on them and when one caps, they'll switch to the next one.
This really changes nothing and puts more contend ID money in SE's pocket. kreek said: » This isn't a nerf, it's a fix. Yeah right. Profissional RMTs are grining very hard right now. RIP Eiryl. Now they finally got him in his balls? Drayco said: » It's going to be cap per character... so RMT accounts will just have 20 chars on them and when one caps, they'll switch to the next one. This really changes nothing and puts more contend ID money in SE's pocket. This. It’s not going to change anything for the RMTs with their unlimited supply of accounts to throw away. It’s only going to hurt the average joe who farms gain-exp (especially the average joe who doesn’t dualbox) and the dual/tri/quad boxers who bot sparks 24/7. If anything this may actually HELP RMT because with their unlimited supply of accounts they’ll have the most access to the biggest money printers in the game. Noticed they’re limiting unity points too. Interesting
If they wanted to go this route, maybe it would be better to first make prize powder not npcable. This way, you cut in half all source of income.
BTW, things started to go south after they made prize powder stackable to 99, making viable to average Joe to sell prizes too, what is painfully slow when they were stackable to 12 (obviously with addons you could make this even faster but overall this was a measure to actually make easier to convert acc->gil). Asura.Botosi said: » Drayco said: » It's going to be cap per character... so RMT accounts will just have 20 chars on them and when one caps, they'll switch to the next one. This really changes nothing and puts more contend ID money in SE's pocket. This. It’s not going to change anything for the RMTs with their unlimited supply of accounts to throw away. It’s only going to hurt the average joe who farms gain-exp (especially the average joe who doesn’t dualbox) and the dual/tri/quad boxers who bot sparks 24/7. If anything this may actually HELP RMT because with their unlimited supply of accounts they’ll have the most access to the biggest money printers in the game. That would be more money in their pockets though, so SE still wins. Odin.Drakenv said: » Noticed they’re limiting unity points too. Interesting lolololololololololololololololololololololololololololololololololololololololololololol
breathes deeply. YouTube Video Placeholder R.O.F.L.G.A. Just a reminder, that I'm one of the ones that have said sparks needed to be nerfed for years.
https://www.ffxiah.com/forum/topic/53128/gain-money-nerf 2018-12-27 05:55:09 https://www.ffxiah.com/forum/topic/52067/are-they-going-to-nerf-sparks-items-value 2018-03-12 18:56:35 https://www.ffxiah.com/forum/topic/53669/could-be-the-inevitable-sparks-nerf-soon#reply 2019-05-17 15:46:26 Asura.Eiryl said: » Long overdue. Years in fact. Draylo said: » Asura.Botosi said: » Drayco said: » It's going to be cap per character... so RMT accounts will just have 20 chars on them and when one caps, they'll switch to the next one. This really changes nothing and puts more contend ID money in SE's pocket. This. It’s not going to change anything for the RMTs with their unlimited supply of accounts to throw away. It’s only going to hurt the average joe who farms gain-exp (especially the average joe who doesn’t dualbox) and the dual/tri/quad boxers who bot sparks 24/7. If anything this may actually HELP RMT because with their unlimited supply of accounts they’ll have the most access to the biggest money printers in the game. That would be more money in their pockets though, so SE still wins. SE: “A way to screw over our players and make more money in the process?! Dreams do come true!” Now that I've rofled my lol off. Real talk.
Enjoy more CP bots "taking all the good camps" because they have to sell more CP to make up for lost spark income. Quote: Do you think these entities will all just go away now? they will retool to make gil another way, and that way will be even more annoying to the rest of us. (Which won't be me btw, I'm far to lazy to put that much effort in) I'll just run 100 bots instead of 20. Offline
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Asura.Eiryl said: » Now that I've rofled my lol off. Real talk. Enjoy more CP bots "taking all the good camps" because they have to sell more CP to make up for lost spark income. Quote: Do you think these entities will all just go away now? they will retool to make gil another way, and that way will be even more annoying to the rest of us. (Which won't be me btw, I'm far to lazy to put that much effort in) I'll just run 100 bots instead of 20. I can see that being the case. No different than back in the 75 era when one method for hindering RMT occurred, they just moved onto something even more annoying. He really is helping them achieve their goal though, they frustrate the RMT and make them spend more money.
Bahamut.Justthetip
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Yea idk why people want cap on spark turn in. I personally don't farm spark if its not for crafting stuff. All this will do is hurt everyone else in the long run. Like someone said this just puts more money in se pocket jts not like bots are short on content IDs this just mean more gilbuyers if anything sadly.
Leviathan.Draugo
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Draylo said: » He really is helping them achieve their goal though, they frustrate the RMT and make them spend more money. If it's something ultra stupid like, 2 mil.... If you thought people were buying Gil way too much now.... Yea. Nerfing this ***won't fix anything. Nuke the bots, nuke the rmt, don't stop. Draylo said: » He really is helping them achieve their goal though, they frustrate the RMT and make them spend more money. This really doesn’t though. It only pisses off the players. Yeah, the RMT may have to spend a little more each month, but their customer count just drastically increased. All of those people not making gil botting will just end up buying the gil. There is no fix to RMT. Even if SE directly sold gil, the RMT could still merc services for RL money (as they’ve been doing). If little Jimmy needs his gil fix he’s going to get it whether it’s from botting or buying.
