HQ Rate Since Last Patch |
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HQ Rate Since Last Patch
ksoze said: » Asura.Slyshenx said: » Lakshmi.Elidyr said: » Got the neck today, gonna try at 122 see if it changes anything. If anyone is curious Ill post he results if wanted. Edit: Only making 5. I could be and probably am wrong... but I don't think it will make a difference. (Couldn't hurt and never will!) BG has it listed at (Bonecraft 115~120) MAX Skill possible with everything (No Kupo=124 MAX, Kupo shield=125 MAX) You would need either 126, or 131 Skill to be able to achieve the tier 1 synthesis HQ rate. Like I said, I am terrible with numbers and I'm sure someone will correct me but I do not believe it is possible to enhance your chances with aurgelmir orbs at this current time or even any synthesis item above at or above 115. Just keep on keepin' on and you'll get em. xD I think you are missing a stat, you have "skill level" and you have "Increases rate of high-quality item synthesis success". The last one is also available on shields which adds to the equation for getting hqs as far as i understand it. But please correct me if i'm wrong. Not sure but went 1/33 after getting the neck right off the rip. Ill keep it tracking though and post some stats for measure. Not like Im doing anything else right now. Asura.Slyshenx said: » Leviathan.Kingkitt said: » I'm roughly 1/8 on orbs with no shield at all. Friend with s3 shield is 1/10. Maybe SE is balancing out shields and giving us common folks a break! While I know that was sarcasm, shield has nothing to do with reaching or attaining a certain tier to be able to have a better shot at HQ. You're chance with t1-t3 shield is just the same as it would be without a shield at all. Those extra +1-2 skill won't make a difference on orbs. I didn't mention tiers, i am however aware of them and how they work. escutcheon's have increased HQ rate, which is why i said no shield. Lakshmi.Elidyr said: » Whose farming who at this point? :P I'm sure you're way ahead but at the very least I know I'd be frustrated with it all. Well aint that swell! Their fix to this craft exploit is to lower the HQ rate. So for those of us that craft legit, SE just tosses the middle finger. For those using the exploit, they what? Instead of 20 HQ an hour, its 15? With still 0 materials lost. Sounds like a legit SE fix.
Asura.Wireman said: » Well aint that swell! Their fix to this craft exploit is to lower the HQ rate. So for those of us that craft legit, SE just tosses the middle finger. For those using the exploit, they what? Instead of 20 HQ an hour, its 15? With still 0 materials lost. Sounds like a legit SE fix. They still lose materials when tehy get the HQ No ***lmao, but yeah if this is true, the only people actually being punished right now are the people who aren't exploiting anything.
Asura.Arico said: » Asura.Wireman said: » Well aint that swell! Their fix to this craft exploit is to lower the HQ rate. So for those of us that craft legit, SE just tosses the middle finger. For those using the exploit, they what? Instead of 20 HQ an hour, its 15? With still 0 materials lost. Sounds like a legit SE fix. They still lose materials when tehy get the HQ was talking about breaking, thought that was self explained sorry. They never break like us Legit crafters. hence, the 0 materials lost. Offline
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They were being sarcastic
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i have always seen it more like a fatigue system when crafting, and it goes by hq produced on the server, so multiple people spamming a exploit for unlimited hq in short period of time would lower it a lot, and they didnt actually lower anything with the patch. you can tell when go to do a other dead item. also image support may lower it unless it puts you at new tier.
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Mrxi said: » i have always seen it more like a fatigue system when crafting, and it goes by hq produced on the server, so multiple people spamming a exploit for unlimited hq in short period of time would lower it a lot, and they didnt actually lower anything with the patch. you can tell when go to do a other dead item. also image support may lower it unless it puts you at new tier. Online
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why dont you try doing it on a non exploited item with out a exploit that produces only hq then look at the numbers
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Cpu said: » Mrxi said: » i have always seen it more like a fatigue system when crafting, and it goes by hq produced on the server, so multiple people spamming a exploit for unlimited hq in short period of time would lower it a lot, and they didnt actually lower anything with the patch. you can tell when go to do a other dead item. also image support may lower it unless it puts you at new tier. This sounds more like eyetest-from-a-garbage-sample-size syndrome.
btw I got 2 mimics on the first floor of Odyssea, SE nerfed chests. Online
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this isnt my crazy theory, someone else told me about it, but i do notice it. so why dont you parse the possibility of a fatigue system too if thats your thing
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Carbuncle.Nynja said: » This sounds more like eyetest-from-a-garbage-sample-size syndrome. btw I got 2 mimics on the first floor of Odyssea, SE nerfed chests. Online
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i mean i have done it plenty enouf to notice, sorry im not trying to brag. but it is possible, and should be tested. besides just testing the most expoited items orb and cord
Mrxi said: » i have always seen it more like a fatigue system when crafting, and it goes by hq produced on the server, so multiple people spamming a exploit for unlimited hq in short period of time would lower it a lot, and they didnt actually lower anything with the patch. you can tell when go to do a other dead item. also image support may lower it unless it puts you at new tier. We tested items outside our normal synthesis. This is an interesting thought but our testing would have ruled this out. There is more than likely no HQ fatigue system lol, sorry.
Carbuncle.Nynja said: » Odyssea New battle content: the fusion of Odyssey with Abyssea Did the supply of craft mats got weird lately?
On my server suddenly 38 ethereal scamas poped out of nowhere, aside others hard to get mats Bahamut.Celebrindal
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Pantafernando said: » Did the supply of craft mats got weird lately? On my server suddenly 38 ethereal scamas poped out of nowhere, aside others hard to get mats I know I've been holding some mats for large supply to sell once the proverbial ***hit the fan. My guess is someone just waiting for post-ban price spikes to sell. Offline
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