Let’s face it, anyone playing an 18 year old game has addiction issues. Offline
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A nice side effect would be that more ppl seek each other to play instead of trying solo / merc everything
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Asura.Botosi said: » This really doesn’t though. It only pisses off the players. It may piss them off but we have to know what the limits are before we jump the gun. If its just to combat botting, so hopefully the limit will still be realistic to where normal players don't even feel the effects. Offline
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Asura.Botosi said: » If little Jimmy needs his gil fix he’s going to get it whether it’s from botting or buying. Let’s face it, anyone playing an 18 year old game has addiction issues. I'm a huge fan of retro games. I still play NES games that are over 30 years old. What do you call that? :P Mattelot said: » Asura.Botosi said: » This really doesn’t though. It only pisses off the players. It may piss them off but we have to know what the limits are before we jump the gun. If its just to combat botting, so hopefully the limit will still be realistic to where normal players don't even feel the effects. Cmon man, it’s SE. We’ve been down this road before. You really gonna give them the benefit of the doubt? Lol Asura.Eiryl said: » Now that I've rofled my lol off. Real talk. Enjoy more CP bots "taking all the good camps" because they have to sell more CP to make up for lost spark income. Quote: Do you think these entities will all just go away now? they will retool to make gil another way, and that way will be even more annoying to the rest of us. (Which won't be me btw, I'm far to lazy to put that much effort in) I'll just run 100 bots instead of 20. Either way this hurts your bottom line. You have to create more accounts, level them up, pay the extra $1/month. And if there are bans again your work just increased by tensfold. This is a good nerf and hopefully a substantial one by SE. Offline
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Asura.Botosi said: » Cmon man, it’s SE. We’ve been down this road before. You really gonna give them the benefit of the doubt? Lol It's not so much giving them the benefit of the doubt but rather not assuming or doomsaying just yet. Depends, if it makes legit players more lazy they may buy gil which, like Botosi said, brings them more money lol. Maybe SE doesn't care about the average players, they think they'll stick around no matter what and they can use that to squeeze a little extra money out of the RMT.
Mattelot said: » Asura.Botosi said: » This really doesn’t though. It only pisses off the players. It may piss them off but we have to know what the limits are before we jump the gun. If its just to combat botting, so hopefully the limit will still be realistic to where normal players don't even feel the effects. They heavily nerf something, and then MAYBE scale it back depending on how the playerbase reacts. Furthermore, lets be real, spaghetti code gonna come out full force: Unity NM's wont be spawnable by people who maxed out their monthly quota. This bug wont be fixed until the next patch either. Offline
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Carbuncle.Nynja said: » How long have you been playing XI for? Since when does SE go light on nerfs? They heavily nerf something, and then MAYBE scale it back depending on how the playerbase reacts. Furthermore, lets be real, spaghetti code gonna come out full force: Unity NM's wont be spawnable by people who maxed out their monthly quota. This bug wont be Since 2004. And how do you define "light"? I've seen nerfs that seemed fine and balanced while somebody else screams that the world is coming to an end. I'm super curious what cap they'll go with.
1 cap per day = 7m cap? Nah. 14m? 21m? 30m? Anything over 3m a day is ineffective a shitty spark gear spark bot barely makes more than that. Nerf gain-money, crystals, 500 damage specifically, instead would've been a better answer. Unless they go with one cap per day, which would be pretty brutal (and hilarious). Offline
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"Cmon man, it’s SE. We’ve been down this road before. You really gonna give them the benefit of the doubt? Lol
" "Depends, if it makes legit players more lazy they may buy gil which, like Botosi said, brings them more money lol. Maybe SE doesn't care about the average players, they think they'll stick around no matter what and they can use that to squeeze a little extra money out of the RMT. " I think SE cares about players, they just overthink stuff and they are Japanese. Like alot of people they are afraid to admit mistakes and they need to weigh in all the possibilities. Like rmt that is a part of the game, just like botting is now part of the game, lua, etc... This game is far from what it was from when I joined a dunes party Offline
Asura.Eiryl said: » I'm super curious what cap they'll go with. 1 cap per day = 7m cap? Nah. 14m? 21m? 30m? Anything over 3m a day is ineffective a shitty spark gear spark bot barely makes more than that. Nerf gain-money, crystals, 500 damage specifically, instead would've been a better answer. Unless they go with one cap per day, which would be pretty brutal (and hilarious). Draylo said: » Depends, if it makes legit players more lazy they may buy gil which, like Botosi said, brings them more money lol. Maybe SE doesn't care about the average players, they think they'll stick around no matter what and they can use that to squeeze a little extra money out of the RMT. |
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